Hidden 12 yrs ago Post by Zran
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Zran Ancient and Forever

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Time and energy willing I'll have something up by tonight then after work.
Hidden 12 yrs ago Post by Nib
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Sounds good, Zran. Don't feel rushed to get something up though.
Hidden 12 yrs ago Post by Nib
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Everyone still around?
Hidden 12 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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Yup, my post will be up tonight Ink.
Hidden 12 yrs ago Post by Nib
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Sounds good.
Hidden 12 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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Name: Karstis Greon

Age: 48

Gender:Male

Race:Turian

Appearance:

Personality: Whilst odd for a turian, Greon is quite a quirky and kind person, although his strong militant side does come through every now and then, especially to young lings.
Greon is generally focused on order and can be quite the perfectionist, as a result he is an unparalleled master of the Vaapad style of saber combat and is articulate in both training and focus on the force. It's fair to say that sometimes Greon can come across as pushy and cruel, event though he is a jedi master. However this has shown to be an effective balance he has especially when training, and definitely when combating the sith.

Faction: Jedi

Rank: Master

Gear: Master Greon has numerous force abilites designed to assit him in the heat of battle, but also has various biotic abilities that he has had prior to his joining of the Jedi order .
He also has a very unique lighstaber, the crystal imbued within it is known as Darkwing, whilst the name would suggest the user to be a member of the dark side this is not the case, the blade itself is a powerful ash like colour, it also has an ash like mist surrounding it.
The hilt looks like this:


Skills:

Force Valour

Shatterpoint

Matter crash: A unique blending of the force and biotics from Greons Biotic implants. It is what would appear to be a combining of force push and biotic throw. The resulting blast of energy is immensely powerful and has various unique applications, the initial blast has over 10000 newtons of force and has a initial shock wave radius of 50 meters in a frontal cone in front of the palm the energy was emitted from.

Throw

Flaws: Master Greon is notably close to the dark side of the force via Jedi standards, although personally he is of sound mind and has no evil intentions and only wishes to save the jedi order, he sometimes can conflict with other ideals withing jedi masters, he believes in reform in order to save the jedi order, but others prefer traditionalist ways. As a result a lot of conflict arises from his actions.

Bio: (explained later)
Hidden 12 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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Finally got the jedi up :P
Hidden 12 yrs ago Post by Nib
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Looks good. Master Greon is approved.
Hidden 12 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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I'll have all my posts up tomorrow. Since I've got a bit of explaining to do on my Jedi.
Hidden 12 yrs ago Post by Nib
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Sounds good.
Hidden 12 yrs ago Post by Zran
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Zran Ancient and Forever

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I'm still kicking good thing you said don't rush, when people don't show up for work it makes things difficult. Nevertheless I've made some progress and will definitely have something up today or tomorrow even if its still a work in progress.
Hidden 12 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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Also Zran if you're doing your character as a member of the fleet, make sure to take consideration the Republic ship technologies, as well as the flag ship for both rebellion and Republic.
Hidden 12 yrs ago Post by Nib
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Sounds good, Zran.
Hidden 12 yrs ago Post by Zran
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Zran Ancient and Forever

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Leos Klien said
Also Zran if you're doing your character as a member of the fleet, make sure to take consideration the Republic ship technologies, as well as the flag ship for both rebellion and Republic.


Will do I'll have my character up in the next hour or so and I've got to find a suitable ship design. I should do a sheet for it too right? It won't be too flashy just a mid-sized cruiser.
Hidden 12 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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Just use what I've done for the other ships as a template if you want.
And if it's going to be capital ship it could be, ink will let you know if it's too op etc.
Hidden 12 yrs ago Post by Zran
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Zran Ancient and Forever

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What about a cruiser with a dreadnought level main weapon, quarian-geth engineered Hyper Collider maybe, smaller and only able to fire in a beam and not kill in one shot like the Flagships? So effective at capitol ships and taking fire but not really much else. possibly the only ship able to take a direct hit from a Hyper Collider and survive probably be dead in the water out of power but in one piece.

Would make sense if they built such a ship having had one of their number working on the normandy which was mostly cerberus tech.
Hidden 12 yrs ago Post by Leos Klien
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You've got to remember that you're part if the rebellion, so try and think of a ship that is very good in support roles, yet can dish out a bit of damage.
The problem with having beam weapons is that they're very new, barring the thanix cannon, and they use massive amounts of energy. Just post up your ship and I'll offer some constructive criticism if you like?
Hidden 12 yrs ago Post by Zran
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Haven't actually done the ship yet tbh. But I've finished his sheet which I shall post now.

Edit: It's a bit lengthy but I had trouble combining the two universes.
Hidden 12 yrs ago Post by Zran
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Zran Ancient and Forever

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Name: Tel’yah nar Rayya vas Thry

Age: 35

Gender: Male

Race: Quarian



Personality: Tel’yah is a soldier born and bred, always loyal to those above him, willing to carry out orders even if they seem like suicide (which happens a lot working for the rebellion). He is set in his ways and likes to keep thing the way they are, this goes for both his ship and himself. Despite what others would call limitations he is a good battle commander, able to calculate and minimise risk to his crew and ship. In another life he may have lead his people to greater things but a marine does as he is ordered.

