Hidden 9 yrs ago 8 yrs ago Post by Skyrte
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Skyrte ゴゴゴゴ

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NPCs




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Current Retinue
Rithy - Psyker Adrianne Valenthin
Andromedei - Sister Aviza Niskaru
Rivaan - Guardsman Catherine Valen
Monochromatic Rainbow - Enginseer Lilith C’plesples Silvanni
Eisenhorn - Senior Armsman Alexei Stukov
Clockwork Echos - Aleph Dalet
Lunar - Ansiel Fas
Jbcool - Magos Biologis Lartius "Shredder" Natta

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Inactive Roster
Taugirl - Lykinia Sylerine
Findragon - Kasrkin Zachary Silver
SgtEasy - Thrallindor Staghammer
Agentmanatee - Pherik Kermode
Trafalgar Bob - Osilus Ramba
Marcus XVI - Commissar Davian Kreel
Shadowman215 - Vindicare James Dyrdunn
WanderingRebel - Natasha Vail
Switch01 - Techsorcist Malek
Sophrus - Arbite Echo Nurian
Lotta Pumpkins - Sergeant Benjamin Duren
Archangel89 - Malus Aruillus, Master of the Hunt
Deathkrieg - Krieg Model 72b #888
Louis Dabout - Jonn Nedsson
Hidden 9 yrs ago 9 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

Member Seen 1 mo ago

CS Template

Name:
Thrallindor "Thrall" Staghammer

Age:
34

Class:
Squat Pyro Specialist (ROLLY POLLY OF DEATH)

Psyker Powers:
None

Equipment:
Hades Pattern Mark III Assault Flamer - A commonly utilised Flamer pattern by the troopers of the Imperial Guard, the Hades Pattern features a long, narrow barrel and nozzle connected by a sturdy cable to a fuel canister worn on the user's back. This design grants an increased fuel reserve, while keeping the weapon itself light. This makes the Hades a perfect choice for squads requiring high mobility. The Hades' simple construction has earned it a reputation for reliability and efficiency, and it is a favourite of many light infantry regiments that prefer the speed with which it allows to bring its raw killing power to bear. This weapon was given to Thrall from a guardsman, a reward for saving him and his friends in a bar fight.

Volg "Meat Hammer" Scattergun - While Shotguns can make for brutally effective weapons, the gangers of the world of Volg have created an even more savage variation to stamp their authority on those that dare to cross them. The "Meat Hammer" (so-named for its tendency to turn flesh into unrecognisable chunks), is a specially constructed, triple-barrelled, open choke Shotgun that can all but destroy a living body with a single blast. Usually fired from point-blank range, a Meat Hammer hit is intended to kill, obliterate and to discourage others, and is a particularly loud and messy way to die.

Krak Grenades x4

Standard Squat Armour with more Spikes

Duff - He is the mighty pony of THRALLINDOR STAGHAMMER. It was gifted to him by the Attilans, who rode with for several years as a little squat. Duff is very similar to the Attilan Steeds, only singled out because of his shortness. Thus, he was chosen for Thrallindor's mount of choice.

"The most important component of both the Attilan's training and wargear loadout is the redoubtable warhorse. Compact, powerful, and generally ill-tempered, these creatures have been bred for centuries for intelligence, fearlessness in battle, and incredible endurance. Their powerful muscles and impressive stamina grant them the ability to travel at a consistent and moderately quick pace across the kilometres of trackless steppe that make up the Attilan landscape. While the creatures obviously cannot actually fly, some riders describe a mounted charge as being akin to airborne, and the comparison is not entirely inapt. These creatures have the ability to cover short distances in surprisingly fast sprints that bring their riders within striking range much more quickly than their foes typically expect."
-Excerpt from the old heretical book, "Warhammer Wikipedia." on Attilan Steeds. Was burned and censored for the Emperor.

Notable Deeds:
Killer of the Paddyfields:
THRALLINDOR STAGHAMMER was held up in a Stronghold with his previous Imperial Guardsman Friends fighting against the Tau. His allies were tiring, knackered after days of fighting against a superior enemy with more advanced technology. Thrallindor, with so few allies, knew it was certain death. Until he realised there were Paddyfields. And they can be set on fire! The mighty squat told his Guard Friends to hold on just a bit longer. Using his miniature stature, he rolled around the Paddyfields with two flames in hand and proceeded to set the Paddyfields on fire, killing the Tau that were in the Paddyfields.

Backhanded:
Thrallindor came head to head against a commissar for shooting one of his best buddies. Thrallindor, in the middle of battle against an Ork Horde, backhanded the Emperor forsaken commissar and broke his neck. "FOR THE EMPEROR!!" He said as he charged into battle.

