Hidden 9 yrs ago 9 yrs ago Post by BCTheEntity
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BCTheEntity m⊕r✞IS

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Have an antagonist.

Name: Rick Narcik

Sex: Male

Age: 27

Appearance: A white male of rather skinny build, though with a certain deceptive amount of strength to it; he is 175cm tall, and possesses lank platinum blond hair and pale blue eyes that tend to stare through, rather than at people. His clothing typically consists of badly torn blue jeans, a black shirt under a worn red and white hoodie, black and white sneakers and dirt-covered white socks.

Personality: Rick is, if not the textbook definition of a misanthropic sociopath, then not far off from it. He hates associating with people, and will do whatever he can to get away from them as quickly as possible- or, if he can't get away from them, will do what he must to make them leave, which could be anything from cruel and spiteful insults to outright murder in severe situations. On the rare occasions that he must interact in a civil manner with somebody, he will tend to try and manipulate them into doing whatever trivial tasks he may be laden with, uncaring for the consequences to the targeted individual; he considers himself morally superior to everyone else, and thus not subject to "their" so-called systems of morality, and believes whole-heartedly that any form of capitulation toward another living being is the purest, most unadulterated form of weakness imaginable, such that he will almost never do anything for anyone other than himself if he can help it.

Biography: Some people are born into bad circumstances, and moulded by their surroundings into hardened, societally-unfit individuals. Others see the world in this light almost from the word "go", a category which Rick fits neatly into - the only child of an upper-middle class family, Rick never had any particular reason to consider the world in the manner he did, yet as young as seven he could be seen stealing from others without any particular consideration for how it would affect them. This backfired at last when he was put into a young offender's institute at eleven, and one of the older prisoners decided to make Rick his prison bitch, an arrangement which went on for about a month before said prisoner was found in his cell, his body separated into several pieces and hideously mutilated, with no hard evidence as to who might have done it. Naturally, Rick was left alone for the remaining three years of his sentence; some two months after he was let out, the mother and father of the aforementioned prisoner was found to have been raped, tortured, and murdered by what turned out to be a gang of drug-addicted hobos, apparently paid by a heavily disguised teen with money stolen from the credit cards of the two victims. No evidence directly pointed to Rick, and he was never officially charged with any such crime.
Supplemented in his teens by an education in computing and sociology, leading to his learning to code a great variety of malware and other programs and become a rather skilled manipulator of people so as to take advantage of both code- and person-derived exploits, this trend of overreaction to even minor offenses continued into his early twenties, when a very close call made him realise how likely he was to be arrested again for what he saw as otherwise perfectly reasonable acts. With that in mind, he subtly altered his behaviour to try and avoid such issues, though he continued to steal from a great number of people for a living, both online and offline, largely because he could, supplementing any downfalls in income by writing and publishing online short novels under the name of Invidira, mostly of a highly gruesome content, and a few of which happened to become minor cult pieces. That said, other than the crimes he commited, he considers his life prior to entering the Cradle boring and unfulfilling, with nothing and nobody worth recalling, and believes that the prospect of becoming powerful beyond his wildest dreams the perfect opportunity: to never have to rely on anyone or anything else, ever again.

Skills:
Writing - Rick possesses very good spelling, punctuation, and grammar, and can be a surprisingly creative person, though it happens to be the case that most of what he writes about is on the borderline of what most would consider "too edgy", frequently dealing with death and destruction when not obviously focusing on other topics that he deems notable.
Criminal skills - Unsurprisingly, Rick is the sort of hardened criminal who would steal a person's wallet, then kill them for suggesting that he was at fault, so long as he could get away clean. He thus possesses a fair number of skills relating to his criminal activities, ranging from the physical and mundane such as pickpocketing and weaponplay, to digital activities like coding viruses, trojans and other malware, and even to somewhat surprising traits such as inherent stealthiness, an eye for value, and a notable skill at social engineering.

