Hidden 9 yrs ago 9 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Spiro Leandros

SPHiNX


"Just pretend like you understand what's important."


Age: 23

Gender: Male

Place of Birth: Chicago, United States

Occupation: Secretary of the Militia, Executive of Judicial and Penal Affairs

Race: Psion (Human)

Appearance: The superhuman known to the public as Sphinx is rather mundane in appearance in comparison to some of his peers. Aside from his costume, consisting of blue, hooded robes, emblazoned with various arcane patterns in white, he looks mostly like a normal young man. His skin is vaguely tan, owing to his Mediterranean heritage, and his hair is dark and thick. Sphinx's features, usually hidden in the shadows of his hood, are neither especially handsome nor particularly ugly, with a sharp jaw and a narrow nose. His eyes are normally grey-blue in color, but blaze with spectral light when he uses his powers. He is of average height, and his build is somewhat thin and waifish; as befits one that literally fights with their mind.

Powers: Sphinx is one of the greatest telepaths ever known, and in these dark times is likely among the most powerful psions alive. With his telepathy, Sphinx can enter the mind of anyone within roughly three kilometers of himself. Simple mind-reading is child's play to him, as is telepathic communication; his true talents lie in shaping (or destroying) the minds of others. Sphinx can dig through minds down to their subconscious, and often has better access to a person's memories than they, themselves. These memories can then be altered or removed to Sphinx's liking. Similarly, Sphinx can insert ideas and thoughts into others' minds, or twist their current thoughts in a different directions. He is skilled in creating illusions by distorting the sense and perceptions of others, even capable of inducing hallucinations to "attack" his enemies. Should Sphinx feel sufficiently threatened, he can overwhelm the minds of his enemies, and in doing so induce tremendous mental and physical pain, unconsciousness, paralysis, or even stun their automatic bodily functions. His most powerful ability is that to completely take control of another's mind, though he can only mind-control a single person at a time.

Skills: Having led a relatively sheltered existence, Sphinx has few practical skills. He is decent in information-gathering and in manipulation, and has some skill in managing logistics, but beyond that he relies solely on his powers.

Equipment/Resources: Given his relatively weak body and his lack of practical skills, Sphinx carries almost no equipment on his person, and lives off of the resources of the Citadel.

Weaknesses: All of Sphinx's powers manifest in the minds of others, and have no impact on the physical world. This said, he is effectively helpless against forces or enemies that do not possess minds to manipulate. Foes with susceptible minds can protect themselves through magical and technological means, or through rigorous training to block out invasive telepathy. Inhuman creatures are inherently more resistant to Sphinx's powers, requiring more effort on his part to influence their minds. Other telepaths are his bane, as they can easily take advantage of any mental connection he forges to wreak havoc on his mind. His more powerful techniques put a great strain on his mind, and he runs the risk of inducing hemorrhaging in his skull by overexerting himself. Lastly, Sphinx is a thin, unathletic sort of fellow, and is practically useless in physical combat or in most menial labors.

Psychological Profile: Despite his decidedly superhuman abilities, Sphinx is utterly human in his personality. He carries a public persona of an aloof and mysterious being of omniscient power, but in private company among his peers he is a friendly, sociable character with a quick wit and a dry sense of humor. Though he can be high-strung at times, Sphinx is far more casual in demeanor than most other superhumans, and acts as a voice of moderation and outside perspective to his peers. He is calculating and logical by nature, but is not without empathy. Sphinx tries his hardest to do the right thing, and help others as much as possible, but often sees the value of practicality over ethics. He is not afraid to make difficult decisions that others would baulk at, as long as he is confident that it is the "correct" decision. Even so, he does not see himself as infallible, and has moments of weakness wherein he questions his own ability and righteousness.

Biography: Spiro Leandros was born to two hardworking parents of Greek-American descent in the city of Chicago. Raised in Greektown, Spiro was brought up in a tight-knit community by his civil engineer father and his mother, a nurse. However, the closeness of the community merely lead to Spiro's ostracization as his powers emerged. His telepathy manifested at a young age, and shaped the young Spiro's behavior oddly. He knew things that a boy his age shouldn't have known, and this knowledge often made its way out of his mouth. Adults were made uncomfortable, even fearful, by him, and other children acted on their parent's superstitions by tormenting him. Spiro's parents had no idea how to raise such a strange boy, and after some time gave up trying to understand him.

