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Hidden 10 yrs ago Post by Heat
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CURRENTLY ACCEPTING

OOC

This is the thread for character and species sheets for Agents of Stardust. When the RP is accepting, you post character and species sheets here.

Accepted sheets will be added to the OP of this thread as they are accepted. I will also use the thread to add any notable NPCs, enemies and beasts.

Accepted Characters:
Astra - Forsythe
Sham-Usfari - WatermelonTango
Sukara Al Jiro-Vriskarin - HikikomoriMoxy
Ukkonen Myrkkypilvi - Dsnake1
Jason Gonzales - caliban22
Krystina Markov - baskets
Virgo Freelander - Inkwell
Genevieve Aleron - Alfhedil
Alexandra Ausfeld - Legion X51
Maxwell Turner - ASTA

Accepted Species:
Strag
Faira
Shuunai
Kaarme-ihmisen

NPCs:

Enemies:

Bestiary:
Hidden 10 yrs ago Post by Heat
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Character name - Jon Welch

Nickname - n/a

Position - Captain of the S.S. Durendal.

Species - Human

Gender - Male

Age - 34

Appearance -

Jon is a well built man as he keeps his body in top shape. His only really noticeable physical feature is the tribal band tattoo on his left forearm.

Height - 6'1

Weight - 215 pounds

Apparel - During missions, Jon wears his standard issue combat armor. The armor is not all that different from what the usual human soldiers wear, his just has more scratches and dents on it. He thinks those add more "flavor" to the armor. It has a back and hip holster along with a sheath for his knife. The armor has a standard issue energy shield which recharges if it suffers too much damage.

Out of combat Jon wears grey or white t shirts with dark blue combats and boots.

Weapons -
LAR Assault rifle - One of the assault rifles available to E.S.C. marines, the weapon has a 50 round magazine which fires concentrated energy rounds. The weapon is reloaded through energy packs. The gun has two firing mods, fully automatic and semi automatic, it also has an attached scope.

TOR Pistol - Standard issue among the E.S.C. military, the TOR can be seen in the hands of many across the galaxy. It is an excellent, easy to use semi automatic pistol that fires bullets from a fifteen round magazine.

Combat knife - Simple but effective, if he's fighting an enemy hand to hand he won't hesitate to unsheathe the blade and drive it into a vulnerable point on the enemy.

Equipment -
Communications device which he places in his ear. It allows him quick and easy communications with his crew.
Signal flares.
Dog tags.

Skills - Jon is a natural leader, able to rally his troops to follow him all the way through the mission. He can get the best out of those assigned under his command and accepts nothing less. He's a very competent marksman with his rifle as well as a skilled tactician on the battlefield. He can hold his own in combat with his fists, but always prefers to have a rifle in his hands. He can also fly a starfighter, while not exceptional at it, he is an effective pilot.

Weaknesses - Jon is a human, he has no special enhancements or powers. With enough punishment he will go down. He also has a tough time making decisions involving children.

Powers - n/a

Likes - Guns, working out, company of friends, space, beaches, nice weather, reading, history and being in charge.

Dislikes - Crew dying under his command, smoking, drinking, slavers, bandits, sly merchants and torture.

Fears - Heights and failing on the mission which would result in a war which would kill billions.

Personality - Jon is a friendly but driven man, he always puts the mission ahead of everything else but makes time to get to know his crew. He values all of his friends and crew, always trying to drive the full effort out of every member of his ship. This is partly why he was chosen to captain the S.S. Durendal

Biography -
Jon Welch was born in London, England on Earth in the year 2220. His father a soldier who was stationed on another colony a couple weeks after Jon's birth. His childhood was unremarkable, his father fought in the Rahq wars, he was medically discharged after suffering a severe lower body injury which destroyed both of his legs. But thankfully, his body was saved thanks to modern medical science, specifically augmentations which allowed him to walk. Jon was a solid student who got into a good college, graduating, then immediately joining officer training school, his goal to become a spaceship captain.

He went the whole eight required years, finishing at the top of his class. He graduated and was placed as the first officer of the S.S. Madrid, a frigate which patrolled the colonies. His time there was mostly uneventful, the most notable events being him leading the fight against battalions of slavers and bandits. The captain of the vessel valued Welch's contributions and Welch himself learned much from the captain.

After four years on the ship, Welch was chosen to captain the S.S. Durendal, some higher ranking E.S.C. members believing that he was too inexperienced to lead a mission of such magnitude. These doubters were outnumbered by the supporters of him as captain. Welch himself was nervous about the mission, but never let that be known, covering it up with how eager he was to get it going.
Hidden 10 yrs ago Post by HikikomoriMoxy
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HikikomoriMoxy

Member Offline since relaunch

Species name - Strag
Appearance -
Strag Female
Strag Male
Their eyes are yellow and/or green and their hair varies between red, amber and brown. Their skin is either orange, tan or brown.
Powers - Cloaking. Leaders are Clairvoyant though the legitimacy is debatable.
Strengths - Fast as human Olympians and extremely good hearing.
Weaknesses - Water. Their molecular structure is too dense so they sink.
Age scale - 80-90 years
Culture - They're nomads, usually roaming around like gypsies. They keep close to their own religion, believing that they must follow their God and always do His will. They are excellent medicine men, however, due to their natural instinct to roam, you'll seldom find one of their doctors in one place very long.
Homeworld - Isarn
Rarity - They aren't rare, numbering in the tens of millions but you won't see more than thirty in a caravan.
Government type - They are very tribal and choose their leaders by those among them who can see with the future. However, for the most part they follow the human laws and tend to remain at peace with them.
Strength - Strag have been knowns to leave their tribes and join other alien races if they so please. The Strag as a hole tries not to get into much trouble.
Backstory - The Strag made themselves known near the end of the war and aided the sick and wounded with their natural yet alien remedies. They helped to revolutionize medicine. Throughout the years, they have made few enemies save for the Rhaq.
Hidden 10 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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Name: Astra
Nicknames: To be determined
Position: Science officer
Species: Faira
Gender: Female
Age: 70
Appearance: Pic
Height: 198 cm
Weight: 55 kg

Apparel:
- Special occasions: A Faira dress uniform with the rank of specialist
- Otherwise: Powered exoskeleton armor. Circa 2 cm thick, augments her strength to handle up to 7Gs. It has a rather oversized helmet to accommodate her antennas.