Elemental Cores: Light, Dark

Abilities:
Regeneration (Light) - An automatic ability that quickly heals any damage and debuffs dealt to Rick, so long as he has the energy to sustain the effect. It is also possible to deal enough damage to overwhelm the healing effect, and therefore kill Rick if massive amounts of damage are dealt to him before it can be healed off.
Degradation (Dark) - Through contact or by firing a small, concentrated bolt of energy at a target, Rick can inflict a curse that drains the target's mana over time, and slightly inhibits their ability to utilise their magic until the curse either fades naturally by running out of energy, or is removed by an appropriate magical ability.
Illumination (Light) - General Light magic manipulation as vaporising bolts, beams, barriers, and/or AoE blasts emitted from Rick himself. Does well against energy-based opponents such as elementals and other spirits.
Obfuscation (Dark) - General Dark magic manipulation as disintegrating bolt, beams, barriers, and/or AoE blasts emitted from Rick himself. Does well against physical opponents such as humans and golems.
Torment (Light/Dark) - A combination of Light and Dark magic which dispels the magic and magical effects of others where possible; this can be mixed into other abilities possessed by Rick or another target to increase their resistance to magical disruption and/or allow them to cut through magical defenses more easily, increasing the energy cost of the altered effect, or it can be used in its raw form in a similar manner to Illumination or Obfuscation, though with the benefit of being more effective at both their effects simultaneously at the cost of being more energy-intensive than just adding it to either of them.

Familiars: None.

Possessions: None.
Hidden 9 yrs ago Post by Magnato
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Magnato

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Name: Meredith Sanna.

Sex: Female.

Age: 19.

Appearance: A pale tall lass with bright green eyes and a long and wavy hair. Usually dresses in loose clothing. Ever since she arrived in this world her skin took a lime color and her hair became dark-green, her teeth also became a bit sharper.

Personality: Distant yet direct on her way of speaking, she is a person who will at times outright ignore direct social contact. She has an odd fascination with the natural and the circle of life. Collects all sorts of pets and trinkets and used to have a room full of frogs, cans and ruined books. Smells really bad.

Biography: Meredith was born in Eastern Europe and since she was young she would go fishing with her parents on the bogs near the city, however she started to like that ambient so much that she would often go there without her parents for camping and other activities. She wasn't a really social kid and that showed up in school, she was considered scary enough to not be bullied (The few kids who dared to anger her would be oddly prone to have dangerous encounters with venomous toads, wasps nests and poisonous herbs) and even so she was still annoyed by that ambient.

The talking annoyed her, the giggling annoyed her, the constant crying over the silliest scratches annoyed her, the kids who pretended to be dark and talked about death as if it was cool annoyed her, the talk about how they were all meaningless in the universe annoyed her. They knew nothing, she had seen the truth, the circle of life was a merciless and beautiful thing, it was neither cool nor sad, it was just there, and to belittle such complexity because its is smaller than some useless galaxy in the sky was offensive for her.

Around her teenager years she started to have bad grades in her school, the only topic she had interest was biology, everything else felt meaningless to her. Previously she tried to make an effort but as she got older depression started to settle into her mind, she had stared at life very closely but it truly scared her at one point, she knew she was amazing, a miracle of evolution, but she feared the nothingness that she was sure to meet one day, it was nice to think about how her body would feed a million lives but the fact her mind would be gone caused her a lot of discomfort and doubt. That was the time where she started to use some poisonous herbs from the marsh to induce hallucinations

Things didn't became better over the years, depression turned into an odd mysticism over souls and circles, she started to believe the drug induced dreams she had were visions and when life became too hard at home she left for a life of hermitage in the swamps. Her great plan was to slowly learn to live without anything human, her vision was that if she returned to a primal form with no clothes, no socialization and no humanity she would stop having an unquiet mind and thus would no longer fear death. She was slowly starting to get rid of her supplies and tools when it happened, she had the oddest and most real vision she had ever had, when it was over the world around her had changed and she had changed with it.

Skills: A good swimmer
Has a set of survival skills

Elemental Cores: Water and Life (Slime)

Abilities:

(Life) Swamp's Aura:
Life blooms around her, except its not exactly the kind of life you would want to see. Passive changes happen around her, plants get thornier, bushes get ticker, dead beings deteriorate faster and venomous beings become stronger, however the true danger happens when she is actually focusing on something, her sharp nails (see the next skill) hold a myriad of bacteria, some can even predate on a person mana vessels, however these bacteria are linked to Meredith's Aura and should the farther the infected being is from her the easier it will be for the body to react and heal.

(Water) Water adaptation:
Changes in her skin and organs made her almost an amphibious creature. This ability does not give her the power to breath underwater but it does change her to be a better swimmer thanks to a slick, slimy skin and flippers on her feet and hand. Also, Her hand's nails and her teeth become sharper and stronger.

