Hidden 10 yrs ago Post by ERode
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ERode Odd One Out

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From the cracked-open sky,
here lies an audible voice.
A parting word in a drop of water,
as the brightest star says,
"Goodbye."


For as long as recorded memory stood, humans have lived on the back of whales. Floating in the ever-changing sky, they coexist with other animals who formerly lived on the land, staying in pods of these massive flying whales, each one an independent, sustainable island of earth and mass in its own way. In a world where the sea has devoured all of the land, the wingless live on the backs of giants, a world where only those who can fly have the right to do the impossible.

Yet, once upon a time, it wasn't like this.

The world was of three: land, sky, and sea. The winged of the sky developed their kingdoms above the clouds, possessing the ability to generate supernatural phenomenons. Untouched by the activities of the land, they stayed as beings who were magnificent and divine, lead by dragons who were millenniums old. The ancients of the sea too developed their civilizations in the bottom of the ocean, considering themselves patrons of the waterkind, prospering in massive coral reefs and forests of seaweed. Though the magic of their elders, those who had tentacles, were of a darker nature than the winged, they were a just race. And then, those of the land, lead by the humans, a race younger than others, and yet, expanded the fastest. In just a few centuries, they have either tamed all others who lived on the land, or produced the weapons that allowed their inferior bodies kill those who resisted their rule. Though they were once also capable of using magic, they feared it instead of worship it, going about the motions to eradicate the witches and warlocks living amongst them. Technology replaced magic, and with technology came industrialization.

The kingdoms of man grew larger and larger, their population increasing exponentially. Unaware of those who inhabited the sky and the oceans, the humans crowned themselves as the masters of the world. Waste spilled into the oceans. Smoke drifted up into the sky. The lesser races of the ocean and sky were hunted and feasted upon as humans enjoyed new delicacies. More centuries passed, and men now lived in buildings of steel and concrete, believing that the greatest threats to humanity could only come from the inside, that the only things left for them to explore was space.

They were wrong.

A millennium of watching their homes become ruined had tried the patience of both the ocean and the sky, but it was ultimately the ocean that made its move first, every member of their kind banding together to eradicate the humans who carelessly ruined their own civilization.

It was only the whales who had thought that humans deserved another chance, but even amongst that race, it was but a percentage that believed that they should save and preserve the culture of the land. For whales had also been hunted, and many of them also sought vengeance.

In the span of three days, water levels rose all across the Earth, swallowing the continents whole. Only a few percentiles of the human race remained, and with them, only a small selection of the land's races were spared the indiscriminant attack. In the end, only a few of the Great Whales, giant leviathans who only surfaced the sea once every decade, chose to ultimately spare the humans. Yet the ocean was no longer a safe place for those of the land, and the dragons who ruled the sky were unwilling to intervene, for they too saw no point in saving a species that had only proven itself to be greedy monkeys that stole from other kingdoms.

The sea was no longer safe, but the sky was neutral.

With no other choice, one of the oldest races of the ocean left their homes in an act that could only be considered an irrational miracle. They rose above sea level and flew.

In just a few dozen years, they mastered the art of magic on their own, earning the respect of the dragons.

In a century, they grew five times their original size, and have recreated 'soil' on their massive backs.

In another twenty years, they taught humans how to live without utterly destroying everything.

And now, three hundred and ninety-three years after the flood that turned the planet completely blue, the story of the wingless begins once more.




Era'Thet, like every town, is named after the whale that it is built upon. A recent addition to the pod of Regana'Hier, Era'Thet had only been a member for three years, having joined the group of flying whales for unknown reasons. Originally devoid of human life, it is now the home of roughly three thousand humans, living in a sporadic settlement consisting of well-built, stone buildings, but only simple, dirt roads. Other than the essentials of water and electricity, it is very much a developing town, and still has much work to be done before it could be considered a proper, modern town.

The landscape of Era'Thet itself is that of a healthy forest on mountainous terrain. While the concept of a 'tall' mountain doesn't exist, there's no denying the fact that much of the land is sloped up and down in hills. From there, many canine-esque creatures lurk, four-legged beasts that dance between trees, being both a feared predator and the most common form of game meat. Many picturesque waterfalls and streams are also present, coming from lakes located at the highest points of the whale's back, which would eventually fall into the stomach of Era'Thet, nourishing it with vast quantities of rainwater it accumulates whenever it chooses to wander into a cloud. However, there are no fish in those streams.

