Hidden 9 yrs ago 9 yrs ago Post by Renny
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Renny S E A S O N E D

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Character Sheet


A new dawn approaches. And it requires new eyes to see its brilliance.”


Name: Sable Rhodroth
Nickname: Wretched One, Dragon Slayer, Crimson One, Flayre Draconis. Reign the Ether, Wicked Summerking, Great Wanderer
Age: 19
Gender: Male

Guild: Vyper Bolt
Rank: Mage

Personality: Weirdly reckless and loud, Sable walks around towns, villages, roads, and even other guilds, as if he owns them. He has an obnoxious view of the world, where he sees everything as his. He claims he's just recovering his possessions when in actuality he's stealing what he want. Aside from this mental instabilities, its the ferocious persona and jaw-snapping pursuit of a animal that puts fear into his opponents. He's been whooped in battle plenty of times but each time, he's grievously injured his opponent(s) with sheer determination, whether that be mentally or physically. He has a stare that mimics the strength of his magic-father: Rhodroth the Land Burner.

While its possible that he has a shred of kindness in his heart, the hardships that he's been through has long since buried it. He has the strange quirk of becoming over-emotional at the slightest hints of a sad story or ending, another hint that he may have feelings deep inside. He also smells like charcoals and smoked lumber and despises the rain or cold weather even though their cold rarely bothers him. When out and about, he stays away from snakes, as he has an acute dislike for them. Oddly enough, can't stand "normal" transportation; it sends his guts into a whirlwind of knots.

History: The second child to horrible slavers, Sable was the witness of several international crimes and is considered an accomplice to over two-hundred counts of these accusations. At the age of nine, he killed his eldest brother in the spur of a moment, trying to save a small girl from a fatal beating. His family, being the ruthless savages that they were, was prepared to return the punishment in kind. A life for a life. It was his luck that a riot rupture out, the slaves had gotten out and not on accident. During the scuffle, Sable had gotten the key from his brother and tossed it to the girl. His parents weren't the wise type.

In the chaos of the riots, he watched his mother and father burned by the very people he freed. Both cheered and cursed in the same moment, Sable's mind was torn just a bit. Too afraid to be alone, he traveled with slaves for a few months, watching them as they dispersed and headed back in the direction of their own homes. When it was just him and the girl left, he decided to travel to Fiore where he would start anew. On the way there, he would lose the only thing that held his damaged mind together.

Cringle, the girl that he had grown attached to, was snatched from him by bandits on his way to Fiore.

They knocked him unconscious and though he looked for weeks, he could never find her. For months he made his home in the forest, determined to find Cringle but only finding a "large lizard". The Dragon looked upon him as a insect at first but upon witnessing his indomitable pride, he saw potential. He promised the strength to find Cringle if he was capable of learning from him.

During his time with the dragon, he was taught survival skills in the woods, though primitive as they were they worked. He forged for himself, got Rhodroth and himself countless pounds food, and went toe-to-giant with the dragon in combat. Eventually he started to notice things becoming clearer and more pronounced as if the world was giving him a perfect picture to work with. It was a sort of filter for the ugly that use to blemish it. And it was only after the filter was placed that he met the second angel of his life.

A accident during fishing left him looking after a infant. It was weird that she was the epicenter of egg shells but he didn't think much on it. She was adorable and a mess that he was tempted to leave behind but in the end, he scooped her up and brought her back to Rhodroth. The dragon showed little pity for her and told him to keep it out of his training, so to compromise the situation, Sable made a camp site for her and himself.

Begrudgingly and oddly-enough happily, he looked after her. For three years he cared for her but when thoughts of taking care of her started interfering with his training and indirectly, his true goal of finding Cringle, he had to do something. One day he overheard talk of a guild called Harpy's Wing and it sounded perfect for his little troublemaker. It was a great coincidence but it placed weight on his heart. He took a few days off of training to take her to the Guild's doorstep.

A knock on the wooden door, a demand for her to stay put, and a dash to leave her behind and he was back to his original goal. He would be a bold-faced liar to say he did not shed tears on home.

It took four years but at the age of seventeen, Sable had left the dragon and his past behind. With Fire Dragon Slayer Magic at his disposal, he took down Mages and DarkMages alike, looking for clues to find Cringle. Occasionally he would visit Harpy's Wing underneath the guise of a vagabond -cloak covering his features- to check up on Harpi but he never staid more than a few hours.

When he finally found Cringle, she was apart of a guild in Fiore called Vyper Bolt, a rather powerful guild that had molded her into a powerful mage woman. With Sable's new persona, a mischievous delinquent, he welcomed her. Though she was not as accepting. He earned a name for himself as he accomplished missions for the guild, eventually becoming something of a household name. Famous for taking on weaker guilds by himself and if ever partnered with Cringle: The Cold Witch, taking out whole armies, he had become a menace for the council.

Magic: Fire Dragon Slayer Magic & Telekinesis.



Other:
  • He's recently stopped smoking.
  • Wanted as an international criminal but under his birth name: Mikhail Summerking.
  • Has a pet crow named: Mooky.
  • Is a flirt.
  • Has a very adaptable and fierce martial art. Overwhelming in destructive possibilities.


Themes
Emotional
Hard Fought
Enraged
Unconditional Madness
Bathing in Frail Truths
The Quiet Road

Hidden 9 yrs ago 9 yrs ago Post by Vongola_Hasayo
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Vongola_Hasayo

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Name: Kyuuten Rallis

Nickname: Starbird; The Shining Sun

Age: 17

Gender: Male

Guild: Harpy's Wing

Rank: Mage

Personality: Kyuuten is an energetice young man with a bright sunny smile almost always present on his face. He's the kind to push forward no matter how dark things may seem, believing that things will turn out okay. While his disposition might be like a light in the dark other's might not think he's the brightest. He's by far not an idiot but his carefree, seemingly naive attitude does tend to make him look like not much of a thinker. Although he can be quite oblivious at times. While he also isn't a genius he can think on his feet quite well. Kyuuten is quick to help others and hates to see people scared or upset and will do whatever he can to make them feel at ease.

History: Kyuuten lived in a small village where the people had always had strong connections to the Celestial World. It was there that Celestial Unity Magic was being developed. Kyuuten's mother was the head of the development team so he was always hearing about the details. Most people in his village were Celestial wizards and he himself was in training to become one. His mother was on the verge of completing the new magic when the village was suddenly attacked by an upstarting dark guild. As Kyuuten witnessed his village be destroyed he felt powerless and wondered how anyone could cause such suffering. Thanks to his mother's Celestial Spirit Kyuuten was the only one who managed to escape the devastation. The spirit disappeared without warning and he knew what it meant when a spirit was sent back to the Celestial World without it's wizard's command. His home was gone and he was alone. Two members of the dark guild had followed him and his mother's spirit anxious to continue their bloodthirsty rampage. They were poised to kill the young boy. Then, in his frightened state Kyuuten started to emit large amounts of magical energy, inadvertently summoning a celestial spirit. A young celestial spirit appeared but she was just as scared as Kyuuten. In the midst of this as he thought about his mother and about all she had worked for, Kyuuten felt something begin to resonate between him and the spirit. In an instant they shared their experiences, painful and happy. Kyuuten pleaded with her to lend him her strength and suddenly there was a flash of light and when he came to his senses it was over. He felt the power he'd just used fade from his body as another momentary light left him and the spirit unable to completely comprehend what had just happened. Kyuuten saw that the dark guild members were lying on the forest floor unconscious. He took one of their weapons to finish them off, to avenge everyone. As he realized what he was doing he stopped. He couldn't bring himself to be a monster like them, to cause pain and take lives like they did. He spared them, taking the spirit girl's hand and fleeing. Kyuuten knew what he wanted his mother's legacy to be used for: to help and protect others. After they were safely away from the rest of the dark guild, Kyuuten contracted with the spirit, asking her to help him become strong. Over the next three years he sought out people to teach him magic and discovered more about his mother's magic with the wish to never see people being hurt and feel useless again. Kyuuten found a teacher and learned Heavenly Body magic while also developing his skills with Celestial Unity, but he still has a lot to learn.

