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Black Fall:
The City of Greed and Godhood.
"The world will change this month... starting with this city. Welcome to Black Fall...."
[ IC | OOC | Character Deposit ]
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Setting Overview::
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Welcome to Black Fall: The City of Greed and Godhood.
The date is December 1th, 2015, and the world is largely like our own. The same technological advancements and events have taken place. However, a strange condition has occurred that has given people God-like powers that defy the laws of science themselves. Granted by a mysterious green energy that resides inside of them. These people have been around for two centuries, until they came out of the shadows nearly fifty years ago. Since then, they've became a growing part of society. Strictly regulated by the NEST organization, most of these enhanced humans are no different from the average human. They wear no capes, no cowls, they are average citizens that simply want to live their lives. They go to school, they get jobs, they have fun. And they are everywhere. One place they're known for congregating was the city of Black Fall. A location in Pennsylvania that is separated into two areas by a large river - also known for it's beaches, kind people, casinos, and powerful humans. This city has existed for a century and has the most super-humans out of anywhere in the world. Here, these people live in the closest thing they have to paradise. However, they never live in relative peace. People are out there to abuse their power, and then they pull others into their conflict. However, they are almost always dealt with one way or another.
This particular story takes place centered around a group of Black Fall’s youth living their life as they usually do. Only to get pulled into a conflict by a super villain of some sort who will bring this city to it's knees. Giving them no choice other than to rebel against him.
You can be one of these characters with superpowers. Of any background, and ability. Remember, power corrupts, but only if you let it. It is entirely up to you what you'll use your supernatural power for. Robbing banks, gaining strength, or helping the world for the better.
Choose your battles carefully, and your allies with even more care. Since all actions have consequences... Can you be sure who will follow you?
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Opening::
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Genre: Modern, Urban, Superhuman, Low-Scifi, Character Driven, Interaction heavy, Mature
Recruitment Status: Open
Roleplay Status: Introduction
Players: 9
Currently looking for: New members
Hello there. Welcome to my RP, Black Fall. Which is the remake of an RP that I have made many years ago (On a different site), and decided to take another shot at. Black Fall was the center of my superpower universe, which I have used elements from and made references to in many RPs. This time around, I have decided to make a return to the legendary city, and decided to use some elements from the RP that inspired the universe! This RP is very character-driven, and will focus on the interactions, stories, and development, of these characters. For the cast, I want younger characters, people in their teens that are inexperienced and wild.
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Black Fall Information::
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City of Black Fall
Welcome to Black Fall, Pennsylvania. The City of Freaks. Population: 1.4 million
Built centuries ago during the 1700's, built during the hasty colonization. Named after a particular cliff that was used to execute criminals "The Black Fall". Before it was merely a small fishing town that was so small that it was barely worth putting on any maps. Travelers came and went, and young people left for larger cities. Over the years what could be called a village grew into a town as it's primary export, it's fisheries made it rich. However, there was a large amount of Meta-humans hidden in the town, which caused more and more to be drawn to the location. Which did wonders in helping it's growth into a rich city. With Meta-humans pouring in, normal humans followed and it's population. By the time the 1950's rolled around, Black Fall was known for it's Meta-humans, even getting an effect named after it due to it's high density of Metas. The city expanded from a simple fishing town to a hub for gamblers, tourists, businessmen, families, and meta-humans, and it's likely that will never change.
Black Fall itself is separated into two halves by a massive riven known as the Golden River, connected by three bridges built over the years. Both parts of the city are equally significant. Old World Black Fall named because of how this section was here from the start and is the heart of the city, containing it's town halls and important buildings. New Black Fall being a recent location made to be a hub of pleasure and sin, having it's seedier places such as clubs and casinos. There have been massive debates between residents over the industrialization and commercialization of the city - Specifically if New Black Fall should even be considered apart of the city. The denizens use the subway system to traverse these two locations. The subway system has been there and functioning for years, and are routed throughout the entire city. This entire city is extremely popular, drawing in tourists from all over. It's main draw being New World Black Fall, and it's large amount of fantastic beaches, either public, rented or private. However, tourism mostly ends once summer does, and the city is usually left to the citizens until Summer comes back around. Black Fall is racially diverse, containing Caucasians, Asians, Hispanics, African-Americans and so on. The personalities vary even more.
Black Fall is also home to some powerful families of Meta-humans. The two most famous being the Blackmore Family, and the Valos family. The Blackmores are a near-ancient bloodline of Power Replicators that are famous for their pride, honor, and power. While the Valos have a heavy hand in Black Fall's politics and own many casinos. They are known for being rich, and ruthless, few dare to cross them. They are only two examples of many that have gathered in the city.
The city is also prone to rain as it's primary weather condition due to the high amount of humidity in the air due to the river and fog. However, during the winter seasons, it's exceptionally cold and snows quite often. Black Fall primary export at one time had been the fisheries, but this has slowed down in modern times.
Right now, it's the middle of winter and the city has slowed down. It has recently been bombarded with heavy snow storms that have left feet of snow at a time. The city is blanketed with a layer of crystal white snow, and the river's edges are mostly frozen from here on in.
Black Fall's Locations
Old World Black Fall
Also known as West Black Fall. It's where many buildings that have been there from the start, and more are located. This side of the city is easily the largest, and houses the most people.
The Counterpoint: The physical and spiritual heart of the city, where everyone pays tribute to the history and builds towards its future. This is where many historical buildings are located, all tightly packed together as the area is fairly large. It's fairly common to see tourists in these parts of the town.
Notable locations:
- City hall: easily the oldest building in the city.
- Counterpoint Towers: a set of three skyscraper building housing hundreds of business offices.
- Black Fall Police Headquarters: recently upgraded.
- Woodland Point University: a prestigious location. Easily one of the most expensive schools in the City.
-Shriver’s Restaurant: A fancy 4-star seafood restaurant. If you walk in without wearing a suit and die, you instantaneously vaporize!
- Red Wing Medical Center: The largest and particularly famous hospital around Black Fall, and the only one that specializes in Meta-human medical care.
- The O'Brien Hall: A famous ballroom that is built like a castle, many fundraisers and high-class parties were held here.
-Golden River Ale House: Another really good restaurant around these parts. It was on Diner, Drive-ins, and Dives for its meatloaf.
- The I.S.D (Intelligent System Defense) Labs: A privately owned, but highly prestigious lab where experiments are performed in super science, such as studying how powers work, and how to engineer their powers for the benefit of humanity.
-O’Dell Elementary School: A very old elementary school in this part of town, serving grades k-5
-O’Dell Middle School: A very old middle school in this part of town, serving grades 6-8.
-William Henry Harrison High School: A very old high school in Counterpoint, known to be good at Lacrosse.
-St.Clare Academy: A prestigious all-girls catholic high school.
Arcadia Heights: The downtown area of Black Fall built near the river that separated the. A very busy and active part of the city filled with tourists and residents alike. The main draw of this area is the large amount of stores, tourist attractions, and high-class restaurants. One extremely interesting feature of the area is that the place has canals running through it giving it a similar design to Venice. Several locations are built waterfront and even have boats going through them.
Notable locations:
- The Veil Canals: The canal system that runs through Arcadia Heights. It's large enough to hold large yachts.
- Eureka Boulevard: The City’s intellectual and cultural center.
- Jim Lane Mall: One of the largest malls in the US
- Applewood Stadium: A basketball stadium housing Black Fall's NBA team: The Black Fall Demigods.
