Hidden 7 yrs ago 7 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Note: Any role currently not taken can be applied for and in the case of a reserved one already you can apply for it in case of a drop out.

Link for Collaboration post site that may be helpful to some: https://titanpad.com/

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The year is 2012 and the next holy grail war is set to begin with the last ending in a flat out no-contest with the death of one of the magi ending in two friends left forcing them to call it a draw as neither side wanted to end the other. Or at the very least that is what the church overseer had claimed. The last war was held in Fuyuki city, and now it seems to be held there once more due to the failure of the previous masters whom saw the war fail to find a proper conclusion leading to the aforementioned draw. However the pent up magic from the previous war seems to have caused unfortunate consequences in this war as well. As the masters begin to gather and summon their servants it would seem that there is a specific clause for this particular war. An enforcement made by the guardians of the grail itself in order to make sure a winner is definitely declared in this war. The grail's magic in the last war seems to have somehow been used to reawaken old bloodlines of magisters and has caused an influx of a new group of potential candidates whom all seem to wish to take on the chance to win this new power despite some being slow to learn, others have quickly mastered their powers. How many masters, and magus whom have been reawakened by this new power is unknown. However some mages have taken up the challenge of finding out why this has happened, and how to little success.

The war is just beginning and the stipulation has been sent out by the neutral priest whom is acting as the overseer, the individual in charge of the war. The groups shall break up into teams of seven people or less. The winners of the war shall all receive one minor wish granted to them personally due to the nature of the war the grail's magic may end up needing to be shared among the winning party. Though how they are to team up is up to them there will need to be two sides of the war anyone who refuses to side with a party is allowed to continue fighting in the war however they will be outnumbered, and possibly eliminated quickly. To this end the neutral party led by the Overseer has inclined to offer a meet up at his large home for those who wish to become a part of a side without having to seek out other masters by themselves. This war is setting up to become a mess as rules have been changed and old rivalries have been resurrected from long past eras. What shall come of the war is up to the masters and the servants who fight for them.

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Rules:
1. All Standard Roleplay Rules Apply. Power Playing, God Modding, and other assorted non-sense is not allowed.
2. No over powered servants. Demi-Gods, and servants such as Gilgamesh, Beserker Lancelot/Hercules, and folks of that nature are not allowed. I can't have unkillable servants that make everyone else pale in comparison.
3. I must approve of your characters personally before allowing them into the roleplay. Characters not approved do not get noticed in the IC. Post characters in the OOC before approval.
4. PVP is allowed and will be taken up in the arena however BOTH parties must agree to the battle in order to prevent random player killings in the middle of the roleplay.
5. Everyone starts with three command seals.
6. 2 Noble Phantasm limit on Servants whom are not canon. This is to prevent power playing, and shenanigans.
7. I reserve the right to gm to reject characters for any basis. Be it for personal conduct, or roleplay reasons.
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Here's a list of roles currently claimed:
http://typemoon.wikia.com/wiki/Servant
Saber: Maiden of Orleans - VanceXentan
Archer: Open
Lancer: Chinese Martial Master Lancer - Tarkin
Rider - open
Caster:
Assassin: The Vengeneful Assassin - Alter
Berserker: Lovestruck Dragon - Charak

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Character List:
Leon Winchester - VanceXentan

====

NPC List:
Brother Jun - Mediator from the Mage Association
Father Walter - Head Mediator/Overseer from the Mage Society
Saber - Unknown Name
Archer: Unknown Name
Lancer: Unknown Name
Rider: Unknown Name
Caster: Unknown Name
Assassin: Unknown Name
Beserker: Unknown Name
Togami Keiji - Master of ____

====

Character Sheets:

Magi Sheet:

Name:
Nicknames:
Age:
Gender:
Master of:
Command Seal Location:
Wish:
Origin: http://typemoon.wikia.com/wiki/Magecraft
Appearance:
-
Personality:

Biography:

-

Magecraft Section:

School of Magecraft: (what type of abilities do you study specifically see above magecraft link)

