Hidden 8 yrs ago 8 yrs ago Post by Theodorable
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A HOSTILE GALAXY


The beginning of the 29th century is fraught with terror. Your people have, in recent times, climbed to the stars. What lies ahead, no one can guess. For hundreds of thousands of years your people have long doubted the existence of other civilizations. They are in for a great awakening.


Hey!

This is A Hostile Galaxy, a science fiction nation RP based on a few distinct game characteristics. I am known for my stat based RPs and this is no different. Let's talk about A Hostile Galaxy.

-- First Contact: Most science fiction RP's deal with bloated empires on the verge of tearing at the seams. One of this RP's great characteristics is that of first contact. All civilizations, whether they have only their home planet or several inhabited worlds, have until the first few turns of this game, will have never met another intelligent life form.
-- Diplomacy: Once first contact occurs, there will be instances of diplomacy required. These bouts of diplomacy will deal with minor civilizations controlled by myself, the moderator.
-- Economics: While keeping it simple, a base economy has been developed so that one might be able to shape themselves into an economic power.
-- War: While inevitable, war will be abstracted in sending orders and seeing them unfold in front of you. Generals, be weary.




Civilization Creation
There are 15 or so Characteristics, each with an underlying ability. When you create your civilization, you may select any two. Some require a certain physiology to be relevant, others are political in nature. Once you've selected your characteristics, fill out the application below and we'll get the game underway.

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CHARACTERISTICS (Choose 2)
-- Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties]
-- Disciplined: Defeat and surrender are considered beneath us. [Military Leaders -50% Cost]
-- Curious: We have long kept our eyes to the stars, wondering what my lay in the blackness. [Starts with 3 Free Technologies]
-- Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]
-- Spacefaring: We have already settled our solar system, seeking the secrets of the galaxy. [Starts with 3 Free Colonies]
-- Adaptive: We are well adapted to survival in all corners of the galaxy. [May colonize ANY planet type].
-- Savvy: Our people are some of the slickest dealers and traders. [Tourism / Trade generates +2 Income/Turn]
-- Deceptive: There are few things more important than secrets. [Spies have +10% Success Rates]
-- Synthetic: Having transcended biology, we are superior. [Pop is created by spending 10 Labor, not Food]
-- Wise: Our scientists are among the best, there is no doubt. [Laboratories generate +2 Science]
-- Populous: Our people will flourish, no matter the cost. [Population Growth costs -50%]
-- Charismatic: Ever have we been popular and respected. [Diplomacy costs are -20%]
-- Trustworthy: Our leaders are revered for their truth telling. [Civilization generates +1 Influence/Turn].
-- Worldeaters: We take what we want, and that is all. [Does not build buildings. Planets generate +20 Labor for 10 turns. Then 0 after that.]
-- Evolved: We have surpassed the need for technology. [Does not build buildings. Cannot trade. Requires only Labor for all units.]

INFLUENCE.. RESEARCH?! What does this all mean?! Don't worry. There are 3 Resources.

Income: This is MONEY. Generated by trade and tourism. This buys things.
Labor: This is WORK. Generated by population. This builds things.
Influence: This is political clout, generated by your leaders.

And you'll have the following:

Head of State: The leader of your civilization.
Planetary Governor (1 Per Planet): The leader of a particular planet.
General: Leader of an army.
Admiral: Leader of a space fleet.
Minister of Economics: The leader of your economy.

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APPLICATION

[b]CIVILIZATION NAME[/b]:

[b]CHARACTERISTIC 1[/b] ([i]Please copy and paste selected Characteristic[/i])

[b]CHARACTERISTIC 2[/b] ([i]Please copy and paste selected Characteristic[/i])

[b]GOVERNMENT NAME[/b]: ([i]IE: Terran Empire, Federation of Graal, etc[/i])

[b]10 RANDOM CITIZEN NAMES (First & Last if Plausible)[/b]:

[b]HOMEWORLD[/b]:

[b]SUBSEQUENT COLONIES[/b]: ([i]Requires [b]Spacefaring[/b] Characteristic[/b])

[b]CIVILIZATION DESCRIPTION[/b]:

Hidden 8 yrs ago Post by Boop_Im_A_Dragon
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Boop_Im_A_Dragon

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Here is a WIP App, I will finish this later.

