Hidden 9 yrs ago Post by ravenDivinity
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ravenDivinity many signs and wonders

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@JohnSolaris: Thank you! I figured since this was in the advanced section, I had to put more effort in.
Hidden 9 yrs ago Post by whist
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whist

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Just to let you know, I'm interested and reading through your doc/beginning a CS now :)
Hidden 9 yrs ago Post by Laue
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Done with the edit. If there are any further problems, let me know.
Hidden 9 yrs ago Post by JohnSolaris
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@Laue: Your character is accepted.
Hidden 9 yrs ago Post by Laue
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Reading through the accepted characters, it seems John and Rick share quite a bit of similarities, except the bad stuff John does is always solely for science, discovery and/or curiosity. Which brings me to a few questions.

1)Analysis magic. I would assume it would a psionic type, basically something that would allow John to analyse various tissues (and flora) to determine various things about them, allowing his Pharmaceutics skill to be of some use. Also allow him to expand his anatomy knowledge to more creatures, after he dissects them, of course.

2)Souls, more specifically, is something like dissecting a soul theoretically possible, and what would be the results, because John would do that if he could.
Hidden 9 yrs ago 9 yrs ago Post by whist
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Hidden 9 yrs ago Post by JohnSolaris
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Reading through the accepted characters, it seems John and Rick share quite a bit of similarities, except the bad stuff John does is always solely for science, discovery and/or curiosity. Which brings me to a few questions.

1)Analysis magic. I would assume it would a psionic type, basically something that would allow John to analyse various tissues (and flora) to determine various things about them, allowing his Pharmaceutics skill to be of some use. Also allow him to expand his anatomy knowledge to more creatures, after he dissects them, of course.

2)Souls, more specifically, is something like dissecting a soul theoretically possible, and what would be the results, because John would do that if he could.


Well, what you see on the character sheet is less than half of what we have planned for Rick, so the similarities are going to end soon.

Now, to answer your questions.

1. A general-purpose magic scan should probably be an Aether ability, yes. You could potentially have a Life-elemental scan that's more specialized on organic matter, but it would be less effective on the inorganic creatures (e.g. golems, elementals) that you're going to face.

2. Unfortunately, soul dissection is far too difficult for any player character to accomplish in any feasible amount of time. At the very least, decades of research would be needed, and I doubt the game would last that long in-universe.

@whist: Your character is accepted.
Hidden 9 yrs ago Post by Laue
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Well, if biological analysis can be accomplished with Life element, that just works perfectly. A few more questions though:

1)I've made my character under the assumption that Life + Dark = Mutation, more or less. Am I correct on this?

2)Expanding on that, how would trying to offensively mutate others work? Like an infection which could transform/mutate the victim into a feral abomination. That is sort of a mind control, even though that would never specifically target the mind - it's the body and the brain that were forcibly changed.

3)What's an ambitious bioengineer with no morals without a zombie virus. How realistic would it be? All these assumes John studies/analyzes the species he wants to infect beforehand. Maybe even tailors his mutagens/viruses for specific races?
Hidden 9 yrs ago Post by gammaflux
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My character is complete, hopefully it's good enough.
Hidden 9 yrs ago Post by JohnSolaris
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1)I've made my character under the assumption that Life + Dark = Mutation, more or less. Am I correct on this?


There are many ways to combine multiple elements, so yes, Life + Dark can be mutations. Another common combination of the two is undeath.

2)Expanding on that, how would trying to offensively mutate others work? Like an infection which could transform/mutate the victim into a feral abomination. That is sort of a mind control, even though that would never specifically target the mind - it's the body and the brain that were forcibly changed.


This... wouldn't work very well, to be honest. Mutations tend to be extremely unpredictable, so you're almost never going to know what kind of effect you're going to inflict on your target. Sure, the mutation could damage the victim's body, or drive the victim insane, but it could also make the victim stronger; it's generally too unpredictable to be very useful in a fight against someone on a similar power level as you. It might be useful against large swarms of relatively weak enemies, where you turn one of the mooks into an insane rampaging monster that attacks the rest of the mooks, but that's a bit too situational. Against normal enemies, you're better off sticking to poison or something else that's guaranteed to inflict damage to the target.