He took part in the battle for Armageddon for five years

Thrallindor rode with the Attilan Rough Riders for two years with his pony Duff

Time with Inquisitor:
1 year

Appearance:


40K Knowledge Question: Who turned Horus to Chaos?
Erebus.
Hidden 9 yrs ago 9 yrs ago Post by Lotta Pumpkins
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Lotta Pumpkins I'm not a rapper

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Name: Sergeant Benjamin Duren

Age: 29

Class: Soldier (Acolyte?)

Equipment:
Bionic augmentaton: Ben's left arm, and both of his legs are bionic limbs. The lower half of his spine is made of metal, and his left eye is a red monocle, surrounded by scar tissue.

Power fist: Ben wears a power fist on his left hand.

Plasma Pistol: Ben's side arm of choice is a plasma pistol, useful for it's stopping power against the enemies that have burned Ben's home.

Shotgun: Ben's shotgun is a relic from his time on Armageddon, useful in the bloody close quarter fights he often found himself in with the green skins.

Background: Ben is from the underhive of Armageddon, Hive Tarterus. When the Orks attacked, the gangs enlisted in droves, finding a common enemy to defend the planet from. After a short basic training, lasting only two weeks, he was flung into battle. Age 20 when the war broke out, he fought for 5 constant years of hell, before being conscripted to the Inquisitor's aid.

Notable Deeds:
-Served 5 years in the third war for Armageddon.
-Received field promotion to Lieutenant and led his platoon in constant fighting actions for over a year.
-Led from the front, taking a trench by storm. Accounted for over a dozen Ork casualties, included the Warboss. The fight is where he suffered his near mortal injuries, and led to his augmentation.

Skills:
Veteran - Ben has seen some of the worst the galaxy can throw and has emerged the other side.
Hard to kill - Ben has suffered horrendous injuries at the hands, or rather klaws of the Orks. As such, his willpower to survive to fight another day is absolutely resolute.
Angel of Death - Although not as well known as commissar Yarrick, Ben was known among Orks as a man that was impossible to kill. His 5 years of war on Armageddon make him a master of dealing death to Orks should they ever rear their head.
Hatred - Ben hates orks.
Commander - Ben has proven himself as a skilled commander, especially of mechanized divisions. He doesn't actively look for the opportunities, but if needed, he will get the job done.

Time with Inquisitor: 4 years

Appearance: Ben is around 6 Feet tall in his full combat dress. He wears the mustard yellow great coat of his home legion, wearing his gas mask, goggles and helmet. His bionic limbs are hidden, but his power fist is now, worn over his gloved hand. His pistol is on his hip, and his shotgun is slung over his shoulder. He wears an inquisitorial rosette, on his collar, but it is small, and quickly concealable.

Out of uniform, he wears black pants, a gray tee-shirt and a leather coat that can hide a plasma pistol. He also wears leather gloves to conceal his bionics to blend in.

At one time, Ben was probably a handsome man. His hair is long on top, and shaved on the sides in a style that was popular in his old gang. His entire torso up to his neck line is covered in tattoos. His single human arm is also covered in various tattoos. He is unshaven, with a respectable beard, and his scar tissue around his left eye make him a rough looking person now. Under his real eye are usually shadows, caused by the night terrors that plague him.
Hidden 9 yrs ago 9 yrs ago Post by Rithy
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Rithy

Member Seen 2 yrs ago

Name: Adrianne Valenthin
Gender: Female
Age: 24
Class: Sanctioned Psyker

Psyker Power
Divination & Telekinesis are her main fields of psychic talent, but she also possesses two other abilities such as Smite and Storm of Lightning, as well as a rudimentary form of mental communication. Does not possess any noteworthy healing abilities, and she is just as likely to send someone to the warp as she is to heal a minor scratch.

Appearance:
5.8ft tall, pale skin and snow white hair. Sturdy and heavy frame, but still retains her feminine figure despite adhering to a strict physical training regime.

The base of her outfit consist of a simple yet elastic skin tight jumpsuit in dark brown color that is capable of withstanding the vacuum of space as well as provide a decent protection against the elements, though offers little protection versus physical threats. Overlayed on top is a series of armaplas plates that form a chestguard, cuisses, knee-high boots, shoulderpads and gloves stretching back and up to her elbows where they form into a sharp point. They offer good locational protection, especially from the front, but leave her jumpsuit exposed in other places, particularly from her lower back and down to the back of her knees where her boots cover both sides of her ankles. The plates are polished to a light gray color, and almost look like silver. The surface is covered with a series of intricate design and artwork in typical imperial fashion, featuring numerous flutes and ridges across the plates, as well as a couple skull imprints. Above her armor she wears a satin blue silk cloak that hangs down from the back of her left shoulder, as well as a silk loincloth hanging from the front of her belt of similar color. Thrown sideways around her torso is a series of books and scrolls attached by chain.