Magic:
Celestial Unity: Similar to normal Celestial wizards, Celestial Unison wizards summon Celestial Spirits to help them fight. Unlike most Celestial wizards, Unison wizards also use their own magic and merge with Celestial Spirits to combine their strengths, creating a stronger magical force. Instead of Contracts, Bonds are made with the spirits. Bonds don't have conditions, but to make a bond with a spirit the wizard must be deemed worthy by the spirit itself. Combat spirits mostly insist on one-on-one battles, while other area-oriented spirits have the wizard perform a task. These Bonds are the strength behind this magic. Through merging the wizard obtains physical strengths of the spirit (speed, strength, etc.) and have access to the spirits unique powers and any weapons they use. The wizard experiences some side effects, such as physical features that can be, but rarely, permanent and random exhibitions of the mannerisms of a spirit. It is extremely difficult for the wizard to switch between spirits mid-battle as the process of un-merging, summoning a new spirit, and re-merging takes time and can be taxing.
Gate of Merging - After intense training Kyuuten finally discovered an effective way to switch the spirit he is merged with mid battle. By overlaying the gates of the spirit he is merged with and the one he wants to switch with he is able to pass through them and close the gate of the current spirit while opening the other inside himself, emerging as the new fusion. While this does still take a considerable amount of energy and puts a slight strain on his body it is less than the previous way of doing so.


Heavenly Body Magic
Meteor
Heaven Palm
Heavenly Blast
Heavenly Beams
Grand Chariot
Altairis
Meteor Impact - Kyuuten focuses the energy of Meteor into his hand in order to deliver a powerful strike that results in an explosion of Heavenly Body magic. After using this techneque Kyuuten is unable to use Meteor for a short time.
Serpens Lightning - This technique combines the powers of Kyuuten and the spirit, Pyrrha. Kyuuten flies around leaving magic circles in his path much like Grand Chariot, forming the Serpens constellation. Pyrrha connects the circles with lightning magic. THe pair combine their energies creating a giant snake of lighting and heavenly magic, launching it down upon their opponent as a vicious lighting strike.
Altairis: Night Sky - Kyuuten's newest ultimate technique it is an extension of the Altairis spell. After forming the original spell Kyuuten launches it at the enemy. Once close enough the giant orb expands, engulfing and enclosing the target in a dome. Inside they are surrounded by small orbs of Heavenly Body magic, creating the Night Sky. The foe is then bombarded by the orbs ending with the dome collapsing on them with intense gravitational force.


Other:


Hidden 9 yrs ago Post by Hebigami Shiho
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Hebigami Shiho Shinoa Squad Leader

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'Piss me off once, and you can say goodbye to this world.'
Name: Kat Ingrid Slaine Nickname: True Harpy, Feathers, Hummingbird, Pissed off loli. Age: Unknown, don't ask. Gender: Female Guild: Harpy's Wing Rank: Wizard Saint Personality: Kat is really serious, really, really, REALLY serious. She won't even crack an smile even if you just made the funniest joke in the world. The most her facial expressions can do regarding an smile, or almost any other facial expression, is slightly arching up her mouth from time to time, and she only does that when she is proud of someone or something. Though she can come off as cold sometimes, she is anything but, as she has a motherly aura to her that nobody can deny. She looks out for her chicks and loves them to no end, even if she doesn't let others know through her expressions. Ambitious and with her sights always set high, she won't let anyone stand on her way, not even the pesky ones from Vyper Bolt. Also, her fuse is fairly short and, while she doesn't have a extreme change of mood like many, one can feel her aura growing in intensity the moment she gets mad, and it may even show in her face too when she is upset, her mouth arching down instead, or her eyebrows twitching. However, this attitude may take a 360º turn were she to drink alcohol even in the slightest. She gets drunk extremely quick, and her seriousness is thrown out of the window the moment she gets drunk, and she may let out some of her deepest desires and secrets spill once she is in that state. History: An orphan, Kat found her way to Harpy's Wing while it was still a fairly new guild, but she was received with open arms nonetheless. She saw the 2nd master raise to power and admired her like a hero, however, once she disappeared, the guild was turned upside down. But that might be getting too ahead of things. Kat lived in an orphanatory before it was burnt down and destroyed by a Dark Guild. Fortunately, they weren't after their lives and rather after the money that may or may not have been there at the time. The kids were spared to see another day, but the adults and caretakers weren't. It was obviously harsh for the kids see those who had cared for them drop dead like that, many submitted to despair, but Kat didn't. She lead those kids along with her and tried to get food and other essentials in every town they went through, and they got barely enough to live with. No guild was willing to take so many orphans in with them, but the kids were getting adopted by them one by one for every town they passed, by a guild or otherwise, until only Kat remained. She thought she had done well, that she had spared those kids of a cruel destiny of living in the streets. She felt that she could finally rest in peace in the next town she arrived to. Determined to die, the not-so-little girl sat in a bench, awaiting her end. She passed out. The next moment, she was already under an unknown roof, surrounded by people. She didn't know what had happened. Was she dead? Or maybe she was carried all the way there by someone else? Sonna explained everything to the bewildered Kat, and she soon understood that she was in a magical guild. The people there were really nice to her, in their majority. She soon started learning magic in order to be able to go to missions, and discovered that she actually had an incredibly big talent for it. She was given the S Rank soon enough, and while she was in her early teens. Gifted and with a bright future ahead, she knew that Harpy's Wing would only see brighter days to come. Until Sonna went missing. Just like that, as if she had been sucked into the ground, Sonna was no more. No one knew if she was dead or alive, but panic ensued. Search parties and whatnot were sent out in an effort to find their lost master, but it was effortless. Again, without someone to lead and in the border of despair, Kat took up the mantle of temporary master and led her fellow comrades intot he straight path again. Since Sonna wasn't coming back, Kat was officially named 3rd master of Harpy's Wing. She also received the title of one of the Ten Wizard Saints because of her great magical power, and dedication to her guild. Magic: Maker Magic, Feathers of Oblivion: The first and foremost of her magic talents. Kat can summon several feathers in any area she is in, no matter under what circumstances. She doesn't even need to move her hands, the simple thought of bringing them out will activate her magic. These feathers are dangerous in more than one way. Firstly, they are so sharp they could cut through any kind of metal like a hot knife through butter and secondly, the feathers have different colors, every and each one of them representing a different ailment that may fall upon you were the feathers even able to touch you. She can also move them at will as part of her magic. White: No effect at all. Red: They can burn you real badly were they to touch you. Even if it grazes your arm, it will leave a horrid looking burn on it. Yellow: They paralyze your whole body and you will not be able to move at all. Purple: You will be poisoned, with a poison so mortal it needs to be treated immediately. Kat knows how to treat it, and maybe one of the few people in the world that know how. Blue: They will freeze the part of your body they have touched. Pink: You will become confused and your senses will be altered, and you will barely be able to walk without tripping over your own feet. Air Magic: The second part of her magic, Kat can summon currents of air and bend them at will. What makes this power fearsome is the fact that she can ride the gusts of wind, no matter how fast they are going. This enables her to land hits almost equivalent to having super strength. Other: Kat has developed a magic that is the trademark of the guild, and one that she is thinking of passing down to her succesor once it is time for her to pass on the mantle as the guild master, much like the Fairy Law of Fairy Tail.
Hidden 9 yrs ago 9 yrs ago Post by 22xander
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Name: Nero Alexander Nickname: Shade Age: 16 Gender: Male Guild: Unafiliated Rank: S Class Personality: Not relay inspired on how to put this, basically he doesn't like people. He is super analytic, and exhibits antisocial and borderline psychopathic behaviors. History: Nero was taken nearly at birth from his parents, who are presumed dead. He was given to a vary old man who lived in a cave on Ironthorn mountain, Mythical home to the original Magic counsel. There he raised the young boy as a son, and that boy grew up happy. At the age of six Nero was given the first ring, the ring of the maker. He began to teach the boy magic, as he had mastered much magic in his time. The old man claimed to be one of the original magic counsel members, from the days of Zeref. The old man died when Nero was ten, and that released a bond that only after that death did Nero realize. He had been bound to the old man by the 'Chains of Fate', which were tied to the 'Collar and cuffs of the servant'. As he wandered the countryside, Nero began to gain a sort of reputation because he was so young. He began to eliminate rouge magi, and he began to become feared for his abilities. During his travels he followed the old man's clues, and slowly he began to collect the rest of the rings. Magic: Mageslayer magic. It's a holder type magic, unlike the other caster type slayer magics. It was designed by the magic counsel as a way of eliminating rouge magi around the time of Zeref. It was imbued in a set of 8 rings, and was given to a group of elite warrior magi. Each of the 8 rings is designed to battle another type of magic. - Ring of the maker: Designed to counter maker magic, allows the wearer to mirror maker magic that he has scene - Ring of requiem: Designed to counter magi with magic weapons, it allows the wearer to create a near perfect copy of the wielder's weapon - Ring of precondition: Designed to counter magi who could see the future it shrouds the user in a sort of time mist so they can't be seen in visions and gives the user foresight of the opponent's attack. - Ring of the elements: Designed to counter elemental magic, allows the user to for a limited time use the same element as his opponent and fight fire with fire. - Ring of shadows: Designed to counter assassin magi, this ring allows the user shroud themselves in darkness and to see all those that are invisible. - Ring of the celestial: Designed to counter celestial magic, it allows the user to summon a mock celestial spirit, and if they make a contract with a celestial spirit it allows them to open the gate without the key - Ring of the takeover: Designed to combat takeover magi, it allows the user to use takeover magic with anything they have defeated. Including other magi. - Ring of the dragonslayer: Made to defend against the mythical dragonslayers if the user of the ring consumes a dragonslayer's attack then it allows the user to use the basic wing, roar, and claw attacks of a dragonslayer. He also wears a leather and silver studded color and cuffs, these will suppress his powers and if he pledges himself to a Master or Guild he will be bound to them until they let him go. Other: that's all I'm going to have cus it's so op in mvm combat that the drawback should be that he can only fight magi.
Hidden 9 yrs ago 9 yrs ago Post by Raijinslayer
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This, but with black hair and red eyes