Faction: Rebellion

Rank: Tel’yah’s rank among the rebellion is Rear Admiral. Although when he was given the mission to lead his people into this new galaxy he was promoted to the title of Admiral, and all from his home galaxy refer to him as such, thankful the rebellion aren’t sticklers for ranks.

Gear:
Enviro-suit complete with in-built micro-processors and a multipurpose omnitool including a blade protocol for close quarters.
An M-96 Mattock assault rifle with a scope for longer range encounters.

Skills: Tel’yah is skilled in starship piloting like many of his kind and a decent technician when the need arises, although he usually leaves such things to his skilled crewmen. He is an excellent shot with his rifle since in space if you miss it becomes a problem.

Flaws: Tel’yah’s greatest flaw is his inability to accept new things it is a wonder he allowed the hyperspace modifications on board. He spends as little time as possible on planets so has never been in a on the ground fire fight, but as long as the Thry keeps flying this isn’t too much of a problem.

Bio: Born aboard the ship known as Rayya he spent his formative years like many Quarian children helping his mother fix various mechanical problems, his father served as a marine and was often on assignment to other vessels in the Fleet. Unlike others of his kind he never got to go on a pilgrimage as the Sol galaxy was already in a state of war and so he was pressed into service and proved himself an able soldier. With many casualties taken during the battle for their homeworld against the Geth he was promoted to a command position early and proved himself a good commander.

When the battle was over and Shepard defeated the reapers destroying the Mass Relays he was given command of a new vessel, a combined work of the Quarian’s infallible engineering and the Geth’s superior technology and programing. He took the job proudly but personally found the ship to be an abomination. He disliked every inch of it the Quarians should stay Quarian.

Despite this he commanded the vessel well and when the call went out that others races would attempt to enter the wormholes the Quarian Admiral offered his vessel and he was promoted to Admiral to lead the fleet they sent. He was sent out as a vanguard while the main fleet readied itself.

He was given seven ships to lead through the wormhole a few Quarian warships from the old fleet another smaller ship yet another abomination, and three Geth-built ships.

When they entered the galaxy they had a hard time finding their place and ending up in a different part of the galaxy to the main fleet. After a few encounters with Republic forces and down to four ships they chose to roam the edges of civilization in their ships searching for the main Fleet as only Quarians can. Over a few years they did naught but fend off pirates and others of the like having no contact at all with anyone but themselves.

Eventually they encountered the republic again this time though the Republic was engaged with other ships, He sent out a message to the distressed ships thinking them to be just like his people judging from the rag-tag look of it, not a ship the same.

The commander’s name was Aldo Forte of the Rebellion; they agreed to combine arms and successfully routed the Republic fleet. After many diplomatic meetings Tel’yah agreed to join them permanently his decision made easier by the loss of yet another ship in the battle.

Over the years he rose among the Rebellions ranks and given command of his own fleet, the Rebellion Strike Fleet a little known operation made of the fastest ships the Rebellion could get their hands on.

Other:

Fleet:
18 Frigates
21 Corvettes
4 Cruisers
40 Star Fighters
60 Bombers

Rebellion Flag ship

Name: Thyr

Classification: Heavy Cruiser.

Image:



Weaponry:

12 GARDAIN Defense Lasers
6 Thanix Cannons
4 Disruptor Torpedo Bays
1 Spinal Mass Accelerator, A work of genius normally a mass accelerator of this calibre would be an impossibility on a ship of this size but the combined skill of the Quarian and Geth miniaturized the design enough to make it possible. A few shots would take out anything but a dreadnought and if given a chance at sustained fire possibly bring even that down.
20 Geth-Program fighters, these fighters are smaller than most as they only require computing space and have no cockpit to speak of, only a high detail sensor suite. They are essentially Geth Programs in fighters, but lack the originality of true geth as they were programmed solely for fighters.

Armour and Shielding: The Armour is a Silaris weave capable of taking a decent amount of fire. Its real master piece is the four geth-made Cyclonic Kinetic Barriers able to take a lot fire and operate individually if one is taken out.

Flaws:
The ship and its armament need a lot of energy with a large and exposed mass effect drive it could be taken out with a single well-placed shot from a capitol ship; of course you’d have to get though the shields first. The Mass Accelerator requires most of the ships power while operational leaving only enough for shields or engines. Its miniaturization also means it generates a lot of radiation in sustained fire, any organic crew would die if exposed for more than a few seconds, thankfully the geth volunteered for that job making it possible in the first place but there is only three geth remaining aboard the ship.
Hidden 12 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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Nice one Zran, looking forward to your ship and first post :)
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