Running up along the spine of her chestguard is a refractor field generator built into the plate itself, taking form of a small generator emitting a series of horizontal, blue lights up along the back of the chestplate, and shaped much like a human skeletal spine. When activated, a faint, blue and almost invisible barrier appears around her figure.

Her helmet is made out of the same material as that of her armor, and it takes the form of a gothic plated helmet, with a narrow but wide blue glass visor and a longer neck guard extending out behind her helmet. Two plastic tubes are attached to a rebreather device at the bottom mouth piece of her helmet, that stretch out on each side of her neck and down into a small, highly pressurized air tank built into the back of her chestguard.

Her boots are magnetic, and her entire suit when worn enables her to survive in space, and also provides immunity to most chemical and biological attacks. She carries enough oxygen to last for almost an hour.

Equipment:

Main Weapon: Her primary weapon is a two handed power-weapon in the form of an oversized saber with a sleek blade and an extended handle which doubles as a psyker staff, and adorned with sigils, trinkets, technological gadgets and inscriptions. She often uses her weapon in conjunction with her telekinetic powers to amplify its destructive potential.

"Scylla" [Custom-Built Handgun], .50 caliber, 7 round clip size x 3 carried.

Ceremonial Dagger. In essence, just a normal albeit flashy dagger with an adorned handle. Typically only carried for show, but is sharp enough to slice through unprotected skin with ease, and small enough to be concealed without much problem.

Refractor Field. Description under Appearance.

Servo-Skull: Mostly used to store events, data, recordings and scrolls.

Hidden 9 yrs ago Post by agentmanatee
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agentmanatee Servant of chaos

Member Seen 1 mo ago

Name:Pherik Kermode
Age:53
Class:Stormtrooper

Psyker powers:None

Equipment
Standard issue Stormtrooper carapace armor
MK VII bolter
Plasma pistol
Guardsmen knife
Frag grenades
Officer's cap

Notable deeds
Lucky sonofabitch:Early in his career Pherik was thrown from the Inquisitorial Valkyrie on an ork held world. The Inquisitor and others were surprised to see him 2 days later, with the head of the Mekboy who had been coordinating the ork's tellyporta arrays.
Argumentative Personality:After the declaration of Exterminatus on a populated world Pherik nearly came to blows with his inquisitor over what he considered, "an act of extreme immorality and stupidity". Rather than being executed like he expected, Pherik was moved to another Inquisitor's retinue.
Slave driver:Pherik and the squad of Stormtroopers he was with held off a small army of tyranids while an Inquisitor retrieved sensitive information from a doomed outpost for 3 days straight. Mainly because once the sergeant died Pherik took over and made sure none of his men slept, because if even one hadn't been shooting they'd all be dead.
Deathwish:On a chaos held forge world Pherik's squad was ordered to enter a large manufactorum that was heavily guarded and destroy it. Pherik took all the squads explosives befor the mission began and embarked on the suicidal run himself. Miraculously he escaped the explosion, and let the inquisitor know exactly what he thought of people who tried to throw away the lives of his men. He was again moved to another Inquisitor's retinue shortly thereafter.

Time with Inquisitor:Only recently transferred to his retinue

Appearance:
Height:5'10
Weight:213 lb.
Pherik embodies the nickname"old dog". He is gruff, grumpy and tough as old leather (he's just as ugly as an old dog to). His face is a mesh of scars, burns and other marks of serious injury. The bridge of his nose is permanently bent, giving him a crooked nose after an ork nob punched him in the face. His two saving graces are his emerald green eyes and full head of silver hair (which he keeps a bit longer than standard issue length). He often wears his officer's cap instead of his helmet, though switches when in toxic environments, after all, why deprive his men of seeing his pretty face?
Hidden 9 yrs ago 9 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

Member Seen 11 hrs ago

Name: Alexei Stukov

Age: 44

Class: Naval Senior Armsman

Equipment:
Light Carapace Armor - Stukov cannot afford to be weighed down in the tight, fast moving brawl of a boarding action, repelling or engaging in, so the only real piece of armor the Senior Armsman wears is a reinforced Carapace chestplate, which also includes his backpack of ammo and oxygen for his rebreathing kit, a model capable of sealing against loss of oxygen, although true void exposure won't make him last long, due to the sheer cold of the Void.

Lucius pattern Mk 22c Shotgun - The shotgun of choice for Stukov, this eight round revolving magazine lets him slam through shells at a frightening rate, with a heavy cartridge that shreds through most enemies not wearing heavy, quality Carapace. And this assumes hits on any given armor's strong points. Like many shotguns, plenty of various ammo types exist for his shotgun, and while Stukov carries plenty of slug and buckshot, he carries a handful of Hellfire and blessed buckshot for handling Daemons in specific. Stukov has no problem using whatever ammo he can get his hands on, or issued for a given mission.