Themes:
Name:Revan

Nickname:The Lord of Demons, King of Shadow, The Demon-mage of Slaughter, Rev

Age:Doesn't remember, but somewhere between 100-250 years old, looks to be around his late twenties to early thirties.

Gender: Male

Rank: Paragon

Guild:Harpy's Wing, formerly the guild Master of Demon's Maw

Personality: In his past he was very violent cruel, and sadistic, but know he is rather laid-back, not easily angered to any degree greater than minor annoyance. That's not to say that he is completely without his former cruelty, it just takes a lot more to bring it out in any kind of way. He is also very protective of those he considers friends, as he has found the value in having them to be much greater than the hundreds of pawns he used to have. He bears the Demon's Maw Guild seal on his chest, though he keeps it well hidden, and never takes his shirt off until he's sure he's alone. His New Harpy's Wing seal is located on over his left eye. The reason, so he only has to blink for people to know what guild he's apart of, and even that is too much work at times.

Bio: Revan was not born, but created by a cult of Demon worshippers, hoping to create a demon of their own by sacrificing a human infant to foul demonic energy, but instead the Demonic was absorbed by the child, changing him and turning him into something more than a more than a regular man, but less than a demon. A hybrid creature whose humanity was consumed by his demonic soul. As the child grew so did his lust for power, he killed those that stood in his way, ravaged country sides, and was unstoppable by all who sought to oppose him. He gather followers and soon coined a NAme for themselves, Demon's Maw, for they shall swallow the World whole and send it plunging in to Chaos and Destruction.

One day, however, the Dark Lord of Demon's Maw was struck down in battle with the Ten Wizard Saints and as his body fell, he was immediately removed of his demon heart and soul, leaving behind only an empty corpse. Or so they thought. As he was soon revived, and was able to escape from the Wizard saints, though he was left thoroughly weakened by the ordeal, as was his Guild, as they had no master to lead them and had degraded into infighting. Whether they survived or not, the lord didn't know and didn't care. As he stet out to regain his former glory by getting back his demon heart and soul. That was around thirty to fifty years ago, and in this period of time, the dark lord found that he couldn't draw up the same amount of bloodlust and rage that he used to, heck even a human could feel more than he could. He began to stop actively searching for his missing power, questioning why he even wanted it. While it had been great and euphoric, all he had ever been able to think about was death and slaughter.

Without it he felt so much more free, like he finally had a choice in what he wanted to do. He gave himself the name Revan, and abandoned that part of his life forever more. He still searches for his other parts, but more out of trying to put a purpose to his wandering than actually trying to find them again.

Magic:





Satan Soul: This particular form of Magic allows the user to Take Over the powers and forms of different Demons. These forms give the user a variety of different abilities such as flight, enhanced speed, strength, reflexes etc. This magic effects Revan differently than other due to his demon blood. making the respective magic stronger, but also increasing the risk of Revan losing control of his demon side. The forms he has in addition to the basic form are his Asomodeus and Lucifer forms.

Asomodeus form is all about over powering offense from any distance, dramatically increasing Revan's attack power by a great amount, as well as his speed and reflexes, to better avoid attacks, as his defenses in this form aren't that great. This form also enables the user to gain control of darkness, which is a very offensive element, able to inflict both physical and mental damage.

Moaning Lamentation:A chargeable magic that gains more shots as it charges,it fires of these beams of darkness at the enemy, each one followed by a mournful keening. These rise in volume to ear bursting shrieks that pierce the soul, disorienting the target and allowing for an easier target.

Dark Awakening: A Hydra magic only available in this form, he summons the King Hydra from a single point, causing an explosion of energy to rip through the ground before it turns around and begins to devour whoever is unlucky enough to cross it's path

Rising Sodom: A high-level technique that is his second strongest attack, he calls up all of the Darkness of the earth to rises up and break through. Basically, a blasts of darkness rising from the ground, except it's fucking huge, swallowing cities the size of Crocus at it's widest, and even when condensed to increase the damage output, it's still massive enough that it destroys entire blocks at it's smallest.