- Natural History Museum
- Columbia Theatre House: An opera hall which stages operas, plays, and orchestras.
- Santana Village Shopping Center: While starport might be the largest mall in the US, Santana village is where people go to buy some of the best foods in Pennsylvania.
- Sanborn Cabin Convention Center: Black Fall's main location for concerts and shows.
- Chinatown & Little Tokyo: Your average Chinatown, this area has some pretty good foods.
- Hiawatha Water Park: An amusement park set in the center of Black Fall, a famous and well advertised water park.
- Royale Jazz Club: A large jazz themed cafe. It has performances every night, hosts indie acts, and serves food.
- Arcade Blues: A well-known retro-style arcade that has arcade machines of games new and old. A usual hangout for kids.
- The Walden School: A private high school generally known as “Walden”. It is very expensive and is known to be a school for kids who think they’re rich snobs but really aren’t.
- Wright College: A relatively small liberal arts college by the water in Westgate. While quite small, it is known to have one of the best english departments in the country. -
- Purple-Tiger Drive-In Theater: Created by hipsters, the Purple-Tiger Drive-In is a large parking lot with a screen in front of it. It plays any and all movies, but only one at a time.
Winchester Peak: Home to Black Fall's Commerce district, this neighborhood is where Black Fall makes much of its business and trade. Although police presence is high in this area, the many banks and businesses that line the streets of the Winchester Peak are always a tempting target.
Notable Locations:
- Black Fall Stock Exchange
- Black Fall Gold Reserve
- Heroes Insurance Building
- Countless other corporate headquarters
Westgate: The primary resident area of Black Fall, and the location is where most of the roads in and out of the city are located, hence why it's called "Westgate". This area, centered in the west of Black Fall, has the highest concentration of houses and people of all races, and cultures. The houses range from middle-class to upper class. Many parks and schools are located here.
Notable locations:
- Skyline Elementary School: A school where children between the ages of five-to-eleven go to receive their education.
- Silverlakes Middle School: As the name implies, this is where children go who are too old for
Skyline, but not old enough to head to Balford.
- Balford Highschool: Where a majority of Black Fall's teens go to receive their education. Balford has a football, basketball, and swim team.
- Boardwalk University: This school has one one of the world's finest marine biology courses but is also well known for its liberal arts study.
- All Fathers Park: A park which has the statues of every president thus far, built out of a variety of metals.
- Becker Malls: A smaller mall than the Jim Lane mall.
- Lockett Hall Library: One of Westgate's biggest libraries. This location has books from all over, and is frequented by teens of all kind.
- Mean Bean Machine: A small cafe set on one of the more commercial neighborhoods of Westgate. It's frequented by many in the morning on their way to work. Because the coffee is that good.
- Mount Zion Recreational Facility: A very popular hotspot for Black Fall's youth. Made to be a place for youth to develop healthy activities. It has a basketball court, swimming pool, and game room (Foosball, darts, and so on).
- Cheesy Mike's: A rather popular Burger stand. Frequented by many because of their good foods, and the fact they appeared on a TV show.
- Rising Sun: A rather popular Asian cuisine restaurant for those who don't want to go to Arcadia Heights. It serves Chinese, Japanese, Korean, Thai food, but it's famous for it's sushi.
- Nine Fountains Skating Rink: A large, recently abandoned, roller rink that was popular among a few groups, but not popular enough to make ends meat. It's absolutely desolate, but sometimes used as a hangout.
- Cottonwood Train Station: This is easily the main train station for Black Fall’s subway system. It receives plenty of activity throughout the day as this is how many people get around the city to their business.
-St.Jerome High: A private high school in Westgate. It has a very good football team.
- Chip-Wise Memorial Playground: A quaint little playground in Westgate. It has wooden structures designed for children. It has stuff like a jungle-gym, swingset, slide, playhouse, and so on. It is connected to a pool, baseball diamond, tennis court, and a basketball court.
- Lydia Deadmans Cemetery: A massive cemetery that has been used for decades. The graves of thousands of people are here. Fenced off by iron, there are few who lack respect for these burial grounds.
- Windlynn High-School: Abandoned for what had to be years, the Windlynn High-school used to be on par with Balford High-school, but was condemned because of “structural errors”.
- MacArthur Athletic Training Center: An enormous gym in the middle of Westgate. It contains most of your average gym stuff (a pool, treadmills, ellipticals, free weights, etc.) as well as a basketball court and a boxing ring.
- Guns & Booze Pub: A large authentic Irish pub, looking quite good. Open all day, the Pub is a place where people generally go to relax after work.
- The Tiny-Spoon Movie Theater: One of the oldest movie Theaters in Black Fall, bought out by a company decades ago. They redesigned the whole building, but it still has that old timey feel. It is massive, capable of showing many movies at a time. Many people prefer this place than the other big name movie theaters.
Courtwall Harbor: Black Fall is sitting on a major waterway. Ships carrying goods from all over stop by it's docks to unload their various goods. This section of the city is also home to the industrial district, home to factories, warehouses, and ports. This area is apart of the city's lifeblood. However, due to it's close proximity to the Dead End, crime, and homelessness, is rampant and it's where people generally stay away from.
Notable locations:
- The Port: A massive port on the riverside of Black Fall. Boats of all kind come in and out of this areas.
- Avon Industrial Park: A long abandoned location that was active years ago. Now it's only standing there collecting dust and serving as a hideout for various gangs.
- Plowhead Dam: A river run throughs the area, and so decades ago a dam was placed on top of it. This construct of concrete used to be considered a tourist attraction before the Harbor became so industrialized.
- Green-Gate Trainyard: Where the inactive and decommished trains are stored. A massive yard that is a mess of graffiti and trash. Often trespassed in by youth and homeless.
- Black Fall Power Plant: Electricity is processed and distributed throughout Black Fall from here. It’s a massive location, set up out of the way and heavily fenced off.
- The Ship Graveyard: For years, Black Fall had plenty of ships get wrecked or decommished. They left them by the beach for them to rot. While the practice is now illegal, there is now hundreds of ships here. The police desperately try to keep people out of there.
The Dead End: Black Fall's favorite "ghetto" district. The poorest part of the city located at the northernmost section. These slums are filled with the homeless, the unemployed, and the criminals that take advantage of them. Drug dealers, and transvestite prostitutes are common here, with gangs that control the streets. Even the police are afraid to patrol here. However, this place is rampant with pool halls and cheap bars. Only the brave would come here at night.
Notable locations:
- The Daily Grind: A low end strip club that only the desperate frequent. It's possible to get hepatitis the second you walk into the building.
- The Devil's Advocate: A trashy bar which is the hangout for various shady individuals.
- Ice Caves Park: Once a beautiful park, now thrown into a state of anarchy by the various bad apples of the city. Day time, you’ll see it as a subpar, but normally safe, park. Full of kids and the likes having their fun and enjoying the scenery. At night, it becomes a nest of rapists, crackheads, prostitutes and drug dealers. Have fun.
- Auburn Groves Boulevard: A storefront street that runs alongside subway rails. Usually a busy area in the Dead End. It has locally owned stores, businesses, and so on, running out of this area. There are plenty of alleyways running behind these businesses.
- Leonard Housing Developments: Spearheaded by the Black Fall Housing Authority, this location was created to provide public housing for those with low-income. These four buildings are massive, made to house hundreds of people at a time.