Skills/Spells List: (Please include how many times you can cast specific spells)

Amount of Magecraft Mana: (A-E)

Other: (for anything that I may have missed)
=======
Servant Character sheet:
http://typemoon.wikia.com/wiki/Servant

Class Name:

Nicknames:

Alignment:

Servant of:

Catalyst For Summon:

Weapon(s):

Wish:

Abilities:

http://typemoon.wikia.com/wiki/Skill

Skills (Custom ones are allowed Rate A-E):

Class Abilities:

Base Parameters:
(Rate them A-E. Normal Human (or humans that actually existed) Servants will rarely have certain attributes above C unless their history, or tales depict them of being able to use one of them very handily)
Strength: (筋力, Kinryoku?): Bodily might in terms of power.
Endurance: (耐久, Taikyū?): How much damage one can withstand.
Agility: (敏捷, Binshō?): Quickness and speed of reaction.
Magical Power: (魔力, Maryoku?): How much magical energy can be handled.
Good luck: (幸運, Kōun?): The quality of one's luck.
Noble Phantasm: (宝具, Hōgu?): The strength of the Noble Phantasm one owns. While the ranking will often match their strongest Noble Phantasm, it will sometimes only reflect a secondary Noble Phantasm, or display a ranking higher or lower than their available wares.

Noble Phantasms: (http://typemoon.wikia.com/wiki/Noble_Phantasm)
Name:
Quote:
Rank:
Type:
Range:
Description:

True Name: (can be put in hider for those who don't wish to show it to others, and you should link a bio if available)

Appearance:
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Hidden 7 yrs ago 7 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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Firstly the servant.

Berserker


Nicknames: The White Dragon

Alignment: Chaotic Evil

Servant of: ????

Catalyst For Summon: One of the scales which she left behind before her death.

Weapon(s): Besides the metal fan she likes to carry around that is capable of cutting objects, her own body is a weapon due to her shapeshifting skills.

Wish: To become the wife to her master.

Class Abilities:


Noble Phantasms:

True Name:


Appearance



Hidden 7 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Alright they look ok so far considering what we've been discussing now she needs a master which I'm sure you're already working on.
Hidden 7 yrs ago 7 yrs ago Post by Kost Alter
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Here's my custom Servant for this:



I don't have a specific Master planned for her yet. I'm okay with contracting with another player's Master, but I can also make my own if nobody volunteers.

EDIT: As of 26/4, Skills and 2nd Noble Phantasm have been revamped.
Hidden 7 yrs ago Post by Cu Chulainn
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If anyone's interested in being a Master for my Rider (coming soon), I'm down, as I'd actually prefer to work with others rather than be my own Master, xD
Hidden 7 yrs ago 7 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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Here's my custom Servant for this:



I don't have a specific Master planned for her yet. I'm okay with contracting with another player's Master, but I can also make my own if nobody volunteers.


The Erinyes are still anti-unit even if they are invisible and cannot be seen. They still exist and they still only affect one person. Hence why Kiyohimes is anti-unit even though she can attack numerous people. It only affects herself. Any abilty that affects the singular is anti-unit.

EDIT: Secondly how does this interact with madness enhancement which's sole purpose is to reduce mental disobedience and/or mental interference. Thirdly what if they are already insane and thus the furies add nothing or even remove anything. Fourthly how is it affected by magical resistance. As a curse it is still Magical. Otherwise its not a curse.
Hidden 7 yrs ago 7 yrs ago Post by Kost Alter
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If anyone's interested in being a Master for my Rider (coming soon), I'm down, as I'd actually prefer to work with others rather than be my own Master, xD


If you want, I can make a Master for your Rider,and maybe you can make a Master for my Assassin. Hooray for teamwork!

<Snipped quote by Kost Alter>

The Erinyes are still anti-unit even if they are invisible and cannot be seen. They still exist and they still only affect one person. Hence why Kiyohimes is anti-unit even though she can attack numerous people. It only affects herself. Any abilty that affects the singular is anti-unit.