Lucifer is also very offensive, but more well rounded, boosting his Attack power, Defenses, and Speed by an impressive amount. This form also gives Revan control over the very Earth itself, allowing them to act defensively or offensively with maximum effectiveness. Also, he is a master of dominating demons to his will, opting to either crush their minds and souls or making them his slaves and puppets.

Break The Heavens:

Hell Unleashed: A move that causes a Mega-quake, rising up giant earthen spires agaisnt the target, completely decimating the area around him.

Bestial Reckoning: Same thing as Dark Awakening, but it covers the King in a layer of earthen armor, protecting it from attacks.

When Revan uses Satan Soul magic, you know he's gotten serious and that you are either screwed or in for one hell of a fight. An unavoidable side effect of this magic is that for a short time after using it, Revan will under go radical mood changes. Using Asomodeus will make him a womanizing playboy, while using Lucifer will turn him into an arrogant snob, and just using the basic form will make him more aggresive in what ever he does.

Extra: Due to being half demon, He is noticeably faster,stronger, and more durable than most people, and can even grow wings, though it is an incredibly painful, if quick, process. His senses are also much more acute, can see in the dark, and restores his magic faster when he is in darkness and shadow.

OC Dark Guild Demon's Maw, whether or not it is currently active is up to the GM's discretion.




Themes:
Name:Aiden Cross

Nickname:Cross, The Prince of Frost, The True Dragon Slayer

Age:19

Gender:Male

Guild: Viper Bolt

Rank:Mage

Personality:He is what one might call an recluse, preferring his own company to that of other, with the exception of Chrome, but that is because she can feed him lots of ice. He is can be a bit rough around the edges, and doesn't really get things like lying, tact, and keeping your opinion to himself. As such, he is not someone who you should befriend if you get easily offended. He does, however, know when he goes to far with his honesty and will do his utmost to apologize for it when he does. His guild mark is on his left shoulder.

*update* Aiden has become a bit more serious ever since the events of greed island, the knowledge and memories he received from Hydrologia as well as the events themselves making him a lot more mature than before, though he is still prone to pick at people with a teasing grin. He has also began to show a bit more of his inferiority complex, an effect of his dragon side beginning to take him over, as well as his icy temper, which can be set off quite quickly if someone knows where to push.

History:Aiden was always different from other children, his eyes and hair were colorless, he is pupils piercing the souls of all who stared into their strange depths, and his anger something that even the toughest of men felt unease around. The reason for this is because dragon's blood ran through his veins. Why? Because his mother, part of a once powerful mage family that has since fallen from grace, had tried to turn her child into a dragon when he was a babe, so as to revitalize the family's former glory by having a dragon in their control. It only half worked, making him half dragon, with no element and no dramatic increase in power. Only a slightly stronger body, and scale like makings ringing his face and covering his fore arms.

Aiden's family saw him as a failure, casting him out of the family home in the cold, unforgiving mountains that surrounded the estate. Aiden, a child of only 5 years, druddged through the cold, trying his best to find some form of sanctuary. He would have died if he hadn't fallen down a hidden crevice in the mountain. It was a long fall, but he had a lot of nice soft rocks to slow his descent, his durable body allowing him to survive the numerous impacts. Barely conscious, the last thing that Aiden saw before he fainted was a giant Ice blue eye, one that reflect his own and in more ways in one. 'So lonely' he whispered on his last conscious breathed, 'why must we always be so lonely'.

When he awoke, he found himself in the middle of a shallow pool of freezing cold water, feeling better than he had ever been before. Getting up, he turned to see a large dragon, with horns and scales the that seemed to be made of solid ice. It was huge, filling up the enormous cavern with ease. The dragon, known as Chronos, told Aiden that he had saved the boy's life, and he expected the boy to repay the favor by seeing to it that the dragon died a noble death in battle, for he was old and fading quickly, not long for this world, at least as far as a dragon is concerned, and he wanted to go about in a blaze of glory and combat. And Aiden, happy to be of use to anybody, heartily agreed. And so it was that for thirteen years he trained with Chronos, learning the Rare Ice dragon slayer magic from the ancient beast. When he turned 19, it was decided that the dragon had nothing else to teach him, and that it was time. The battle that raged as a fierce pine, but in the end, Aiden one that hollow victory and laid his Master, and father, to rest. After that he wandered the land, taking down rogue mages that got in his way and learning, or at least tried, to live in the world of humans. He joined Viper Bolt when he found Chrome on a mission and had proceeded to follow her to the guild hall once he saw she could summon ice, an Element that was rather hard to find in the majority of Fiore.

Magic:Weiss(Water+Ice) Dragon Slayer Magic and Maker magic infused with Dragon slayer magic.



Other:He bears an increased affinity with Dragonic magics, so he is able to more efficiently use and manipulate dragon-slayer magic than any other dragon slayer, due to his dragonic blood. Also bears an extreme resistance to ice and cold based magics.Has no real Martial Arts style yet, just a novice in that regard as he only started when he joined Vyper Bolt. Gets Easily attached to any somewhat friendly female due to his lack of any type of caring motherly figure in his life.
Hidden 9 yrs ago Post by chukklehed
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chukklehed Sorcerer Supreme with a medium rootbeer

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Name:Caroline Miller Nickname:Carol Age:20 Gender:female Guild:Harpy's Wing Rank:Mage Personality: Caroline is a good-natured person, but has moments where she looks down on people around her without meaning to. She is immensely proud of her magic and a bit stuck up about it when she's in a bad mood, she's vulnerable to flattery, and when she has an idea for something she immediately starts working on it, regardless what she was doing at the moment. However, in the heat of battle or a time of need, there are few people more trustworthy than Caroline. History: Caroline has traveled the country looking for interesting artifacts to study. She has gotten to know people in surprising places all over, and has only recently decided to settle down and join a guild. Magic: False Requip- Caroline's main form of magic is called False Requip, or Artifact Make Magic. With it, she can turn what she calls 'Artifact Code', series of functions and equations that can be used to direct magic in a magic item, into a temporary piece of equipment. Most of her artifacts she made by herself, but she can also study an existing artifact and commit it to memory, allowing her to create a copy. While this magic is incredibly versatile, it has two significant drawbacks that make it difficult to master. It uses a lot of magic to create magical objects, and when she runs out of magic the equipment disappears, and while it is technically possible for her to create a new artifact the moment she needs it, unless she's very lucky she tends to spend months working out the bugs in a new piece before it's ready for actual use. Along with creating magical weapons and equipment, Artifact Make magic can be used to create normal weapons and armor, which Caroline prefers to use unless one of her artifacts is required. Caroline's Artifacts: Whirling Blade - A dagger which, when spun, hovers in front of the wielder's hand and rotates at incredibly fast speeds. Wind Shear - A bow that fires compressed air instead of arrows. Along with providing infinite ammunition, the bow can fire in either a small channel to pierce, or a wide burst to knock back. Windrider Cuirass - A light blue leather cuirass which, when the user jumps, makes them weightless for a few seconds. Magmolten Lash - A whip that, when the user wills it, heats to 200 degrees Celsius. The handle of the whip is heatproof. Other: Caroline spends most of her time creating new artifacts, and hasn't taken the time to study any other areas of magic. She is, however, rather adept at deciphering codes and languages.
Hidden 9 yrs ago 9 yrs ago Post by Masaki Haruna
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Masaki Haruna OLD TESTAMENT

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Name:Gwen Sniegow

Nickname: Chrome

Age: 19

Gender: Female

Guild: Vyper Bolt

Rank: Mage

Personality:
Gwen appears to be a very serious and a cold-hearted person which stems from her cold hellish training her former Mentor and Stacy but actually she's just socially awkward without even trying but as time passes by she became the kindhearted and tomboyish person she is today. She is critical of troublemakers and displays a habit of correcting them, vulgarly. It is mainly because of her upbringing in the guild as the only girl, adapting boyish traits and defrosting her cold attitude but it still stands that she's not too open about it hence describing her as the mother/sister of the guild. Even though coming out too mature for her age(understandable that she's one of the original and one of the youngest members of her age group), she has her tendencies of childishness randomly stripping and constantly has bar fights with Sable, Aiden, Nathan, and Sairis.