-The Pit: Formerly the Angel’s Sugar factory, this abandoned factory now functions as the headquarters for Black Fall’s illegal metahuman fighting circuit. The basement of the plant contains a boxing ring, which the fighters make use of. It is named “The Pit” because spectators watch from catwalks suspended above the boxing ring’s sides, meaning that they are looking down at the fight. This arena is known as The West Circuit.
- Chesterfield High-School: The one place they send all the teens that inhabit the Dead End. A notoriously bad high-school which has been the grounds of many beatings, school shootings, and drug deals. It’s amazing the school is still standing!
- Joslyn House Motel: For those who cannot afford a proper apartment, or are just staying in the area for a little while, the Joslyn House is for you! A rundown motel that is vacancy, so it attracts all the likes looking for a place to sleep. Like the rest of the Dead End, it’s not the best place to spend the night.
- Various gang hangouts.
Fort Jacobs: A military installation located on the very outskirts of Black Fall. Formerly, it wasn't considered to be part of the city until it was recently incorporated into the city. This is a truly massive location that is nearly the size of a small town itself. There are multiple, heavily guarded, entrances at each end of the base. Fort Jacobs is comprised of several training centers and bases for new soldiers, along with being a center for outgoing and incoming soldiers. This installation isn't all soldiers and military, the Fort Jacobs community is comprised of soldiers, civilians, retirees and family members - Living in the designated buildings. Along with several stores (Fast food joints, walmarts), and other buildings (Churches, schools) to provide services to it's community.
Notable locations:
- Onsite residential district.
- Airport: for soldiers coming in and out.
-George Washington Elementary: A combined elementary and middle school.
-Washington High: Your generic high school. A lot of kids of soldiers go here.
New Black Fall
The nest of sin. The East side of Black Fall. Where most of the fun buildings are.
Nightlife Aisle: A main appeal for tourists coming into Black Fall. Dubbed the City's "Heart of Sin". Naturally, this location is where all the clubs, casinos are located. During the day, it's nothing special, but when night falls is where the place becomes alive with fun for adults. It's also a hotspot for prostitution.
Notable locations:
- The Joy of Pennsylvania: A massive amusement park built upon a large and sturdy boardwalk. A family friendly place that provides fun for all through it's many rides, food, and drinks. It's also a great place to hide, as there are easily a million places to hide at any given time.
- Highroller Heights: The largest casino in all of Black Fall. It's so tall that it can be spotted from even across the river. Highroller Heights has it all. Games, hotel rooms, and great bars. However, it's not for free.
- Veni Vidi Veni: A high end strip club for all those gentlemen that can afford them.
- Buena Vista Jazz Club: The go to place for people to relax and listen to some fine jazz. It comes with a bar and restaurant that serves all manner of foods and drink so people can eat while they enjoy the show.
- Stadium Peak Casino: A now abandoned casino that was run out of business by larger casinos, and one particular owner thought it'd be amusing to leave it rotting. It serves as a hideout, not for gang members, since they know not to step anywhere near the Aisle.
- The Pride Hotel: The biggest hotel in all of Black Fall which is only attended by the richest and most powerful people around.
- Windward Island: An exquisite and high-class Tiki-bar. It isn't reserved for the rich and famous, but it's expensive enough to keep those on a fixed budget out. They serve a variety of alcohol including their specialty drinks.
- Laserdream Rave: A loud, bright, party center. At night, the live performances are what draws people from all over to them. It doesn't exactly have the best reputation due to the drugs that gets slipped in there often, and the sex.
- The Chthonian Club: A large, rundown-looking bar. The bar has a secret basement where there is a boxing ring for the city’s illegal Metahuman fighting circuit. It is known as The West Circuit.
- Club la Chateau: One of Black Fall’s most famous clubs owned by the Valos family. It only opens at midnight and lets in those the ownership deems worthy. No dancing or anything, but the building has a stage which is used for band. It’s used as a meeting spot for various individuals, or those who just like the bar.
- Club Paragon: One of the most frequented Nightclubs in the city, merely because it’s cheap, and is full of hot people. A hunting ground for men looking to score women, and the girls that are there to tease them. The club has everything; a dancefloor, a bar, booths, and more.
- The Exchange: The rival to Club Paragon. It isn’t as crowded as the Paragon, because it’s much smaller. But it focuses more on good techno music and dancing rather than having everything.
The Northlands: Black Fall, wealthiest residents make their homes here in mansions, luxurious apartment complexes, and so on. This is easily the best looking part of the city, as it belongs to it's powerful elite. Crime is minimal here due to the high presence of police and private security.
Notable locations:
- Happy Hollow Country Club: One of the best damn golf courses in Pennsylvania. Only the best of the best come here.
- Deemeanor Manor: A long abandoned mansion that has been sitting and gathering dust for years. It's believed that this place is haunted.
- The Water Commons Park: A privately owned park for those rich enough to pay for it. It’s easily the best looking park in the city, maintained by an army of trained (and most likely illegal) gardeners.
- Norton Point University: A rather prestigious college, once again, invite only. They have courses in almost every subject, which are all taught by the best. They don’t even try to waste their time with plebs. They only want people with potential!
- Lutherean School for Higher Education: A school for those not old enough to attend Norton Point, or any other college. An obviously above average private school where the rich and wealthy often send their children.
- White House River: A moderately sized creek running from the Golden River. Due to being in the Northlands, it’s well maintained, and it’s easily a beautiful vista. Flowers, benches, there’s even a gazebo for weddings and the such.
NEST Base: The Headquarters of the Black Fall NEST Branch. It's located on the very edges of Black Fall. This is where all NEST operations are assigned, and where all NEST assets are stored until they are needed. This is a very frequent location for Meta-humans, and NEST Agents alike.
Notable locations:
- Prison for Meta-humans
- Armory
- Heliport
- Vehicle Depot
- Emergency Center
Other Locations of Note
The Golden River: The massive river that Black Fall is built around. Nothing much to say about it other than the fact that it's frequented by vessels of all kinds.
The Downbelow: Also known as the Wilcox Tunnels. A maze-like network of tunnels that lie underneath the city. They are either maintenance tunnels or sewers. Many parts of the tunnels are inhabited by homeless, criminals, and all manner of outcasts. Australians also visit from time to time.
The Three Wise Men Bridges: The three bridges that connect the two ends of Black Fall. These bridges are average suspender bridges, with thousands of cars traveling on and off of them daily. In between the two bridges that offer roadside travel is the single thin pedestrian bridge, that has crowds of people almost all the time and some vendors offering cheap and nasty food.
The Adrian Pier: Set up on the beaches of the Golden River, massive wooden boardwalks that have been there for decades. Often walked upon by thousand of people daily. The pier was built above the beaches, and there is plenty of space between the sand and the pier itself. While nobody is allowed to walk under it, plenty of people do so anyway. For romantic, illegal, or loitering, purposes. This also leads to the beaches - there are plenty of stairs up and down them. The pier is on both sides of Black Fall, therefore it falls under the other locations of. There are plenty of stores, vendors, and so on.
The Woods: Black Fall is surrounded by thick woods. It's thick, dense, and hard to maneuver in. There aren't too many people in these areas - there are plenty of animals however. Which is why some people head here to be alone.
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Meta-human Information::
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Meta-Human Information
Mutants, Freaks, Overhumans, Gods themselves... Commonly called Meta-humans are normal humans that were afflicted with a strange condition that has given them powers that defied the laws of nature and physics. Men with super strength, women who can teleport, children who can control nature itself. These powers are extremely varied. These abilities stem from a strange energy that resides deep within them. A green flowing energy that is known as the Meta-human energy. A invisible energy that is extremely hard to detect through normal means. This energy inhabits a Meta-human's entire body, from their skin, to their bones, to their blood. The energy isn't detrimental to them, or the environment, not even in the slightest, it can even be called beneficial. What is interesting is that scientists have observed that energy is the same, everyone has a slightly different form of the energy. Which is believed to be related to how no Meta-human has the same exact power.