Weapons: Laser sidearm, wrist mounted plasma blasters on the exosuit.

Equipment:
- Exosuit
-- Shielding: As far as they’ve seen, Faira possess the best shielding of any race. The suit version forms a bubble around her and is capable of withstanding quite a beating, however, the miniature version can only sustain fire for about two minutes before overloading and requiring five minute cooldown.
-- Scientific gear (Suit ‘backpack’): Anything a scientist could need, including mechanical tools, pocket spectroscope, a computer and samplers.
-- Suit AI: Based on organic computing, Faira AIs can be very helpful with the menial tasks like calculations and running equipment, however their intelligence does not reach that of their creators.

Skills:
- Knowledge in any field of science. Due to her species’ natural intelligence and being lucky enough to survive this long, she had ample time to study the universe
- Fast learner

Weaknesses:
- Extremely fragile body. A punch form a human can potentially be fatal
- Can be incapacitated by sensory overload at times
- Terrible healing

Powers:
- Extremely intelligent
- Can survive on raw materials for food
- Resistant to heat, radiation and chemicals

Likes:
- Warm places
- Games of wit

Dislikes:
- Loud noises, potent smells, unannounced touches

Fears:
- Being injured

Personality:
Despite being a scientist, Astra is not nerdy, although she can enter a ‘walking encyclopedia mode’. She is friendly unless someone is a complete douchebag and quite tolerant. Do not anger her though, because her revenge will be carefully planned and executed flawlessly, resulting in your humiliation in some, albeit childish way.

Biography:
Born as a daughter of Fleet Admiral Cygnus, Astra had high hopes placed in her. She was given the best education possible due to her above average intelligence, even for her own race. Pretty soon she climbed through the Faira academic ranks, inventing many great things, including the superb shields of Faira ships. She also had a hand in designing several classes of their warships.

As a member of a species that only recently made contact with anyone else in the universe, Astra is curious about everything. Of course, when the opportunity presented itself to learn from and about multiple species, she requested from ehr government to be assigned to the Durendal. Despite not really wanting to let one of their top scientists throw herself into danger, the potential gains in the end outweighed the risks and she joined the forming crew.
Wall of text detailed description
Species name: Faira
Appearance: See Astra’s profile

Powers:
- Heat, radiation and chemical resistance

Strengths:
- High intelligence

Weaknesses:
- Fragile constitution

Age scale: Up to 250 human years

Culture:
The Faira are a matriarchal society. To an outsider, they might even appear monogendered. Being busy with their own survival throughout pretty much all of their existence, Faira developed little to no culture. What they have serves mainly for education, such as documentary movies or literature.

They prefer to relax physically in their free time rather than seeking food for the mind. There are facilities on each larger ship that are built to simulate their native environment, which they enjoy deeply as the environment they can maintain on their ships is vastly different, and while habitable, not at all pleasant to them.

Due to their frail nature, no competitive sports ever existed in Faira society, instead replaced by multiple games of skill and wit. The favorite is a simulation game where a player takes the role of a god and guides a selected civilization on it’s development.

As far as design goes, Faira are fond of shades of red and metallic grey for colors. Their buildings used to have large flat bases with spires towering form them, something that carried over to their ship designs, which are generally flat slabs with functional parts mounted on them rather than integrated into the design itself. Faira do not wear clothing in the usual sense - due to their fragile nature, they took up to wearing powered exoskeletons with protective abilities. Only high ranking officers and diplomatic officials wear uniforms normally, most others only taking them on for special occasions.

Homeworld:
Systems:
Faira nebula (Current) - A hostile gas cloud that is full of radiation and storms that generate strong EM pulses. The faira can only survive here because of their state of the art shielding systems. In return, they are nearly perfectly hidden within the nebula, as it interferes with most sensors and the visibility is very low. A remnant of a supernova, the nebula is rich in gasses, but the only source of ores are the remnants of one planet shattered into a tenuous asteroid belt. In the middle is a neutron star - the source of the deadly radiation.

Faira (Formerly) - The Faira star was a red giant that was at the end of it’s life by the time the Faira species reached into space. Evolving in this system gives the Faira high resistance to heat and their sense of sight is most sensitive to the red part of the spectrum. The Faira can see the part of the infrared spectrum as well, essentially granting them heat vision.

Inhabited planet(s):
Faira’Erea (Formerly) - The planet was the closest one to the star by the time Faira evolved. The planet’s life was based on organic silicon, and the Faira are no different, while the crust was also rich in iridium, iron and carbon. Copper and aluminum were practically nonexistent. Faira’Erea’s gravity was about 0,8 of Earth’s and the planet had no day/night cycle or satellites. The atmosphere was composed mostly of oxygen and nitrogen, and the planet had no hydrosphere.

