Hidden 9 yrs ago Post by Rithy
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<Snipped quote by Rithy>

And our psyker wonders why people have no confidence, eh? I wonder what Skyrte will be doing now that we are all in the hallway of doom.


It would be a wonderful moment to spring whatever trap he might have in mind!

Let's hope our Vindicator is watching and not asleep :P
Hidden 9 yrs ago Post by swich01
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Well that's pretty true in and of itself. The thing is that psykers are generally way more restrained in behavior. Psykers are rightly feared but also hated due to both misinformation and the practical effect of a psyker being dangerous by existence alone. They are the property of the imperium itself and are released by the throne to various tasks. Usually astropaths to enable the communication system of the imperium. Very rarely one is deemed strong enough of will to become an "Imperial Psyker". These are loaned to lords or Inquisitors or other worthies.

They are then the responsibility of that person and their actions are also their responsibility. In this case Zhevon would be your handler and therefor executioner. An inquisitorial retinue would be tasked with observing any psyker in their group and executing them should they display any form of behavior against the imperium.

As such psyker would never use their powers flippantly as any use of their powers could result in disaster and no psyker besides the Emperor himself is worth the risk of a demonic incursion. Psykers constantly walk a fine line between being destroyed by their power or destroyed by their allies.

Needless to say using the power of the warp for pranks would be a one way trip to a shallow grave.

Two final points. Only a warp Wytch or other heretics would call their powers "Spells" and technically teleportation is outside the abilities of even the greatest of sanctioned psykers and actually jumping trough the warp without a full gellar field would do far worse than end you. No question.

HOWEVER


This all supposes that the GM chooses to follow 40k in these areas. I do not intend to try and make anyone change anything. I want to be clear about how things are going to be handled however as it will change how i for one react to several things. No amount of rules, books and lore should/can ever take president over a GM.

Hopefully i don't come off as a dick here. I don't intend to be.
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Hidden 9 yrs ago 9 yrs ago Post by Rithy
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Thanks for the constructive criticism, @swich01 :P

I took most of my psyker information from here
wh40k.lexicanum.com/wiki/Psyker

Adrianne, although mostly known for her ability of Divination, is actually most adapt at Telekinesis, which does include the ability of teleportation. The exact difficulty of teleportation seems to be very subjective from my understanding, with some stories featuring psykers capable of flickering back and forth between the immaterium and real world, while other stories had it be an utmost rarity. I went for something in-between.

I always intended for Adrianne to be a reckless character, which she has been since a certain event in her backstory(before that, she actually used to be quite timid). Even the skull shaped onto her helmet is tainted by the warp, as it was once the skull of one of Adrianne's very own colleagues who fell to the warp(she doesn't tell this to anyone though), and she wears it not only to boost her own ego and a reminder that she was the superior psyker, but also because it connects her closer to the warp, amplifying her abilities.

Essentially, she is the kind of person who will cut down security measure for amplified effect.

Though perhaps the greatest reason why she uses her powers so freely, even in idle circumstances, has to do with the people she has been assigned to in the past. Most of her hosts have been rather relaxed about her powers, and given her much leeway.

Most of her assignments have been to people like extravagant & confident noblemen who often saw her powers as much as entertainment as dangerous abilities that should be respected less they invoke a daemon invasion. That, and the Imperial Guard, where most officers were happy as long as she divined the correct enemy positions and made enough orks go airborne. In fact, if her old trainers saw how liberal some of the individuals she was sent to actually were, they would put on a tantrum!

But perhaps the most important reason for Adrianne's reckless use of her own powers is because she genuinely enjoys it. She loves nothing more than to feel the rush of a powerful spell. And usually, the greater, wilder & more uncontrollable warp energies, the greater the rush. She is, one could almost say, a psychic-junkie!

Adrianne has a very big ego, and is prideful in her abilities to the point of over-confidence. When it comes to her casting, those two personal traits are perhaps the most profound for explaining her behavior!

TLDR: Adrianne is reckless, lacks respect for danger, overconfident, and her pride will most likely get herself killed - someday.

