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Hidden 9 yrs ago Post by Flood
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Flood Cyber-Phantasy Knight

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Can my guy be head of the Disciplinary Comittee? Also I was never given an answer about whether my guy could be a part of the Student Council or not.
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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Us GMs will chat about student council and the committee. My only real problem with your sheet is The Tower allows generation of lightning bolts to begin with. At the level I'd like our powers to be a fully powered lightning bolt would be most likely a 1-shot and possibly lethal in particular considering its speed. Please either specify that they are weak lightning bolts or just leave it at generation of electricity.
Hidden 9 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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@The ghost in black accepted! Although you'll have to wait a bit before placing her in the character tab; we still need to finish a few things.

@floodtalon No one's holding spots in the Council . . . yet. It's a plot thing. He can't be the head yet either, although he can certainly be a member.
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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Ah @olcharlieboi the sheet looks good to me. And yes Hangedman's statement is truth
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@Eklispe thank you, :) after coming up with this character i'm looking even more forward to the rp lol.
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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@Jozarin The sheet is alright but I'd like you to set definite limits on "most other magics." That and some formatting just so it is easier to read.

EDIT: The link to the google doc is in my Sig so anytime you want to take a look go to the front page or my sig.
Hidden 9 yrs ago Post by Shikaru
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Shikaru So many RP's, So little time.

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@TheHangedMan I'll lower his age to 20 but I assumed there were still a few people that were in the academy before it had to be re-built. So. Ye.
Hidden 9 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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@Shikaru Ah, that's where you're mistaken. Were doing a 'blank' slate that invalidates most of what happened before' for the benefit of new players and so we can male things a bit smoother this time.
Hidden 9 yrs ago Post by The ghost in black
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@TheHangedMan
Ok I'll wait on it
Hidden 9 yrs ago Post by Flood
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Flood Cyber-Phantasy Knight

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@Eklispe@TheHangedMan

Alrighty then, I'll leave the Tower as electricity generation and I understand if my guy can't be head of the Disciplinary Committee.
Hidden 9 yrs ago Post by Shikaru
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Shikaru So many RP's, So little time.

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@TheHangedMan Edited him to be 20 but a member already in the academy, if that is alright.
Hidden 9 yrs ago Post by The ghost in black
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@TheHangedMan
Oh yeah could I have Aleksandra already be in the school?
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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hm... lol i will say when you get pumped for a rp it takes a lot of patience to wait for things to get set up.
Hidden 9 yrs ago Post by Minimum
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Minimum The Dark Briton

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Name:Max Olderson
Age: 18
Gender: Male
Abilities: The Dark Arts. His family has a history of dark magic. For his 18 birthday he has given two objects of powerful dark magic, the fsmily wring and the grimoire that can be summoned with it. The grimoire encompasses a vast number of spells and ways of using magic to your own advantage although most of the book he cant open yet because his power isnt strong enough yet. Every night he sits and reads the grimoire. Although he is not considered weak in magic his ring strengthens his magic more then he realizes and if he and it were to be separated he would be significantly weaker.
How you could work in a team:As either the harsh attacker or the guy at the back in the shadows.
Personality:Even though the dark magic makes him angry and overly suspicious most of the time hes a pretty normal guy who likes to talk.
Hidden 9 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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@floodtalon Thanks!
@Shikaru Yeah that works, but by member, do you mean older student or as part of the staff?
@The ghost in black Sure! Though she would still be relatively fresh.
Hidden 9 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Sorry for the double post :P
@Minimum Accepted, but make sure to monitor the strength of your character so it doesn't go overboard.
Hidden 9 yrs ago Post by The ghost in black
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The ghost in black Totally Not Here

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@TheHangedMan
Do we edit the Google docs to put our classes in ourselves?
Hidden 9 yrs ago Post by Minimum
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Minimum The Dark Briton

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@TheHangedManThanks and i will.
Hidden 9 yrs ago Post by Shikaru
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Shikaru So many RP's, So little time.

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@TheHangedMan Either one works, if staff positions are open.
Hidden 9 yrs ago Post by Slendy
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Slendy The Old Soul Teenaged Otaku

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Name*:
Kenneth(Kenny) Belle

Photo:

"I'm like 007 reborn but even better!!!"


Height:
5'9"

Age*:
16

Gender*:
Male

Abilities*:
Note: Every projectile fired only harms the target magically. The most it can do is cause someone to go limp or collapse from lost of magical usuage. The size and fire rate depends on how much energy each projectile eats away at the targets magic. It is also somewhat similar in hand to hand. When struck by Kenney the opponent would suffer lost of magical energy not quickly though but everytime Kenney comes in contact with them.

Artillery Manipulation
Kenny has the ability to equip or unequip any firearm at will. Although depending on the weapons size there's a certain amount of time and magic he has reserved for each weapon. As of now he can dual wield pistols and a sniper. The sniper has recoil which effects him now but won't effect him much later on once he becomes more experienced. Due to inexperience after firing his sniper recoil kicks in and the sniper would automatically unequip. 15 minutes is the recoil time. As he become more experience he will be able to use more firearms.

Hand to hand combat
As of now Kenny has a medium grasp of hand to hand combat only mastering in karate, being above average in Muay Thai and beginning M.M.A. on some occasions he would use bras knuckles.

Athletic
Kenney is physically fit and is flexible enough to do flips and other types of maneuvers, parkour mainly being one.

How you could work in a team:
Rearguard, support.

Personality*:
Kenney is a straight up comedian and loves to crack a joke once in awhile. He likes to see himself as a serious hitman even though the smallest of things can make him laugh. Besides being a bad ass hitman he's a bit protective of his friends so him unconsciously pointing a gun in someone's face will be common if a friend of his is spoken badly of.

History:
No one really knows but if you were to ask Kenney he'd lie and say he's born in a family of assassins and mercenaries which he's not completely lying but would stretch the truth a bit.

Other:
Would try to give all his friends a nick name even without their consent.
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