Facts:
- Meta-humans have been around for two centuries (Rumored longer). They lived in secret until they were revealed to the world by the President of the United States in 1952.
- Powers take a toll on the body and mind. Using any powers will tire out the user. Excessive and unrestrained use would cause what could be described as physical overexertion.
- When a Meta-human uses their power on the outside world, a small amount of the meta-human energy gets projected and focused in that area. Such as a Water-Elemental controlling a cup of water will get some of the energy projected into it, until they cease control and the energy will fade away. However, a faint amount of the energy will remain.
- The power grows as the user does over years of usage and training. The user may discover new uses with it, or a brand new trait may develop. This is directly linked to the amount of the energy in a single Meta (The energy concentration will grow).
- There's a particular connection between high-stress situations and the advancement of powers. Under high-stress situations, powers rapidly develop.
- There is no set age when powers develop. Some Meta-humans are born with their powers, while others won't develop until later into their lives. Powers received are sporadic at best.
- There are powers passed from parents to the children, or simply run in the family. They are called Inherent powers, these are relatively uncommon, though. However, while inherent powers do exist, anyone will get a different version of a passed down power. In what ways vary.
- There is a particular effect that is known as The Black Fall Effect. This has two main effects on the meta-human population:
-- All Meta-humans are subconsciously attracted to each other. So subtly that it's next to impossible to even notice. It causes the shyest people to head out and interact, or draws people to one particularly location. The more Meta-humans that are around, the stronger "flocking" effect.
-- Those who spend a lot of time around Meta-humans tend to develop powers themselves. It has to be years around Meta-humans for someone to develop powers. Which is why family members and close friends are extremely likely to get powers.
- Meta-humans only use a fraction of their full power. High-stress situations allow Meta-humans to perform stronger feats - at the cost of putting more strain on the user.
- Pushing powers beyond their limits would cause an effect known as "Ashing" - Which all Meta-humans fear. This is basically a deadly ailment where a Meta-human self destructs. Their powers shut off, and all their cells will die off at an alarmingly fast rate. Their cells will drop off their body like specs of ash, and this process will continue until there is absolutely nothing left of a Meta-human. This state is extremely deadly, and there's a mere 4% chance of survival. However, there are ways to stop ashing.
- Technology that weakens powers exist. These devices come in many shapes and sizes (Darts, collars, even fields/rooms) but their one main effect is simple; they produce a wavelength that weakens powers. Depending on the device it may temporarily severe the link between the body and power, or weaken powers. This technology is now widespread in many official locations.
- Ever since the reveal of Meta-humans to the world, the infant children of Meta-humans have been going missing...
Agency of NEST
With the oncoming rise of Meta-humans, an organization was deemed necessary to keep them in order. So shortly after Meta-humans became known to the world, the Government revealed their special police force: Code-named NEST. NEST is a powerful organization trained and equipped to handle any and all Meta-human threats. Credited for saving cities, and even humanity at large, they are highly celebrated for their heroism. NEST is comprised of Agents that were selected from various military and police backgrounds and trains them to face off against Meta-humans. However, NEST only accepts the best of the best. They need professional soldiers to face off against some of the most dangerous human beings on the planet.
Facts:
- Each branch of NEST is ran by a Director, who makes all the big decisions for every city, and their Meta-humans. The Director of Black Fall is: Jacob West.
- They have Branches set up in every major city in America, and Canada - There has been talks to expand NEST to major South and Central American countries. The NEST teams are well enough connected that should a significant enough threat show up; forces from other teams will be allocated.
- NEST employs Meta-humans as well, since they are highly effective against other Meta-humans, and NEST needs every edge they get.
- They have access to technology that would weaken, or downright disable, the powers of any Meta-humans, via a counter energy that interferes with their powers. For non-lethal missions, they have guns loaded with power-suppressing darts. However, as you may have guessed, when they have permission to use deadly force they will swap those out for bullets. Detained Meta-humans are issued a power suppressing collar.
- They have technology that would allow them to detect Meta-humans by sensing their energy.
- NEST also has access to a wide range of armors that will defend them against most Meta-human powers.
- Every NEST Branch has a fleet of land, air, and sea vehicles that are specially made to combat Meta-humans.
- Aside from combat-duty, NEST handles civilian meta-humans, and enforces the many laws that keep them in check. They act as Superhuman social works, more or less, and they handle larger backlashes against Meta-humans. They strictly enforce the many rules and restrictions set on Meta-humans, while also keeping track of their development.
- They head the Meta-human Registration Act: where Meta-humans must be deemed physically and mentally able to control their powers before they are allowed to conduct a normal life. To be deemed fit, all metas must go through a series of tests, and go through basic safety training (Like gun training, except with powers). Any Meta-humans that don't meet the criteria are sent to a special base known as a "Box" until NEST deems them safe (Some Metas never leave them).
- All Meta-humans must have a chip surgically implanted under their forearms that has their information coded onto it. NEST agents use scanners to get their information in the fields.
- There are laws in place to regulate Meta-humans.
- All Meta-humans are required go to a monthly Power-assessment appointment to allow NEST to be constantly aware of all power developments.
- Any Meta-human who breaks the laws will be punished depending on severity - NEST runs off the three strike system, and once those strikes are up, they will be sent to an appropriate facility (I.E Prison designed specially for Meta-humans). Any Meta-human who commits a serious crime will be immediately sent to a prison.
- Supers below 18 are handled much more leniently. They will be given more chances, and most of the time Meta-human delinquents are sent to a special Academy. However, young or not, any dangerous or unstable Meta-humans will be sent to a Box.
- NEST has a detective agency that specializes in solving Meta-human related crimes. Whether it's by or against them, they will have someone to investigate it.
- NEST also distributes equipment that will assist Meta-humans with their powers (Such as flame retardant clothes for a pyromancer).
Power Classes
The NEST organization assigns every Meta-human a specific class based on their type of power.
Cerebral: The Mind. Powers that have to do with the minds of the user or others - or powers that gather information. These powers are rather common, but not as diverse as Super-System or Elemental types. Most Cerebral types either have information gathering abilities (Such as telepathy, precognition, etc), or have powers that make active changes to the mind (Memory/emotion manipulation, and so on). There are other powers that would be classified as Cerebral due to their mental nature. Such as Telekinesis, Astral Projection, and etc.
Super-System: The Body. Super-System type Meta-humans have abilities related to the body of themselves or others. These powers are fairly diverse. Any power that changes (or enhances) the body in any way can be classified as a Super-System power. Powers such as Super-strength, flight, and Regeneration are prime Super-System abilities. But, powers such as animal transformation also count as a Super-System. So, technically, the Super-System class is rather diverse in terms of abilities. Thus they have been separated into subclasses by using terms such as Bestial (Relating to animals), Biological (Related to altering the normal biological structure), and Chemical (Relating to the body's chemicals).
Elemental: The World. Where Cerebral types have to do with the mind, and Super-System types, the body - Elemental is the World. The basis behind their powers is that they have powers that alter the world around them in a variety of ways - usually specializing in a single element. Any power that affects the world can be called an Elemental power. A generic elemental type has the ability to move their specialized element, and alter its properties. Others can turn into their element (Sometimes crossing over to the Super-System), create it, and more. The Elemental class easily the most diverse and common type of Meta-human. Elemental-types can also have powers related to energy, chemicals, or the stars above them. However, an elemental type cannot control the human body - it would fall under the Super-System class then.