Also, brain damage can indeed damage the target's mind. But since the mind is not being directly tampered with, you can't really control how the mind is going to get damaged. The victim will most likely be driven insane, yes, but the insanity could potentially manifest as an insanely powerful obsession to exact vengeance against you at all costs, or some other kind of thing that actually makes the victim more dangerous. As I said, it's far less reliable.

3)What's an ambitious bioengineer with no morals without a zombie virus. How realistic would it be? All these assumes John studies/analyzes the species he wants to infect beforehand. Maybe even tailors his mutagens/viruses for specific races?


At least one magical zombie virus already exists in the Cradle, which kills its victim and reanimates the corpse, so it's possible for your character to learn that as an ability and develop his own variants. Magical pathogens like this can potentially infect any being that has mana vessels, so you won't need to tailor it for specific races. But some beings (e.g. inorganic beings in general) are inherently more resistant to Life-based magical pathogens, and you can't really do anything about that aside from making your pathogens more efficient and/or powerful.

@gammaflux: Your character is accepted.
Hidden 9 yrs ago Post by Laue
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@JohnSolarisThat's all I needed to know, thanks. Looking forward to the OOC.
Hidden 9 yrs ago Post by Grimoire
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Grimoire Awesomesauce Since 1623

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Was think to go dark + fire or aether route, can you expand on the possibilities with the pairing?
Hidden 9 yrs ago Post by Laue
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AFAIK, Aether is sort of subtle alterations to existing elements. Fire + Dark, I dunno, some kind of twisted, corrupted version of fire I guess. Felfire/Hellfire, though I'm not sure what kind of properties it would have. Maybe increased ability to spread and very hard to put out? Sort of relentless, all consuming flame.
Hidden 9 yrs ago Post by Raptorman
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Potentially interested, asked some questions in a pm
Hidden 9 yrs ago Post by JohnSolaris
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Was think to go dark + fire or aether route, can you expand on the possibilities with the pairing?


Fire + Dark usually makes hellfire, which easily burns normally nonflammable materials and deals a mixture of Dark and Heat damage. Those two are both destructive elements, so combining them usually gives you high-damage attacks.

As for Dark + Aether, that's probably good at assaulting opponents' minds with negative emotions and feelings, e.g. pain and fear. You may also add the metamagical effects of Aether to Dark, and result in energy drain or disruption that passes through solid matter and targets structures made of energy.
Hidden 9 yrs ago Post by Raptorman
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What should one take if they are looking for body horror powers and shapeshifting stuff?

Also if one has a familiar with powers at the start, can one still gain personal powers later?
Hidden 9 yrs ago Post by gammaflux
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Also if one has a familiar with powers at the start, can one still gain personal powers later?


I can answer the second one. Players who start with a familiar can later on develop personal powers later. (and players who start without familiars can later acquire them as well.)
Hidden 9 yrs ago Post by Raptorman
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<Snipped quote by Raptorman>

I can answer the second one. Players who start with a familiar can later on develop personal powers later. (and players who start without familiars can later acquire them as well.)


Thanks
Hidden 9 yrs ago Post by JohnSolaris
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What should one take if they are looking for body horror powers and shapeshifting stuff?


Body horror? Probably Life and Dark. But I'd rather that you don't take that combination, since we already have another character with that.

Shapeshifting? If you intend to keep being made of organic matter, you could have Life. But you could gradually change your body into being made of some other substance as well, in which case you could take Earth, Water, or Air.
Hidden 9 yrs ago 9 yrs ago Post by Raptorman
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When I had said body horror I had been envisioning something along the lines of becoming an abomination, like a shoggoth for an example over time, however I did notice there was a great deal of that running around already so no worries.

If my character takes a core in Cold and a core in earth, are the resulting, 2/6 in dark and light enough to have minor bits of that in powers, or should one keep to things with more than that?
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