(Slime) Moss Barrier:
Slowly creates a moss like mucus around her body primarily for stealth and protection, however if given enough time to prepare itself it can create little slimy tentacles which tie with the next ability

(Life) Absorption:
Takes a life form smaller than her and slowly incorporate it on her body, the difference between this and digestion is that this one may also take some of the mana vessels into her body, giving her a chance to absorb some of the mana from the soul itself before it fully goes away. Since this is a hard process which requires the target to be still her main toll for doing this is using the Moss Barrier skill, due to that however she can only think of using this on smaller creatures.

(Slime) Acidic Slime:
Turns stomach enzymes into balls of slime which she can spit out, they react with the exterior ambient and explode a few seconds after. Both the ball and the liquid it expels are very acidic and will melt bare skin and will oxidize some lesser metals.

Familiars:

Possessions:
Hidden 9 yrs ago 9 yrs ago Post by ravenDivinity
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ravenDivinity many signs and wonders

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Hidden 9 yrs ago Post by Laue
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Laue

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Name: John Eidreon

Sex: Male

Age: 32

Appearance:


Personality: John is a man with little morals and great ambition. John judges other people as either assets or liabilities. And he disdains liabilities. To him, progress is everything, scientific progress. He sees himself as a historic figure, who paved the way for groundbreaking discoveries, elevating humanity to new heights. John loves sarcasm and mocking others, especially if he sees them inferior to him, which is mostly everyone. He loves attention, and such naturally tends to attract it, for better or worse. He is also a rational man and rather open minded. He is willing to believe anything, provided there is sufficient proof for it. Very few people know that John also has no regard for human life, though he absolutely loves various animals.

Biography: Born to wealthy parents already in the pharmaceutical industry, John faced little hardships in life, and displayed a bright, if not egoistic mind. His education went very smoothly, though he never could make friends - he didn't want to have anything to do with "idiots". His friends were his various "pets", which he genetically modified himself at the age of 23. After the conclusion of his studies and several PhD's in bioengineering and genetics, he got a job at the same company his parents worked, only to invent several new treatments for previously problematic diseases. Eventually, he became the chief bioengineer, and he used this position for his more ambitions projects, which the military took great interest in. Working on something he jokingly called "Captain America Serum", he never got to finish it since he got spirited away to Cradle.

Skills:

  • Scientific background - John has a very deep understanding of genetics and the human biology. This allows him to identify and/or research various biological anomalies.
  • Pharmaceutics - While John is used to modern pharmaceutical equipment, he can also use basic tools to create various concoctions from Cradle's flora. However, this requires knowledge of said flora, which may not be easy to obtain.
  • Anatomy Knowledge - Textbook knowledge of human anatomy allows John to do various very, very nasty things to other human opponents. That includes torture.


Elemental Cores: Life & Dark

Abilities:

  • Black Blood[Life + Dark] - John's blood is altered, violently spraying from wounds. While Black Blood speeds up the healing of wounds for John, it prevents such thing on the wounds of others. Should a wound be sprayed with Black Blood, it will fester and decay, and be generally very hard to cure.
  • Regeneration[Life] - John has accelerated regeneration, allowing to recover from injuries at least twice as fast than normal. This includes recovering faster from various illnesses.
  • Black Scales[Life + Dark] - John changes his skin into pulsating, nearly slithering scales, which grants great protection from slashing, piercing and heat attacks, though concussive force is barely affected. When hit by enough force, the acidic substance within the scales bursts forth, melting flesh and clothing alike. This spell needs to be actively maintained by John.
  • Tyrant's Talons[Life + Dark] - John morphs his hands into huge, extremely sharp bone claws, coated by mild paralytic. While the claws themselves can't really get through decent armor, even the slightest scratch makes it a race against time for John's opponent.
  • Superiority[Life] - Focusing all his magical energies towards his brain and limbs, John enters a state where his brain processes information at least twice as fast, and his body moves at twice the speed as well. For John, it appears like the world around him slowed down significantly. This mode rapidly drains mana, and can only be sustained for a short while.