Power: The Essence. The rarest type of Meta-human out there. Opposed to altering the mind, body, or the world, Power-types alter the very essence of Superpowers; the Meta-human energy. For example they can alter it (On a large or small scale) to give themselves different powers (Power replication comes to mind), or enhance, or weaken, the powers of others. They can be fairly diverse, and extremely versatile. But easily the most feared. There are some Meta-humans under this class who can give or take away powers - there's even some who can manipulate powers themselves.
Other: Powers that simply don't fall under the above categories.
Power Ratings
The Power Rating system was created by NEST Agents to gauge a Meta-human's power level, and thus, their threat level depending on their class. It tells NEST what they are getting into when taking down a Meta-human, and make appropriate adjustments to their arms and countermeasures. It's a simple one-to-ten numerical system:
Ratings::
1: Meta-human in question poses a just above average threat. Either have slight enhancement, or severely weakened, abilities. One Agent, or even a prepared citizen, should more than capable of handling them.
2: Somewhat above level one powers. These abilities either have a moderate boost or abilities that puts them above peak human levels, but abilities that don't require them to be classified a level above other humans. One skilled Agent, or civilian, should be able to handle them.
3: Level three is where Meta-humans are at the point where they are superior to normal human in a noticeable way. These Meta-humans cannot be handled by average civilians and require special training or powers to take down. Even then they aren't the strongest.
4: Meta-humans that are level four aren't quite at the Medium/Average level, but they still have some abilities that can be dangerous if used right.
5: A moderate or average threat. These Meta-humans are what NEST names medium-level threats. They have strong enough abilities that would allow them to pose a somewhat moderate threat. A team of NEST agents should be assigned to bring this Meta-human down.
6: A step above five, these powers are a simple step above level five. They can cause much more widespread damage, or have a power that places them above the average. These Meta-humans require a somewhat larger NEST team, and countermeasures must be deployed.
7: A larger threat than average, seven is where powers begin to get powerful. Sevens are above the rest of the levels through sheer power. It's almost always necessary for a large NEST squad and countermeasures to be deployed.
8: A high-tier Meta-human, a level eight is capable of widespread destruction, as these are among the strongest Meta-humans in existence. They are considered a large threat by NEST, and must be dealt with and controlled accordingly. A large team should be assigned to take down an eight, mixed with Meta-humans of varying strength levels.
9: These Meta-humans are reaching the very top of the class. They are shoulders above the rest of the Meta-humans in terms of raw power. However, they are exceedingly rare compared to level eights which are, at best, uncommon. A large NEST effort is necessary to take down a single level nine.
10+: The very apex of Meta-human abilities. These powers are extremely dangerous and may allow a Meta-human to level a city, or cause widespread destruction and go unmatched. It may take army of NEST agents, or a trained squad of Meta-humans with powerful abilities just to bring down one. Fortunately, level ten meta-humans are extremely rare, and governed by NEST extensively.
Once again, powers vary greatly, and the response to them should as well.
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Rules/Notes::
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[1.] Me and my GMs have ultimate authority in the RP. When we tell you that something needs to be changed, you do it. Unless you're actually correct, I don't want to see any arguments about it. I can have your character get assassinated by a flying motorcycle and you will love it. Deal with it, scrublords.
[2.] No godmodding, metagaming, powerplaying, autohitting, etc.
[3.] I highly recommend that you get in contact with me on an IM service, so if we have any problems, we can discuss it behind closed doors rather than it spilling out into the OOC with pointless arguments. I prefer Skype (My handle is Mr AllenJ), but I have a Steam. On the plus side, we might become homies!
[4.] This will be a mature RP. So, yeah, there will be plenty of swearing, death/gore, alcohol, drug use, and so on. The story will be getting pretty dark at some points, so be prepared. Sex is also allowed as long as you fade to black/do it off screen. But I expect everyone to be mature, and not do it excessively or unnecessarily. On that note, I am fine with characters of any gender-roles (Transgenders, Androgynous, etc) and sexualities (Gay, Bi, etc) long as they are written respectfully.
[5.] I will get this out of the way now: Characters can and will die in this RP. This means if a building is collapsing on John Doe and there's no way out, then I guess he's out. I won't be actively trying to kill most of the characters I like, so you have nothing to worry about, right? Characters are also allowed to kill other characters within reason, long as it isn't a rampage. If this is taken out of hand, it will be retracted.
[6.] In terms of powers, I am willing to accept anything reasonable. However the following powers are banned; "instant death" powers, mind/character control, time powers, anything with "omni-" attached to it, reality warping, gravity manipulation, life-force absorption, complete indestructibility/absolute defense. I also will not accept characters that have powers that can only be used in a fight.
[7.] This is what I don't want to see when you make a character: super perfect appearances or personalities, people that are perfect at everything, super duper badass masters of all combat, or ridiculous/over the top characters. This also transfers to the IC, as I will be calling people out on this when I notice it. In fact, let's do a little experiment here! When you write your character sheets, do not mention that they are attractive/pretty/handsome/whatever. Dark and tragic backstories are a gray area for me. I will allow characters with them long as they are written correctly (I.E. actually have psychological trauma). Sociopaths are an even bigger grey area for me. I will not accept sociopaths unless they are written respectfully/realistically instead of being brooding asshats.
[8.] No "experimented on and escaped a lab" back stories please. Those have more plot-holes than your character's corpse!
[9.] This is an interaction/character development RP, not a fighting RP. There will be fights, but if you're goal in this RP is to prove that your guy the best through fights, then you're going to get it. I want rounded, and relatable, characters that fulfill a role in the story, instead of badasses. Because let's be real here, tons of fights get pretty boring fast. However, I will allow characters that know how to fight. Let's also keep dick measuring contests to a minimum. Some characters will be better than others, yes, but that's no need to hammer in how amazing/awesome they are.
[10.] In terms of powers, I want a wide and diverse set of powers for the cast. I don't just want offensive powerhouses, I want some healers, some information types, and some other powers to round out the cast. Brute strength can only get you so far. It's next to impossible to make a power that truly can't be used in a fight, so yeah. That said, I will stop accepting certain powers after a period of time. That said, don’t try to make your characters powerful/the strongest. Aim for mid-tier and lower - better yet, aim to fulfill a niche. I won’t be accepting characters that are powerful just to be powerful. So keep that in mind.
[11.] I am pretty lenient in terms of post length. Long posts are nice, but I'd rather take a short and meaningful post over a unnecessarily long post full of filler to attain that length. I highly recommend that everyone makes a collab for most of their interactions. However, I want at least three paragraphs a post. One liners will make me tear my hair out. I also want some good content! Show, don't tell, kids.
[12.] You are required to post once a week or you will placed as inactive. But, please say if you're leaving the RP, especially if you're in the middle of any interactions/important subplots. Any inactive characters will be forgotten about, or killed off if they were significant enough to the story. However, everyone is free to do as they please with any inactive characters.
[13.] You are free to have as many characters as you can handle. I will be making a lot of characters myself. Though, if I see you struggle, I will not allow anymore. I must note that while there isn't a character cap, there is a player cap. Once I feel we have enough players, I will not allow any new RPers until a few drop off. However, current players can have as many characters as they please (Until we reach an absolutely retarded amount).
