Master Knight Ethelfleda Confodite
Alias: The Wild Striker
Gender: Female
Height: Ethelfleda is six foot tall exactly
Weight: Ethel is very densely built, muscle wise, so she's very heavy for a lady of her stature. She weighs 240 pounds.
Character Personality: Well, as a Master Knight, take a guess. She's chivalrous as hell. She has codes of honor that she always abides by. She's also generally extremely tough on people who she believes is doing unjustice.
Uniform: Ethelfleda wears more medieval clothing than other women. Than other people her age, really. In general, she dresses exactly as you would expect someone from the Renaissance to dress. Except, not a Renaissance lady, because that style of dress is absolutely unfit for the field of battle. She wears a combination of fancy dinner clothing and a fencer's garb. She has thick pants made from a combination of animal hide and chainmail. These clothes are much tougher than they seem, though they're by no means bullet proof or anything. She also wears a large, widebrimmed hat, complete with feather poking out of it. How the feather stays put in the heat of battle, the world may never know. Underneath her pants, she has a pair of false legs granted to her by Samuel. These legs are made out of a reactive substance that changes composition based on the situation. When she runs, it becomes very flexible to emulate the way a normal leg moves and allows her full fluidity of motion. When impacted, it becomes very tough to avoid breakage, because they are NOT easily fixed. They appear to be made out of a substance similar to a laminated wood. They are very simple, but effective. When not in combat, they are smooth in the knee, allowing her to walk around at average pedestrian paces without hurting herself. The prosthetics themselves are bolted to her bones, meaning she can't easily (Read: At All) remove them. The knees can be swiveled and whatnot for cleaning purposes. After Samuel's modifications to them, they no longer cause her pain just by moving around, and are far cleaner than any fake leg of her time would have been. That being said, he's no scientist or medical genius, so she doesn't have like cannon knees or whatever.
Origin Info: Ethefleda is an acolyte. She gains her power from a god who has seen fit to grant her great strength. How did she come by such a mighty power? It is a long story, filled with peril and tragedy, culminating in the loss of Ethel's legs. How all that happened, not important to this (But I will say, it involved a man with a penis cannon). What IS important is what happened afterwards. Ethelfleda Confodite is not one to give up so easily on anything. That includes living, legs or not. So she crawled her ass to a blacksmith and had him forge her a pair of rudimentary replacement legs. They werent much. They were painful, took a lot of cleaning, and made walking around way harder than it should have been. Doesn't matter to Ethel one bit. Here's a person who won't lose no matter what. Whether its in battle or in life, Ethelfleda is going to win. This attitude, the sheer magnitude of her willpower, drew the attention of a god. A god named Samuel. Samuel granted her power, allowing her to draw upon her willpower and fighting spirit manifest as sheer energy. He also upgraded her artificial legs to something not quite so shitty. After this, she become one of his acolytes, individuals of great power who follow his command. Not that he gives very many particular commands. So it basically comes down to her wandering the globe/universe/wherever Samuel deems fit to send her in order to find good opponents to fight and provide justice to all.
Tier Level 7. She's a stronk lady.
Lifting Weight: Ethelfleda isn't the strongest of the Acolytes, but she can lift a respectable 10 tons with much effort.
Speed: Ethel makes up for her relatively low buffness with quick movements, which makes sense, she is a fencer, after all. Ethel can move in speeds of excess of Mach One, but no faster than Mach Two. She CAN run at those speeds, but she very rarely does. She moves in burst motions, to dodge and weave attacks whenever she feels she can't tank it with her armor and shield. With long distance running, it's generally a much lower 100 to 200 mph.
Training: Ethel is a knight beyond compare in the world that she comes from. She's completely mastered the art of the sword. Any sword. Proficient with many different types of weapons and styles, if she hasn't seen it, one thats pretty impressive, she's seen a lot. Two, she'll probably be able to figure it out pretty quickly. Of course, if its SUPER obscure fighting, it might take a bit of time.
Durability: For a fencer, Ethel is surprisingly sturdy. Particularly notable, in the fact that even before gaining incredible power, she was able to lose both of her legs, drag her ass to a blacksmith, get some new ones, and keep moving on. With the power, her pain tolerance is determined only by her level of will, which among even the acolytes of Samuel, a group noted for their ability to defy logic and pull victory out of almost certain defeat, is very high. Ethel will not stop fighting until her body is dust. When in a fight with Ethelfleda, if you don't kill her, you've lost. She can take a beating too. Her armor is made from Wild Energy, and it's tough stuff.