Space nomads (Current) - The Faira now live on spaceships, searching for a planet that would accommodate them. The trouble is that the Faira evolved on a relatively rare planet under even less likely circumstances. It is likely they will forever be condemned to living in space, but they are adaptable people.

Rarities
- There is only a million of them
- The only ones you’ll come into contact with are females
- Faira live on spaceships

Government type: Military junta / Socialism

Strength: Pretty much the smartest and most adaptable people encountered

Backstory:
The Faira have evolved on the planet they call Faira’Erea during it’s sun’s last phase of life. As such the life form evolved to a very specific set of conditions. Due to their rather extreme intelligence, they were able to study their star quite early in their technological development. Realizing the threat, they pooled all of their resources in a last ditch effort to escape their untimely destruction.

It was in the nick of time that they discovered an ancient wreck on their planet - a relic ship left there by a civilization long extinct. Through examining the relic, they managed to learn about the jump points that link star systems together and reverse engineer the FTL drive, along with some basics of shielding and most of all weapons - a concept alien to them thus far, as the Faira didn’t have time to wage war if they wanted to survive.

Seeing the evidence they might not be alone in the universe though, the Faira prepared for the eventuality, and although their escape plan only involved what would come to be known as the Exodus fleet, they came up with blueprints for warships and modified their harbor ship accordingly.

Leaving just in the nick of time, the fleet managed to get through the only known jump point in Faira just as the star begun to collapse. The initial plan called for the Exodus fleet to find a suitable planet and then evacuate more of the Faira. Instead, they found themselves in a very unfriendly nebula, with the jump point collapsing behind them due to the supernova on the other side.

Now exiles without a home and threatened with extinction, the Faira were forced to take extraordinary measures to ensure their species’ survival. The military took over with the captains of the six ships taking on the roles of the governors. Strict birth control was established and most of the socialistic laws from before the exodus like healthcare for the disabled had to be removed. Under the new circumstances, their economical system simply couldn’t continue. Thus the Faira adapted socialism out of sheer necessity.

After a few rough decades, the situation stabilized. Now with sustainable population, the Faira begun developing new technologies and building more ships that would allow them to expand into new systems and hopefully one day find a new home and return to their former glory. They made first contact with the humans by jumping the node between Faira nebula and Sol that is anchored between Earth’s and Venus’ orbits.
Hidden 10 yrs ago Post by Heat
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Forsythe said
Astra To be determined Science officer Faira Female 70 198 cm 55 kg- Special occasions: A Faira dress uniform with the rank of specialist- Otherwise: Powered exoskeleton armor. Circa 2 cm thick, augments her strength to handle up to 7Gs. It has a rather oversized helmet to accommodate her antennas. Laser sidearm, wrist mounted plasma blasters on the exosuit.- Exosuit-- Shielding: As far as they’ve seen, Faira possess the best shielding of any race. The suit version forms a bubble around her and is capable of withstanding quite a beating, however, the miniature version can only sustain fire for about two minutes before overloading and requiring five minute cooldown.-- Scientific gear (Suit ‘backpack’): Anything a scientist could need, including mechanical tools, pocket spectroscope, a computer and samplers.-- Suit AI: Based on organic computing, Faira AIs can be very helpful with the menial tasks like calculations and running equipment, however their intelligence does not reach that of their creators.- Knowledge in any field of science. Due to her species’ natural intelligence and being lucky enough to survive this long, she had ample time to study the universe- Fast learner- Extremely fragile body. A punch form a human can potentially be fatal- Can be incapacitated by sensory overload at times- Terrible healing- Extremely intelligent- Can survive on raw materials for food- Resistant to heat, radiation and chemicals- Warm places- Games of wit- Loud noises, potent smells, unannounced touches- Being injuredDespite being a scientist, Astra is not nerdy, although she can enter a ‘walking encyclopedia mode’. She is friendly unless someone is a complete douchebag and quite tolerant. Do not anger her though, because her revenge will be carefully planned and executed flawlessly, resulting in your humiliation in some, albeit childish way.Born as a daughter of Fleet Admiral Cygnus, Astra had high hopes placed in her. She was given the best education possible due to her above average intelligence, even for her own race. Pretty soon she climbed through the Faira academic ranks, inventing many great things, including the superb shields of Faira ships. She also had a hand in designing several classes of their warships.As a member of a species that only recently made contact with anyone else in the universe, Astra is curious about everything. Of course, when the opportunity presented itself to learn from and about multiple species, she requested from ehr government to be assigned to the Durendal. Despite not really wanting to let one of their top scientists throw herself into danger, the potential gains in the end outweighed the risks and she joined the forming crew. Faira See Astra’s profile- Heat, radiation and chemical resistance- High intelligence- Fragile constitution Up to 250 human yearsThe Faira are a matriarchal society. To an outsider, they might even appear monogendered. Being busy with their own survival throughout pretty much all of their existence, Faira developed little to no culture. What they have serves mainly for education, such as documentary movies or literature.They prefer to relax physically in their free time rather than seeking food for the mind. There are facilities on each larger ship that are built to simulate their native environment, which they enjoy deeply as the environment they can maintain on their ships is vastly different, and while habitable, not at all pleasant to them.Due to their frail nature, no competitive sports ever existed in Faira society, instead replaced by multiple games of skill and wit. The favorite is a simulation game where a player takes the role of a god and guides a selected civilization on it’s development.As far as design goes, Faira are fond of shades of red and metallic grey for colors. Their buildings used to have large flat bases with spires towering form them, something that carried over to their ship designs, which are generally flat slabs with functional parts mounted on them rather than integrated into the design itself. Faira do not wear clothing in the usual sense - due to their fragile nature, they took up to wearing powered exoskeletons with protective abilities. Only high ranking officers and diplomatic officials wear uniforms normally, most others only taking them on for special occasions.Faira nebula (Current) - A hostile gas cloud that is full of radiation and storms that generate strong EM pulses. The faira can only survive here because of their state of the art shielding systems. In return, they are nearly perfectly hidden within the nebula, as it interferes with most sensors and the visibility is very low. A remnant of a supernova, the nebula is rich in gasses, but the only source of ores are the remnants of one planet shattered into a tenuous asteroid belt. In the middle is a neutron star - the source of the deadly radiation.Faira (Formerly) - The Faira star was a red giant that was at the end of it’s life by the time the Faira species reached into space. Evolving in this system gives the Faira high resistance to heat and their sense of sight is most sensitive to the red part of the spectrum. The Faira can see the part of the infrared spectrum as well, essentially granting them heat vision.Faira’Erea (Formerly) - The planet was the closest one to the star by the time Faira evolved. The planet’s life was based on organic silicon, and the Faira are no different, while the crust was also rich in iridium, iron and carbon. Copper and aluminum were practically nonexistent. Faira’Erea’s gravity was about 0,8 of Earth’s and the planet had no day/night cycle or satellites. The atmosphere was composed mostly of oxygen and nitrogen, and the planet had no hydrosphere.Space nomads (Current) - The Faira now live on spaceships, searching for a planet that would accommodate them. The trouble is that the Faira evolved on a relatively rare planet under even less likely circumstances. It is likely they will forever be condemned to living in space, but they are adaptable people. - There is only a million of them- The only ones you’ll come into contact with are females- Faira live on spaceships Military junta / Socialism Pretty much the smartest and most adaptable people encounteredThe Faira have evolved on the planet they call Faira’Erea during it’s sun’s last phase of life. As such the life form evolved to a very specific set of conditions. Due to their rather extreme intelligence, they were able to study their star quite early in their technological development. Realizing the threat, they pooled all of their resources in a last ditch effort to escape their untimely destruction.It was in the nick of time that they discovered an ancient wreck on their planet - a relic ship left there by a civilization long extinct. Through examining the relic, they managed to learn about the jump points that link star systems together and reverse engineer the FTL drive, along with some basics of shielding and most of all weapons - a concept alien to them thus far, as the Faira didn’t have time to wage war if they wanted to survive.Seeing the evidence they might not be alone in the universe though, the Faira prepared for the eventuality, and although their escape plan only involved what would come to be known as the Exodus fleet, they came up with blueprints for warships and modified their harbor ship accordingly.Leaving just in the nick of time, the fleet managed to get through the only known jump point in Faira just as the star begun to collapse. The initial plan called for the Exodus fleet to find a suitable planet and then evacuate more of the Faira. Instead, they found themselves in a very unfriendly nebula, with the jump point collapsing behind them due to the supernova on the other side.Now exiles without a home and threatened with extinction, the Faira were forced to take extraordinary measures to ensure their species’ survival. The military took over with the captains of the six ships taking on the roles of the governors. Strict birth control was established and most of the socialistic laws from before the exodus like healthcare for the disabled had to be removed. Under the new circumstances, their economical system simply couldn’t continue. Thus the Faira adapted socialism out of sheer necessity.After a few rough decades, the situation stabilized. Now with sustainable population, the Faira begun developing new technologies and building more ships that would allow them to expand into new systems and hopefully one day find a new home and return to their former glory. They made first contact with the humans by jumping the node between Faira nebula and Sol that is anchored between Earth’s and Venus’ orbits.