As a result of his solitude, Spiro grew up as a dark and lonely youth. He was easily preyed upon by a Greektown gangster, known mostly by his epithet of "The Sphinx." The Sphinx was a psion as Spiro was, and detected the boy's potential after meeting him by chance in a gambling den. Seeing an opportunity in the boy, the Sphinx took Spiro under his wing, raising him as his protegee. Under the Sphinx's tutelage, Spiro had everything that he had been wanting for as he grew up: understanding, encouragement, purpose and something to challenge him. He was trained to improve his psychic powers, with which he showed vast potential. But as his powers grew, so did his usefulness to his mentor. The Sphinx used Spiro as a child soldier, using him to collect information and plant false leads to rival gangs and the police, as such factions had the Sphinx himself under heavy surveillance. Spiro was under the assumption that he was protecting the both of them, and not furthering criminal activity, as his mentor had been routinely wiping his memories and implanting him with false ones.

At the age of eighteen, on an inconspicuous day, Spiro decided to challenge his mentor to a surprise bout of mental sparring. However, as he intruded into the Sphinx's mind, he discovered the extent to which his "benefactor" had been manipulating him. As he discovered this, the Sphinx knew that he had lost the boy's trust, and had to kill him before he became a dire foe. What would have been a friendly duel quickly became a struggle to the death. The Sphinx possessed a far more powerful mind than Spiro, but the young psion used this to his own advantage. He lured the Sphinx into his mind, and in destroying his own memories, destroyed the other psychic's mind in turn. Spiro forgot his youth, his parents, his upbringing, and his former master. The Sphinx forgot how to breathe.

Now a self-made amnesiac with only vague recollections of his life, and a sense of guilt which he could not explain, Spiro decided to turn his powers to the benefit of others. He adopted a vigilante persona, emulating Zenith, who had come to the forefront of world history. Spiro decided on adopting the moniker of "Sphinx," for reasons that he could not quite place. He worked as a young, yet potent psychic hero for some time, mostly acting as an informant for more physically-powerful heroes, and all the while further honed his abilities. As the world descended into chaos, Sphinx did his best to defend his home city of Chicago, but it was merely prolonging the inevitable. After Chicago fell, Sphinx heard rumors of a superhuman-run safezone in Los Angeles, and made the perilous journey to the West Coast to join the Citadel. Since then, Sphinx has worked as the logistics manager of the Citadel's militia forces, its highest-ranked judicial arbiter, and the warden of its small prison.
Hidden 9 yrs ago 9 yrs ago Post by jasonwolf
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jasonwolf Hunter, Trainer, Ranger, Master

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Isaac Hecht




Hax, The Archivist


"This kind of awesome doesn't come standard issue."


Age: 32

Gender: Male

Place of Birth: Just outside of Silicon Valley. Not to hard to get to LA from there.

Occupation: Archivist and head of CIA (Citadel Intelligence Agency)

Race: Human

Appearance: Not sure I'll use a pic here's the description.

Isaac stands about six foot two and weighs in at 210 lbs without the arm. The man has a rugged look to him nothing like the young energetic scientist he used to be. The last year wore on him hard. There are bags under his gray eyes once so bright now like a building storm. A storm that's not yet here but you know to run. Isaac’s dark brown hair is only kept in check by the work of his knife leaving it a ragged mess enough to keep his head warm but won't be on his way. His sharp chin has the same dark brown hair kept in a short beard. If you catch him without his eye piece you can see the scarred remains of his left eye staring but not seeing.

The cybernetics of his arm required massive surgery and has fully altered his right shoulder. The scars are still clear all over Isaac’s right side and chest. The arm was grafted in deep so that it was perfectly integrated into Isaac’s nervous system giving him mental control over it. Otherwise for an apocalypse survivor he looks fairly healthy.

Powers: Isaac is a powerless mortal. For a human he is fit and much more intelligent than most, but does not have superhuman abilities on his own.

Skills: An Engineering wonder Isaac was an up and coming prodigy likely capable of greatly changing the world if it hadn’t already been rocked by the appearance of metahumans and such. He completed high school two years early not too insane, but not as impressive as his next feat. He was top of his class at MIT, focusing on cybernetics and computer networking, and quickly was picked up by the government when he started work on the next advancement in cybernetics. The military had been pouring money into the topic for years and as such Isaac was quickly integrated into the science team.

His time in the military R&D gave him experience not only with his cybernetics team but also: Weapons, some time with vehicles, and the maintenance of the CIA database server. He never worked with the CIA, but he was cleared to physically maintain the servers for them.