Foehammer - Known by its more humble name the Shotgun Pistol, Stukov uses this as a backup when his larger, bulkier shotgun isn't an option. Unlike his Mk 22c, it is a single shot per load weapon that he usually loads with oversized slug. This is for the reason that if he needs to hit something a distance off, he doesn't need to waste time changing loads in his main gun, or his side arm. And if they are heavily armored, slug has a better chance to punch through than buckshot or most conventional ammo loads.

Combat Knife - Not much to be said for Stukov's knife, it is a fairly standard issue, single edge blade with a point for stabbing as well as slashing. Pretty much a last resort when both his sidearm and main shotgun are of no use to him in a situation.

Flash Grenades x2, Concussion Grenades x2 - Flash Grenades, true to their name, emit a blinding flash of light that blinds both organic and mechanical means of sight for a period of time, making them easy targets so long as they were not protected from the effects. Concussion grenades utilize a shockwave that, while it does little real damage to ship structure or hull, the sheer pressure of the shockwave and the din of noise ensures that, even if the pressure didn't kill a foe, they won't be hearing anytime soon.



Time with Inquisitor: Nearly ten years aboard his vessels, only recently tasked formally to his retinue.

Appearance:




40K Knowledge Question: Erebus of the Word Bearers Legion
Hidden 9 yrs ago 9 yrs ago Post by Trafalgar Bob
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Trafalgar Bob

Member Seen 8 yrs ago

Name: Osilus Ramba

Age: 25

Class: Interrogator (Acolyte)

Psyker Powers:
None

Equipment (Guns,armor,grenades/etc)

-Birmea Pattern Las-Lock Rifle
The preffered weapon of Birmea's trench specialist regiments. Favoured for the accuracy and firepower required to take down an enemy sniper from the opposite side of no man's land.

-Las-lock pistol
Osilus father's weapon used in countless charges over the top and now used by the interrogator to be flashy and intimidating.

-Billhook and trench knife
A crude wharfman's hook and a sleek blade for fighting in dark tunnels whilst being silent.

-Carapace armour
Armour used by Birmea Tunnelling teams, modified to be more lightweight yet able to endure months of crawling and scraping in the dirt.

-Rebreather
To protect from natural gases underground and for hostile environments.

-Torturers tools
A small satchel full of neuro-toxins, narcotics, surgical tools and various trinkets used in the art of information extraction.

Notable Deeds:
-Reclamation of St. Dynames Cathedral
A decade long siege on the Shrine Moon Of St. Dynames in orbit over the Frontier World Birmea, Osilus' home-world. Osilus' squad of tunnel diggers were locked in a stalemate trench battle outside of the titanic Cathedral of St. Dynames. Osilus would be underground for months at a time, searching for ways into the enemy trench system or worse, digging straight into the the tunnel of a Heretic tunneller. Osilus endured toxic fumes, tunnel cave-ins, mines and savage fights with the enemy in the dark. He served ten years and was sent to the trenches the day after completing his training.

-Escaping the Bastille
Osilus, along with the entirety of his regiment, were captured by heretic forces and locked away in the subterranean prison fortress known planet-wide as the Bastille. Osilus and five men spent three years digging through the prison to create a secret tunnel system. The tunnel system led into the cell blocks containing the former planetary high council members of the old regime, fellow soldiers, innocent civilians and by mistake a member of the Ordos Hereticus sent to end the war but instead was ambushed and captured. After freeing the Inquisitor and escaping, Osilus joined the offensive on taking the BAstille and thus pushing the war in favour of the old regime.

Traits & Skills:
-Dirty Fighter
When your dehydrated, light-headed from the toxic gas, claustrophobic and shitting yourself at the site of an enemy candle in the dark caverns under Birmea, the last thing you think of is the proper rules of combat. Osilus bashes, pokes, slashes and pierces with little in the way of gracefulness.

-Expert in all things painful
The torturers of the Bastille made many visits to Osilus' cell in the night. They would drug him and do things to his lifeless body most nights and take bits of skin and flesh from his face on others. Osilus remembered every needle, every hook anbd every hand layed on him and the correct manner in which they were used.

-Engineer and tinkerer
From his training as an engineer and tunneller in the Birmean IG, Osilus knows quite a lot of the innner workings of certain machines and basic maintenance of artillery batteries and architecture.

-Shellshock
Months of falling asleep to detonating shells and dying screams from the surface can haunt a man in his dreams and make him live them every hour of his life from then on.

Love for the Emperor
Osilus attended his regiment chapel from time to time and acquired the rights of battle from the battalion priest before leaving on a tunnel job. Whenever h got lost underground he would pray to the Emperor for guidance and for the strength to keep on wading through the rock and mud.

Time with Inquisitor: Little over two years now.