P.S
Oh, and I simply use "spell" because I couldn't think of another word to describe her unique abilities, and most people assume psykers = space wizards anyway :D

Hidden 9 yrs ago Post by Eisenhorn
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Adrianne has a very big ego, and is prideful in her abilities to the point of over-confidence. When it comes to her casting, those two personal traits are perhaps the most profound for explaining her behavior!


Very big ego? Where, I saw nothing in that regard!
Hidden 9 yrs ago Post by swich01
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@Rithy And now i can exhale. Phew.

Basically i think you may have an idealized view of warp powers [they generally just get called powers] so lemme read from a table of the likely bi-products of any use of non-trivial powers [lighting a cig or making flashing lights or levitating a handful of coins or changing the colour of your eyes].

There is a ten percent chance of one of these things happening when a sanctioned psyker power is used

Dark Foreboding - A faint breeze surrounds the area, giving nearby individuals an unsettling feeling.
Warp Echo - For a short period, any sounds cause strange echoes.
Ethereal Stench - The air around the psyker becomes either pleasant or noxious.
Mounting Paranoia - The psyker gets an itchy back, as if there is someone behind them.
Grave Chill - The area around the psyker becomes cold and frost covered out for several metres.
Unnatural Aura - Any nearby animals become frightened and attempt to get away.
Memory Worm - Anyone in the vicinity of the psyker forgets something minor.
Spoilage - Any perishable goods within several metres become stale and useless.
Haunting Breeze - Winds surround the psyker strong enough to move around small objects.
Veil of Darkness - The area becomes devoid of natural light for a few feconds.
Distorted Reflection - Any reflective surfaces nearby break or distort.
Breath Leech - The air in nearby individuals lungs becomes lost, causing them to pause.
Daemonic Mask - The psyker channels a daemon for an instant, causing them to take on a frightful appearance for a moment, but corrupting their body permanently.
Unnatural Decay - All plants in the area wither.
Spectral Gale - Very strong winds envelop the area, knocking people to the ground.
Bloody Tears - Images or statues appear to weep blood. Chipped wood appears to ooze blood rather than sap.
The Earth Protests - The ground shakes violently, causing a local earthquake.
Psy Discharge - Static electriciy fills the area, causing the psyker to float for a short period.
Warp Ghosts - Howling ethereal apparitions fill the area, flying around unnerving the living and potentially causing insanity.
Falling Upwards - Gravity reverses for a few seconds.
Banshee Howl - A very loud screech fills the area out to almost a kilometre, causing people to be deafened.
The Furies - The psyker is assaulted by an invisible force, causing himself and nearby objects to be thrown around viciously.
Shadow of the Warp - (not to be confused with the Tyranid ability) The world changes appearance, causing people to glimpse the warp for an instant. Potentially destroying minds.
Tech Scorn - All tech devices and weapons nearby malfunction or jam.
Warp Madness - A psychic backlash of emotion fills the area, causing nearby individuals to become frenzied and mad. Potentially causing further emotional harm.

These things are not under the psykers control

Furthermore there is a twenty five percent chance that instead of one of these the psyker is responsible for one of these

The Gibbering - Uncontrolled warp energy surges through the psykers mind, burning out their minds and driving them insane.
Warp Burn - The energies of the warp manifest, striking the psykers mind and stunning him temporarily.
Psychic Concussion - The violent energies knock the psyker unconsious and cascade outwards, also stunning those nearby.
Psy-Blast - There is a sudden explosion, casting the psyker several metres into the air.
Soul Sear - The psykers soul is overpowered by warp energy, scarring their spirit and preventing them from using their powers.
Locked In - The excess energy remains in the psykers mind, locking them into a coma until it is overcome by sheer willpower.
Chronological Incontinence - The psyker vanishes as time bends around them, they reappear a few moments later.
Psychic Mirror - The psychic power targets the psyker himself.
Warp Whispers - The voices of daemons fill the area, speaking into the minds of others and corrupting their souls.
Vice Versa - The soul of the psyker is cast out and swaps bodies with a nearby being for a short period of time, if there is no nearby other, the soul wanders the warp for the same period and returns slightly less sane.
Dark Summoning - A lesser daemon physically manifests for a short period.
Ethereal Storm - The excess psychic energy lashes the minds of nearby sentient creatures.
Blood Rain - A cloud of psychic energy envelops the area, causing storm winds and rain of blood. While this storm is in effect, any psychic powers in the area always cause perils of the warp
Cataclysmic Blast - The psyker is immolated with psychic energy, burning their possessions, equipment and the area around them for a few metres.
Mass Possession - Daemons reach into the minds of all living creatures over a large area for a period. Sentient individuals must spend their time mentally combating the daemonic influence or they fall to corruption.
The Surly Bonds of Earth - much like the Falling Upwards phenomena, however gravity is reversed over a much larger area for much longer. Lifting objects much higher into the air.
Daemonhost - One of the most dangerous perils; the psyker is possessed by a daemon, becoming an unbound daemonhost.
Warp Feast - The uncontrolled psychic energies rip a whole in reality, centering on the psyker; sucking him into the warp to be consumed forever.