When the cybernetics were complete and it was time for live testing Isaac became his own test subject and the more or less first artificial super soldier. He spent all the years up to the apocalypse training to test every aspect of the arm. During this time he added it’s weaponry as per the Brass’ orders. With six years of training with the arm from dawn til dusk Isaac was able to rival not only normal soldiers but some of the best. The arm provided versatility and strength a normal man couldn’t keep up with. Isaac faced this all with determination believing that his work would lead to a revolution not only for the military, but one for all humanity. This tech if proven and funded could lead to prosthetics for normal people mechanical organs ways to improve everyone's lives. If this meant starting by proving this tech as a war machine so be it.

Isaac’s focus on the future has kept him going and working even when he’s hit dead ends that set him back months. His perseverance has served him well in the apocalypse letting him at least appear confident even in the face of annihilation.

Equipment/Resources: Isaac’s robotic arm is his greatest asset. He built it while still working for the military becoming his own test subject as he promised it to military as soon as he perfected it. The world ended before that so Isaac kept it fully weaponized.

The arm features a swiss army knife of features. It is built deep into his body having replaced the arm he was born without. It's a super light advanced alloy, but it'll hold up to the worst punishment. The forearm contains 2 main parts the lower half is a scrap gun that can be loaded with pretty much anything that would hold up when fired. The upper half houses his cybernetic hand which can be fired on a nanofiber cable as a grappling hook. Also in the top half is a telescoping blade that can extend out about 4 foot. The blade has since been silvered for magical combat.

Isaac lost the use of his left eye during the actual apocalypse and about three months ago completed a device to restore vision to it. The eye was blinded by a chemical burn that also did a nasty bit of work to the area around the eye. Until now Isaac simply wore an eye patch, but now has a whole eyepiece built in giving the eye sight once again, and more. The device also includes an infrared mode and can be hooked up to computers.

Being only human Isaac doesn’t go into battle in just some colored tights. He wears a set of modern body armor, bullet resistant and such. He largely relies on tactics to survive over the armor. After all when people can shoot lasers from their eyes bulletproof doesn’t mean much. He has hoped to find a better option so that he can get onto the front line more. Right now resources are just too limited for him to experiment in new armor types, and he doesn’t have any of the materials needed to make the alloy used in his arm.

His final piece of carried equipment is a ballistics shield. The mobile piece of cover helps Isaac keep protected even in barren areas. It’s a simple black heavy shield with a small viewing area so he can see through it.

Hax’s magnum opus is the Database. This is a collection of all the information he has been able to salvage from society. With the the apocalypse came the destruction of hundreds of years of learning. While most go to salvage physical materials Isaac salvages lost information to help save it for mankind's future if they were lucky enough to have one. With the help of the databases avatar, Alice, Isaac can combine all the collected data to design advanced tech that was limited before by the competition of mankind. Basically imagine if all the companies of the world pooled their resources. That’s what Isaac is doing now. He’s also included information from his time in the military Engineers/ R&D. With the database holding much of the information needed to rebuild it has been generally accepted as a worthwhile expense, but not the first priority. The database itself is basically a large room filled with servers and a number of monitors to access it. Alice acts as the operating system more or less sorting data and providing interface with it. If Isaac isn’t working in the field to gather materials or data he will be in the database tracking information and acting as the intelligence hub for the citadel.

Weaknesses: Isaac is but a mortal man. He needs food, water, air, and so on. He can’t catch bullets or even knifes. On his own he is at the mercy of the world.

Isaac can sometimes be bullheaded and insist there must be perfect answer an outcome that will solve everything, and this can lead him into even worse situations. His perseverance and hope often are what test him the most. At what point does he have to admit he’s done? He’s out of ideas and options? The man may well work himself to death trying to help others.

Isaac’s machinery though fantastic devices they are, are not indestructible. It will take a serious beating to break Isaac’s arm, but it can be done. Without this Isaac is down to simple weaponry, and that makes everything harder since the large majority of his training is with the arm. He can use a gun sure, but no he only has his left arm functioning making most attempts rather pathetic. The eye piece is fairly easy to break, and would leave Isaac half blind.

Though able to appear to others as hopeful and a firm believer in the future Isaac has his doubts, and ends up "erasing" them with alcohol. He's had the habit pretty much since the world started to end. He’s gone out of his way on missions to try and get alcohol before stockpiling it for when he hits one of his lows. When your job is to remember and store information on everything that’s happened it's hard to forget the tragedy.