Familiars: None

Possessions: None
Hidden 9 yrs ago 9 yrs ago Post by whist
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whist

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EDIT: 7/15 2:40 PM PST - Put in a hider for easier navigation.
Hidden 9 yrs ago 9 yrs ago Post by gammaflux
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gammaflux

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Hidden 9 yrs ago Post by Raptorman
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Raptorman

Banned Seen 8 yrs ago

Name: Ethan Alcott, 'Emperor Alaric Tellayran'(In costume)

Sex: Male

Age: 23

Appearance: Ethan is a tall man standing at approximately 6'3 in height. His body is rather thin and prior to his arrival on the crucible he could not have been described as fit. Since the arrival however he has found that all of his muscles while not massive have become far more defined and noticeable. His face is slightly too narrow to be described as conventionally handsome though there are elements that make his visage striking regardless. His eyes are large and a metallic shade of silver grey that seem to almost shine. His hair also shares the silver grey coloration at this time. Ethan wears it rather long, and it falls down to the level of his shoulders. His skin is an extremely pale shade of white, a color occasionally found in those who spend almost no time outside and who already have pale skin to begin with.

Ethan is clad in quite striking attire. Atop his head sits a crown made from six silver shards of metal that jut upwards from narrow band of metal that wraps around his head. An ornate crimson and silver cloak hangs down from his shoulders and it is adorned with a sewn pattern of a pair of taloned hands in black. The fingers of the hands reach up to his shoulders. Over his upper body he wears a shirt lined with what appears to be chainmail, though the mail is largely hidden or superficial. This shirt and the pants are of the same crimson and silver coloration as the cloak he wears and are similarly ornate. At his waist is the sheath for a sword though the sword itself is missing. (A note, he was dressed this way because he was on his way to a convention prior to being summoned)

Personality:
Ethan is highly intelligent, a person who is very devoted to things that he sets out to do, and a person who never really quits. He has perhaps an unhealthy obsession with video games, and finds it fascinating and quite simply awesome that he seems to have been sucked into a scenario straight out of one. He has had a lack of friends and this along with bad experiences when he has tried to make friends has led to him being less than trusting of many of the people who he meets. He is also more than mildly escapist, spending a great deal of time on things such as costumes that allowed him to pretend to be individuals of power from various settings or that he had invented. He is also a horrible judge of character and can be taken advantage of at times despite his reluctance to trust strangers.

Biography:
Ethan was one of those people who never quite seemed to click when it came to interacting with others. He would always make the effort and attempt to make friends and socialize, but was never really successful despite the attempts. Some of his efforts even failed in painful ways. When he was in elementary school he attempted to make friends with one of the other children in his grade by telling the boy many of his secrets as a show of trust, the other boy promptly divulged all the interesting ones to other students and the sting of that violation of trust as well as others that happened later were part of what drove him to retreat into his own worlds.

He had always loved books and games that allowed him to delve deep into worlds where people like him, people who had always had bad luck with others, or who were picked on, were the ones who would turn out to be the subject of a prophecy, or would turn out to have magic, or grow up to be a great hero, and sometimes even a villain. It would be the books and games that got him through adolescence, and he would eventually try his hand at creating his own stories, and for the first time found something even better than the books and the games. This was a way that he could truly create his own worlds where it would be his turn to be special and important, his turn to be successful.

Many of the characters that he created were designed to be versions of himself in other worlds, where he possessed powers and ruled. He was not particularly successful following college and while he managed to find a job it was depressing how much it had cut into his time to pursue the things that made his life worth living. He had been planning to take a break, attend a convention in costume as one of his own creations for quite a while, and the day had come, but rather than taking his brief break there he was instead summoned to a realm where he was to fight to become a god, a world where suddenly one of his creations had come to life to stand by his side. Let us just say Ethan is rather thrilled.

Skills:
Costume Design- Ethan is quite skilled at creating and designing costumes and has had a lot of practice doing so. His current attire is a testament to that and was the work of over a year.
Good Actor- Ethan knows how to play roles and has done so frequently.
Martial Arts- Specifically use of the rapier or other long thrusting swords.
Video Game Expert- Self explanatory
Skilled Story Teller- Ethan is good at making up and telling stories, something that served him well in his efforts to create worlds.

Elemental Cores: 1 Cold, 1 Earth

Abilities: -

Familiars:

Elaine Tellayran: 1 Cold, 1 Earth

Possessions: The costume he is wearing, it's not actually combat attire.