Appearance:


40K Knowledge Question: Who turned Horus to Chaos? Erebus
Hidden 9 yrs ago Post by Shadowman215
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Shadowman215 The Necrotic Nerd

Member Seen 5 yrs ago


Name: James Dyrdunn (Deer-Duhn)

Class: Vindicare Assassin

Sex: Male

Age:28

Race: Human

Equipment:
Vindicare Stealth Suit: Synskin suit mixed with chameleon chemicals, allowing near invisibility in most if not all environments, with it bound to his body, he is safe from most hazards of the battlefield, and is coded to him. Ensuring that if it is stolen, none can wear it.

Spy Mask: This mask allows him to see at many ranges, and in many spectrums, allowing him to be effective at almost any range, seeing through dense smoke, snow, and allow him to spot a victim’s weak points. Also has nutritional and hydrational supplements to sustain him in the field.

Exitus Rifle: The rifle given to all Vindicare Assassins, It gives him the ability to kill from unbelievable ranges, and take out many types of targets with its many variants of ammunition. His personal customization has made it adaptable for mid-range combat, and to have more basic ammunition chambered with the proper outfitting, making his rifle one of the most adaptable out there.

Exitus pistol: His Exitus pistol is a high-powered hand-cannon, with thirteen rounds per magazine, allowing him to hold off rather well when shit hits the fan. Also has a low powered optic increasing zoom.

Combat knife and shortsword: when he needs to get up close and personal with a foe, his dagger and sword are a formidable pair, he has proven himself more than once with these weapons against many foes. The two Power blades cut through most armor, and make him fearsome even outside of his comfort zone.
Skills:

“Mantis” Implants: These implants in his temples are linked to his eyesight, and also provide the supplements from in his mask.

Enhanced Musculature: James has enhanced musculature, with how powerful his pistol is, he is the only one capable of firing the weapon one-handed.

Enhanced reflexes: James has been trained and enhanced to where his reflexes are uncanny, allowing him to draw his weapon and kill a target before his target can draw his from the holster.

Master Marksman: James has such precise aim that he can pick out a victim’s jugular vein from any distance and hit it dead on.

Swordsmanship: He can hold his own against most in a duel of swords, however he clearly prefers his rifle over close quarters.

Traits:

Aggressive hunter: When he is ordered to hunt a target down, he will pursue until they have fallen by his round. Note, he only takes one shot, and hasn’t had a failure yet.

Unwavering loyalty: Since joining the Vindicare temple, and being released into the field every so often, James has proven time and time again he is a loyal servant of the God-Emperor.

Cold-blooded killer: James, due to his training, has little remorse as to whom he kills, no matter who or what they are.

Notable deeds:

Killer of a Chaos Sorcerer: At one point, a Chaos Sorcerer had shown himself and was trying to become a Daemon, but before he could succeed with the ritual, James had sunk a round into his skull, through his helmet, which was rather challenging considering the massive distance away he was. Wherever the heretics may hide however, he will find them, and kill them.

Army Slayer: Once, an Ork army had attempted to invade the ruins of an Imperial planet, sitting in a tower, James had picked off most of the enemy from a massive distance, destroying almost half of the Ork force before they had made his location, after which instead of finding him, they had found many explosive traps awaiting them.

Time with Inquisitor: 6 years

Appearance:
Hidden 9 yrs ago 9 yrs ago Post by Marcus XVI
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Marcus XVI

Member Seen 5 mos ago

Name: Commissar Davian Kreel
Age: 45
Class: Commissar
Equipment

'Slayer's Blade' - the nickname given to the sword, the blade of which was a part of a Necron Lord's staff. The weapon is so large that Kreel usually carries it on his back - or slung unsheathed on his shoulder. The weapon is so heavy that Kreel cannot use his right hand to wield it properly, instead he must rely on his mechanical arm.

Mark IV Thunderfury Storm Bolter - grafted to Kreel's replacement arm, before aquiring this weapon he preferred the - in his opinion - more efficient bolter over the bolt pistols used by other commissars. Kreel can if need be dismount the Storm Bolter from his arm - which he often does since it limits his movement greatly even with the added strength of his mechanical arm.

Standard Commissar uniform.

Notable Deeds:

Lead by example, not with fear of death. Davian firmly believes in leading by example. Therefore when he leads a force - be it a simple squad of guardsmen or a larger unit - he is the first one to fire a shot, or partake in melee combat and if not seriously wounded he'll remain on the field to take care of enemy stragglers as well. This attitude has earned him a positive reputation among most guardsmen he has served with over the years and words of his attitude and commanding style have been passed on to the next unit he has been stationed with.

Negotiate first, then pull the trigger. Commissar Kreel is relatively well known for his quick wits and the ability to take care of those whom sow dissent among the troops under his command. The amount of guardsmen he has executed are in the two digits.