EDIT: Secondly how does this interact with madness enhancement which's sole purpose is to reduce mental disobedience and/or mental interference. Thirdly what if they are already insane and thus the furies add nothing or even remove anything. Fourthly how is it affected by magical resistance. As a curse it is still Magical. Otherwise its not a curse.


Hmmmm... I'll admit, the Anti-Mind part was mainly meant to make it sound "cooler", but I suppose I can just as easily change it to Anti-Unit if I must.

Fate has plenty of insane characters, yes, but I think there's a difference between "Mwahahahaha" insanity and "I wanna gouge my own eyes out" insanity. In the case of Mad Enhancement, it was suggested by the GM that a high enough Rank would make them mostly unaffected, since at that point they'd just be mindless machines.

As for Magical Resistance, I suppose a high enough Rank could lessen their influence. The GM has the final say in any of those points.

From a gameplay perspective, yes, there are probably various ways to defend, I just couldn't think of all of them. Seeing how we actually do have a Berserker among the cast (and with a high Rank of ME to boot), this could be relevant if they end up fighting in the RP, so you did well by bringing this up in the earliest stages.

EDIT: On second thought, the whole "madness" aspect of this Noble Phantasm seems to have caused a fair amount of confusion, and I don't want to cause any problems here. I think I'll try to revamp my Noble Phantasm and change how it works in a way that's less confusing than what I currently have. I just need @vancexentan to first say whether the rest of my Servant sheet is okay or not, so I know which parts I'll need to rewrite. Thank you in advance.
Hidden 7 yrs ago Post by 1Charak2
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<Snipped quote by Cu Chulainn>

If you want, I can make a Master for your Rider,and maybe you can make a Master for my Assassin. Hooray for teamwork!

<Snipped quote by 1Charak2>

Hmmmm... I'll admit, the Anti-Mind part was mainly meant to make it sound "cooler", but I suppose I can just as easily change it to Anti-Unit if I must.

Fate has plenty of insane characters, yes, but I think there's a difference between "Mwahahahaha" insanity and "I wanna gouge my own eyes out" insanity. In the case of Mad Enhancement, it was suggested by the GM that a high enough Rank would make them mostly unaffected, since at that point they'd just be mindless machines.

As for Magical Resistance, I suppose a high enough Rank could lessen their influence. The GM has the final say in any of those points.

From a gameplay perspective, yes, there are probably various ways to defend, I just couldn't think of all of them. Seeing how we actually do have a Berserker among the cast (and with a high Rank of ME to boot), this could be relevant if they end up fighting in the RP, so you did well by bringing this up in the earliest stages.

EDIT: On second thought, the whole "madness" aspect of this Noble Phantasm seems to have caused a fair amount of confusion, and I don't want to cause any problems here. I think I'll try to revamp my Noble Phantasm and change how it works in a way that's less confusing than what I currently have. I just need @vancexentan to first say whether the rest of my Servant sheet is okay or not, so I know which parts I'll need to rewrite. Thank you in advance.


The reason why I asked is because Kiyohime even with EX madness enhancement is not a mindless machine So I thought it was necessary to ask.

--------------------

In regards to anyone else I can put my hand forward as a Master if necessary.
Hidden 7 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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@Kost AlterThe first noble phantasm is fine however Oblivion Correction is a class skill of the avenger class and thus is unavailable to you. Unlike say Magical Resistance it has more to do with the inner nature of an avenger.

You may tell me when you're done making your other phantasm.
Hidden 7 yrs ago Post by Kost Alter
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The first noble phantasm is fine however Oblivion Correction is a class skill of the avenger class and thus is unavailable to you. Unlike say Magical Resistance it has more to do with the inner nature of an avenger.

You may tell me when you're done making your other phantasm.


I did give justification of why she has it without being an Avenger. In addition, canon servants have had skills unique to other classes before, like Saber Gilles having Mad Enhancement, or Elizabeth Bathory having Territory Creation. However, if it's an issue, I can either replace it with something else or remove it altogether.