[14.] When submitting your sheets, I want a nice sample post written. You don't have to write an epic novel, but just show everyone an example of how your character would normally act. I want at least five paragraphs. The better the post, the better your chances at him getting in! Don’t aim for action/fight scenes, just try to show your character more than their fighting ability. And no, I will not be giving examples of a sample post. I seriously question your ability to write if you need an example to write as your character.
[15.] This Site and This site can help you with powers.
[16.] When making your characters, I want creativity and out of the box ideas! And I'm not just talking about powers, I'm also talking about characters. I love it when a unique character rolls around. Though, at least try to make the character fit in the story.
[17.] I will assign power ratings. So you should totes leave that blank. Also, place "Black Fall" in your other section, plox.
[18.] If you have any questions, criticisms, observations or ideas; just post them. I love them.
[19.] Oh, yeah, when writing a sheet, I want you to be detailed as all hell. When writing your appearance I don't just want two sentences and leave it, I want to know everything about how your character looks. I want to know their build, their facial features, their skin color, their hair and style, etc. Same with personality, I want layers, plox. I want you to follow the sheet format I provided too. Just look at my sheets for examples of what I want.
[20.] Post your sheet on the OOC first, when you get accepted, then you can post your sheet in the Character Deposit. Also when you post your sheets in there, put them in a hider.
[21.] I am a very silly bastard that tries too hard to be funny. Don't take most of the over-the-top things I say seriously and play along in my shitposting sessions and we'll be the best of buds.
[22.] Penis. anime tiddies
[23.] No, you cannot play as a NEST agent. Only a select few will be able to make a NEST agent, and that’s only the minority. So don’t bother asking.
Black Fall:
The City of Greed and Godhood.
"The world will change this month... starting with this city. Welcome to Black Fall...."
[ IC | OOC | Character Deposit ]
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Setting Overview::
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Welcome to Black Fall: The City of Greed and Godhood.
The date is December 1th, 2015, and the world is largely like our own. The same technological advancements and events have taken place. However, a strange condition has occurred that has given people God-like powers that defy the laws of science themselves. Granted by a mysterious green energy that resides inside of them. These people have been around for two centuries, until they came out of the shadows nearly fifty years ago. Since then, they've became a growing part of society. Strictly regulated by the NEST organization, most of these enhanced humans are no different from the average human. They wear no capes, no cowls, they are average citizens that simply want to live their lives. They go to school, they get jobs, they have fun. And they are everywhere. One place they're known for congregating was the city of Black Fall. A location in Pennsylvania that is separated into two areas by a large river - also known for it's beaches, kind people, casinos, and powerful humans. This city has existed for a century and has the most super-humans out of anywhere in the world. Here, these people live in the closest thing they have to paradise. However, they never live in relative peace. People are out there to abuse their power, and then they pull others into their conflict. However, they are almost always dealt with one way or another.
This particular story takes place centered around a group of Black Fall’s youth living their life as they usually do. Only to get pulled into a conflict by a super villain of some sort who will bring this city to it's knees. Giving them no choice other than to rebel against him.
You can be one of these characters with superpowers. Of any background, and ability. Remember, power corrupts, but only if you let it. It is entirely up to you what you'll use your supernatural power for. Robbing banks, gaining strength, or helping the world for the better.
Choose your battles carefully, and your allies with even more care. Since all actions have consequences... Can you be sure who will follow you?
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Opening::
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Genre: Modern, Urban, Superhuman, Low-Scifi, Character Driven, Interaction heavy, Mature
Recruitment Status: Open
Roleplay Status: Introduction
Players: 9
Currently looking for: New members
Hello there. Welcome to my RP, Black Fall. Which is the remake of an RP that I have made many years ago (On a different site), and decided to take another shot at. Black Fall was the center of my superpower universe, which I have used elements from and made references to in many RPs. This time around, I have decided to make a return to the legendary city, and decided to use some elements from the RP that inspired the universe! This RP is very character-driven, and will focus on the interactions, stories, and development, of these characters. For the cast, I want younger characters, people in their teens that are inexperienced and wild.
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Black Fall Information::
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City of Black Fall
Welcome to Black Fall, Pennsylvania. The City of Freaks. Population: 1.4 million
Built centuries ago during the 1700's, built during the hasty colonization. Named after a particular cliff that was used to execute criminals "The Black Fall". Before it was merely a small fishing town that was so small that it was barely worth putting on any maps. Travelers came and went, and young people left for larger cities. Over the years what could be called a village grew into a town as it's primary export, it's fisheries made it rich. However, there was a large amount of Meta-humans hidden in the town, which caused more and more to be drawn to the location. Which did wonders in helping it's growth into a rich city. With Meta-humans pouring in, normal humans followed and it's population. By the time the 1950's rolled around, Black Fall was known for it's Meta-humans, even getting an effect named after it due to it's high density of Metas. The city expanded from a simple fishing town to a hub for gamblers, tourists, businessmen, families, and meta-humans, and it's likely that will never change.
Black Fall itself is separated into two halves by a massive riven known as the Golden River, connected by three bridges built over the years. Both parts of the city are equally significant. Old World Black Fall named because of how this section was here from the start and is the heart of the city, containing it's town halls and important buildings. New Black Fall being a recent location made to be a hub of pleasure and sin, having it's seedier places such as clubs and casinos. There have been massive debates between residents over the industrialization and commercialization of the city - Specifically if New Black Fall should even be considered apart of the city. The denizens use the subway system to traverse these two locations. The subway system has been there and functioning for years, and are routed throughout the entire city. This entire city is extremely popular, drawing in tourists from all over. It's main draw being New World Black Fall, and it's large amount of fantastic beaches, either public, rented or private. However, tourism mostly ends once summer does, and the city is usually left to the citizens until Summer comes back around. Black Fall is racially diverse, containing Caucasians, Asians, Hispanics, African-Americans and so on. The personalities vary even more.
Black Fall is also home to some powerful families of Meta-humans. The two most famous being the Blackmore Family, and the Valos family. The Blackmores are a near-ancient bloodline of Power Replicators that are famous for their pride, honor, and power. While the Valos have a heavy hand in Black Fall's politics and own many casinos. They are known for being rich, and ruthless, few dare to cross them. They are only two examples of many that have gathered in the city.
The city is also prone to rain as it's primary weather condition due to the high amount of humidity in the air due to the river and fog. However, during the winter seasons, it's exceptionally cold and snows quite often. Black Fall primary export at one time had been the fisheries, but this has slowed down in modern times.
Right now, it's the middle of winter and the city has slowed down. It has recently been bombarded with heavy snow storms that have left feet of snow at a time. The city is blanketed with a layer of crystal white snow, and the river's edges are mostly frozen from here on in.
Black Fall's Locations
Old World Black Fall
Also known as West Black Fall. It's where many buildings that have been there from the start, and more are located. This side of the city is easily the largest, and houses the most people.
The Counterpoint: The physical and spiritual heart of the city, where everyone pays tribute to the history and builds towards its future. This is where many historical buildings are located, all tightly packed together as the area is fairly large. It's fairly common to see tourists in these parts of the town.
Notable locations:
- City hall: easily the oldest building in the city.
- Counterpoint Towers: a set of three skyscraper building housing hundreds of business offices.
- Black Fall Police Headquarters: recently upgraded.
- Woodland Point University: a prestigious location. Easily one of the most expensive schools in the City.
-Shriver’s Restaurant: A fancy 4-star seafood restaurant. If you walk in without wearing a suit and die, you instantaneously vaporize!