Necron Slayer The task that got Davian the post of a commissar is perhaps the most well documented and spoken about. During an expedition to a small Necron tomb on a very remote imperial world the Commissar Training Squad he was part of was utterly decimated when some Warriors and a minor Lord were awoken from their slumber. After a very brutal fight Kreel and a second lucky Cadet made their way back to their command post. Davian had lost an arm to the Lord, but had in exchange taken one of the large blades of the Nercon Lord's staff weapon as a sign of his victory. The blade was later forged - after through examination by the Inquisitors to make sure there was no taint of Chaos on it - in to a sword the Commissar carries as his close quarters weapon.

Time with Inquisitor: Roughtly 2 years.

Appearance: Davian Kreel stands a 6'4 feet tall, his shoulders are wide and his right arm seems quite muscular despite him never really doing with it. His icy blue eyes stare out from a face that seems like it has been carved with an axe - judging by the scar on his right cheek really gives the impression that someone has tried to do so. Kree's short brown hair is already going gray from the temples.

Davian lost his left arm during his time as a Commissar Cadet and has been slowly building a more formidable arm for himself - it began as not much more than a support for his bolter, but nowadays has enough articulation, strength and weight behind it for him to add a Storm Bolter to it and practice proper swordsmanship on the battlefield - though not the both at the same time.

40K Knowledge Question: Who turned Horus to Chaos? ....Abaddon the Despoiler?
Hidden 9 yrs ago Post by FinDragon
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FinDragon

Member Seen 7 yrs ago

Name: Zachary "Mad Zach" Silver.

Age:28

Class: Cadian Kasrkin

Equipment (Guns,armor,grenades/etc)
- Hotshot Lasgun

- 4 Charge Packs for Hotshot Lasgun

- Chain sword

- 3 Frag Grenades

- Environmentally-sealed Storm Trooper Carapace Armour with Helmet

- Backpack Power Generator

- Rucksack

- Basic Toolkit

- Combat drugs. Mainly illegal ones that do not meet the standards and cause addiction along with unforeseeable behaviour. The drugs are mainly focused on nulling the pain, enhancing reflexes and increasing physical strength, in some cases with the cost of his ability to tell a friend from foe for a short time.

- Automatic drug injector system built in the armor.

- Anti-drug system to cleanse his body from the effects of his combat drugs. The system automatically detects and dispells the Combat Drugs from his systems unless he does so manually after 30 minutes of the injection.

Notable Deeds:

-Suicide survivor. Has been sent to multiple missions as decoy or a meatshield along with a squad of others, has always returned alive but alone.

-Lone Wolf. He's often found wandering apart from the group, mainly because he is sure that they won't be around for too long. He's bad at taking orders and even worse at giving them. What makes this notable is that as mentioned above, he's usually the only one alive, and there's not a single record of him running for his life to survive.

-Warboss slayer. On a witnessed occasion, upon losing his lasgun in a raid to Orkish base took down an ork warboss in melee combat with the help off six guardsmen, once again being the only survivor from that squad and encounter. Later intel has revealed that the warboss wasn't even supposed to be there.

-Close quarter specialist. Because of the above, there are only few that would like to see him drop his weapon and charging at them to have a friendly chat between them and the boys.

-Being rejected by the Chapter twice from becoming a Space Marine.

-Marine Hater. Because of the above, he holds a crudge against Marines. He won't usually go as far as to kill them, but if he has a chance to leave them to certain death, he will take it and walk away with a smile.

Time with Inquisitor: Barely even remembers his name. Maybe a month.

Appearance: http://orig12.deviantart.net/b303/f/2013/153/1/e/insquisition_kasrkin_cosplay_by_geardown132-d67jd7q.jpg

Outside his armor Zach is a crude sight. He has been fixed up multiple times, his left eye has been replaced as well as his jaw, there's no more hair on his head, instead therre are burnmarks and scars. His left foot and seven fingers have been replaced as well, and his internals have been replaced with biotics as well. What once might have been quite a handsome man, is now just bruised husk.

40K Knowledge Question: Who turned Horus to Chaos? I can't recall, Abaddon?
Hidden 9 yrs ago 9 yrs ago Post by swich01
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swich01

Member Seen 8 yrs ago


Name: Malek

Age: 68

Class: Techsorcist

Equipment:
Two Mars-Pattern servo arm mechadendrites: Suspensor equipped servo manipulators intended to individually tip tanks and other heavy vehicles for repair. Also effective for rending impudent heretics limb from limb.

One Malice-Pattern heavy battlefield repair Mechadendrite: The most comprehensive of mechadendrites intended to provide anything a devout servant of the omnissiah might need to service and repair damaged vehicles and machinery in the heat of battle.