She has critical thinking habits, showing a keen and analytical mind, which aids her in battle to better read an enemy's attack, other times she can be haughty and arrogant due to knowing her strengths and advantages. Training is preferably valued by Gwen, she is a martial arts specialist with a 3rd degree in black belt. She is willing to protect her friends and fight for them with honor but is hypocritical sometimes which makes her actions questionable.

History:
To be revealed.

Magic:
Ice Make
Requip
Hidden 9 yrs ago 9 yrs ago Post by chukklehed
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chukklehed Sorcerer Supreme with a medium rootbeer

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"I'm sorry to say, this is as far as you go."
Name: Nathan Striker Nickname: Titan Age: 24 Gender: Male Guild: Vyper Bolt Rank: S Class Personality: Nathan has trouble getting excited about things. Nothing he does seems like a challenge to him, and even most S Class missions have begun to bore him. Now he generally helps anyone with their missions, and only asks for enough money to cover his living expenses. He tends to like anyone who can entertain him for more than a few minutes, and will often trade favors for a good story. History: Nathan started at Vyper Bolt when he was just a child, still learning to use his magic. Since then he has grown in strength until there was nowhere left to go. Magic: Force Magic Nathan can apply massive amounts of force to anything within half an inch of his body, including his body itself. This makes him basically immune to any attack that has to physically cross between the attacker and himself. He can use his magic to accelerate himself forward, moving at speeds no human eye can see, and to increase the velocity of his strikes so that each hit is like a blow from a wrecking ball. Under normal circumstances, Nathan dials down the power to keep from killing his opponents, but when he's faced with a high level foe, he can release his full might. Analyze A technical magic that allows the user to learn patterns and use them to predict what's going to happen next. Nathan has mastered this magic to the point where he can predict his opponent's moves after watching them fight for just two minutes. Theme: https://www.youtube.com/watch?v=VP9I8ZUwKpc
Hidden 9 yrs ago 8 yrs ago Post by Sharyxe
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Sharyxe An Abstruse Conundrum

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"You dare hurt my friends?"


Name: Aria Hunterblade

Nickname: Bloody Carnage, The Bloody Harpy

Age: 17

Gender: Female

Guild: Harpy's Wing

Rank: S Class

Personality:
Because she usually has on a glaring face, like as if she was seeing right through you, Aria would seem unapproachable, anti-social, cold and even scary, that is until you get to know her. Inside, she's actually kind, caring and loyal, though only if she deems you a trustworthy enough person to be a friend will she gradually open up to you and show you her real face. She rarely smiles, but when she does, you'll be surprised by how kind she looks.

History:
Aria was raised in an orphanage ever since she was a mere infant who was thrown at birth, put at the steps of the orphanage.
At the age of 6, she felt confined by its walls and having read many books, she became curious, wanting to roam the world outside. Despite warnings from the caretakers and knowing that it was a dangerous world, she was tired of families rejecting her because of her demonic-looking, glaring red eyes and the other children shunning her for that too. Thus she left the place and soon found herself in a forest.
There she met an old man, who took her in for he noticed her eyes(to her surprise), the determination in it to survive. The old man raised her, teaching her various things, mostly about magic and swordsmanship, Aria showing interest in both.
At the age of 16, she left the man to explore the world, her initial goal when she left the orphanage. During her travels, she took an interest in the guild Harpy Wing. She soon settled down in it and not long after she was promoted to S Class.

This is only the outside though, what the council has for her background. In actuality it goes much deeper.

Magic:

Air Magic and its variations(Wind Magic and Airspace)

She can conjure and manipulate air or winds by will (though body movements would greatly help). This proves dangerous, as she can asphyxiate people by removing the air in their lungs through the nostrils. Since she mainly uses her twin swords, the magic is also used to enhance it, and reducing or diminishing the air resistance when slashing could cut through even metal like it was nothing. The same goes for punching and kicking, it could be fatal if she reduces the air resistance as she also trains her body. Slashing her sword in a sweeping motion can also create air vacuums sent to her opponent. Besides being offensive, she also uses it to defend herself, blowing away attacks. She is creative with her magic, and could use it for her own purposes too, like handgliding while summoning winds.
Airspace lets her manipulate the airspace of the environment. She can use it offensively, like making the airspace explode, or defensively, like teleporting through it.

Requip

This magic allows Aria to store items in a pocket dimension so they can be easily summoned at any time, even during battle, allowing for a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be uses for simple or for battle-related purposes. Also, items stored are frozen in time the moment they are stored, and their time would only flow again if they are summoned.

Other:

Twin Swords

The white one utilizes white, the black one utilizes shadows.

Has trauma from a certain experience(Will be explained as the story progresses) so don't be surprised if she suddenly has a mini break-down. Also, that caused her to have another side to her.









Hidden 9 yrs ago 9 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Name: Harpi Nickname: None Age: 10 Gender: Female Guild: Harpy's Wing Rank: Newbie; Scout Personality: Harpi is sweet and childish harpy, who is liked by almost all of her guild members. She has a love for anything seafood related, her favorite being grilled fish. However, she is not the brightest in the guild. She is quite forgetful at times, which sometimes does result in the failure of a mission. Yet she has a big determination and will try everything to get her job done. By whatever means necessary... History: Harpi is… well a harpy. Like all harpies, she was born from an egg, though we are not sure who her parents are. However, it seemed as she was orphaned as she was soon taken care by a man named Sable Rhodroth. She met him as she was looking for fish, which is the stable diet for most harpies, and as she got a hold of one with her claws, the wind changed direction and made Harpi loose balance. She struggles to balance herself, but it was no use. She then locates a nearby boat and makes way for a crash-landing on it, crashing into Sable, who was fishing. Once Harpi got up, she began talking to the man, asking him random questions and answering his, until she realized that her left wing was badly hurt and began to cry, realizing that she won't be able to fly for a week or so. It seemed as Sable wanted to leave her behind, but once realizing the mess she was in, he took pity over Harpi and then took her with him to Rhodroth the dragon. Unfortunately she was greeted with little pity and told Sable to leave her out of his training. However, to compromise the situation, Sable made a small campsite for her to be in and she felt grateful for his kindness. As she was taken cared by him, she was usually very nice but unintentionally a big trouble-maker at times. Yet he had protected Sable several times with some weak, but effective blocks and attacks. For 3 happy years, the two looked out for each other peacefully. Yet Harpi was sucking up Sable's time more then ever, to the point where he needed to just concentrate on his one goal, to find Cringle. When he overheard about a guild called Harpy's wing, it seemed as it would be the perfect place to set her free. After a few days walk, they finally reached the guild. Harpi was indeed excited when she saw the guild, on how amazing it looked to her the first time she put eyes on the main building. After she was accepted into the guild, thanks to her undying cuteness, Sable lied to her to stay put, as he goes out to complete his ultimate goal, leaving her for what appears to be forever. However, Harpi didn't know when he would come back, if he will come back at all. Either way, she thinks that one day he will come back for him... or at least visit him if he could. Several more years later, the guild had teached the young Harpi on several magic attacks, those being flying and water magic. While she had slight trouble mastering them during training, she was then capable of controlling those abilities for her advantage. She is still in Harpy's Wing to this day, wondering when Sable will come back... Magic: She uses Flying magic and wields several water abilities. These water abilities include; Water Jet, Water Slash, and Water Barrier.
Hidden 9 yrs ago 9 yrs ago Post by Taka
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Taka The Last Son of Vegeta