These area just examples taken from the Dark Heresy book. Psyker powers are very powerful but even accomplished psykers will often only use them as a last resort. This of course does not mean you are required to care about the consequences, particularly if the char is engulfed in something of an addiction. I'm just saying its likely to result in death or worse sooner rather than later.

Fun reading if nothing else.
Hidden 9 yrs ago 9 yrs ago Post by Skyrte
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mfw getting of mwo


I'm pretty forgiving when it comes to Psyker powers, having never really delved into researching Psyker things myself. As long as it's not tearing-new-rifts-into-the-warp-to-one-shot-a-daemon-prince OP or summoning-an-eldrich-storm, I'm alright with it. I let teleportation go since Daemonologists can teleport.
Hidden 9 yrs ago 9 yrs ago Post by Rithy
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@swich01
Although I did not have access to that list, I did know about the potential side-effects that could occur from casting abilities. I'll definitely use the list as inspiration though. Some of those side effects sounded rather fun xD

That is actually why Adrianne wears so much protective armor (environmental suit + armor + refractor field). It's not just for potential enemies, but also to protect her against backlashes from her own casting! :P (she did accidentally teleport herself out into the vacuum of space on one occasion)

Usually when writing for Adrianne, I envision what power she should cast (inspired by the listed abilities in Lexicanum), a side effect suitable themed for the ability(like a telekinetic spell could end up inadvertently messing with the local gravity), time on cast(the more time used to prepare/focus on the ability, the safer) and then taking into account the intensity of the cast (bigger the spell, bigger the danger). And of course, abilities cast outside of combat are less likely to cause a side effect.

Granted, it's a subjective judgement based on what I think is most suitable for the situation, as I don't bring a set of dice when writing my posts xD

<Snipped quote by Rithy>

Very big ego? Where, I saw nothing in that regard!


That ego is mostly centered around her mastery over the warp more than anything else. She is usually very hard to make angry... unless you mention her powers :P

As for people wanting to see crazy side-effects, don't worry, I got it planned, but I'll remind you all that Adrianne hasn't even gotten the chance to cast a single combat spell yet ^_^
Before you start the nuclear holocaust, you gotta invent how to split the atom!
Hidden 9 yrs ago Post by swich01
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@Skyrte Daemonologists can teleport? wots dis? I know that heretical psykers can do jumps but its super dangerous for em. All said though i'm not annoyed by the telly-porting. Its hardly lore hammer of the year.

Only telly-porting i really know of is by using a Telly beacon which is terminator and grey knight level tech.
Hidden 9 yrs ago Post by Rithy
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@Skyrte Daemonologists can teleport? wots dis? I know that heretical psykers can do jumps but its super dangerous for em. All said though i'm not annoyed by the telly-porting. Its hardly lore hammer of the year.

Only telly-porting i really know of is by using a Telly beacon which is terminator and grey knight level tech.


Gate of Infinity is teleportation/portal magic though, and is situated under the Telekinesis psyker specialization!

wh40k.lexicanum.com/wiki/Telekinesis

Probably one of the main reasons I choose to give Adrianne the specialization, aside from being a wannabe-Magneto xD
Hidden 9 yrs ago 9 yrs ago Post by WardenCelestine
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/Bows I am Andromedai Morgenstern here on the forums, it is an honor to meet all of you.