You put a lot of work into these, I can tell.

Both the species and character are accepted.
Hidden 10 yrs ago Post by WatermelonTango
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WatermelonTango

Member Seen 8 yrs ago

Species name - The Shuunai

Appearance - Shuunai at their earliest stages (5 - 20 Years)
Shuunai at Later stages in life (25 - 60 Years)

Powers - Plant-Like regeneration, Manipulation of vine like appendages on their body, their bodies contain elements that can be used in medicine,

Strengths - Durable, Can easily survive in climates uncomfortable for other species, naturally talented as producing medicines and herbs for healing wounds, they also smell very nice and freshen the air around themselves.

Weaknesses - Extreme cold and extreme heat weaken them, Needs a steady source of clean water to sustain themselves,

Age scale - 50 - 60 Years

Culture - Shuunai are a very religious and pacifist race. You see, a Shunaai is born from a seed like a tree like most plants, but unlike most plants they have their own sentience. Eventually they will begin to feel tired and slow. Their roots will begin to form and their limbs will become like bark. Eventually a Shuunai will be reduced to being a tree identical to the many trees of their home world. In order to cope with their eventual end of intelligence they have formed various religious practices around the event, and view becoming "One with the Elder Forest" an honor above any other.

Shuunai are generally very accepting of people visiting their home and will welcome them with open arms. However, many of them are staunchly opposed to ever leaving, and view any Shuunai who decides to leave their home as exiled. Shuunai who exists outsides of planet Sheldin are uncommon. Even while outside their home world they will inevitably become a tree. A Shuunai tree is a pleasant smelling plant that fetches extremely high prices among noblemen. While this generally wouldn't be a big deal, Shuunai trees produce Shunaai young. Some Shuunai are well taken care of by the owner of the tree, but many end up being sold. They are a sizable portion of the Rahq slave drive, especially since they are a self sustaining population that can live off of nothing but sunlight and water.

Homeworld - Sheldin

Rarity - There are only a single colony of Shuunai as sentient beings, but there are plenty of forests created by their passing. On their own planet they are very common.