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Name: Sairis ‘Sai’ Ward Nickname: Red Hawk Age: 19 Gender: Male Guild: Vyper Bolt Rank: S-Class Personality: “Fighting me is bad for your health, newbies.” -Sai speaking to a new guild When one first meets Sairis, the most prominent things they notice about him is confident and laid-back. When speaking to someone, Sai tends to come off as rude or annoying to those who first meet him. His constant willingness to take on a challenge is usually viewed as a form of arrogance and overconfidence. This statement is proven even more by his witty remarks and sarcastic jokes. He is also known to casually insult his opponents during battle and usually hurting said adversary's pride but humiliating them. According to Sai, he finds this extremely hilarious, especially when said person believes that they are better than him. When this occurs, Sairis usually proves the fact that he is stronger by beating said person and damaging their own pride in the process. Sai is also extremely laid-back or even lazy, normally not making a fuss about danger. An example of this being that when a large creature attacked a village he was staying at, he taunted and joked around with it, not even taking the fight seriously, and then slaying said creature with no remorse. He is also somewhat uncaring, as he states that if it doesn’t have to do with him, he won't be bothered by it. Despite his seemingly arrogant and lazy personality, deep in his heart, he is truly a caring person. It's true that he will not care about things having do do with strangers, although he does care about it when it has to do with either his family or his friends. When they are involved, he immediately gets serious. He stated before that he cares more about someone hurting his friend than if they hurt him. When his loved one is in danger, he will not hesitate to end the danger that is treating them. History: Not much is known about the man known as Red Hawk. His name becoming an inspiration for mages, good and dark. The tales of his victory against an entire Dark Guild and the neglect he shares for the Magic Council’s rules. Only time will tell if he is to bask in the light of a hero or bury himself in the dark as a villain. Talents: Master Hand-to-Hand Combatant: His fighting style is revolved around moving at high speeds to deal heavy hitting punches and kicks, often wanting to overpower his enemy before they have a chance to make the first move, and often at times using his claws to gain the extra reach he needs to deal more damage. Due to his muscular physique, the hits Sairis can do often have enough force to shatter bones and even cause opponents to bounce from wherever he hits them into, which in itself needs a massive amount of force to even achieve in the first place. Although he has impressive reach, his fighting style is often shown to be a bit more unorthodox than most, making him an unpredictable opponent when he is in a fist fight. Due to this, whenever he fights anyone who uses a specific fighting style, he often has to think on the spot at how to react, making his fighting style something that can only be done when one has impressive speed, strength, and stamina. In terms of his ideals to fighting, he's more the type to fight anyone he thinks would entertain him, showing a sign of not caring much about who or what fights him, and it's because of this that most often see the impressiveness of his combined skills up close, and recognize that he is not only nimble and aggressive, he has the brute force necessary to back it up Ghost Road: By sending magic energy to the brain, he can accelerate his brain's processing abilities and to him, the world around him slows down, allowing Red Hawk to dodge attacks more easily as he can see them and analyze them allowing him to react accordingly. And by continuously going into his opponent's blind spot, it will be as if he disappears like a ghost thus the name. However, he tends to use it more for the former mentioned purpose. Magic: Claw Magic (爪魔法 Tsume Mahō) is a brand of magic which sai discovered via viewing a few mages from a young age, and attempted to replicate similar results. However, instead he formed a considerably more powerful variant of the magic. Sai gathers magical energy into the core of his fingertips, allowing him to enhance his overall fighting prowess considerably with "streams" of magical energy that allow him to reinforce his own hands' durability and strength to the point where he can cleave through a steel girder with his makeshift claws. He is capable of creating potent energy beams and several other effects with his claws without much effort. Fortification Magic (要塞魔法, Yōsai Mahō): Fortification Magic is a magic that reinforces the position of a physical object and stabilizes the relative coordinates of the molecules within the object, also preventing the target from breaking. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with the magic. Using this magic has different uses, all dependent on the user. For example, a user can use it on clothes, causing it to harden to the point where they become similar to a suit of armor in terms of defensive power. The user can also use it on a simple towel once it's been twisted, turning into a makeshift weapon. However, with Fortification Magic, the user is unable to freeze a target in their tracks for a short period of time; instead, they can use it to enhance their own existence—granting them an enormous boost in power. Naturally, this is capable of being used as a weapon to strike the user's opponent, as well as to augment the user's own attacks, projected ahead of their body as pure brute force, or imbued in weapons to increase their effectiveness. Any attack which is enhanced by Fortification Magic is far stronger than it would normally be without it; as their fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that the user's body undergoes when using Fortification Magic, they possess the ability to harm their opponents when they perform elemental transformations; rendering the user capable of striking the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic. It is impossible to reinforce something vague. As living things will resist invasion of the magic, reinforcing someone else is the hardest. Muscle Magic - A magic that enhances the user's muscles in order to produce various effects. Sairis primarily uses it to harden his muscles it can increase physical prowess and durability enabling him to defeat their opponents faster and take more damage. The user can also manipulate the muscles in a far more complicated way in order to achieve agility, flexibility and dexterity that far surpass the human limitations. However, besides the normal drain of magic, there are dangers of physical injury and fatigue, depending on how much magic was used and how. Other: Red Hawk gained his infamous due to his ability to swoop upon targets at alarming speeds with his claws and gleaning red magical aura. The Magical Council has deemed Sai “completely insane”. Unfortunately Sai has never held a relationship with any female. Sai takes care of a baby Gryphon with light blue feathers by the name of Monti. Sairis gets serious
Hidden 9 yrs ago Post by Hebigami Shiho
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Hebigami Shiho Shinoa Squad Leader

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'Don't feel bad about yourself, I'm just too much for you to handle'
Name: Ivory Blanche Nickname: One woman Hyakki Yakou, Whitey. Age: 19 Gender: Male Guild: Harpy's Wing Rank: S Class Personality: Why would you ever believe that such a nice looking lady can be such a cruel person underneath? Ivory doesn't touch her heart with sympathies and whatnot, she likes to say things as they are, regardless of the situation, and still, she doesn't ever lose her smile. She speaks like a high class refined lady and always has a polite smile in her face, which makes her think that she can say horrible things without any kind of consequence. Conceited and overconfident, but still able to back it up, Ivory can be really, really annoying, even while she tries to help. She believes herself to be above everyone else, and that's another reason as to why she is smiling all the time, and also likes to pick fights from time to time. Her balance is unperturbed by anything or anyone, except from one person, Gwen, or Chrome, however you want to call her. Ivory and her have a love-hate kind of relationship with all the hate sipping from Ivory herself, but still, funny enough, she shares some of the attitudes of Chrome, such as stripping from time to time, though not as extreme and often as Chrome herself- History: TBA. Magic: Youkai Takeover: The magic that gave her her moniker, the Youkai takeover works exactly the same as the normal takeover, but she is able to take unto the properties of different Youkai from ancient times. Between those that she can turn into, there is a Yuki Onna, Nekomata, Kappa, Nurarihyon, Tengu, Oni, Gashadokuro, Tsuchigumo and a Kitsune. She hasn't showed anyone all of her transformations, though. Other: She likes half turning into a Nekomata from time to time just because of the catears and tails.
Hidden 9 yrs ago 9 yrs ago Post by Phobos
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Phobos Quack