Currently, the only form of long-range communication is through radio, and the majority of residents travel via bicycles. While the domestication of animals has been rather successful as of late, most sources of meat still come from the wild, and much of the back of the whale has yet to be explored. The 'Whale Shrine' has yet to be found as well, making it nigh-impossible for humans to communicate directly with Era'Thet.




Humans are, generally, existences incapable of utilizing magic. Without as many plentiful resources as before, humans are now at an extreme disadvantage in this world, even with the help of the whales that they live on. Thus, in order to help them gain more independence, the whales have created the first artifacts in the world capable of allowing anyone to use magic. Though it could be considered more as something that is 'grown' off the whale, just like terrain and fauna, these artifacts, dubbed 'Artificial Wings', give humans the ability to fly, as well as one other ability. However, only humans who have not yet reached adulthood are capable of utilizing these Artificial Wings, ultimately limiting the percentage of the human population that is capable of becoming the 'Fae', users of the Artificial Wings.

Artificial Wings, first and foremost, take the form of crystals, often worn as a piece of jewelry. These crystals, when activated by someone with the potential of becoming a Fae, manifest in three forms, depending on the stage of development for a Fae. Stage I is the manifestation of armor over one part of the Fae's body, as well as granting flight in the form of being able to 'walk' on air as one would on land. Stage II is the manifestation of a Fae's full armor, as well as their Artificial Wing's innate abilities. Stage III is the manifestation of the Fae's weapon, which acts both as an extension to the AW's abilities, as well as a powerful physical weapon that doesn't rely on magic. Though it always varies, it takes a year for a talented Fae to bring their AW up to Stage III.

The abilities of the Artificial Wings are rarely something that is only destructive. Instead, more often than not, they will be utility-based abilities, such as changing the state of an object to what it was twenty hours ago, or accelerating the speeds of an object. Abilities are accumulated from generation to generation, meaning that, as long as the Artificial Wings are continually passed down from one Fae to another, the abilities and parameters of an Artificial Wing will continue to grow stronger. This isn't the only way to strengthen an AW, however. Provided that two Artificial Wings originate from different whales, it is possible, through a long process, to fuse the two together, creating a new pair. Such processes are rarely done, however, simply due to the fact that the strength of a fused Wing doesn't necessarily equate to the strength of two separate Wings.

Often, unawakened Wings are found in random places deep in the wilderness, but occasionally, they will be the source of odd incidents. When such things happen, or when anything that humans normally can't handle happens, it is the job of Daedalus, an organization composed of Fae and former Fae, to resolve those incidents.




The name of the organization in Regana'Hier that manages all Fae, Daedalus could be considered a special operations force composed almost fully of Fae and former Fae. Tasked with both the special education and management of those with the potential to become a Fae, all candidates are run through a series of mental and physical tests, While it certainly isn't a necessity for a Fae to be physically and mentally fit, it should be noted that Artificial Wings act as a multiplier in terms of the increase to physical strength. There may be some who are blessed with high multipliers, but ultimately, the weaker you are normally, the weaker you are with Wings. These tests also serve as rankings in terms of priority in receiving Wings, which is generally a good indication of when one will become a proper Fae, a magical warrior who fights for the sake of humankind and whalekind.

Generally, Fae work in teams of around three to five, and are managed by a co-ordinator who acts as their support during missions. Though the coordinator is rarely seen in combat, it isn't unnatural for them to be in peak physical condition, with at least six years of experience in some form of martial combat. After all, all coordinators are originally Fae, and while they mainly serve as a strategist, they are still more capable than other humans in terms of combat prowess. Teams are often given free reign over how they choose to approach an order from the central command of Daedalus, but punishment is swiftly and harshly dealt out to those who breach any rules.

Currently, the Daedalus outpost in Era'Thet is such that there aren't really any teams. Only a bunch of Fae and coordinators, still unclear as to how they're supposed to group up. Daedalus modus operandi, after all, highly favors the independent and the self-disciplined.



Humans
Humans are...humans. Outside of certain things such as having an average lifespan of 130 years due to the influence of the whale's magic, they're relatively the same as they've always been.