Power Set: Ethelfleda possesses the Wild aspect of Lion Energy. It manifests itself very differently in regards to the other knights, which manifest as electricity, fire, and light. Wild Energy manifests itself as a gaseous, hyper dense material. It exudes from her pores as she fights, and the amount of it increases with her willpower and fighting spirit. When in combat, Ethelfleda produces a thick fog of gas that fills the area surrounding her. Wild Energy, when interacting with other elements, acts as a barrier to them, equally as strong as a base charge defense. As such, a no charge fire/other attack is nulled by a no charge cloud of gas. Obviously, if Ethel prepares a defense, she can block higher amounts of energy.
Ethel can manipulate this gas in a manner of ways according to the situation. Compacting it way down, it turns solid and can form weapons and armor, which is the equipment that she uses to fight. It does not have to be formed to her, and can form floating weapons that she can strike opponents with, though that requires extra concentration. Two ticks of charge will allow Ethel to form one autonomous weapon. These weapons, while less effective than they would be in Ethel's hands, are still more than deadly to lesser warriors. Once created, they stick around and continue to attack, adding additional force to Ethel's onslaught. When in material form, Wild Energy has the same strength baseline as damascus steel, for an immediate forming, ie a sword or shield that Ethel starts with. Larger or denser objects, those with extra charge time, are stronger than damascus, how strong they are is based on the time charged.
The amount of fog that is produced is as such. Ethel produces enough fog to fill a five foot circle around her the first turn. The circle increases in size by an additional 2.5 feet per turn of battle. The gas is super dense so it seems to be almost like tar and has a much higher drag resistance than air does. Ethel can increases the density of the gas in the area around her even further by limiting the distance that new energy spreads. It takes one turn to switch from spreading mode to full combat mode, and once switched over, the density of the five foot circle increases by 25 percent a turn.
Weapons and armor are not the only thing Ethel can construct. Given enough time, she can give shape to anything. In a battle sense, this can even mean replacing limbs with artificial ones made of Energy. If her limbs were to be cut off somehow, Ethel would need about 4 or 5 turns to construct new ones. A tough matter in the middle of a battle, but she could do it. Replacement weapons and armor/shielding can be made almost instantly, as she does not have to concentrate on moving them around in the air, she just grabs and goes.
Loot: Her hat? I guess. Its a nice hat. Otherwise she really has nothing. Her weapons and armor are all made from Wild Energy, and her legs, wow, you sicko, why would you even think of taking the poor woman's legs.
Alias: The Wild Striker
Gender: Female
Height: Ethelfleda is six foot tall exactly
Weight: Ethel is very densely built, muscle wise, so she's very heavy for a lady of her stature. She weighs 240 pounds.
Character Personality: Well, as a Master Knight, take a guess. She's chivalrous as hell. She has codes of honor that she always abides by. She's also generally extremely tough on people who she believes is doing unjustice.
Uniform: Ethelfleda wears more medieval clothing than other women. Than other people her age, really. In general, she dresses exactly as you would expect someone from the Renaissance to dress. Except, not a Renaissance lady, because that style of dress is absolutely unfit for the field of battle. She wears a combination of fancy dinner clothing and a fencer's garb. She has thick pants made from a combination of animal hide and chainmail. These clothes are much tougher than they seem, though they're by no means bullet proof or anything. She also wears a large, widebrimmed hat, complete with feather poking out of it. How the feather stays put in the heat of battle, the world may never know. Underneath her pants, she has a pair of false legs granted to her by Samuel. These legs are made out of a reactive substance that changes composition based on the situation. When she runs, it becomes very flexible to emulate the way a normal leg moves and allows her full fluidity of motion. When impacted, it becomes very tough to avoid breakage, because they are NOT easily fixed. They appear to be made out of a substance similar to a laminated wood. They are very simple, but effective. When not in combat, they are smooth in the knee, allowing her to walk around at average pedestrian paces without hurting herself. The prosthetics themselves are bolted to her bones, meaning she can't easily (Read: At All) remove them. The knees can be swiveled and whatnot for cleaning purposes. After Samuel's modifications to them, they no longer cause her pain just by moving around, and are far cleaner than any fake leg of her time would have been. That being said, he's no scientist or medical genius, so she doesn't have like cannon knees or whatever.