One Malice-Pattern melta drill mechadendrite: A heavy mechadendrite with a melta drill designed to reduce obstacles such as bulkheads and solid rock to glassy slag.

Guardian-Pattern Machinator Array: Enhancing strength and framing the body with thick plates of armour make the user a veritable redoubt on the battlefield but significantly reduces agility and can seem de-humanising to those uninitiated in the ways of the mechanics. [Heavily modified] As armour plates are damaged Malek replaces them from any available source, the markings of a leman russ and a lightning attack craft are visible. Less visible is the extensive network of wards and psy conduits beneath the surface. Foul agents of the warp will have a difficult time penetrating armour bearing the fruits of the omnisiah.

Reductor-Pattern potential coil: A large, deforming in size potential coil designed to provide power to large frame secutors.

Malice-Pattern Autocannon: The Malice-Pattern has its trigger group and grips removed and replaced with a locking tab designed to be griped with a Servo arm. This allows militant tech priests access to considerable firepower on the battlefield whilst also being able to move the weapon out of reach whilst they work on repairs or other sensitive tasks.

Logis Implant
Karrikan Lock arms
Bionic legs
Bionic Respiratory System and Heart

Skills:
Techsorcist:
Created by Magos Eremor in the latter half of the 36th Millennium in response to the reappearance from the Warp of the Space Hulk Fatum Posterus, within the Calixis Sector the Techsorcists have long been on the frontlines whenever heretical technology has been found. Some Forge World Tech-priests develop an interest in analyzing corrupted Machine Spirits. Unusually for Tech-priests, Techsorcists are capable of intuitive thinking, speculation, and improvisation, and are famous for their lateral and often unorthodox process when strict logic and standard procedures fail. This is an invaluable tool for an Inquisitor trying to understand his foe’s weaknesses. In the service of the Inquisition, a Techsorcist performs all the typical tasks of a Tech-priest, but has a deeper understanding of how Chaos mutates and adapts technology. Within the Calixis Sector the ranks of Techsorcists have swelled as the demand for trained Daemon-hunting Tech-priests has grown. A trained Techsoricist, if not several, are in the employ of nearly every Ordo Malleus Inquisitor in the sector.

Combat Tech: Malek is well used to the booming of guns and the screams of the dying. No distraction can keep him from tending the wounds of the noble machines of war.

Bulwark: “He who can weather the ministrations of the enemy without suffering for it must bear the weight of fire before their brethren.” Malek after the breaking of the siege of Svartálfaheimr. Malek knows how to use his massive frame to attract the attentions of the enemy whilst his allies move in for the kill.

Apperance: [this is a bit more accurate than the picture i had]

Standing near seven feet tall and six feet wide at the shoulder Malek is a veritable juggernaut of metal green drab painted plating. The markings of a leman russ and a lightning attack craft are visible on plates of metal girding his form.

From the sternum extend two large articulated arms ending pincers as big as a man’s torso. The right upper back sports an arm equipped with a large conical melta drill, the likes sometimes seen on heavy mining servitors. The left upper back sprouts a veritable workshop of tools ready to balm any machine spirit’s pain.

Wearing no robe the Tech Priest’s devices and standings are painted across his chest plate and pauldrons. His head featureless other than a brace of three lenses on the right and one on the left stays unnaturally still during conversation . This metal man’s voice is oddly melodic and natural sounding, almost that of a singer.


Hidden 9 yrs ago Post by DeathKrieg
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DeathKrieg

Member Seen 9 yrs ago

ame: Model 72b #888
Age: 24
Class: Imperial Guardsmen
Psyker Powers: N/A

Equipment: Armed with a Lucius pattern no. 98 Lasgun, las pistol, 3 frag and krak grenades, 4 demo charges. Carries an array of tools used for sapping and fortifying. An "emergency" self detonation cord hooked up to the bag carrying the explosives. He is acquainted with the weapons and vehicles of the Imperium.

Notable Deeds:

Siege of Kalach
Eighty-Eight and his division held the trenches of Kalach under a massive armored ork assault for three days until Imperial forces came with reinforcements. He used his tools to perform scorched earth tactics which costed the enemy massive losses due to explosives being laid down for them as they advanced. When ground could no longer be given, he directed the basilisks to fire directly towards the ork filth. The combined fire of their AT, infantry, and artillery halted enough for more Kriegsmen to arrive on the side of the orks which devastated them.

Trench of Krieg
He was tasked with building the defensive front against a heretic invasion that was estimated to arrive within a week. In that week, Eights and other engineers went on to build a defensive trench that would prove to be an effective tool against the forces of chaos. The 15 km trench was fortified with bunkers, hidden emplacements that looked like natural hills, explosives to collapse sections of the trench, reinforced barbed wire was set in front of the trench to make sure the victims would become ensnared. Minefields were laid out so the enemies would funnel through

Time with Inquisitor: Four years.