Whales
Massive, island-sized behemoths of the sky, they house a variety of lifeforms on their backs, and have a hard, crusty outer skin that protects their inner skin from the rays of the sun. All the 'lakes' and 'tunnels' of the whale's back ultimately lead inside the whale, which is why falling into it...won't be a very nice experience. It is unknown what exactly whales eat, but regardless, they're able to reach amazing feats, both magically and physically. On the back of every whale is a Whale Shrine, allowing humans to communicate with their whale directly. Outside of that, they communicate via a sequence of low-frequency groans. To humans, whales are idolized in the same manner as the dragons are to the winged: that of saviours and teachers.

Dragons
Considered the strongest race above the ocean and below the heavens, Dragons are considered gods. With a lifespan that reaches upwards to three thousand years, they are immeasurably wise and the first existences to have attained the holy grail that is magic. Guardians to all the winged, they act as teachers for civilizations that they deem intelligent and responsible enough for the usage of magic. However, it should be noted that Dragons are not 'born' Dragons, but evolve into becoming such. Similar to a serpent, a proto-Dragon is the product of the reproduction of two Dragons. Immeasurably weak, the only reason a proto-Dragon survives its first five hundred years of life is due to its parents. The next five hundred years is for the proto-Dragon to explore the sky by itself, growing stronger through its own experiences. Needless to say, proto-Dragons are generally treated with the same respect one would give to a prince, but some races still view them as a delicacy of a meal. After one thousand years of life, proto-Dragons grow wings, and their magical ability increase tenfold, truly joining the ranks of gods.




A few questions to ask yourself before you join.
Will you stay devoted and post without me nagging you to do so?
Will you give me your skype and your soul?
Will you post at least two paragraphs worth of text each post?
Will you use proper, gentemanly English?
Will you take advice and criticism like a man, not like a female dog?
Will you actually do what I tell you to do for the sake of plotting?
Will you make a character that isn't so anti-social that logically, they won't even be talking to anyone?
Will you PM your CS before you post it in the IntChek or OOC or whatevar?
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Hidden 10 yrs ago Post by Anderiel
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Anderiel

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Still I share your windward dreams...

Name: Southey

Age: Sixteen years old..

Gender: Female

Persona:
Southey is a curious girl, she's bluntly open, lacks proper etiquette, and often comes across as younger than she actually is through her behavior. Though much of this is due to her being an amnesiac, she refuses to allow this to interfere with her duties as a Fae and is known to be an extremely talented girl with a strong sense for duty, and is admired by many with Daedalus. Being in the later years of her time as a Fae, she has many missions under her belt. And even though she doesn't remember them all, she notes quite often that she has yet to fail any of them. Despite what many people seem to assume, Southey is not perverted, nor is she some sort of crazed exhibitionist- the reality is that when someone does not think about how her lesser actions effect those around them, they tend to overlook common courtesies through their own convenience.

Basic Skills:
o Crochet
o Cooking
o Fletching
o Archery

Likes:
o Baths
o Reading
o Sleep
o Hunting

Dislikes:
o People who scold her.
o People who wake her up.
o People who ignore her.

History:
Southey was born within the comfortable household of a Fae retiree, there she was raised to be a respected, well-mannered girl by her mother. From an early age people could see the similarities between the two, though many pitied the single mother for being left to take care of the girl alone, it wasn't like the woman had any shortage of bachelors at her door. Though that's a story for another time, by the age of seven Southy had already shown to be compatible with her mother's artificial wings and was quickly pressed into the ranks of Daedalus.

She was younger than most of those around her, much to their chagrin. It was a rough journey but eventually she grew in fame and landed a accommodation of leadership, being able to lead a team of Fae on her own. One day however, while on a mission, Southy's over-mature demanding personality agitated one of her teammates to the point in which the girl quickly struck Southy in the back of the head. They had been the only two scouting their area for this present mission, and thus the girl covered her tracks and brought Southy to their base for medical attention. Awaking, she had been diagnosed with a severe case of amnesia.

Goldilocks

Stage: III

Description:
Adorned to her back appear to be wings, but they are actually three axe-like blades protruding from the core piece at Southey's back [the third not seen in the image]. Additionally, her arms and legs are coated with lightweight armor, and a vest-like brace that supports the blade-core. All of the following are in shades of yellow, brown, and black.

Ability:
Southey's ability is the adjustment of thermal energy, within set boundaries of course.
~Will go into further detail when the time arrives~

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Clark Dumont


"Well done, I was almost impressed."