- Red Wing Medical Center: The largest and particularly famous hospital around Black Fall, and the only one that specializes in Meta-human medical care.
- The O'Brien Hall: A famous ballroom that is built like a castle, many fundraisers and high-class parties were held here.
-Golden River Ale House: Another really good restaurant around these parts. It was on Diner, Drive-ins, and Dives for its meatloaf.
- The I.S.D (Intelligent System Defense) Labs: A privately owned, but highly prestigious lab where experiments are performed in super science, such as studying how powers work, and how to engineer their powers for the benefit of humanity.
-O’Dell Elementary School: A very old elementary school in this part of town, serving grades k-5
-O’Dell Middle School: A very old middle school in this part of town, serving grades 6-8.
-William Henry Harrison High School: A very old high school in Counterpoint, known to be good at Lacrosse.
-St.Clare Academy: A prestigious all-girls catholic high school.
Arcadia Heights: The downtown area of Black Fall built near the river that separated the. A very busy and active part of the city filled with tourists and residents alike. The main draw of this area is the large amount of stores, tourist attractions, and high-class restaurants. One extremely interesting feature of the area is that the place has canals running through it giving it a similar design to Venice. Several locations are built waterfront and even have boats going through them.
Notable locations:
- The Veil Canals: The canal system that runs through Arcadia Heights. It's large enough to hold large yachts.
- Eureka Boulevard: The City’s intellectual and cultural center.
- Jim Lane Mall: One of the largest malls in the US
- Applewood Stadium: A basketball stadium housing Black Fall's NBA team: The Black Fall Demigods.
- Natural History Museum
- Columbia Theatre House: An opera hall which stages operas, plays, and orchestras.
- Santana Village Shopping Center: While starport might be the largest mall in the US, Santana village is where people go to buy some of the best foods in Pennsylvania.
- Sanborn Cabin Convention Center: Black Fall's main location for concerts and shows.
- Chinatown & Little Tokyo: Your average Chinatown, this area has some pretty good foods.
- Hiawatha Water Park: An amusement park set in the center of Black Fall, a famous and well advertised water park.
- Royale Jazz Club: A large jazz themed cafe. It has performances every night, hosts indie acts, and serves food.
- Arcade Blues: A well-known retro-style arcade that has arcade machines of games new and old. A usual hangout for kids.
- The Walden School: A private high school generally known as “Walden”. It is very expensive and is known to be a school for kids who think they’re rich snobs but really aren’t.
- Wright College: A relatively small liberal arts college by the water in Westgate. While quite small, it is known to have one of the best english departments in the country. -
- Purple-Tiger Drive-In Theater: Created by hipsters, the Purple-Tiger Drive-In is a large parking lot with a screen in front of it. It plays any and all movies, but only one at a time.
Winchester Peak: Home to Black Fall's Commerce district, this neighborhood is where Black Fall makes much of its business and trade. Although police presence is high in this area, the many banks and businesses that line the streets of the Winchester Peak are always a tempting target.
Notable Locations:
- Black Fall Stock Exchange
- Black Fall Gold Reserve
- Heroes Insurance Building
- Countless other corporate headquarters
Westgate: The primary resident area of Black Fall, and the location is where most of the roads in and out of the city are located, hence why it's called "Westgate". This area, centered in the west of Black Fall, has the highest concentration of houses and people of all races, and cultures. The houses range from middle-class to upper class. Many parks and schools are located here.
Notable locations:
- Skyline Elementary School: A school where children between the ages of five-to-eleven go to receive their education.
- Silverlakes Middle School: As the name implies, this is where children go who are too old for
Skyline, but not old enough to head to Balford.
- Balford Highschool: Where a majority of Black Fall's teens go to receive their education. Balford has a football, basketball, and swim team.
- Boardwalk University: This school has one one of the world's finest marine biology courses but is also well known for its liberal arts study.
- All Fathers Park: A park which has the statues of every president thus far, built out of a variety of metals.
- Becker Malls: A smaller mall than the Jim Lane mall.
- Lockett Hall Library: One of Westgate's biggest libraries. This location has books from all over, and is frequented by teens of all kind.
- Mean Bean Machine: A small cafe set on one of the more commercial neighborhoods of Westgate. It's frequented by many in the morning on their way to work. Because the coffee is that good.
- Mount Zion Recreational Facility: A very popular hotspot for Black Fall's youth. Made to be a place for youth to develop healthy activities. It has a basketball court, swimming pool, and game room (Foosball, darts, and so on).
- Cheesy Mike's: A rather popular Burger stand. Frequented by many because of their good foods, and the fact they appeared on a TV show.
- Rising Sun: A rather popular Asian cuisine restaurant for those who don't want to go to Arcadia Heights. It serves Chinese, Japanese, Korean, Thai food, but it's famous for it's sushi.
- Nine Fountains Skating Rink: A large, recently abandoned, roller rink that was popular among a few groups, but not popular enough to make ends meat. It's absolutely desolate, but sometimes used as a hangout.
- Cottonwood Train Station: This is easily the main train station for Black Fall’s subway system. It receives plenty of activity throughout the day as this is how many people get around the city to their business.
-St.Jerome High: A private high school in Westgate. It has a very good football team.
- Chip-Wise Memorial Playground: A quaint little playground in Westgate. It has wooden structures designed for children. It has stuff like a jungle-gym, swingset, slide, playhouse, and so on. It is connected to a pool, baseball diamond, tennis court, and a basketball court.
- Lydia Deadmans Cemetery: A massive cemetery that has been used for decades. The graves of thousands of people are here. Fenced off by iron, there are few who lack respect for these burial grounds.
- Windlynn High-School: Abandoned for what had to be years, the Windlynn High-school used to be on par with Balford High-school, but was condemned because of “structural errors”.
- MacArthur Athletic Training Center: An enormous gym in the middle of Westgate. It contains most of your average gym stuff (a pool, treadmills, ellipticals, free weights, etc.) as well as a basketball court and a boxing ring.
- Guns & Booze Pub: A large authentic Irish pub, looking quite good. Open all day, the Pub is a place where people generally go to relax after work.
- The Tiny-Spoon Movie Theater: One of the oldest movie Theaters in Black Fall, bought out by a company decades ago. They redesigned the whole building, but it still has that old timey feel. It is massive, capable of showing many movies at a time. Many people prefer this place than the other big name movie theaters.
Courtwall Harbor: Black Fall is sitting on a major waterway. Ships carrying goods from all over stop by it's docks to unload their various goods. This section of the city is also home to the industrial district, home to factories, warehouses, and ports. This area is apart of the city's lifeblood. However, due to it's close proximity to the Dead End, crime, and homelessness, is rampant and it's where people generally stay away from.
Notable locations:
- The Port: A massive port on the riverside of Black Fall. Boats of all kind come in and out of this areas.
- Avon Industrial Park: A long abandoned location that was active years ago. Now it's only standing there collecting dust and serving as a hideout for various gangs.
- Plowhead Dam: A river run throughs the area, and so decades ago a dam was placed on top of it. This construct of concrete used to be considered a tourist attraction before the Harbor became so industrialized.
- Green-Gate Trainyard: Where the inactive and decommished trains are stored. A massive yard that is a mess of graffiti and trash. Often trespassed in by youth and homeless.
- Black Fall Power Plant: Electricity is processed and distributed throughout Black Fall from here. It’s a massive location, set up out of the way and heavily fenced off.