Appearance:
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TauGirl Warrior for the Greater Good.

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coGM
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WardenCelestine Warden of the Kaldorei Empire upon Azeroth.

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WanderingRebel

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Archangel89 NEZUKO-CHANNNNNNNNNNNNNN!!!!!

Member Seen 2 mos ago

Name: Malus Aruillus, Master of the Hunt

Age: 57

Psyker Powers: None

Equipment:

Perinetus Pattern Servo-Harness-


Auspex- Implanted within his skull, Malus uses this in conjuncture with the Auspex systems within his Mastiffs and Grapplehawk for an unrivaled tracking skill.

Baelful Eye(s)- A rare piece of technology that was gathered during one of Malus' heretek hunts that he had implanted for rightous work in the name of the Omnisiah.

Concealed Bionic Weapons- Hidden in each of his arms in an Hotshot Las-Pistol again taken fron several hunts.

Skitarii Alpha Power Sword- Engraved with the symbol of the Adaptus Mechanicus to be used as a symbol of authority. It has also been used to cleave a heretek in half.



Constructer Interface Augmetic

Noteable Deeds:

Heretek Hunter- Malus has spent a great deal of his time hunting down hereteks within the Calixis Sector wielding his cyber-beasts as tools. Unbeknownst to the Mechanicus Malus kept some of the tools wielded by these foul Tech-Priests and uses them to continue his hunt of criminals, both Heretek and not.

Master of the Hunt- Deciding to work closely with the Adeptus Arbitus maintaining their stables, Malus frequently traverses the Calixis Sector with the Judges during their manhunts for fugitives. It is through his creation and maintence of his cyber-beasts that gives the Arbitus their edge when hunting scum throughout the Sector.

Time with the Inquistor: Recently joined.

Apperance:


40K knowledge question:
Who turned Horus to Chaos-Erebus

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Sophrus

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Lord Coake The Man Who Sold the World

Member Seen 8 yrs ago

Name: Corporal Caius Langston
Age: 26
Class: Imperial Recon Guardsman/Vox Operator
Psyker Powers: N/A
Equipment:

Notable Deeds:
Graduated Top of his class in Espurn's Basic Training program, and was in the top squad of the Recon Training Program. He served as a Vox Operator in a scouting force during the final years of the most recent Black Crusade, one event of note is when he managed to take out a unsuspecting Cultist general from a sniping position, allowing the Chaos forces to be routed, securing victory in that portion of the battle.
Time with Inquisitor: He was only recently recruited, being pulled from a Joint-Combat Drill program with the Cadian Guard, allowing the various planets' regiments to become accustomed to working together
Appearance: Caius has a rugged appearance, due in part of his extensive wilderness survival training as part of an Espurn recon unit. He keeps a short, but ragged beard, and scraggly, short brown hair. He's very lean, and somewhat muscular, in fair part of carrying a Vox caster on his back almost constantly. His skin is a light tan color. He is around 5 feet and 11 inches tall, with a weight of around 185 pounds.
Hidden 9 yrs ago Post by Louis Dabout
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Louis Dabout

Member Seen 7 yrs ago

Name: Jonn Nedsson
Age: 24
Class: Imperial Guardsman; hailing from Elysia
Psyker Powers: (If Psyker)
Equipment:



Notable Deeds: Jonn Nedsson has served in over nine major planetary campaigns, most recently serving on the Tau frontier. Where his Regiment took part in a major drop designed to smash Tau rear lines, however the drop was a disaster landing in the middle of several larger Tau units that promptly smashed them, Jonn was able to survive this hellish situation till Imperial Guard units arrived in support.

Jonn's most notable deed though was his encounter with World Eater's at a planet which his unit had been sent to assist, he showed excellent willpower and resisted the Chaos taint admirably alongside his squad.

Time with Inquisitor: just arrived

Appearance:
closish... [-]

40K Knowledge Question: [Choose one]
-What are the Emperor's origins? He's the result of all the Psychic Shamans of Ancient Humanity combined into one being.
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Antediluvixen Kemonomimi Dystopia Creator

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Approved by Rithy and Andromedai

Name: Lilith C’plesples Silvanni
Age: 26
Class: Techpriestess - Enginseer

Psyker Powers: A Techpriestess has no need of such things.



Notable Deeds:


Time with Inquisitor: None

40K Knowledge Question:
-What are the Emperor's origins?
Early in Earth’s history, the shamans realized that when they died their souls were being preyed upon by the demons of the Warp, and they wouldn’t be able to guide humanity spiritually if they’d been eaten. So they all gathered together and committed mass suicide, their combined power was too much for the demons, and they were reborn together (or however that works, I’m still fuzzy) as the Emprah.

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