Avatar of Xaltwind

Status

Recent Statuses

7 days ago
Micro-one-day-vacation? Yes!
1 like
12 days ago
Incapable of being capable
4 likes
17 days ago
Circular logic and reasoning isn't a valid argument, no matter how much you'd like it to be so
1 mo ago
Bullfrog? That's an odd name. I woulda called 'em "chazwazzlers"!
2 likes
1 mo ago
It's sad to realize just how jaded one has become as the years go by. Sadder still is the realization that you won't do anything about it.

Bio

  • I don't use social media, discord or google docs.
  • I suffer from Retinitis Pigmentosa and use a text-reading software to get through other peoples' posts.
  • I'm rude, short-tempered and unserious. I'll likely say things that'll upset, offend and/or infuriate you.
  • I consider roleplaying a hobby and a pass-time, not art.
  • I do anime-roleplay and only anime-roleplay.

Most Recent Posts

@Crusader Lord
Aww, there's no need to feel intimidated by the number of people showing interest. Once the OOC is done, there'll only be 5 slots open regardless of how many people apply.

@Valkon

To answer the first question:
The only possible "curse" or "corruption" regarding a person's with-born skills that can exist or apply is that they either forget what their skills do, or the skills' effects become unclear/unknown. Things like completely changing what they do or how they work is however not something that's possible.

As for the second question.
The Six Nations have lesser nations within them, either as allies or vassal states. However, because the Greater Nations could easily trample these minor countries/states if they wanted, people just simply say they're from one of the larger nations when asked where they're from. Your nation/city-state could exist, but not as a wohlly independant location. It could have been granted autonomous rule or self-goverment by whichever larger country it lies within, but it wouldn't be allowed to remain "truly free".

There are many reasons for this, but the most obvious one is that there simply is no unexplored surface areas of the continent in which this story takes place. The existence of magic and the fact that your country sent people out and away from its own borders to train are also all elements which would've made it known to the outside. The fact that it also had rich mines would make it even more of a target of subjugation and inclusion to one of the Greater Nations.

Hopefully that answers your questions.
Sorry for the quiet, getting back to work and getting used to the old routine of waking up at 6:00 AM every morning was a bit tiring after 3.5 weeks of vacation.

Still woprking on the OOC though.

@Vlad Tepes
My opinion on vampire characters in general is a shrug.

For this particular RP though, you won't be able to play as one, as they're undead. And undead are minions of the Demon King and/or creatures who live in dungeons - which makes them inherently evil and hostile towards the people of the six nations.
Falkran




"Oh-ho~? Well aren't you the honest one." Vanessa gingerly stated after hearing Iskah's rather... Direct plan for the Dark Mage. It earned the lizardman a slight tickling from the other monster who was sitting behind her. When the topic of the Knights they were going to meet having access to magic and wards that could deal with beings like Vanessa though... The Dark Mage's eyes lit up and were filled with sparkles and stars. "You don' say? That sounds interestesting... Very interesting. I can't wait to meet them, mhmhmhm~" She responded, giggling nefariously in an unpleasantly excited way. She was also giving Iskah a slightly tighter reverse hug now, which caused her to squeeze even closer to the other girl.

The ride itself was uneventful and, as one would usually find travel in undeveloped lands, mundane and rather boring. There was nothing much to see other than the landscape, and such scenery could be found almost anywhere. If there'd be anything interesting along the way, such as giant magic crystals growing out of the ground or large, house-sized mushrooms of different varieties, then maybe Vanessa would've paid more attention to their surroundings. Alas, there was not but grass and tree and rock... And the feeling of subsiding demonic energies which were getting thinner and thinner as they left Falkran behind. The Dark Mage remained silent though, other then her occasional teasing of Iskah by either poking, tickling or blowing in the lizardman's ear... Just to breakl up the monotony of travel, of course.

Sinjid


"Hm, so you say this is where your Prince Charming is hanging out... Well, not here-here, but inside these borders? " Vanessa commented, looking around as they trotted into town and got many-a looks from the locals. Most of which weren't too pleasant. "Don't worry about me, I'm good to keep moving for another few hours, and the same goes for our friend." She patted the horse on its back. "After all, as long as I still have magic energy, he won't get be tiring anytime soon." She replied.

