Avatar of Fabricant451

Status

Recent Statuses

18 days ago
Current A fourth Drake diss has hit the tower.
7 likes
2 mos ago
Forget it, Jake. It's Chinatown
4 likes
2 mos ago
I'd like to think I've matured with age but then on weekends I watch cartoons and eat too much sugar cereal in my pajamas so if anything I've stayed the same.
6 likes
1 yr ago
I've watched the trailer for The Marvels a dozen times already you can't stop me I've needed this this is my heroin and my herione. Wordplay.
4 likes
1 yr ago
How many times do we have to teach you this lesson, Seabiscuit
7 likes

Bio

Look, I got lost on the way to getting some jajangmyeon and it'd be foolish to leave now.

Most Recent Posts

I just hope Starfield doesn't have the thing where outside the small number of more purposely detailed and developed main planets, that the ones you can go to outside of that don't just have like the same 4 cave/hideout/camp/base things shuffled around
I didn't like Across the Spiderverse as much as I did Into the Spiderverse.
Diablo 4 good

Street Fighter 6 also good

Leaked Persona 3 remake should also be good
Fast X was very very dumb and I loved it. Vin Diesel thinks he's in some fuckin serious drama while Jason Momoa is feasting on a buffet of camp and it's fuckin so dumb it's great
If y'all hated the weapon durability in BOTW then boy have I got some bad news about TOTK.

(The weapon durability is back but also most weapons I've found have been complete shit because of 'story reasons' and the fuse mechanic means you're just slapping parts onto shit weapons to give them +6 or whatever and it's fine)
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Insert "You actually got this game to work?" joke here.

Did you play Fallen Order? And is the sequel better? (I've heard that it's basically Fallen Order 2.0, in that the Pros and Cons are basically identical.)

And my experience with Fallen Order was a brief one. But it made me question the "PS5 load times are fast now", when I was waiting minutes on end for every loading screen to go away.


I did play Fallen Order and honestly I'm not sure which one I prefer. I think Fallen Order has a better story but Surivor has better combat thanks to having more lightsaber forms to play with - though locking you into only having two at a time kinda means you eventually settle into your specific 'build' unless you purposely spread your skill points thin to make all five of them equal. Survivor is way smaller in terms of scope, like you spend 70 percent of the game on a single planet that you can explore like 60 percent of before you even leave the first time. If you liked Fallen Order then Survivor is a better playing version of that with a slightly worse (or rather, not as interesting) story. The load times (on PS5) are also not as quick as any other PS5 game which, on top of the performance issues, makes me think the game coulda baked in the oven a couple more months.

<Snipped quote by Fabricant451>
I wonder sometimes if I didn't give Breath Of The Wild a fair chance. But this game really feels quite empty in its early areas. And I miss the original dungeons that make the Zelda games special.

And honestly, BOTW's start could've probably used a bit more linearity/direction. (Though I say this, knowing full well, that 'Nintendo direction' probably means "handholding, JRPG-level tutorializing".

Also, 'weapons breaking every few seconds' is a cancerous game mechanic.


I was not super into BOTW because I much prefer the classic Zelda approach of dungeons and the like, and BOTW really made me long for those days because singular shrines weren't exactly my idea of a fulfilling experience and any game where the combat is either "avoid as much as possible cuz resources" or else "find some goofy way to do it using physics" is not the kind of game for me.

TOTK has an immediately stronger narrative hook but I'd be lying if I said it was making the style of BOTW work for me. It is very, very similar other than making puzzles like "how do i make a boat/car out of four pieces of wood and gacha capsule fans". Yes, I'm sure people will make a bunch of crazy mecha stuff, but for the types like me who aren't exactly creative outside of character creation, most of my puzzle solutions are "okay here's a big stupid log bridge to cross a river that takes longer to build than just going around"
But I haven't gotten far enough to experience its "boss and length" fatigue, that most Triple A games seem to be guilty of nowadays.

Then again, after watching someone playing Ragnorok and listening to the obnoxious son blab on and tell you every puzzle solution in ten seconds flat, I've found no such annoyance in Elden Ring.


Elden Ring has the most boss fatigue out of any of the games in its ilk because of how many bosses are not unique or well designed. Over half the bosses are either "normal enemies but slightly spongier" or "I dunno, now there's two of them in an arena not designed for the mechanics of either one, let alone two" or the dreaded "now with gank squad". But if a player doesn't do the crazy thing and do as much of the caves and mines and catacomb mini dungeons then they're less likely to run into the sheer volume of repeat and underwhelming bosses. But because I am a crazy person who did like 95 percent of those, I really found myself liking the game less because of it. Still a totally fine game but I'm Team Bloodborne all the way still.

Ragnarok doing the Sony thing of having characters spell out the puzzle after ten seconds is made worse because everyone does it, not just Atreus and nothing is more annoying than doing a loop of an area to gather resources and also to see the fuller scope of the puzzle only to have like three people going like "HEY I WONDER IF YOU CAN FREEZE THE WATER AND MAKE IT GO SOMEWHERE ELSE". It's annoying especially because at a conference where devs talked about the 2018 game they basically said that they designed around even the lowest common denominator players can play through the game. Which, like, sure that's fine, but in a game with so many accessibility features how could they not just have a toggle that goes "party hints - reduced/off/normal" or something because goddamn. It was what I liked the least about Forbidden West, a game I loved, and it was even worse in Ragnarok - a game I think is 3/5 at best.

Jedi Survivor was good but I'm real tired of lightsaber games making the lightsaber feel like a pool noodle. I don't care if beskar is a thing or whatever, I shouldn't have to get a fuckinig bandit or stormtrooper into a stun state to be able to cut his goddamn arms off. The goddamn Wampa on Hoth didn't need to be stunned before Luke cut its goddamn hand off!

Anyway, I'm only a couple hours into Tears of the Kingdom but I think the starting tutorial island is less good than the BOTW one because of how more blatantly linear it is. It feels like it's designed for people who didn't play BOTW because now there are things that just go "HEY YOU SHOULD COOK SPICY PEPPERS FOR COLD RESISTANCE BECAUSE IT'S COLD" or "HEY IF YOU COOK THINGS YOU GET MORE BENEFIT FROM THEM" rather than it being more of an organic learning experience like in BOTW. It's weird because if someone does play this without playing BOTW then the relationship between Link and the NPCs is rather confusing because it assumes you know all about them from the first game but also the same little issues that I didn't like in BOTW still exist.

If nothing else it's proving that Banjo Kazooie Nuts n Bolts was ahead of its time.
Guardians of the Galaxy 3 was good and if nothing else it shows that the MCU really needs to let its directors have way more say on things like the script and stuff because otherwise you wind up with Ant-Man 3s or Doctor Strange 2s. Having more personal character stakes as opposed to world ending ones tends to make for more engaging movies who'da thought.
The Forbidden West DLC was fun but felt slight in terms of content (there were only three side quests! Three! And the main quest is like 4 hours!) but it was good to go back to the world since I do really enjoy those games and the lore, and this was a solid addition lore wise and serves as a nice bridge to whatever Horizon 3 will be.

And naturally it's getting review bombed because Aloy said gay rights. Gamers are nothing if not predictable.


Finally, CINEMA
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