Government type - Monarchy,

Strength - Doesn't involve themselves in the struggles of other races often. They happily allow species ravaged by war a home on their planet, and will heal nearly anyone that enters their home. They only allow Rahq and Prime unaffiliated with their government to enter due to the previously mentioned slave drivers. An assault on their home planet is very difficult to pull off since the planet provides perfect conditions for Shuunai regeneration, and killing them would require killing all plant life on their planet. As long as a single tree on their planet is alive and in good health new Shuunai will always be born.

Backstory - The first race they had ever encountered was the Rahq, and it wasn't pretty. Fire, deforestation, everything. The Shuunai were resilient and defended themselves as best they could, but they weren't as experienced in war. What they did have was sheer numbers and resilience. Their fighting went on for 5 years, but from the Rahq's point of view they were just a very feisty natural resource. They lost some ships, but they only left when harvesting Shuunai plants stopped being profitable and went somewhere else, leaving their kind wary of other species.

That is until they met human kind a short time later. The Shuunai remained hidden for some time, but instead of warriors armed to the teeth they found interested scientists, people studying their forests in pursuit of knowledge. That was when the Shuunai introduced themselves with open arms, much to humanity's surprise. Both Humankind and Shuunai-kind learned much about the true nature of life from one another. As an entire species they never attained space travel, but thanks to the humans the few Shuunai who wanted to explore the stars got the opportunity aboard human vessels.

=====================================

Character name - Sham-Usfarl

Nickname - Shamus (Easier to pronounce in day to day conversation and he likes the Ring)

Position - Chief Medical Officer

Species - Shuunai

Gender - N/A

Age - 28 (Middle aged relative to humans)

Appearance - The differences in appearance of his kind are hard to spot to outsiders not familiar with them. Their scent, however, is entirely unique. He has been described as smelling like baked cookies with chocolate chips made of daisies. A weird combination, but other species will find them much easier to identify by scent and tone of voice.

Height - 5"7'

Weight - 268 Pounds (Plant Matter is heavy)

Apparel - Shamus nearly always dons his lab coat, which has been modified to open up should he require use of his dextrous vines. Armor isn't practical for Shuunai since it hinders their ability to regenerate so he wears the lightest of armor plates possible. Shamus does keep latex gloves with him at all times in accordance with human medical standards and uses them when necessary.

Weapons - A standard issue pistol. He wouldn't have brought it at all if the military didn't pressure him so hard to arm himself. He will generally not use it but he decided to drag it along just in case.

Equipment - An electronic device with a needle for injecting vaccines and other similar medicines. Can be used to control the dosage precisely if required.
- A blood sample. Shamus can take a small sample of blood and analyze it for serious things like toxins, or can simply test your blood sugar. He has more advanced blood test equipment in his work room.
- An electronic stitching device. Can be applied over a wound in order to seal it. Not a permanent solution, and the seal will eventually give way unless the patient is admitted to a hospital or medical station.

Skills - Trained in medicine, skilled at diagnosing problems and treating them, a good negotiator. He will often try his best to deescalate high stress situations.

Weaknesses - Untrained in combat and a lousy shot. Not good at giving commands, nor is he very good at handling complex machinery he hasn't been formally trained to use.

Powers - Regeneration, Medicinal Properties,

Likes - Poetry, Biology, Human Politics, Cleaning (It's like a hobby to him)

Dislikes - The cold, Slavery,

Fears - The inky blackness of space. Prefers to cover up the windows of his workspace. Also averse to bright flames like his species is naturally inclined.

Personality - Shamus is an easy to get along with individual who will probably take an immediate fascination for you. He can come off as pushy with all of the questions he tends to ask, but he is just enjoys learning about the lives of other races more then some are comfortable with. He grew up as a pacifist like the vast majority of his homeworld, but has since then learned that a bit of violence now and then is worth doing if it means protecting your loved ones. He takes his job as a doctor very seriously, and will always push people to do things that are better for their health much to the rest of the crew's annoyance.

Biography - Like most of his kind outside of Rahq slave camps, Shamus was born on planet Sheldin and spent his young life with his peers. He spent a large amount of time with the friendly human colonies on that planet and loved talking to humans about their culture. He was fascinated by what he heard. Shamus was proud of his culture, but after spending 20 years of his life there he knew all that he really felt like knowing about his own kin.

Diplomatic ties between the Shuunai and the Humans was very healthy, but Shamus wasn't to see if it could be improved upon. If his kind could find a way to sway the intergalactic community in a positive way rather then by being passive healers. He saw the oppertunity to leave his planet when a Vaxir freight ship was making it's routine supply delivery and took it. Shamus then when to a human institute to study medicine and became an officially recognized doctor.

It didn't take long for him to get himself into the military. He was one of the very few of his kind to enroll, but they had a reputation for resilience and as doctors so it only took a few strings being pulled to get him through. Since joining he has met some resilience; people found him a bit too inhuman and strange to feel comfortable having him operate on them. But Shamus always did his best to bond with his shipmates and earn their trust. He's gotten along swimmingly with people... 4 out of 5 times. He doesn't care to mention the 1 time he did not.