The truth was, the Dark Mage was more interested in reaching these Lot Knights than anything else. Not to meet with Iskah's dream-boat or help her complete her quest or whatever, but more so because she was interested in those supposed anti-monster magics, spells and wards that the lizard-girl had mentioned. Plus, while the people here might not be opently hostile to their kind, the thought of sleeping in a location where everyone would be keeping an eye on them or spying, or worse, wasn't exactly giving the Dark Mage a lot of confidence that they'd be able to actually rest.

She'd rather camp out or find some abandoned shack or something on the road, with no prying, suspiscious locals who weren't going to try and passive-aggressively watch their every move. JEez, these humans could be such a handful sometimes. Oh well, at least they weren't a part of The Order anymore, so that was a step in the right direction. Perhaps in a hundred years or so, she could come back and see if things had changed for the better even more in this place.
Anyone's welcome to show interest, Mushy.
If'n ya stick around for the actual OOC is when it gets sticky if we get too many peeps though. ^^;

So a passive skill might be to always know what time it is, or where you've been?

And a combination skill might be something within arm's reach unlocks when you snap your fingers?

A passive skill is something that gives you a constant benefit. So, yes, technically you could have a skill that tells you the time of day, but then, you could just buy a magic watch or hourglass... As for the map-idea, that's not quite the same thing givenn that it'd be INCREDIBLY inconvenient to ALWAYS have a magic mental map in your head, pointing a mental arrow at the little white blip on the graph-paper background and going: YOU'RE HERE! While simulataneously adding small notes and funny descriptions of places you''ve been.
So, yes to clock, no to map.

Conditional Skills work like that yes. Of course, the condition has to match the effect that the skill produces. You're not just gonna be able to Thanos-snap your enemies to death, but you could snap your fingers to create a candle-sized flame for a minute or so, at no magic cost.
I'm currently working on putting the OOC together.
Thank you everyone who has shown interest so far. :)

If any of you want to suggest names for one of, some of, or all of the Six Major Nations, feel free to drop some names in here.

Also, in case anyone is worried about it:

Don't worry, the one-to-four inherent skills you're born with aren't the only "abilities" you'll get. Depending on your job/class, you'll pick up new "Learned Skills" or "Techniques" to compliment your role. Just think of the born-with skills as a sort of basis or foundation for your character.

.. At least if you wanna min-max, that is. But if you wanna be a wizard who was born with Barbarian Rage and a passive boost to Wind Instruments, that's cool too~
Welp, since we got 5+ interested people I guess I'll start work on the OOC.
This Interest Check will still be open in case anyone has more questions, or anyone else wants to sign on as potentially interested.
Is there any particular advantage to having been born with only a single unique skill? Or is it unilaterally a bad thing?

While I'd say its generally more useful to have more skills by an objective view, remember; The goal of this RP isn't to become strong enough to defeat the Demon King - and even if that is your character's motivation, it won't come true - at least not in this particular story. Sometimes, people just get the short end of the stick and are born with less "gifts" than others.

Perhaps that's why your character is looking for an adventuring party, because they can't make it on their own as a solo adventurer? Or perhaps they were kickced out of their old party, because their team found someonw who has the same class/job, but more useful skills? Of course, if you just want to min-max and make yourself as strong as possible, I'd definetely suggest more is always better.

I can naturally be persuaded to do some balance-fenagling if you choose to just ahve ONE skill when others go for multiple, but you'll never have that "OMG BROKEN"-skill that just trivializes everything or makes you invincible regardless.
So it's just 4 skills max of the varying types? Is it going to be possible to change them at any point?

No, since they're skills you were born with, not skills you learned or acquired through reading some kind of magic manual.
I'm getting MoreSerious!Konosuba and LessDark!Goblin Slayer. You know as in, mundane everyday 'less epic' adventure. Is that sort of what you're going for?

The backgrounds and goals of each character is up to the player to decide for themself. if you want a super grimdark past where your entire family was murdered/slaughtered by some kind of monsters, or people, then you can go for that. if you want a light-hearted, none-too-serious goof-reason like in KonoSuba to be your motivation, then you can go with that too.

The tone of the RP is set by the goals and dreams of the player characters in the party. You could call it "everyday adventure", but that isn't really fair, since the ultimate goal of the RP is to try and fullfil whatever "goal" each member of the party is chasing after. If this goal is silly or serious depends on the player.

What I can say though is that there won't be any travelling around the world to "save the world". The group may travel between the six countries to visit different dungeons, meet certain NPCs or otherwise, but it won't ever be because "The Prophet" or "The King" sent our party there, but rather because our party wanted/needed to go there for personal reasons.

Or, TL;DR:
Sort of yes, with a little bit of no.
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