Psychological Profile: Once a dreamer of better futures Isaac has taken a step back on his optimism since everything went down. He still high hopes compared to some of the other desperate souls of the citadel, but that’s part of his job. Isaac keeps his ideal future in mind with every decision sometimes forgetting the present. This sometimes leaves Isaac seeming distant and not all there.

Normally he’s very stable and logical, but like anyone can get emotional under stress. His drinking problem shows up whenever a few too many troubles have hit in a row. With the world always a half step from no return Isaac feels like he has to forget about those problems, and does so through liberal alcohol consumption. He thanks that if he focuses on them that he’ll never make it past them, and though he’s somewhat right on the inside he knows he’s lying and that there are better ways, but not easier ones.

Isaac is very touchy about the database with the sheer amount of work needed to maintain it, and also tends to throw anyone he doesn’t like out, and even those he does like if they begin asking him about the database AI Alice. Even his closest friends aren’t confided in about the computer avatar. In truth the AI was Isaac and his military R&D team’s invention a first attempt at controlling cybernetics by combining AI into the nervous connection so that the arm moved logically and naturally, but the idea was scrapped early on. Isaac salvaged the program for other uses, and named the avatar it created when installed into the database after his girlfriend who was also on the team. Alice was not only a brilliant engineer, but Isaac had always sworn after he finished the cybernetics research that he’d ask her to marry him. He let work come first and hasn’t heard anything from Alice. He has vague hopes knowing she was in a military base last time he called her about two years ago. The idea that she may still be alive, but also that she could have been dead all this time torments Isaac.

Isaac is one of the many people whose morals have decayed somewhat since the world has gone to hell. At first apprehensive to even kill someone clearly deserving it Isaac has learned that there are sacrifices that must be made. He still has some mercy for those who deserve it, but there is no sign of hesitation when he pulls the trigger now. In the field he has zero tolerance for anyone, and sometimes has to be warned not to kill on sight. He’s grown to distrust people and only trust the data. He plays by the odds never giving anyone the benefit of the doubt. He plans to survive this apocalypse and bring this world back, so either you are an asset or an obstacle, and superhuman or magical you do not want to be in Hax’s way.

Biography: Axel Hecht and his wife Liv were simple Americans from a simpler times. Axel, born in Berlin, was a peace corps member who helped in third world nations released from the U.S.S.R. He was proud of his work knowing all about the tragedies that came with communism and fascism. Liv was an american member of the core, and without going into too much detail events lead to the creation of Isaac. The couple had returned to Liv’s home for the time and decided to settle and stay in America rather than Germany. Things were just a bit too turbulent to raise a child there, and as such Isaac grew up like almost any american boy save for one thing. It was clear early on that something hadn’t gone quite right with the fetus, and soon the doctors could clearly tell that the boy’s right arm was not forming correctly, and as such Isaac’s arm was amputated instantly to prevent further problems as there was no other options at the time.

Growing up with one arm of course wasn’t easy for Isaac, but he got along well. Things started rough in elementary school, but kids are just kids and came around eventually. Soon people stopped paying attention to the boy's arm, and instead to his grades. Perhaps because he couldn’t play most sports or use those newfangled video games Isaac put a lot more effort into his work. He still was a kid though loving his erector sets and falling in love with legos when he got them.

By high school it was clear he was meant for more, and graduated two years early to move to MIT nearly full ride. Even at this point Isaac didn’t fall behind and pushed onward doing everything he could to learn about everything there was. Though he started undecided on what to study the upcoming field of prosthetics was an instant interest, and became his focus. He stood proud on graduation day as the valedictorian. In his speech he spoke on how even the darkest of times can be pulled through with hope, and even then we have to turn that hope into action.

Only weeks early Isaac had been contacted by F.O.R.G.E. a Military R&D group one that was on the absolute cutting edge of tech at the time. He of course accepted immediately upon hearing they wanted him for a cybernetics team. The next eight years were spent devoted to the project. Within the first two the arm was built, and Isaac became the first modern cyborg. He was given orders to perfect the arm for soldiers and so Isaac became one himself testing every aspect of the arm building on it. After another two years the superheroes began to show up. This became F.O.R.G.E.’s focus for that time, and even more was done to try and get normal soldiers up to the status of super heroes. Isaac remained on the cybernetics team trying to find a viable system of augmentations that could be given to soldiers even if they weren’t wounded.