Shamus was enrolled on the S.S. Durendal as a sign of diplomacy with the Shuunai, but his impressive record for treating patients was the real reason he was allowed to serve.
Hidden 10 yrs ago Post by Heat
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Heat Hey, nice marmot

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WatermelonTango said
Species name - The ShuunaiAppearance - Powers - Plant-Like regeneration, Manipulation of vine like appendages on their body, their bodies contain elements that can be used in medicine,Strengths - Durable, Can easily survive in climates uncomfortable for other species, naturally talented as producing medicines and herbs for healing wounds, they also smell very nice and freshen the air around themselves. Weaknesses - Extreme cold and extreme heat weaken them, Needs a steady source of clean water to sustain themselves,Age scale - 50 - 60 YearsCulture - Shuunai are a very religious and pacifist race. You see, a Shunaai is born from a seed like a tree like most plants, but unlike most plants they have their own sentience. Eventually they will begin to feel tired and slow. Their roots will begin to form and their limbs will become like bark. Eventually a Shuunai will be reduced to being a tree identical to the many trees of their home world. In order to cope with their eventual end of intelligence they have formed various religious practices around the event, and view becoming "One with the Elder Forest" an honor above any other. Shuunai are generally very accepting of people visiting their home and will welcome them with open arms. However, many of them are staunchly opposed to ever leaving, and view any Shuunai who decides to leave their home as exiled. Shuunai who exists outsides of planet Sheldin are uncommon. Even while outside their home world they will inevitably become a tree. A Shuunai tree is a pleasant smelling plant that fetches extremely high prices among noblemen. While this generally wouldn't be a big deal, Shuunai trees produce Shunaai young. Some Shuunai are well taken care of by the owner of the tree, but many end up being sold. They are a sizable portion of the Rahq slave drive, especially since they are a self sustaining population that can live off of nothing but sunlight and water. Homeworld - SheldinRarity - There are only a single colony of Shuunai as sentient beings, but there are plenty of forests created by their passing. On their own planet they are very common.Government type - Monarchy, Strength - Doesn't involve themselves in the struggles of other races often. They happily allow species ravaged by war a home on their planet, and will heal nearly anyone that enters their home. They only allow Rahq and Prime unaffiliated with their government to enter due to the previously mentioned slave drivers. An assault on their home planet is very difficult to pull off since the planet provides perfect conditions for Shuunai regeneration, and killing them would require killing all plant life on their planet. As long as a single tree on their planet is alive and in good health new Shuunai will always be born. Backstory - The first race they had ever encountered was the Rahq, and it wasn't pretty. Fire, deforestation, everything. The Shuunai were resilient and defended themselves as best they could, but they weren't as experienced in war. What they did have was sheer numbers and resilience. Their fighting went on for 5 years, but from the Rahq's point of view they were just a very feisty natural resource. They lost some ships, but they only left when harvesting Shuunai plants stopped being profitable and went somewhere else, leaving their kind wary of other species. That is until they met human kind a short time later. The Shuunai remained hidden for some time, but instead of warriors armed to the teeth they found interested scientists, people studying their forests in pursuit of knowledge. That was when the Shuunai introduced themselves with open arms, much to humanity's surprise. Both Humankind and Shuunai-kind learned much about the true nature of life from one another. As an entire species they never attained space travel, but thanks to the humans the few Shuunai who wanted to explore the stars got the opportunity aboard human vessels.=====================================Character name - Sham-UsfarlNickname - Shamus (Easier to pronounce in day to day conversation and he likes the Ring)Position - Chief Medical OfficerSpecies - ShuunaiGender - N/AAge - 28 (Middle aged relative to humans)Appearance - The differences in appearance of his kind are hard to spot to outsiders not familiar with them. Their scent, however, is entirely unique. He has been described as smelling like baked cookies with chocolate chips made of daisies. A weird combination, but other species will find them much easier to identify by scent and tone of voice. Height - 5"7' Weight - 268 Pounds (Plant Matter is heavy)Apparel - Shamus nearly always dons his lab coat, which has been modified to open up should he require use of his dextrous vines. Armor isn't practical for Shuunai since it hinders their ability to regenerate so he wears the lightest of armor plates possible. Shamus does keep latex gloves with him at all times in accordance with human medical standards and uses them when necessary. Weapons - A standard issue pistol. He wouldn't have brought it at all if the military didn't pressure him so hard to arm himself. He will generally not use it but he decided to drag it along just in case. Equipment - An electronic device with a needle for injecting vaccines and other similar medicines. Can be used to control the dosage precisely if required.- A blood sample. Shamus can take a small sample of blood and analyze it for serious things like toxins, or can simply test your blood sugar. He has more advanced blood test equipment in his work room.- An electronic stitching device. Can be applied over a wound in order to seal it. Not a permanent solution, and the seal will eventually give way unless the patient is admitted to a hospital or medical station. Skills - Trained in medicine, skilled at diagnosing problems and treating them, a good negotiator. He will often try his best to deescalate high stress situations. Weaknesses - Untrained in combat and a lousy shot. Not good at giving commands, nor is he very good at handling complex machinery he hasn't been formally trained to use. Powers - Regeneration, Medicinal Properties, Likes - Poetry, Biology, Human Politics, Cleaning (It's like a hobby to him)Dislikes - The cold, Slavery, Fears - The inky blackness of space. Prefers to cover up the windows of his workspace. Also averse to bright flames like his species is naturally inclined.Personality - Shamus is an easy to get along with individual who will probably take an immediate fascination for you. He can come off as pushy with all of the questions he tends to ask, but he is just enjoys learning about the lives of other races more then some are comfortable with. He grew up as a pacifist like the vast majority of his homeworld, but has since then learned that a bit of violence now and then is worth doing if it means protecting your loved ones. He takes his job as a doctor very seriously, and will always push people to do things that are better for their health much to the rest of the crew's annoyance. Biography - Like most of his kind outside of Rahq slave camps, Shamus was born on planet Sheldin and spent his young life with his peers. He spent a large amount of time with the friendly human colonies on that planet and loved talking to humans about their culture. He was fascinated by what he heard. Shamus was proud of his culture, but after spending 20 years of his life there he knew all that he really felt like knowing about his own kin. Diplomatic ties between the Shuunai and the Humans was very healthy, but Shamus wasn't to see if it could be improved upon. If his kind could find a way to sway the intergalactic community in a positive way rather then by being passive healers. He saw the oppertunity to leave his planet when a Vaxir freight ship was making it's routine supply delivery and took it. Shamus then when to a human institute to study medicine and became an officially recognized doctor. It didn't take long for him to get himself into the military. He was one of the very few of his kind to enroll, but they had a reputation for resilience and as doctors so it only took a few strings being pulled to get him through. Since joining he has met some resilience; people found him a bit too inhuman and strange to feel comfortable having him operate on them. But Shamus always did his best to bond with his shipmates and earn their trust. He's gotten along swimmingly with people... 4 out of 5 times. He doesn't care to mention the 1 time he did not. Shamus was enrolled on the S.S. Durendal as a sign of diplomacy with the Shuunai, but his impressive record for treating patients was the reason the real reason he was allowed to serve.