CIVILIZATION NAME: The Qol’

HEAD OF STATE: The Shamuta (The Empress)

CHARACTERISTIC 1 (Tough: A hostile life has turned our people into exceptional physical specimens. [Decreased Military Casualties])

CHARACTERISTIC 2 (Deceptive: There are few things more important than secrets. [Spies have +10% Success Rates])

GOVERNMENT NAME: The Qol’ Cluster

10 RANDOM NAMES: (Female names start with S, male names start with E)
Emoe
Srices
Shux
Stix
Siq
Suzsis
Sutrit
Sohela
Suruiteh
Eatuuk

HOMEWORLD: WIP

SUBSEQUENT COLONIES: N/A

CIVILIZATION DESCRIPTION: WIP
Hidden 8 yrs ago Post by Theodorable
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Added you to the map, Boop_Im_A_Dragon! Welcome back!

I'll add you to the "Civilization Ledger" and it'll be posted on the first OOC post once we get the game going.
Hidden 8 yrs ago 8 yrs ago Post by Murtox
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Murtox

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CIVILIZATION NAME: Killasumaq Hegemony

CHARACTERISTIC 1 Industrious: Long have our people toiled, understanding that work is freedom. [+1 Labor Per Population]

CHARACTERISTIC 2 Populous: Our people will flourish, no matter the cost. [Population Growth costs -50%]

GOVERNMENT NAME: Killasumaq Federation

HEAD OF STATE Intlakth Mampachu

10 RANDOM CITIZEN NAMES (First & Last if Plausible):

-Aytac Ozdemir
-Sertab Aybar
-Canan Aybar
-Ceylan Altıntop
-Derya Şener
-Kibra Ozturk
-Kezban Altıntop
-Mediha Yilmaz
-Manko Kunak
-Amaru Asto
HOMEWORLD: Inkasisa

SUBSEQUENT COLONIES: ([i]Requires Spacefaring Characteristic[/b])

CIVILIZATION DESCRIPTION: WIP
Hidden 8 yrs ago 8 yrs ago Post by Lauder
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CIVILIZATION NAME: The Anqallyt

CHARACTERISTIC 1 (Synthetic: Having transcended biology, we are superior. [Pop is created by spending 10 Labor, not Food])

CHARACTERISTIC 2 (Wise: Our scientists are among the best, there is no doubt. [Laboratories generate +2 Science])

GOVERNMENT NAME: The High Council of Anqallyt

10 RANDOM CITIZEN NAMES:
Atlas Trer
Si Dosh
Fissier Sethp
Kraken Antros
Yimpor Vel
Omega Sire
Johan Helfi
Wolek Fir
Terinse Tungsten
Lockheart Podamelle

HOMEWORLD:
Deftros

SUBSEQUENT COLONIES: (N/A)

CIVILIZATION DESCRIPTION


Hidden 8 yrs ago Post by Gaebrael
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WIP:

CIVILIZATION NAME: Baarün-Tesch

CHARACTERISTIC 1 (Please copy and paste selected Characteristic)
Charismatic: Ever have we been popular and respected. [Diplomacy costs are -20%]

CHARACTERISTIC 2 (Please copy and paste selected Characteristic)
Spacefaring: We have already settled our solar system, seeking the secrets of the galaxy. [Starts with 3 Free Colonies]

GOVERNMENT NAME: (IE: Terran Empire, Federation of Graal, etc)

10 RANDOM CITIZEN NAMES (First & Last if Plausible):
the Sir Jlavador of the Knight-House Mesterly
Master Kalvinon ve Norrinson of the Liege Uthrum
Master Orthimon ve Jakobbus of the Liege Krest
Madame Horusine va Jakobbus of the Liege Krest
Lord Commander Edgar the Blood-Hungry of the Admiralty-House Desider
the Count Ogorev of the Noble-House Zeverog
the Baroness Titiania of the Noble-House Flaisier
Madame Subbseri va Kardoflais of the Liege Flaiser
the Medicine-Scholar Hemly ve Werveror of the Imperial Grace
the Dame Serusa of the Knight-House Bleckweter

HOMEWORLD: Baarün

SUBSEQUENT COLONIES: (Requires Spacefaring Characteristic)
Degarus
Tresnovia
Nemoscuvy

CIVILIZATION DESCRIPTION:
(WIP)
Hidden 8 yrs ago Post by Theodorable
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This should be a fun little RP. Already getting a nice feel for how some of these civilizations will be going.