Name: Clark Dumont
Age: 27
Gender: Male
Personality: To say that Clark is a tough teacher might be a little bit generous. Words of praise are excessively rare. He knows that every student has potential and will ruthlessly push them towards it. Along with this, he is also fair, handing out penalties only when required and not pushing students beyond their breaking point.

Outside of training he's friendly and approachable, willing to help out with anything or discuss something. He hates to see conflict between people, often going out of his way to see a solution to it before things can go badly. He is meticulous in both his work and his hobbies, treating his cooking and gardening with the same attention to detail that he burdens his students with.

Skills: Cooking, gardening, working

Likes/Dislikes: +hard workers, +honesty, -laziness, -liars

History: Clark isn't from Era'Thet, or even from the pod of Regana'Hier. He was born in the north, on K'thalos in the pod of Od'Nathal. Clark became a Fae so that he could become the best at something important. He put every effort he could into earning some word of praise from the coordinator. Along with him, there was another by that excelled at everything, the coordinators daughter. He saw any parise towards her as being unearned.Their rivalry grew bitter, filled with insults and arguments.

Out searching for a missing boat, they fought. Words came to blows over some trivial matter. Eventually weapons were drawn and they fought to the death. Clark gained the upper hand and struck her down, destroying her wings. She fell into the sea and was never recovered. Back on K'Thalos the blame was placed squarely on his shoulders. Because of the Coordinators relationship to the other Fae and the arguments that they often had, he was assumed guilty. Clark left after the first rumors got to him, hiding on another whale in the pod until they came close enough to another pod that he could escape.

Clark moved from pod to podover the next several years, carefully building a new identity as a wandering Fae. He travelled until just short of his eighteenth birthday, finding himself on Era'Thet, a fairly new settlement. He stayed and built a name for himself as a strict teacher and a powerful ally. In the eight years since arriving he gained a little trust although people still feel uneasy towards an outsider.
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TentacleLord Your Friendly Neighbourhood Eldritch Abomination

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Anyway, toss this up here as well as the Interest check


"Don't listen to anyone but me!"

Name: Kathrine Overture
Age:15
Gender: Female
Personality: Cruel, manipulative, selfish. Due to her small stature, she's used to getting what she wants with a well-placed word or two, and is callous and rude when cutting down her opponents verbally. Likes praise and such matters, and will go to extremes to take credit or make others look bad. Has the biting cynicism of someone four times her age.
Skills:
-Can sew quite well.
-Able to multitask efficiently.
-Can force down her own misgivings and embarrassment in order to play a role that will get her in good with figures of authority.
Likes:
+Praise
+Beauty
+Songs
+Chocolate
+Easily Manipulated People
Dislikes:
-People too smart for their own good
-People that pry into her
-Understanding
-Perceptiveness
History: Born as the eldest child of a respected line of well-known former Fae, Katherine was taught from a young age that she was better than her peers. Since she was the next in line for the wings of her fore-fathers, there was not a single person in the household that denied such a claim. This twisted the young girl's habits and values, turning the young Overture into a manipulative snake of a young lady, carefully plotting out her routine. She never fell without having someone nearby to pick her up and dust her off, she never failed at anything unless there was someone better around to 'teach' her(Mostly by doing all the work Kathrine couldn't be bothered too). When she approached the ripe age of ten, it came as a nasty shock when the wings didn't take for the first time. It took over six months before the wings would even get up to stage one, and close to three years before they finally acclimated enough to reveal stage three.
Kathrine showed no ambition to be a leader among her peers, instead choosing to remain in the back when on missions and back at base, getting what she wanted with guile and carefully placed words. She found no shortage of foolish young men and women in the ranks of the Daedalus, and spread out her vindictive influence for years, using even rumors and carefully placed failures as weapons. She's attempted to maneuver herself away from the more perceptive of the coordinators and Fae, although her luck has been dismal in that endeavor for the last few months.