Both are accepted.
Hidden 10 yrs ago Post by HikikomoriMoxy
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Character name - Sukara Al Jiro-Vriskarin
Nickname - Sukara
Position - Chief Security Officer
Species - Strag
Gender - Female
Age - 28
Appearance -

Height - 5'7"
Weight - 300 lbs
Apparel -
Work
Afterwork
Weapons -
VOT Pistol A weapon made with the help of alien technologies. It has 16 round magazines and instead of firing bullets it fires plasma that can go through medium grade metals. It has a silencer attachment.
ESC Rat A sub machine gun capable of firing quite rounds at the cost of recoil.
Equipment - Tribe necklace. Lighter. Her own mix of tabaccoless cigarettes.
Skills - Fast, Good hearing, Tracker
Weaknesses - Water
Powers - Cloaking aka Invisibility: This ability depends highly on her health, stamina and mental state. She cannot stay cloaked while shooting but at most she can last for 3 minutes if she is uninterrupted. Anyone who is high familiar with the Strag species might be able to notice how the space in her location shifts. It is not best to use this ability while running head on at an enemy due to the fact that detection is easier. It is best to flank especially when having cover to your advantage. After using this ability once she must wait at least five minutes before using it again.
Likes - Having wide open space. Running.
Dislikes - Rain and Water
Fears - Suffocation
Personality - Sukara loves a good laugh. She's a girl who has her traditional values but also willing to change if she needs to. She tries to make light of any situation although sometimes it causes trouble. She can follow anyone she respects but if you don't have her respect, you're nothing to her. She can be quite viscous and isn't above biting if in a bind.
Biography - Sukara traveled in a caravan up until she was fourteen when Rhaq attacked. It was a horrible battle as the Strag were horribly outnumbered and outgunned. The Rhaq took anything valuable, useful and edible before leaving. Sukara had to hid, having nothing else to do. Only a handful of her caravan had survived, most with serious wounds. Sukara hated that she couldn't do anything to help them and they second they dragged into the city, she enlisted. After years of brutal training, seeing as her leading officer had something again the strag, she finally earned her place aboard the Durendal.
Hidden 10 yrs ago Post by Heat
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HikikomoriMoxy said
Character name - Sukara Al Jiro-VriskarinNickname - SukaraPosition - Chief Security OfficerSpecies - StragGender - FemaleAge - 28Appearance - Height - 5'7"Weight - 300 lbsApparel - Weapons - A weapon made with the help of alien technologies. It has 16 round magazines and instead of firing bullets it fires plasma that can go through medium grade metals. It has a silencer attachment. A sub machine gun capable of firing quite rounds at the cost of recoil. Equipment - Tribe necklace. Lighter. Her own mix of tabaccoless cigarettes.Skills - Fast, Good hearing, TrackerWeaknesses - WaterPowers - Cloaking aka InvisibilityLikes - Having wide open space. Running.Dislikes - Rain and WaterFears - SuffocationPersonality - Sukara loves a good laugh. She's a girl who has her traditional values but also willing to change if she needs to. She tries to make light of any situation although sometimes it causes trouble. She can follow anyone she respects but if you don't have her respect, you're nothing to her. She can be quite viscous and isn't above biting if in a bind.Biography - Sukara traveled in a caravan up until she was fourteen when Rhaq attacked. It was a horrible battle as the Strag were horribly outnumbered and outgunned. The Rhaq took anything valuable, useful and edible before leaving. Sukara had to hid, having nothing else to do. Only a handful of her caravan had survived, most with serious wounds. Sukara hated that she couldn't do anything to help them and they second they dragged into the city, she enlisted. After years of brutal training, seeing as her leading officer had something again the strag, she finally earned her place aboard the Durendal.


What's the extent of her cloaking power? How long does it last? Is is total invisibility or just active camouflage?
Hidden 10 yrs ago Post by HikikomoriMoxy
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Ah okay, I'll make it more descriptive.
Hidden 10 yrs ago Post by Heat
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HikikomoriMoxy said
Ah okay, I'll make it more descriptive.