Name: Elaine Tellayran

Sex: Female

Age: 0

Race: Seemingly human

Appearance: Elaine is a tall and slender woman who matches her maker in height at 6'3. Her skin is as pale as porcelain, and her hair is long and silver in coloration. It hangs down to the middle of her back. Her eyes are also pure silver pools with no discernible pupils or whites. Her lips are fetching and her face is an example of near perfection. Similarly her body has an abundance of attractive curves that draw the eyes and she does appear to be somewhat idealized.

Her clothing seems to have some relation to that of her maker, the colors red and silver being extremely prevalent in her attire. Atop her head of silver hair sits a similar crown as well, though notably hers is substantially smaller. An ornate dress that seems to have that same hybrid of flash and protective elements woven into it covers most of her body and is fairly modest. Notably her attire is unlike her maker's actually protective.

Personality:
Elaine is a manifestation of a number of elements of her creator's psyche. For one there is the fact that she was in large part born from a desire on the part of her maker for a companion which has led to her devotion towards him. She is intelligent, quick to react to situations and relentless. These traits in combination do not make a full personality and that is to be expected as she only just came in to existence.

Biography:NA

Skills:
Cooking- Elaine knows how to cook, how useful that will be when she does not need to eat is uncertain.
Martial Arts- Elaine is more of a generalist than her maker, she possesses skill with many styles of swordplay in particular.
Strategic Knowledge- With the same memories of reading books on old wars and battles and the same experience playing a lot of strategy games she has some skill at planning and executing a battle.

Elemental Cores: 1 Cold, 1 Earth

Abilities:

Blight-Steel (Metal, Cold, Earth, Dark) Blight-Steel is an amalgamation of Metal and Dark that rips at the mana-vessals of those touched by it, as well as striking the body itself. Further due to it's dark aligned nature it is somewhat resistant to dark based attacks. All metal utilized by Elaine has this property.

Armor of Blades (Metal, Cold, Earth, *Life*) *sometimes) Elaine can channel her mana to form metal armor around her body, it can also be used to transform her flesh into metal, though doing this is more draining than just forming the armor. Regardless the metal armor makes her substantially more resistant to physical attacks and her ability to conjure forth metal can be used offensively as well, growing blades from the armor being a common method.

Frigid Grasp (Cold, Dark, Life) Elaine can drain heat and mana from a victim that she is able to grasp. If this effect is maintained she will eventually consume them entirely, draining their mana and heat to the point where their body crumbles into frozen dust and strengthening herself. This obviously takes time, though it can be hastened if she has already transformed her hands into their Blight-Steel form.

Earthen Arena (Earth) (Passive) Mana is naturally infused into the earth around her at a slow but constant rate. The longer she remains in one place the greater the effects will be. The earth is almost always firm beneath her feet, and almost always unstable and rumbling beneath her opponents. Should she remain in one place long enough she will begin to gain conscious control over this effect and can with great effort open small fissures or call up spires of earth.

Metal Mind (Metal, Earth, Cold, aether ) By focusing Elaine can enter a state where her mind is cold and emotionless and entirely focused on an objective. It is difficult to interact with her mind in this state though at the same time her own ability to think and process is greatly reduced.
Hidden 9 yrs ago 9 yrs ago Post by Flora
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Flora Aspiring ☼World☼ Creator

Member Seen 9 yrs ago


Name: Nathaniel Mouri

Sex: Male

Age: 17

Appearance: His short, scruffy, dirty blonde hair allows for the majority of his slightly pale face, sharp features and hazel eyes to be exposed. His 5'5" tall, slightly lean frame is hardly all too impressive. A simple white and blue tartan button-up shirt, blue jeans and worn-out slippers are what he arrived in.

Personality: He likes analyzing how things work together to create a whole, though he is stubborn, not easily shaken in his conclusions even if they are flawed. Generally passive, he dislikes it when people forcibly push ideals onto him, or make him do something he doesn't want to do.

He is a bibliophile who reads what he can get his hands on, valuing little above a good book, while liking his own alone time. He also likes the prospects of adventuring and exploring, often ignoring the thought of danger for the experience it give.

Biography: Living in a manor with his parents and three older siblings, he lived a life where he could easily get what he wanted, within reason. There were no qualms to be had, since he could just keep to the manor and had plenty of free time between private lessons.

A frequently sick boy, it was not unknown for persons in the family to be more prone to illness than other family members, since his eldest sister was the same way. It was at the age of fifteen when he started to show some signs of a particular illness. Starting with numbness of the feet, it gradually progressed up his legs, and as time wore on he found it harder to walk around the manor unaided.