Artificial Wings

Name: 'The Emperor's New Clothes'
Stage: III
Description/Image: Regal robes in an almost Korean style, consisting of largely white and grey flowery patterns with a deep purple trim. This cloth covers her arms in wide sleeves, and her thin legs are revealed via slits in the flowing train of the hanbok. Thin armor of a silvery material covers her shoulders, neck, and chest, with a single circlet of the same metal placed delicately on her head. Her thigh-high boots are covered in the metal to protect her legs. The wing's manifested weapon is an exceptionally long sword of apparently European origin, made of the silvery substance that forms her armor. Instead of wielding it with her hands, the blade orbits her constantly, utilizing it's long range to attack.
Ability: Illusions. Within a set area, Kathrine can create a vast array of sensations that delude the senses almost perfectly. Despite the seeming reality that they bring, this power only works on a single person or thing at a time, as to the observer it seems like so much smoke and mirrors.
Hidden 10 yrs ago Post by Van
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Gosh, I feel so bad that you put so much work into this and nobody has said anything yet. It looks A-class too.

I wasn't planning on joining, mainly because I didn't understand the idea behind it besides it being Air Gear mixed with Flying Whales. But I'll re-read the opening and might give making a character a shot.
Hidden 10 yrs ago Post by ERode
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Well, stuff like that is typical about my RPs nowadays. No one likes to read TL;DR OOC posts that number to two thousand words, prolly. Because it's Casual and all that.
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Why not take it to Advance if peeps don't like the whole TL;DR openings? I mean, I think they love the hugemclarge posts over there. Also stay active I think, or at least from what I've seen from lurking that area.
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I already posted it in Advanced. Zero responses. XD

And I'm more comfortable in Casual anyways.
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Voltin Commander Zappy

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"Always happy to help..."

Name: Albert Shin
Age: 8
Gender: Male
Personality: Albert is soft-spoken, responsible, and, when there is time, child-like. His home life required him to grow up earlier than most, but still retains the wonder and energy (even if he is still on the demur side of what you'd call "energy") that most kids his age have. The kind of kid who is trustful and willing to help those in need; one who was never taught "don't talk to strangers".
Skills:
#Housekeeping
#Cooking
#Sewing
#Gardening

Likes/Dislikes:
+A warm bed
+Animals that have fur
+Walking
-Excessive noise
-Rude people

History: Albert lived with his parents in a wooded cottage not far from the main boundaries of the town Mos'Crescit; part of the Regana'Hier Pod. It was a town that never progressed much out of its basic settlement stages, despite the many years that it has been around. His early life featured few memories of his father, and an endless play time with his mother, who had always been more like a sister to him. This was due to the fact that his mother never truly advanced out of the mental stage of the child she was now currently raising, and his father's need to take care of both of them as if he were a single parent. Albert had never learned that, at least until the day his father never came back. He was never found, so it was hypothesized by the townspeople around that he had simply fallen off. His mother didn't mind too much, just so long as her son stuck around to play with her. Albert, on the other hand, at the early age of seven, had to take on the mantle of man of the house and take care of his mother much like how his father had done before him.

The next year for him was nothing but a chore. He learned how to cook, to clean, when to buy household goods and how to repair torn cloth. What little income they had came from selling vegetables his mother and him had begun growing in a small garden only two years before. Life was hard for them. Food wasn't always available. It had him emotionally grow up at an almost unrealistic rate. Yet they both persevere, day in and day out.
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Click This Part-time Kaiserin

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Quote:
“I don’t deal in incompetence.”

Name:
Isis Juneau

Age:
14

Gender:
Female

Personality:
Isis is a person described as having an abrasive personality. A no-nonsense type of person, she is the pro-active, stoic individual that is there for the duty and nothing else. She takes herself quite seriously for a person of her age, and holds herself to a high standard. Isis has propensity to do things before asked or sticking her nose into things where she shouldn’t. This often gets on the ire of others, who get the impression she walks all over them. Indeed, she cares not about pride or position, but of hard work and results; petty things like reputation mean nothing to her. She’s fairly socially inept, but she still has her fans.

Skills:

-Handiwork (Repairs, wiring, plumbing, etc.)
-Hunting
-Camping
-Gardening

Likes:

-Tinkering
-Food
-Competence
-Responsible people

Dislikes:

-Incompetence
-The cold
-Idleness
-“Art”

History:
Stationed on Era’Thet in an unusual assignment from Daedalus, Isis was not born in Era’Thet, but the big and technologically advanced city At’Pol further east in the pod. She came from a family known for its long line of Fae; their lineage goes back to five or six generations of Fae users. Known for their down-to-earth mentality and independent style on At’Pol, the Juneau family and Isis acquired a bit of an infamous character within Daedalus.