Origin Info: Ethefleda is an acolyte. She gains her power from a god who has seen fit to grant her great strength. How did she come by such a mighty power? It is a long story, filled with peril and tragedy, culminating in the loss of Ethel's legs. How all that happened, not important to this (But I will say, it involved a man with a penis cannon). What IS important is what happened afterwards. Ethelfleda Confodite is not one to give up so easily on anything. That includes living, legs or not. So she crawled her ass to a blacksmith and had him forge her a pair of rudimentary replacement legs. They werent much. They were painful, took a lot of cleaning, and made walking around way harder than it should have been. Doesn't matter to Ethel one bit. Here's a person who won't lose no matter what. Whether its in battle or in life, Ethelfleda is going to win. This attitude, the sheer magnitude of her willpower, drew the attention of a god. A god named Samuel. Samuel granted her power, allowing her to draw upon her willpower and fighting spirit manifest as sheer energy. He also upgraded her artificial legs to something not quite so shitty. After this, she become one of his acolytes, individuals of great power who follow his command. Not that he gives very many particular commands. So it basically comes down to her wandering the globe/universe/wherever Samuel deems fit to send her in order to find good opponents to fight and provide justice to all.
Tier Level 7. She's a stronk lady.
Lifting Weight: Ethelfleda isn't the strongest of the Acolytes, but she can lift a respectable 10 tons with much effort.
Speed: Ethel makes up for her relatively low buffness with quick movements, which makes sense, she is a fencer, after all. Ethel can move in speeds of excess of Mach One, but no faster than Mach Two. She CAN run at those speeds, but she very rarely does. She moves in burst motions, to dodge and weave attacks whenever she feels she can't tank it with her armor and shield. With long distance running, it's generally a much lower 100 to 200 mph.
Training: Ethel is a knight beyond compare in the world that she comes from. She's completely mastered the art of the sword. Any sword. Proficient with many different types of weapons and styles, if she hasn't seen it, one thats pretty impressive, she's seen a lot. Two, she'll probably be able to figure it out pretty quickly. Of course, if its SUPER obscure fighting, it might take a bit of time.
Durability: For a fencer, Ethel is surprisingly sturdy. Particularly notable, in the fact that even before gaining incredible power, she was able to lose both of her legs, drag her ass to a blacksmith, get some new ones, and keep moving on. With the power, her pain tolerance is determined only by her level of will, which among even the acolytes of Samuel, a group noted for their ability to defy logic and pull victory out of almost certain defeat, is very high. Ethel will not stop fighting until her body is dust. When in a fight with Ethelfleda, if you don't kill her, you've lost. She can take a beating too. Her armor is made from Wild Energy, and it's tough stuff.
Power Set: Ethelfleda possesses the Wild aspect of Lion Energy. It manifests itself very differently in regards to the other knights, which manifest as electricity, fire, and light. Wild Energy manifests itself as a gaseous, hyper dense material. It exudes from her pores as she fights, and the amount of it increases with her willpower and fighting spirit. When in combat, Ethelfleda produces a thick fog of gas that fills the area surrounding her. Wild Energy, when interacting with other elements, acts as a barrier to them, equally as strong as a base charge defense. As such, a no charge fire/other attack is nulled by a no charge cloud of gas. Obviously, if Ethel prepares a defense, she can block higher amounts of energy.
Ethel can manipulate this gas in a manner of ways according to the situation. Compacting it way down, it turns solid and can form weapons and armor, which is the equipment that she uses to fight. It does not have to be formed to her, and can form floating weapons that she can strike opponents with, though that requires extra concentration. Two ticks of charge will allow Ethel to form one autonomous weapon. These weapons, while less effective than they would be in Ethel's hands, are still more than deadly to lesser warriors. Once created, they stick around and continue to attack, adding additional force to Ethel's onslaught. When in material form, Wild Energy has the same strength baseline as damascus steel, for an immediate forming, ie a sword or shield that Ethel starts with. Larger or denser objects, those with extra charge time, are stronger than damascus, how strong they are is based on the time charged.
The amount of fog that is produced is as such. Ethel produces enough fog to fill a five foot circle around her the first turn. The circle increases in size by an additional 2.5 feet per turn of battle. The gas is super dense so it seems to be almost like tar and has a much higher drag resistance than air does. Ethel can increases the density of the gas in the area around her even further by limiting the distance that new energy spreads. It takes one turn to switch from spreading mode to full combat mode, and once switched over, the density of the five foot circle increases by 25 percent a turn.
Weapons and armor are not the only thing Ethel can construct. Given enough time, she can give shape to anything. In a battle sense, this can even mean replacing limbs with artificial ones made of Energy. If her limbs were to be cut off somehow, Ethel would need about 4 or 5 turns to construct new ones. A tough matter in the middle of a battle, but she could do it. Replacement weapons and armor/shielding can be made almost instantly, as she does not have to concentrate on moving them around in the air, she just grabs and goes.
Loot: Her hat? I guess. Its a nice hat. Otherwise she really has nothing. Her weapons and armor are all made from Wild Energy, and her legs, wow, you sicko, why would you even think of taking the poor woman's legs.