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Name: Marduk Assyria Nickname: Commonly goes by Enki. Also known as the Funeral Moon Age: Appears to be in his early 30s, real age is unknown Gender: Male Guild: Vyper Bolt Rank: Wizard Saint Personality: On first impressions, Enki comes off as an intimidating man with his glares which seem to feel like a blade against your throat. But in reality, Enki is wise and often philosophical when dealing with the younger mages, teaching them in various ways when he's intruiged (often involves fighting).Enki is generally calm and cool-headed, enjoying a drink and a smoke every here. Even during battles, he mostly retains his calm demeanor. But if someone manages to peak his interest, there's no end to the amount of destruction he'll cause. When dealing with professional business(ie Wizard Saint), he is often reluctant to do anything except for waiting til the end. Despite that, he will put in his ideas with topics which interest him. Will RP rest out History: Born into a hellish kingdom from a far distant land, a slave to his own mind and blinded by his people. Enki was raised to be the perfect sacrifice to a god from a distant land, going through various tasks and obstacles his entire childhood. Forced to kill his brothers in the name of their god. However, on the day of sacrifice, something unexpected happened. The boy was chosen, but by their god and not the people. He disappeared, only to be seen decades later. What is known about Enki was that he traveled the lands around Fiore and even furtherMany years passed before Enki made his way to Fiore, becoming an official mage and joining his first guild, Vyper Bolt. There he honed his martial arts skills and even combined many other martial art styles into his own. It wasn't before long when the Wizard Saints contacted him, making him an official member which he accepted. However, it ended up not being as exciting as he thought. During his time in Fiore, he picked up the magic Lightning-Make which he regularly uses rather than his primary magic. Five years ago, Enki departed from Vyper Bolt to take a 10 Year Quest. Recently, he's returned to Crocus for two reasons. The first due to there being a meeting between Wizard Saints, the second being he completed his quest. Magic: Smoke Magic: Using his pipe, Enki is capable of expelling large amounts of a grayish black smoke. He uses the smoke for various purposes, such as creating clones, shrouds of smoke, weapons, etc. White God Slayer Magic: Enki's primary and by far most powerful magic, the White God Slayer Magic. Only seen when his interest is roused or when he's enjoying himself too much. This magic allows him to both create and become a blackened light covered in a dim white glow. When serious enough, his light becomes a void for light and begins to suck out the color around him, making it seem gray as his black light shines in the grayness. Its thanks to this magic that he gained his nickname Funeral Moon Other: - Master Martial Artist - Expert Swordsmanship - Always has his trusty pipe
Hidden 9 yrs ago 9 yrs ago Post by chukklehed
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chukklehed Sorcerer Supreme with a medium rootbeer

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Name: Cynthia Grey
Nickname: Angel, White Harpy
Age: 19
Gender: Female
Guild: Harpy's Wing
Rank: Mage
Personality: Unlike certain other Dragon Slayers, and certain other normal mages, Cynthia tries as hard as she can to avoid destroying things. She's actually rather mild mannered and sweet most of the time, unless someone makes her angry. When she's angry, she's exactly like the other Dragon Slayers.
History: Cynthia comes from a rather well established family of mages. In her family, tradition dictates that any child who doesn't show skill in magic is sent out into the wilderness alone, and must learn magic before they are allowed to return. Cynthia was one of the children who was sent, but unlike most who learn a simple magic, Cynthia met Polyaphimous, a White Dragon.
Magic:

White Dragonslayer Magic
Cynthia's White Dragonslayer Magic focuses on healing, support and defense rather than destructive power.

Letter Magic
Cynthia learned this magic because she felt she had cheated at her trial, by finding a dragon. She's not very good at it yet, but she's practicing often.

Technique Formula

Runic Cant
By laying out runes in certain formations and fulfilling certain conditions, coupled with an incantation, Cynthia's most powerful spells can be used.

Themes:
Burial of many, Funeral for one
Let's go! Full power!
Time for sleep, time for dreams
Hidden 9 yrs ago Post by Reflection
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Reflection Slightly Stressed but Flawless

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Name: William Strass Nickname: King And Pawn Age: 24 Gender: Male Guild: Corpse Heaven (Disbanded Guild) Rank: Wizard Saint Personality: William Strass is a man of rules. His rules are absolute, and he would never break one. He is polite. He is kind. He walks his dog. He buys candy for children. And yet he won't lose a night's sleep if he kills a person. But that's just his view on morality. The concept that he should kill only when he benefits, mostly through money. He would never kill just for fun, and keeps his hands clean for the most part. In short, he's completely sane. Just has odd morals. History: Once upon a time, it was said there was a guild called Corpse Heaven. They operated as Bounty Hunters known for killing the target 100% of the time. The fact that such a guild existed was considered insane. A legal guild that only took jobs that involved murder? Many guilds didn't associate with Corpse Heaven for that reason. And yet, it still drew those who murdered under a common law. 1) Never kill unless you're paid. 2) If you must kill someone you aren't paid to kill, then you must attend the funeral and bring flowers. 3) If possible, fulfill any last request that does not endanger you or break any of the first two laws. But such a guild exists at a cost. That cost is the eventual uprising of others. A coalition of other guilds was formed by those concerned with Corpse Heaven's methods of taking such missions. They attacked Corpse Heaven, making it clear they intended to wipe the guild out. The guild survived, but public opinion was affected by the devastation of the battles. No one would associate with Corpse Heaven, and soon it's members disbanded. They often roam from town to town, taking up odd jobs and operating as hit men. Some seek other guilds to work with, but their former ties make it nearly impossible. William Strass was one of Corpse Heaven's members. His father was the founder of the Corpse Heaven guild, and William was one of the elite. He was one of the last to leave the guild for good. It was almost immediately afterwards that the Wizard Saints contacted him. Magic: Alpha and Omega Magic: Alpha and Omega is a type of contract magic. A contract made solely for one person. The user of this magic becomes Alpha and Omega, beginning and end. Or in simple terms, Master and Slave. A second, unseen entity is created from user. This invisible entity is known as the Omega. The Omega is able to interact with the rest of the world, but is untouchable itself. Example. It can pick up a sword, but the sword blade won't cut the Omega, or it can just pass through the Omega if desired. Essentially, the Omega cannot be harmed. The Omega acts as the Alpha's spy, shield, and attack. It protects the Alpha, allows the Alpha to see what it sees, and can strike for the Alpha from a distance. The major weakness of Alpha and Omega magic is that the Omega is restricted to the physical limits of the Alpha. It can only run as fast as the Alpha can run, hit as hard as the Alpha, and is only as big as the Alpha. As a result, the Alpha must be physically fit. At it's core, the only way to affect the Omega, is to attack the Alpha. - The Alpha and Omega are able to switch places. It's almost akin to teleportation. - The Omega can cast magic for the Alpha, allowing even greater range. - The Alpha can only have on Omega. - The Omega and Alpha can overlap the same space, making it possible for the Omega to attack a target through the Alpha. Titan Magic Other:
Hidden 9 yrs ago 9 yrs ago Post by Eklispe
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Eklispe SSP