As for my second Noble Phantasm, I have edited it to remove the confusing "insanity" aspect completely. Now it's more raw power, which will make it much easier to regulate, imo




Hidden 7 yrs ago Post by vancexentan
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@Kost AlterAvenger is an extra class though. It has unique abilities that only it has oblivion correction being one of them. Fitting, or not it is a skill for a class that is normally not even able to be summoned. It would believe it should be replaced in my own opinion.

I believe rank EX is presence concealment is rather high it is literally unquantifiable. As such it should be lowered in my opinion unless someone else believes that it should be that way. Likewise if they're doing physical damage to servants they should be able to be killed and thus dissipated in some sort of fashion. I have to keep in mind the enemy servants or possibly the masters are being hassled by these things while they're away from assassin.
Hidden 7 yrs ago Post by 1Charak2
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<Snipped quote by vancexentan>

I did give justification of why she has it without being an Avenger. In addition, canon servants have had skills unique to other classes before, like Saber Gilles having Mad Enhancement, or Elizabeth Bathory having Territory Creation. However, if it's an issue, I can either replace it with something else or remove it altogether.

As for my second Noble Phantasm, I have edited it to remove the confusing "insanity" aspect completely. Now it's more raw power, which will make it much easier to regulate, imo





If they are doing damage it is impossible for presence concealment to be EX as that involves becoming one with the world itself. And attacking removes presence concealment. Furtherly if they are doing solid damage then they should be killable. Thirdly invoking the Erinyes should be more complex then a simple chant. In Erinyes need a conviction to be set on someone after all. The cursed must first be seen as wicked. Perhaps add a limit that she must observe them comitting murder (links to the erinyes being personifications of the murdered) which isn't hard if she stays concealed. Then the curse can be invoked. As it is a curse that can even outlast the inflictors life.
Hidden 7 yrs ago 7 yrs ago Post by Kost Alter
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All the above taken into account. I've lowered the rank and made the furies killable with a regeneration clause (not nearly as broken as the demons summoned by Prelati's Spellbook). Made it more complex to activate.



@vancexentan
Hidden 7 yrs ago Post by vancexentan
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Alright I can work with that somewhat. If need to I can dabble in holy magic, and in some cases this won't work entirely. For Jeanne example. She literally breathes good nature.
Hidden 7 yrs ago Post by Kost Alter
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Alright I can work with that somewhat. If need to I can dabble in holy magic, and in some cases this won't work entirely. For Jeanne example. She literally breathes good nature.


Yeah, it's probably not gonna work on Jeanne, like... at all. She's a good girl!

On the subject of replacing Oblivion Correction with a more suitable skill, would a Rank A of Independent Action be reasonable, or is it too high?
Hidden 7 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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@Kost Alterindependent action on a non archer in my opinion is already a big deal if you want it I'd tone it down to C at most. You're trying to take skills from other classes which is generally a big no.
Hidden 7 yrs ago Post by 1Charak2
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<Snipped quote by vancexentan>

Yeah, it's probably not gonna work on Jeanne, like... at all. She's a good girl!

On the subject of replacing Oblivion Correction with a more suitable skill, would a Rank A of Independent Action be reasonable, or is it too high?


Rank A is pretty high. That is the equivalent of lasting a week without a master. She could probably have rank B: Two days if mana is conserved.
Hidden 7 yrs ago Post by 1Charak2
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@Kost Alterindependent action on a non archer in my opinion is already a big deal if you want it I'd tone it down to C at most. You're trying to take skills from other classes which is generally a big no.


Also, Independent Action is present in assassins as well as archers. Even at Rank A.
Hidden 7 yrs ago Post by vancexentan
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@1Charak2Alright then that is my mistake. Assassin is a class that's been hardly used at all in my roleplays so far as such they haven't come up much in my research.
Hidden 7 yrs ago Post by Kost Alter
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Alright, Rank B is good enough for me. With that, I've edited my original submission with all changes.
@vancexentan
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