To this day the sirens still haunt Isaac. The call to scramble the jets, to ready every weapon we have, to go to war. He was kept on a military base since his research was top secret, and had grown to know many of the soldiers stationed there as friends. He watched as the world was about to go M.A.D. helpless just a man watching the skies. He almost wished those nukes had ended it all sometimes because the suffering and pain that came after were only worse. This was mainland real bloody man versus man versus monster versus metal war not this sight unseen bomb and run. The base held for a while turning out augmented soldiers, but soon the hierarchy collapsed and the troops fled. The wars were over now it was just survival. Isaac and a small band of surviving soldiers left the Washington base into the wild wasteland of the north west. The group followed the coast going off a last ghostly message that had been received through the radio about a “City of angels.” With no other ideas the group traveled south encountering all the nightmares of the wasteland. In the end only Isaac and Jack Wright, originally a stranger to Isaac now the only person he trusted, arrived to drag themselves into the city.

Isaac proved his usefulness in those early months being able to repair almost anything, and bringing a number of important pieces of information himself. Soon he gained a position of somewhat prominence helping to build up an archive of all the combined knowledge of the populace a way to save what little of the world humans once lived it. The archive soon expanded to the database one of the most powerful computers in the world, especially with all others known being wiped out. It provided storage and access to all the digital knowledge that could have been gone into the aether of time.

In his gathering of knowledge and stories from the populace Isaac learned about so much more than just the tragedy of the world. Even in the darkest times people stood up for their fellow man facing death head on to save others. Inside the archive is a memorial to such heroes an ever shining light with a plaque below that reads:

“In memory of those who brought the light of justice in our darkest hour. Your sacrifice will not be in vain.”
Hidden 9 yrs ago 9 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Gwafa Abdullah

SEKHEM


"As the world falls to ruin, I ascend."


Age: 37

Gender: Male

Place of Birth: Cairo, Egypt

Occupation: Director of Cultural and Technological Preservation; Morale Committee Chairman

Race: "Mummy" (Magic-Infused Human)

Appearance: Sekhem is a twisted being, in some ways more than human, but less in just as many ways. While tall and strongly-built, his features have shriveled and eroded, giving him the facial resemblance of a burn victim. His skin is a dry, dessicated brown in color, no longer grows hair, and has the texture of parchment. To appease his vanity, his disfigurements are usually hidden behind linen bandages that cover the entirety of his body, save for his dark, bloodshot eyes and perpetually-snarling mouth. The clothes worn over Sekhem's bandages vary depending on his taste, but always included is a floor-length suede trench coat, with a pronounced collar that evokes images of the burial headdresses of pharaohs of old. Suits are Sekhem's usual preference, sometimes with a fedora and gloves, but he will opt for more utilitarian black combat fatigues when the situation calls for them.

Powers: At the height of metahuman society, Sekhem was one of the most dangerous sorcerers in the world. In these fallen times, he may be the greatest magician left alive. Sekhem is a practitioner of the ancient magical tradition native to North Africa and Asia Minor: a tradition later bastardized into the hermetic magic of Pharaonic Egypt. He calls on the power of the supreme chaos: the primordial maelstrom of energy that preceded the gods, and indeed much of the known cosmos. His knowledge of ancient spellcraft is mighty, but not omnipotent, as he is restricted to the techniques known in his past life. Sekhem bears mastery over death and its progeny, able to raise myriad servants of unliving flesh and soul. The stars and their secret masters are well-known to him, and he may call upon them seeking wisdom or power. Base materials are his to command, with intrinsic power over both the natural elements and the artifacts of mankind. Fate is his domain as well, able to grant boons of fortune or most maleficent curses at his choosing.

Sekhem's very flesh has been utterly transformed by the power he wields. He does not age, and his mortal needs have drawn close to nothing. His leathery flesh is unnaturally durable, able to withstand harm that would kill most lesser men. Even should he be felled in battle, the arcane spark within his soul can resurrect him at further cost to his sanity. He wields the strength of several men, and his mental fortitude is inhuman in its power. Something beyond the comprehension of man lurks within his soul, and while not wholly visible, it can be felt by any creature with a soul. Its influence varies, between the enchanting glory of a god-king and the sickness of the mind that true understanding of mortality brings. Though creatures of magic and the mightiest champions of mankind are safe from his influence, common men are driven by his presence either into fanatic devotion or madness, usually both. By unleashing the latent eldritch power from within himself, Sekhem may take on the form of an alien avatar of incomprehensible matter and geometry; the "true form" hidden between his atoms.