Working on an OOC now.

The map will be up once two civilizations find one another.
Hidden 8 yrs ago Post by Shorticus
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Depending on whether or not the medieval fantasy NRP I was going to join starts up or not, I may have time to participate in this.

As a note, I can post 1-2 times a week in the IC reliably. I don't want to say I can post more than that because that's how limited my schedule will be once midterms and finals start arriving.

I can post much more frequently in the OOC and maintain contact with others in the RP rather easily.

With all that said, I need to get going, so I'll think more about the civilization I have in mind while on the drive home. I'm going to go for something weird, something that actually comes across as "alien." I'll figure out exactly how before I make my second post.
Hidden 8 yrs ago Post by Theodorable
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No problem, Shorticus! Posting frequently isn't as groundbreaking as is sending in your budget to me. Basically your budget is at the beginning of a turn you PM me something like "I have 25 Income, I'll spend 17 on 2 Battleships and 5 on.." etc. You'll see when I get the info up. Very simple!

Would love to have you on!
Hidden 8 yrs ago 8 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

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Depending on whether or not the medieval fantasy NRP I was going to join starts up or not, I may have time to participate in this.

As a note, I can post 1-2 times a week in the IC reliably. I don't want to say I can post more than that because that's how limited my schedule will be once midterms and finals start arriving.

I can post much more frequently in the OOC and maintain contact with others in the RP rather easily.

With all that said, I need to get going, so I'll think more about the civilization I have in mind while on the drive home. I'm going to go for something weird, something that actually comes across as "alien." I'll figure out exactly how before I make my second post.


Basically me, I'm hoping this is something rather light I can do.
This seems very interesting tho! I'll try to get something up soon @Theodorable ^^

EDIT: I might not actually other wise I think I'll be over extending myself >.<"
Hidden 8 yrs ago Post by Sigma
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Sigma

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Hmm, interested as well.
Hidden 8 yrs ago Post by Theodorable
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Feel free to post an app. The system is light, the RP will be dense. :D
Hidden 8 yrs ago 8 yrs ago Post by Sigma
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@Theodorable I have two ideas for civilizations. First being your standard human republic with assimilated primitive aliens mixed in, serving as the morally grey to sorta good faction or ravenous Space Bugs, providing as a minor antagonist.
Hidden 8 yrs ago Post by Theodorable
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The latter sound more interesting! Either works, my man. I'd like to see a civilization not interested in making friends.
Hidden 8 yrs ago Post by Sigma
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Bugs it is then :)
Hidden 8 yrs ago Post by Boop_Im_A_Dragon
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Bugs it is then :)


Fellow space bugs! The Qol' welcome you with open arms.
Hidden 8 yrs ago 8 yrs ago Post by Sigma
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@Boop_Im_A_Dragon
Indeed, although you'll soon see how Barbaric the Uarshi are :P (my bugs name)

Large segments of their population are more beastly, living weapons.
Hidden 8 yrs ago Post by Skylar
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Interested in playing, still tinkering with nation concepts to play as.

Could we have some examples of what we can do with Income, Labor, and Influence please? I think I have an idea for the first two, but how will influence be spent?
Hidden 8 yrs ago Post by Boop_Im_A_Dragon
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@Boop_Im_A_Dragon
Indeed, although you'll soon see how Barbaric the Uarshi are :P (my bugs name)

Large segments of their pop are more beastly, living weapons.


I see, so we are going to compete to see how many worlds either's species can burn. I'm game. XD
Hidden 8 yrs ago Post by Theodorable
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Interested in playing, still tinkering with nation concepts to play as.

Could we have some examples of what we can do with Income, Labor, and Influence please? I think I have an idea for the first two, but how will influence be spent?


Labor = Builds things. (Buildings. Starships. Etc)

Income = Buys things. (Buildings. Starships. Etc).

They are both important, but in their own way.
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