Mich better, the character is accepted
Hidden 10 yrs ago Post by Dsnake1
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Hidden 10 yrs ago Post by Heat
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Dsnake1 said



The only issues I have with the race and species is how hostile they seem to other races and that they actually employ slavery. That might cause some issues if one them are added as the crew. I feel like humanity would avoid them as allies. They also wouldn't agree to letting the species take some of the Rahq as slaves as the E.S.C. is very strictly against slavery. Plus taking that many Rahq might even lead to them becoming more agressive which could lead to a full scale war which is the exact opposite of what the mission is trying to accomplish.
Hidden 10 yrs ago Post by Dsnake1
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Dsnake1 said



Still "aggressive" (more hostile to outsiders because they think they're better overall, think Japanese for years), but now have realized it is in their best judgement to listen to the humans, which vastly outman, outgun, and out-ally the Kaarme-ihmisen. Is that better or should I tweak it some more?
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Dsnake1 said
Still "aggressive" (more hostile to outsiders because they think they're better overall, think Japanese for years), but now have realized it is in their best judgement to listen to the humans, which vastly outman, outgun, and out-ally the Kaarme-ihmisen. Is that better or should I tweak it some more?


Better, both race and species are accepted.
Hidden 10 yrs ago Post by Dsnake1
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Heat said
Better, both race and species are accepted.


Sweet. Thank you. I'm excited to get this rolling.
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Dsnake1 said
Sweet. Thank you. I'm excited to get this rolling.


We will, just need some more CSes to come in from the people who reserved spots.
Hidden 10 yrs ago Post by Lone Wanderer
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Lone Wanderer

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Character name - Cayde-4 AT
Nickname - Cayde
Position - Chief Engineering Officer
Species - Ares Technology, Cayde Class Droid
Gender - Identified as Male by physical structure and voice
Age - 67 Years activated
Appearance -

Height - 6'0 Foot
Weight - 304 Pounds (He is made out of metal)

Apparel -
Clad in an outdated yet heavily augmented suit of personal armour made from hard titanium plates and helmetless. It is clear, this armour has seen years of use and jury rigged repairs. The suit is almost a second skin of Cayde's and heavily personalised, worn over the hardened metal of the droid itself to protect the inner robotics of Cayde, it is not clear where the robot begins and the armour ends. (Similar in appearance to the appearance pic.) A worn and tattered, hooded brown cloak is also worn, covering his back and wrapping around over his left shoulder. Cayde insists on wearing the armour at all times, on and off missions, not that most people could tell what was armour and what was droid upon first appearance.

Weapons - WIP

Equipment - WIP

Skills -
Intelligence - Mental cogitators located within the head allow for advanced intelligence and mathematics. These cogitators, designed by Ares Tech. also allow for a form of sentience to be achieved, allowing Cayde to think in a way.
Strength - Pistons and cybernetics within the arms and legs allow for increased strength, making Cayde stronger than most humans.
Engineering - With extensive knowledge on engineering, cybernetics and machinery. Cayde is able to operate and repair most advanced machinery.

Weaknesses -
Mind-set of a Droid - Cayde relies upon percentage based facts, judging the chances of an action succeeding or not, before acting it out.
Socially inept - Cayde while programmed to understand emotion, is still a droid and tends to rub people the wrong way.

Likes -
Logical thought and processing, Machinery, Science

Dislikes -
Illogical thought and processing, Ares Technologies

Fears -
Losing Control

Personality - WIP

Biography - WIP
Hidden 10 yrs ago Post by Heat
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^ It's looking good so far, keep going.
Hidden 10 yrs ago Post by caliban22
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caliban22 King of the badgers

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Character name - Jason Gonzales
Nickname - Jay
Position - First officer
Species - human
Gender - male
Age - 26
Appearance -
Height - 6,3
Weight - 194
Apparel - on missions he wears standard issue sealed armor issued to navy marines and out of a mission he wears alight Kevlar vest with metal plates covering his chest and abs.
Weapons - side arm and SMG,grenade and a combat knife.
Equipment - Radio,
Skills - officers training, field first aid, cyber chip
Weaknesses - inexperienced, and since he is an officer he didn't receive as much combat training as the regular grunts.
Powers - telekinesis: unable to lift people or anything more then 100 pounds force fields: very strong able to hold two to three tank rounds before it drops levitation:average capable of lifting himself and a single person at a time.
Likes - reading,music,movies
Dislikes - combat,explosions, people unable to control their emotions
Fears - clowns,the vacuum of space, and losing people he cares about.
Personality - calm and collected and tries to see the bright side of things and tries to keep the peace as much as he can. it takes a lot for Jason to lose his temper but when he does it takes a lot to stop him.
Biography - Born on earth Jason grew up in San Francisco in the mission district. Jason grew up in poverty and constantly walking the knife edge between troubled youth and flat out criminal.A wild and rash kid Jason never thought twice about cutting a passerby. like most youth in his situation he had two choices in life one being prison and the second being getting out of the place. Jason's uncle Enrique since he was 17 has served in the military, the two were very close since Jay was a child. Having reached the position of admiral Enrique had served on many ships and commanded entire fleets in battle The most recent posting being the commander of the earth Defensive fleet. The turning point in Jay's life was when the love of his life Maya was killed when a retaliation of a illegal act he had committed on a rival gang. Due to this event Jason fell into a deep depression and after receiving so kind words from the now deceased Maya, Jason rethought his life became the calm person he is today. on recommendation from his uncle Jay joined the one of the E.S.C. Officers academy for the navy called the Station due it orbiting earth.During his academy time He made many enemies due to his unwillingness to follow orders that he didn't agree with or that put his classmates in danger, going so far to enrage a instructor and in an insuring fight accidentally killed by throwing the instructor against a wall breaking his neck and back. It was due to his uncles influence that he was protected from any offence while he was attending the academy.After graduating Jay was assigned by now Admiral of special and covert operation to the The S.S. Durendal due many requests from Jay to be assigned and with Command wanting to save the certain death of his nephew by firing squad for the crime of killing an instructor He choice the option that had while a sliver of a chance of his survival was better then a firing squad.

(work in progress.)
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