Skills: In his previous life, Sekhem was a distinguished scholar, and retains his skills from his past experiences. He speaks Arabic, English and French fluently, and has great understanding of numerous dead languages. He is intimately familiar with ancient human history and mythology, and is an eloquent man of letters. After his "rebirth," Sekhem has devoted much effort to arcane study and theory, though he is not apt to sharing his discoveries and revelations.

Equipment/Resources: Sekhem essentially carries no weapons, though he can summon tools to aid him, such as a blessed ankh of divine electrum, an animated golden medallion of a scarab, and a khopesh forged from pure light and darkness. Aside from these things, Sekhem seems to possess a nigh-endless supply of linen bandage with which to dress his deformed flesh. The living mummy has an almost literal cult in the underbelly of the Citadel, mostly dedicated to espionage, counterespionage and managing his "empire."

Weaknesses: A terrifying enemy of mankind for years, Sekhem is far from easily dispatched. That said, his primary weaknesses lie in his crumbling psyche. Despite his intelligence, Sekhem is quick to allow his pride to blind him, and can be manipulated by those adept enough to exploit this. He is prone to outbursts of irrational paranoia and other psychotic behavior, which can be capitalized upon by his enemies. As the man is exceptionally difficult to kill, and even harder to keep dead, physical violence is usually a poor means of combating Sekhem. That said, as magic is his greatest strength, it is also a great weakness, as magic can be used to pull at the ancient framework of spells keeping him "alive," and quickly weaken and deteriorate his physical condition.

Psychological Profile: Sekhem can be laconically described as a cunning politician, corrupted mentally and morally by degenerative megalomania. He retains his intelligence, creativity and social intuition, all of which making him a dangerous foe. However, his rampant narcissism and paranoia are pitfalls to which he frequently falls victim. His morality has crumbled to dust with his madness; he demands power and respect as he believes he is deserving, and will crush any in his path to achieve his goals. Even so, he is at least somewhat aware of his own insanity and corrupt nature, and will take efforts to disguise it behind a persona that is equal parts an imperious king, an erudite wizard, and an affable businessman.

Biography: Gwafa Abudllah was born into affluence in Cairo. His mother was the daughter of a member of the National Assembly, and was an ethnic Berber. His father was a well-respected pediatric oncologist for the 57357 Hospital. As such, Gwafa grew up in a comfortable, culturally rich, and intellectually enlightened home. He proved to be a bright boy, earning good marks in his private school, and his parents adored his curiosity, doting upon him many books and toys such as telescopes and aquariums. As Gwafa grew older, he found his calling in studying the history of the ancient world, taking special interest in both the history of his native Islam and his legendary homeland.

He studied at Al-Azhar University, earning his undergraduate degree, and then traveled abroad to Oxford to earn his doctorate in anthropology. His grandfather's political clout was able to secure Gwafa a place in a reputable archaeological team, with whom he traveled for years, studying ancient ruins and lost civilizations. It was in the years following the emergence of Zenith that his team made a breakthrough discovery deep within the Rub' al Khali in Saudi Arabia. It appeared to be an ancient city, deep beneath the sands. However, their radio-imaging equipment suggested that ruins at that depth spread throughout Asia Minor and into much of North Africa. Having possibly uncovered a truly lost, ancient civilization, they quickly began their excavations. Once the ruins had been uncovered, the young and eager Gwafa lead the expeditionary team into the catacombs that had been preserved beneath the sands. It was in the bones buried beneath the Empty Quarter that his fate was changed forever.

Happening upon a sarcophagus in the sand-flooded tombs, Gwafa found himself unnaturally drawn to its mystique, as though it radiated power. He wandered toward it, as though in a trance, and with great effort heaved off its tremendous, stone lid. The warnings of his expedition mates (urging him to be cautious of traps or to not disturb the historical sanctity of the tomb) fell on deaf ears. The coffin had been opened, and the being within seized Gwafa within its deathly power. An ancient sorcerer-king of the Nameless Empire, which would be succeeded by the Egyptians, this particular mummy was an distant ancestor of Gwafa himself, and was imbued with the unholy magics of undeath. Their biological bond resulted in the two beings, Gwafa and his ancestor, to be fused into one. The resulting creature was a half-living human, scarred and exalted by tremendous cosmic power. He called himself Sekhem, and only the world was large enough to be his kingdom.

After the unexplained death of the entire expedition crew, the ruins returned to anonymity, and the powerful Sekhem began to unfold his grand schemes of global conquest. From the shadows he manipulated world leaders, taking on a role remarkably similar to that of the mythic Illuminati. Always separated from his scheme by several degrees, he elevated lesser villains to sow chaos where needed. Though more heroic forces were vaguely aware of his presence, the shadows surrounding him were too great for him to be confronted or brought to justice. As such, his schemes unfolded nearly unabated, as even his "failures" pushed the world toward the precipice of destruction.