Nathaniel soon find it easier to keep in his room, occupied between tutors by messing around with what he could get his hands on, be it book or electronic, and finding bliss in escaping into a different world while waiting until his family could find a doctor which could diagnose and cure his ailment.

By the time he was seventeen, little progress was made and he could barely walk from his bed to a nearby desk, but he was not ready to relinquish his ability to walk.

Then, one day, he was then called to the Cradle of Divinity.

Skills:
- Above-Average Memory
- Analytical Mind
- Amateur Tinkerer

Elemental Cores: Air/Water

Abilities:

Current Shot (Electricity/Air) - Creating a dense sphere of electrical power in his palm that grows as Nathaniel charges it, can be released in two different ways. By launching the sphere either in a straight line, it maintains the majority of its power while splitting it into multiple, weaker spheres launches said spheres in a scattershot pattern, which spread can be adjusted before firing.

Fireball (Fire) - Creating a ball of fire a foot in diameter, the sphere itself can be tossed with a top-spin or thrown straight ahead in an arc.

Frozen Air Slash (Frost/Air) - Slashing in a straight line, Nathaniel create a single white, crescent-shaped form accelerates from the location of the slash. Cutting into whatever it hits, it follows up by subsequently chilling where it cut. The cut itself has little penetration.

Ice Hammer (Ice/Air) - Nathaniel creates a bulk of ice around his hand, using it as a crude bludgeon while using Air magic to create drafts to more easily maneuver the ice form.

Heal (Light) - With a soft glow emanating from his palm, it knits together skin, stops bleeding and removes blemishes/scars directly underneath the light.

Familiars: N/A

Possessions: His clothes and prescription glasses.
Hidden 9 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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Hidden 9 yrs ago Post by akje
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akje

Member Seen 4 yrs ago

Name: Libé van Zilverpark
Sex: Male
Age: 22
Themesong: Chef's Special - Still Don't Know

Appearance: Standing at 1.92 meters tall and weighing in at 72kg. Libé can definitely be considered tall and slightly underweight. His skin is unhealthily pale. He has brown eyes that lie deep in their sockets and brown, long waving hair that he rarely decently grooms, it's usually held together with large Senheiser headphones that double as headband. He has a short goatee of slightly course hair. His skin seems to shed loose white sand, as if he'd been rolling around on the beach.

Around his one arm is a silver watch, the band is hand-crafted by Hopi tribe Native Americans but the clock itself is a cheap knock-off that stopped running years ago. On the other arm is a broad silver chain.

Libé wears a loose blouse, blue stripe patterns are broken by stains of white clay, paint and blood. 2 out of 9 plastic buttons are missing and the rolled up sleeves look worse for wear. Aside from the blouse there are logging pants several sizes too large, held up with a leather belt adorned with a solid silver buckle displaying a crowned rabbit holding a key and a rapier.
Libé wears old sneakers in a state similar to the blouse.

Personality:
virtues: Temperance, Charitable
vices: Indecisiveness, Pride, Sloth
intelligence: High to an extent where it's a handicap sometimes.
temperaments: Peaceful, friendly
religious: Well.. he used to be atheist...
philosophical and moral beliefs: Though he loves to discuss ideals and beliefs dusk till dawn, he can't decide on any universal truths. Freedom over safety? Honesty over efficiency? In the end he'll go with his gut.
sexual orientation: Libé likes girls, preferably with a smooth waist and cheerful eyes. Though he's not very experienced romantically, so he's sure he probably doesn't know what he likes... definitely girls though.
quirks:
- It's nigh-impossible to offend Libé, especially when he's in a good mood. He's one of those people that claim "You should be able to joke about anything. No exceptions."
- Dislikes horses. No reason.
- addictive personality. Can easily get hooked on games, drugs and alcohol. Will most likely get addicted to using magic in no time.
- While he has vivid dreams, he hasn't suffered a nightmare in years.
habits:
- Fidgety. Always has to do something with his hands, might be why clay appeals to him like it does.
- Actually strokes his beard when in deep thought. Yes. Like in the movies.
- Can't throw anything out. If it's useful for anything, it's not going in the trash.
- Always listens to music at all times. This is going to be hard on him, since he has no phone in the Cradle.

Biography: Libé was raised in a happy, functional family on the outskirts of a town in western Europe. He went to school and had a full upbringing, eventually going to high school, then Art academy. In his early youth Libé was bullied ruthlessly. Though, at the time he was convinced it was the worst, he later made friends with people who had had bullies on a whole other level.