I will try and get a post up tonight. If I am unable to, then I swear I will have one up by tomorrow!

I am looking forward to RP'ing with all of you.

Hidden 9 yrs ago Post by swich01
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Huh, that one ain't in the rpg books. I've always been a pen and paper guy and i feel that the 40k games are pretty well structured and balanced. A good mix of rules and fun. Deathwatch SHUT UP.

Final point, 40k is fucken rad as hell.
Hidden 9 yrs ago Post by Skyrte
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@Skyrte Daemonologists can teleport? wots dis? I know that heretical psykers can do jumps but its super dangerous for em. All said though i'm not annoyed by the telly-porting. Its hardly lore hammer of the year.

Only telly-porting i really know of is by using a Telly beacon which is terminator and grey knight level tech.


Yep, says right there in the Lexicanum. From what I take from this entry is that Daemonology is two parts, one part study and another part psychic application.
wh40k.lexicanum.com/wiki/Daemonology
Hidden 9 yrs ago Post by swich01
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Wowzers

A man cannot learn a thing he thinks he knows.
Hidden 9 yrs ago Post by Skyrte
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Quick post to get the plot moving into the next room.
Here's a small map of the place we're going through, I spent 10000000000 hours in paint to make this.

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Hidden 9 yrs ago Post by mattmanganon
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Essentially, I read this and wanted to use my idea for the bodyguards of the Inquisitor. fitting the "The Giant monster and the fucking psychopathic little girls that look after him." trope. Just note that Homn is big and strong, but not to fast, or smart. Overpowering him is out of the question, but outwitting him is very easy.



40K Knowledge Question: [Choose one]
-What are the Emperor's origins?

He's the combined psychic essence of all of the sages of Terra.

-Who turned Horus to Chaos?

Erebus

-What were the Necrons, before they turned into Necrons?

A short lived species called the Necrontyr, the C'Tan told them that they could give them metal, immortal bodies, but neglected to mention that said bodies would turn them into mindless slaves... And they couldn't take their souls with them, so they were devoured by the C'Tan.

-What are the origins of the Orks?

Made by the Old Ones to fight the C'Tan. They were called The Krorks back then.

-Who severely fucked up in the 30th Millennium?

Take your pick, Horus fucked up by falling for Erebus' plot, Leman Russ fucked up by listening to Horus and burning Prospero, The Emperor fucked up by leaving Horus in charge of the Great Crusade, as well as ignoring Curze's premonition of the Heresy and imprisoning him, Dorn fucked up by pissing off Perturabo, All Loyalists that went to Isstvan V... the list goes on.


*cough*
Hidden 9 yrs ago Post by Rithy
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Quick post to get the plot moving into the next room.
Here's a small map of the place we're going through, I spent 10000000000 hours in paint to make this.



Even though an Ork could probably make just as good an artwork, I actually like that drawing a lot. Gives us a better picture of the actual room :D

(Protip: Maybe add markings for windows & other objects of note. So far, I was assuming that there were only windows on the left side.)
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"Come on, just a bit more. You're doing good."


Good thing the only way in is by the front door. Not like skylights or windows or other doors or breaching charges or melta-cutter. Nope. Good thing. :}

Hidden 9 yrs ago 9 yrs ago Post by Skyrte
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<Snipped quote by Skyrte>

Good thing the only way in is by the front door. Not like skylights or windows or other doors or breaching charges or melta-cutter. Nope. Good thing. :}


I'll be adding windows and stuff to the masterful map that I have created. Plenty of windows to ACTION DYNAMIC ENTRY through.
Hidden 9 yrs ago Post by Skyrte
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updated version. Further updates will come tomorrow.

Hidden 9 yrs ago Post by swich01
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Hahaha, the extra detail is good but i was joking about how the inquisitor found the statues so terrible but didn't just find another way into the building.

OH, and i am practically vibrating in anticipation of my DYNAMIC ENTRY but i may have trouble as i am moving domiciles and internet will be jiggery for at least a week probably more. I intend to post though.

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