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Name: Bristlebane Title: The Trickster Age: ??? Gender: Male Appearance Rank: Mage Personality: Flippant, reckless, careless, whimsical, mischievous, curious. Bristlebane is very random and contradictory. He really does whatever he feels like. Whether that entails playing for coins in a town square or breaking into a castle treasure simply to leave a calling card, or flirting with the nearest person. Bristlebane clearly has little purpose in life yet has large array of skills keeps him out of trouble moving from one place to the next. He will change his mind faster than you can realize he made it up in the first place. He is friendly, impossible to offend, and blunt as a hammer. Usually History: Bristlebane either doesn't remember his past or doesn't want to. Regardless he has lived a life of taking odd jobs, adventuring, and every now and then, stealing to take care of himself. Due to his inability to use magic he focused on gathering a large amount of magic items to compensate, and still is. Bristlebane was so vexed by his inability to use magic that he decided that if he couldn't learn to use magic, then he would learn to do everything else. As a result he has an incredibly wide array of skills, everything from pick-pocketing, to blacksmithing, to alchemy. Finally Bristlebane decided that if he could ever learn how to use magic it would be in a guild focused on magic users, and so to fulfill this end he joined the guild Harpy's Wing. Magic: Holder Bristlebane doesn't have any "magic" per-say, instead he has something very different. An immunity to magic. Simply put magic doesn't affect him, much to Bristlebane's regret, this meant that he could use no magic of his own, though not due to a lack of effort. However this didn't stop him from trying for his whole life.
Other: Uses variations of break-dancing for physical combat and he loved the card he has in his hat.
Hidden 9 yrs ago 9 yrs ago Post by Renny
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Renny S E A S O N E D

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Hidden 9 yrs ago 9 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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If the pictures don't show up, right-click them, choose 'Open Image In New Tab", then when the page that most likely says "403 Forbidden", just click the web address, and click enter
Hidden 9 yrs ago 9 yrs ago Post by chukklehed
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chukklehed Sorcerer Supreme with a medium rootbeer

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Hidden 9 yrs ago Post by Taka
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Taka The Last Son of Vegeta

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Name: Aran Lancaster Nickname: Mistress of Heaven Age: 20 Gender: Female Guild: Vyper Bolt/Harpy’s Wing Rank: Mage but stronger then she appears Personality: If there was a single word that could aptly describe Aran, it would be mischievous. Despite her passive behavior of being relaxed around her peers and clients alike, Aran will do anything to get a bit of unruly pleasure if she can help it. While emanating patience and stoic resolve, Aran will only become hot-tempered with frustration if nothing seems to go her way. Otherwise, she's one of the most collected and calm people within the Guild, even on the battlefield. Like a spider plays with prey snagged within a web, when Aran knows she out-matches someone, she will often feign weakness and attempt to either provide openings for her enemies to take or taunt them into fits of rage against her antics. When comparing to those of higher levels of prowess and skill, Aran will find herself challenged and excited, trying to find a way to overcome her obstacle without using her normal tactics. On occasions of relaxation, Aran will often use her feminine wiles and alluring beauty to lure men to do the most mundane jobs or have them as her personal lovers. Whether its out of boredom, lust, or falling back to old habits, Aran will often find the most comfort when wrapped in either luxury or in the arms of another. History: Aran’s history is shrouded in mystery as the Council has hidden her files from any prying eyes. Her life was forfeit to the council many years ago and became their shield to protect the land. An unknown in the magic world except for her moniker, Aran has traveled under the council’s command as a shadow, hidden to the world around. She is willing to undertake any mission for the council and destroy anyone that does not abide. Magic: Burst Magic - Her trump card, Aran employs Burst Magic with a mastery to which she has yet to show to possess limitations. Unlike novices, or in the case of reverent disciples, Aran has no real limit to which how long she has when using the powerful and wild force known as Burst Magic. This is due to the fact that Aran possesses a harmonious connection between herself and her Burst Magic aura, which allows her to harness the very negatives within the atmosphere, imbued with natural magic energy itself, and turn it into ambient lightning to fuel her already substantial power. This allows her to move without fear of magic exhaustion, unless in the case she releases powerful bursts in repetitive manners to increase her damage output, her speed, or reduce damage against opponents. One can say that her element type is affinitive to the element of lightning, due to the nature of her aura and its vital difference between herself and her chosen disciple protege, whom herself has a scarlet fiery aura. With the ability to transmute her being into lightning itself for intangible bursts to increase her chances of being more evasive against mutually swift and powerful enemies, or even channel a lightning bolt from the heavens into an extra burst of power, or conjuring it herself, Aran has been seen as a mistress of the heavens herself when using Burst Magic. Said to be a true embodiment of magically empowering physical power, marking her as one of the few Mages capable of inheriting her title by skill alone. A force to be reckoned with, it allows her to rival even the most talented of Element-type mages, and even those who rely upon the more tactful, cunning forms of magic due to her adept nature of employing martial arts within this form of "Physical" Magic. Shield magic - An arcane, and powerful magic, within a user's arsenal, Shield Magic is an abandoned magic, due to principle that demanded for its mastery, hence why most Mages of the current generation aren't aware of this magic's existence, and most people who utilize defensive magic have Barrier Magic. This magic gives a user of this magic a variety of methods to defend against enemy attack, all while utilizing a single magical shield. Other contrast between the two magic, is that almost all the spell's constructed from Shield Magic appear in hexagonal, and circular shapes, not fully creating a barrier around the user. Unlike that of Barrier Magic, it is not solely used to defend, as this magic is capable creating constructs to a limited extent, while in the same instance, possessing the same effects as the ordinary barriers. For instance, one could shape the shields in manner that could invoke damage. To exemplify, one could evoke spears using this magic to fire at a foe, all while its innate magical repulsion, which foils an opponents' attempt to clashing magical attacks, contradicting to its name entirely. As for the other effects of the magic, Shield Magic is used a method to invigorate a Shield Magic users other magic that they have within their arsenal. However, this enhancement only increases the speed, and the scope of the attacks' size. The unique properties of the constructed shields, is the innate resistance against all "foreign" Eternano. Thusly meaning that any and all Eternano that may come into contact with the shield, that's not emitted from a user of this magic will be resisted, and essentially be pushed outward, away from the defense. Despite the number of benefits this magic gives to the user, their is one method that could counter its abilities, to a large extent; exceedingly fast magical attacks. If one were to shoot a magical attack at generated shield, with exceptional speed, it could pass through the it, at the generated shield will not have the time to counteract its opposition. Also, users of Phasing Magic can pass through the defense, as the Eternano will become "intangible" along with the users being, foiling the innate properties of the shield. Other: Aran is trained in various manners of combat and warfare including, hand to hand combat, stealth, tactics, and acrobatics. Aran possesses many connections due to her travels and dealings with the Council. Mistress of Heaven is a title inherited by many individuals throughout the generations and it is what helps keep Aran’s identity hidden. Anti-Magic Armor - A contradictory in of itself, Aran employs much of her training by using dense, magic dispersing cloth in the form of a full body suit, with incredible durability against normal kinetic, piercing, elemental, and even spacial strikes.
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