High school was mostly about social skills. The classes themselves were often boring or easy, but never both
Most of his youth Libé spent playing games with friends, inventing new games or adjusting them. This got him into dungeons and dragons at a young age, later he discovered LARP and other role-playing games. For a while he was going to study game design, but in the end chose ceramics. A hobby he had picked up at even younger age. For years, for a few hours every week he stood in his grandfather's atelier and created statues of whatever came to mind.

Libé's above average intelligence gave way to a bunch of difference paths of study, in the end he chose to favour art over games and science and went to the art academy to hone his abilities with ceramics.

Art school was nothing but frustrating. Rapports on boring subjects like artist and artistic movements, reflective techniques of self critiquing. Research classes that followed rigid rules. None of it had to do with clay. The feeling of shaping something with your hands.
Libé was in the 3rd year of his study, debating himself whether he should quit the school or not.
At that point he was whisked away, to wake up in the Cradle of Divinity.

Skills:
Modern day, first world schooling: As most of his peers Libé has an understanding of physics, chemistry and maths that would blow most wizard's minds. How much is applicable in the Cradle is of course another question.
Schooled in modern and classical art
Singing: impressively low vocal range and decent voice, but noticeably untrained
Cooking: Having lives alone in an apartment for the last two years Libé picked up enough cooking skill to sustain himself. He also Loves cheesecake and knows the recipe by heart (as well as all the possible variants)
Talented Sculptor: A creative mind and years of practice. There is nothing that gives Libé more pleasure than creating something.
Gamer: Libé is well at home in a setting full of dragons, dire monsters and arcane magic. He would recognise an elemental and dare speak to a dragon. This and his intelligence allow him to see the metaphysical rules behind most games. He has had some martial training, but not more than the occasional sparring with other hobbyists.
Binge watcher: Libé has watched an absurd amount of tv-series and movies, and has become good at predicting story lines and plot twists. This helps him little in real life, but figuring out someone's plans is easy if they are a little cliché.
Driver's Licence: It may not be relevant, but Libé is licensed to drive a car or scooter. (though he's never been on a scooter, it comes with the car licence.)
Swimmer's diploma: While no competitive swimmer Libé can swim well enough to handle himself in the deep end. Though he is afraid of whatever might lurk in the depths of a world like this.
Amateur psychologist: His mother is a psychologist and being brought up by one, one tends to pick up the basics.


Elemental Cores:
Earth Duplex

Abilities:
Earth shape (earth): Earth before his palms softens and follows his every whim. Allowing to sculpt bedrock like soft clay with the same precision he would have had if he had tools and sea's of time instead of magic.

Stone Sense (earth): When concentrating Libé can project his senses trough earth and stone. As long as he is touching a surface of earth he can see/feel/taste/smell/hear/sense as if standing in any other place connected to the same surface. I.e. He could see trough a stone slab, eavesdrop on a conversation a up to kilometer further down a paved road or feel someone touching a stature as if it was his own skin.
The more solid and pure the earth the sharper the result. (so seeing trough a solid slab gives a clear sight as if lookig trough a piece of crystal, while looking trough a pile of loose gravel would give a fuzzy image.)

Earth Glide (earth):
Libé can meld into a stone surface like a burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage by other means, he can even glide through lava. When Libé activates Earth glide he causes the earth in his immediate vicinity to flow like water, so that he can "swim" through it. Which creates a ripple that moves similar to but slower than water would. But leaves no or other sign of its presence after. Destroying the body of earth Libé is in doesn't harm him. Though if the rock he's in is split to small enough size it can't contain him he would partially stick out.
A destructive earth spell cast on an area containing a burrowing Libé will fling him back roughly 10 meters, disorienting him and potentially ejecting him from the rock and ending the spell.

Footnotes:
Technically Earth shape could classify as two abilities. One to soften and harden earth compounds and one to shape it with his mind.
Magical influence over earth (or anything) is contested. Earth glide and Stone shape are less effective on earth under influence of foreign magic.
When pushed away by earth magic Libé is always forced away from the origin of the magic. If someone were to hit the ground with an offensive earth spell while Libé was burrowing underneath he would be pushed down. Or he could be blasted out of a wall.

Familiars: None yet.

Possessions: Clothes.
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