As the world fell, Sekhem made his move. The territory that was formerly southern California held one of the largest concentrations of superhumans in the world, and there he began his master plan. By allying himself with the remaining superhumans, they together constructed the Citadel, a last bastion for mankind. His peers were far from trusting him implicitly, but in their desperation could not turn down such a powerful ally. As the Citadel stabilized, Sekhem stepped back from his role as a mover and shaker to assume a more humble position scavenging and preserving what remained of human culture and technology. Sekhem as well took it upon himself to maintain a library in the Citadel, and on occasion personally leads scavenging expeditions into the ruins of Los Angeles. Even so, he as well claims to the dubious title of "Chairman of the Morale Committee," running a ring of secretive clubs, bars, brothels and other such low establishments in the Citadel's seedy underbelly. These places are maintained by the elderly and the invalid, as well as survivors that Sekhem has been smuggling into the Citadel. Other superhumans hesitate to end his operations, as the Morale Committee has also established a cinema and a youth center for more tasteful leisure.

To maintain his underground operations, as well as spy on the activities of various other key players in the Citadel, Sekhem has established a network of informants and underlings, comprised of both normal humans and some lesser superhumans. While structured like a criminal organization, the temperaments of his followers more resemble religious devotees than hirelings. Some other superhumans are aware of his slowly growing faction of supporters, but none are sure of its true size and control, and thus refrain from rushing to dismantle it.
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Jack Wright


Reaper




“Death is both mercy and torment. Which can I provide to you?”


Age: 28

Gender: male

Place of Birth: Castile, New York

Occupation: medic (field medic level), and designated scavenger.

Race: Human

Appearance:

Jack is about six foot even, and lean but built. He has rich brown eyes and dirty blonde hair. He's usually considered more handsome than most guys, and he clearly likes being paid attention to for it. He has a perfect cocky yet charming smirk that fits him perfectly.

Powers: supernatural. Jack Wright is a necromancer of sorts. He doesn't raise the dead, but he has a whole slew of magic that draws from death's arts.

Death's Wings: Jack's favorite skill is a short ranged blink teleport. He can use it once every minute, or need be faster at the cost of life aura his or someone else's.

Silent but deadly: His next is invisibility. After a few seconds of concentrating jack vanishes. If he remains still it can last about half an hour to an hour if his concentration is perfect. Moving slow 20 min, Walking normal 10, sprinting 1.

Cold touch of death: Jack has access to the chill of death and can do basic cryokinesis. Little ice shivs, chill people, little things like that.

Reap: Jack's final skill is to drain life. By placing both hands directly on someone and holding them for five minutes he can drain their soul. This energy can do two things either jack heals himself and provides sustenance, or he can trap it in a totem. The trapped souls can be used later to empower his skills, or later healing.

The empowered skills are:

Unlimited blink for one minute for one soul

Double length of invisibility for one soul

Larger ice constructs varies

More control over ice for 5 min for one soul (can propel it through the air, lower temp in a large area, that level)

With more souls he could do astounding things, but he had placed his own moral limits.

Skills: Jack is a medic for the army, so he has all the medical skills needed to treat injuries and some surgeries, but not diseases really. He vaguely remembers things from classes on treating common illnesses, but not many.

Jack is a fully trained Sgt from the military. He is strong, fast, and tactical for it.

Equipment/Resources: Jack is a big fan of old school revolvers and rifles. He carries two Colt peacemaker revolvers and a Mossberg tactical lever action rifle, but has a Winchester on his mantle. This doesn't mean he can't use other guns he just really likes his lever action and revolvers.







Jack wears his military armor, but just normal clothes under them. He has a leather cowboy hat that he does not go out without. He also has a tattered and holey duster that he still wears. Occasionally he wears a pair of goggles for the extra eye protection.

Jack has a couple belt pouches and such with misc supplies. Trail mix, water, stuff like that. Necessities really.

Jack's totem is an small wood carving. He made it himself based on a recurring dream.

Weaknesses: Jack walks a constant moral line knowing he could be super powerful, but at what cost? His reaping of souls makes him feel powerful, and also somewhat like a drug high. He's fought the addiction and won, but he can't let his will lapse.

Jack's moral code let's him only reap those who deserve a fate worse than death. He has on occasions met those people a ripped their souls out leaving the shell to rot.