Isis acquired her wings at age ten, reaching stage III by the age of 12. It was around this time that she was posted to Era’Thet, a small, almost backwards town to “bolster the burgeoning Daedalus outpost there.” This assignment came swiftly after Isis called out her direct superior on a series of bad orders. Naturally, she missed the subtle connection that it was considered a punishment (who would want to go there if you can live in At’Pol?) for the insubordination and “shaming.”

It was an unusual change for her to move from a land of near techno-wizardry to a place that just got electric and water running only recently, but Isis found it easy enough to acclimate to the sleepy town. Coming from a well-established family, money and housing was not too much of a problem, and she spends time improving her modest house when off duty.
Artificial Wings

"The Gate Key"

Stage: III

Description/Image:
Isis’ wings are unique in that they manifest themselves not as a suit of armor to wear, but as an array of 12 domed kite-shaped plates that she can freely manipulate. They are metallic black in property and appearance, with inlaid fluorescent blue lines. The plates function as shields that can be freely placed around her, providing passive or active protection from any would-be assailants. However, they can also be used offensively as weapons; the plates can be combined together to create two electromagnetic launch platforms that function independently of her abilities. Like the shields, the positioning of these devices can be freely placed around her. When used in this mode, she has no armor to use. Isis’ primary weapon manifests itself as a grand lance, thin and colored dark silver with an inset sea-blue pattern. The tip of the blade is thin and long, not unlike a sword, but still retains a manageable heft.

Ability:
Her ability is the ability to manipulate ferrous metals and by extension, magnets and to a certain degree, electromagnetic properties. It is a very linear and utilitarian ability; but nonetheless extraordinarily powerful in the wipe scope of uses it brings to the table.
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Skyswimsky nou

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Rinshan
"Ai kyan fry!"


Age: 11
Gender: Female
Personality: 'Always smiling and bright' could easily describe Rinshan in one short sentence, though she is not the "loud and noisy" kind of bright brat. She values even the simple things in life and it is easy to make Rinshan laugh. Not egoistic, she is actually very confident in her limited abilities and hates being looked down upon.
History

Shy, no self-confidence, hard to approach and a loner, despite coming from a rich household the small girl couldn't cope with others. Thus, while she definitely didn't have a bad life, she hadn't many friends either. In fact, the girl of noble heritage had only one friend. The kind of friend that completely compensated for everything she herself was lacking, slowly pulling her out of that shell RInshan was standing in.

As a matter of fact, the girls bff was also a Fae, and while it didn't matter in terms of their friendship, Rinshan obviously got her own wings from said friend. Of course, Rin wasn't a cripple to begin with and putting one and one together she obviously got into a big accident. While she did survive, the sacrifice she had to pay was just too much, her eye, her leg, a person dear to her, all gone in an instant, and who to blame but herself?

With her bright star taken, one might expect the unsociable girl would have fallen into total despair, but instead, she buried her old self and became someone else. Taking her friends wings for herself, Rinshan decided to become a Fae herself and, even as a cripple, do the best she could.
Skills&Stuff

Wheelchair racing
Crutch olympics
Sense of direction
Cooking
Logical thinking and beating people in chess
Mathematics
Memorization
Floating
Drawing

+Reading
+Boardgames
+Butterflies
+Swimming
+Strawberries
+The color blue
+Pockies
+The Sky
-Liar's
-Being looked down upon
-Fights
-Talking about her past
The Little White Bird
Stage I

Description/Image: In Stage I, Rinshan simply acquires an eyepatch!
Ability: High-speed air maneuvering
More to be revelead upon reaching Stage II
Hidden 10 yrs ago Post by Bikko
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GG rest in pieces. Rinshan gets sworn with undying allegiance.
Hidden 10 yrs ago Post by Skyswimsky
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Skyswimsky nou

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Bikko said
Age:
17
Skills:
Babysitting.
Likes:
children
Ability:
Carbon has the ability to see and teleport to any target with whom he has last shared a kiss.

Pedo.
Hidden 10 yrs ago Post by Bikko
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Ouch. That was aimed at me wasn't it.
Hidden 10 yrs ago Post by Skyswimsky
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Skyswimsky nou

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I don't see any other pedos!
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Rinshan* is the best though. How to not worship?
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Getcho character's ass into the outpost HQ and interact or whatnot. This round shall last one week, so you have until Sunday before I bust your ass.
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Now only Sky's left...

Typical Sky speed.
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