Jack has death on his side, but he can die like all the rest. His healing factor is strong, but needs a soul to work, and he rarely ever has one to use.

If jack uses his skills too much he begins to tear at his own soul. He has to limit his power use or be ready for the agony of his own soul being torn out.

Jack is human in all other ways.

Psychological Profile:Jack has always been someone torn between lives. A once proud american who saw the nation’s dark underside, and a hero with dark powers. Jack over all is compassionate and a real man of the people. He’s no stranger to manual labor and need be will work all day in the farms right alongside everyone else. Normally he instead is needed for his medical training. Jack has learned a lot about people from medicine and not just physically. He’s learned how to calm down an injured person how to help with the psychological damage that comes with injury. He’s been noted as staying up all night with those who have come down with something that cannot be cured. Most people don’t have a family left, and no one wants to die alone.

This has lead to some questioning Jack. His ability to Reap souls has been known for a while, and that in combination with tending to the dying has some dangerous implications. Jack has never taken the soul of an innocent person even from people who did something against him because they needed to. Only the truly evil deserve that pain.

On the other hand Jack very much lives up to his name. When he finds those who deserve it he is the reaper. Rarely has he come across those that are truly evil those who: know what they do, know it is evil, and want to continue. Those that are driven by these corrupt desires meet the agony of the Reaper.

Jack is always in constant battle with fully indulging in his powers. If he took more souls he knows he could be unstoppable he could cleanse the wasteland. At the same time he knows to do so would prove he was more evil than any soul he ever took.

Biography: Jack was born into a good old fashioned family of farmers. Child six, boy four. He was raised strong from farm work, but he didn't turn out as just a country hick. He went to school and did well gaining an interest in medicine alongside a want to join the military. He wanted to save lives and make those who did wrong pay. He was so sheltered to it all a boy in a red white and blue blindfold.

He pushed through training and was deployed to the real bloody world. Here he was really shaped. Everything went from black and white to gray and red. He learned that everything is relative that his perfect home wasn’t so perfect that our foes were human too, and not always wrong.

six years into his military career Jack was doing well as it turns out honor isn’t entirely lost on the battlefield and his actions and bravery had gotten him promoted up to Sgt. It was also around this time that his powers manifest. Plagued by black dreams Jack found himself connecting to the aura of death: plants sometimes withered under his feet, animals were terrified of him, and other occurrences began. Weeks into this Jack’s dream became more vivid as he was able to make out a recurring totem in them. The powers came under control soon after.

Jack hid his powers not sure whether he was capable of controlling them. He could feel the cold chill of death in them. He knew there was something dark to them, but at the same time he craved that power. This could change the battlefield this could change the world. When other superhumans were confirmed he knew it was time.

There had been a lieutenant on the base who took POWs and then abused them in horrifying ways before executing them. Command had no proof of this, but everyone knew they all had heard it, but no matter what the lieutenant had control and never left any trace. As a lower ranking officer most people who had witness reports were too minor to impact the case either. Jack decided this was where things needed to start. Jack used his powers to follow the lieutenant to the prison and not only get proof in the form of film, but also confront him directly. The two brawled but Jack’s new powers put him on top as he blinked around and chilled the cruel lieutenant. Jack grappled with his foe and began to tear at the blackened soul of the man. He tore the life force right out of him leaving an empty shell to rot. The camera also recorded Jack’s fight and his powers. With no way to edit it Jack decided it was best to submit it all to the brass. With this he was sent to F.O.R.G.E. the new R&D site in Washington.

Jack was still a soldier and held his position but now was subject to tests and exams at least until they realized jack had nothing different physically than a human. He simply had formed an ethereal connection to the energy associated with death. He could channel it, but nothing had actually changed. He was kept in reserve on F.O.R.G.E. until the world started going down. He remained on base part of a back up plan. Jack knew that these wars were going to have hundreds of souls, and likely more than a few hundred corrupted enough Jack would be willing to reap them. Need be he could ascend all his powers to end this war. The chance never came though everything collapsed too fast for a viable plan to be put together. Jack couldn’t do much but defend the base until the end. After it was all over Jack headed south with a band of soldiers for the city of angels. In the end only he and another man, Isaac Hecht, a scientist from the site and now his only friend made it there.

Today Jack does what he can to preserve the lives of the people in the citadel. On one hand he is the caring doctor who even if he can’t save you will stay with you to the end so you won’t be alone. On the other he is the Reaper, a force ready to purge the corruption of this world.
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