- The Ship Graveyard: For years, Black Fall had plenty of ships get wrecked or decommished. They left them by the beach for them to rot. While the practice is now illegal, there is now hundreds of ships here. The police desperately try to keep people out of there.
The Dead End: Black Fall's favorite "ghetto" district. The poorest part of the city located at the northernmost section. These slums are filled with the homeless, the unemployed, and the criminals that take advantage of them. Drug dealers, and transvestite prostitutes are common here, with gangs that control the streets. Even the police are afraid to patrol here. However, this place is rampant with pool halls and cheap bars. Only the brave would come here at night.
Notable locations:
- The Daily Grind: A low end strip club that only the desperate frequent. It's possible to get hepatitis the second you walk into the building.
- The Devil's Advocate: A trashy bar which is the hangout for various shady individuals.
- Ice Caves Park: Once a beautiful park, now thrown into a state of anarchy by the various bad apples of the city. Day time, you’ll see it as a subpar, but normally safe, park. Full of kids and the likes having their fun and enjoying the scenery. At night, it becomes a nest of rapists, crackheads, prostitutes and drug dealers. Have fun.
- Auburn Groves Boulevard: A storefront street that runs alongside subway rails. Usually a busy area in the Dead End. It has locally owned stores, businesses, and so on, running out of this area. There are plenty of alleyways running behind these businesses.
- Leonard Housing Developments: Spearheaded by the Black Fall Housing Authority, this location was created to provide public housing for those with low-income. These four buildings are massive, made to house hundreds of people at a time.
-The Pit: Formerly the Angel’s Sugar factory, this abandoned factory now functions as the headquarters for Black Fall’s illegal metahuman fighting circuit. The basement of the plant contains a boxing ring, which the fighters make use of. It is named “The Pit” because spectators watch from catwalks suspended above the boxing ring’s sides, meaning that they are looking down at the fight. This arena is known as The West Circuit.
- Chesterfield High-School: The one place they send all the teens that inhabit the Dead End. A notoriously bad high-school which has been the grounds of many beatings, school shootings, and drug deals. It’s amazing the school is still standing!
- Joslyn House Motel: For those who cannot afford a proper apartment, or are just staying in the area for a little while, the Joslyn House is for you! A rundown motel that is vacancy, so it attracts all the likes looking for a place to sleep. Like the rest of the Dead End, it’s not the best place to spend the night.
- Various gang hangouts.
Fort Jacobs: A military installation located on the very outskirts of Black Fall. Formerly, it wasn't considered to be part of the city until it was recently incorporated into the city. This is a truly massive location that is nearly the size of a small town itself. There are multiple, heavily guarded, entrances at each end of the base. Fort Jacobs is comprised of several training centers and bases for new soldiers, along with being a center for outgoing and incoming soldiers. This installation isn't all soldiers and military, the Fort Jacobs community is comprised of soldiers, civilians, retirees and family members - Living in the designated buildings. Along with several stores (Fast food joints, walmarts), and other buildings (Churches, schools) to provide services to it's community.
Notable locations:
- Onsite residential district.
- Airport: for soldiers coming in and out.
-George Washington Elementary: A combined elementary and middle school.
-Washington High: Your generic high school. A lot of kids of soldiers go here.
New Black Fall
The nest of sin. The East side of Black Fall. Where most of the fun buildings are.
Nightlife Aisle: A main appeal for tourists coming into Black Fall. Dubbed the City's "Heart of Sin". Naturally, this location is where all the clubs, casinos are located. During the day, it's nothing special, but when night falls is where the place becomes alive with fun for adults. It's also a hotspot for prostitution.
Notable locations:
- The Joy of Pennsylvania: A massive amusement park built upon a large and sturdy boardwalk. A family friendly place that provides fun for all through it's many rides, food, and drinks. It's also a great place to hide, as there are easily a million places to hide at any given time.
- Highroller Heights: The largest casino in all of Black Fall. It's so tall that it can be spotted from even across the river. Highroller Heights has it all. Games, hotel rooms, and great bars. However, it's not for free.
- Veni Vidi Veni: A high end strip club for all those gentlemen that can afford them.
- Buena Vista Jazz Club: The go to place for people to relax and listen to some fine jazz. It comes with a bar and restaurant that serves all manner of foods and drink so people can eat while they enjoy the show.
- Stadium Peak Casino: A now abandoned casino that was run out of business by larger casinos, and one particular owner thought it'd be amusing to leave it rotting. It serves as a hideout, not for gang members, since they know not to step anywhere near the Aisle.
- The Pride Hotel: The biggest hotel in all of Black Fall which is only attended by the richest and most powerful people around.
- Windward Island: An exquisite and high-class Tiki-bar. It isn't reserved for the rich and famous, but it's expensive enough to keep those on a fixed budget out. They serve a variety of alcohol including their specialty drinks.
- Laserdream Rave: A loud, bright, party center. At night, the live performances are what draws people from all over to them. It doesn't exactly have the best reputation due to the drugs that gets slipped in there often, and the sex.
- The Chthonian Club: A large, rundown-looking bar. The bar has a secret basement where there is a boxing ring for the city’s illegal Metahuman fighting circuit. It is known as The West Circuit.
- Club la Chateau: One of Black Fall’s most famous clubs owned by the Valos family. It only opens at midnight and lets in those the ownership deems worthy. No dancing or anything, but the building has a stage which is used for band. It’s used as a meeting spot for various individuals, or those who just like the bar.
- Club Paragon: One of the most frequented Nightclubs in the city, merely because it’s cheap, and is full of hot people. A hunting ground for men looking to score women, and the girls that are there to tease them. The club has everything; a dancefloor, a bar, booths, and more.
- The Exchange: The rival to Club Paragon. It isn’t as crowded as the Paragon, because it’s much smaller. But it focuses more on good techno music and dancing rather than having everything.
The Northlands: Black Fall, wealthiest residents make their homes here in mansions, luxurious apartment complexes, and so on. This is easily the best looking part of the city, as it belongs to it's powerful elite. Crime is minimal here due to the high presence of police and private security.
Notable locations:
- Happy Hollow Country Club: One of the best damn golf courses in Pennsylvania. Only the best of the best come here.
- Deemeanor Manor: A long abandoned mansion that has been sitting and gathering dust for years. It's believed that this place is haunted.
- The Water Commons Park: A privately owned park for those rich enough to pay for it. It’s easily the best looking park in the city, maintained by an army of trained (and most likely illegal) gardeners.
- Norton Point University: A rather prestigious college, once again, invite only. They have courses in almost every subject, which are all taught by the best. They don’t even try to waste their time with plebs. They only want people with potential!
- Lutherean School for Higher Education: A school for those not old enough to attend Norton Point, or any other college. An obviously above average private school where the rich and wealthy often send their children.
- White House River: A moderately sized creek running from the Golden River. Due to being in the Northlands, it’s well maintained, and it’s easily a beautiful vista. Flowers, benches, there’s even a gazebo for weddings and the such.
NEST Base: The Headquarters of the Black Fall NEST Branch. It's located on the very edges of Black Fall. This is where all NEST operations are assigned, and where all NEST assets are stored until they are needed. This is a very frequent location for Meta-humans, and NEST Agents alike.
Notable locations:
- Prison for Meta-humans
- Armory
- Heliport
- Vehicle Depot
- Emergency Center
Other Locations of Note
The Golden River: The massive river that Black Fall is built around. Nothing much to say about it other than the fact that it's frequented by vessels of all kinds.
The Downbelow: Also known as the Wilcox Tunnels. A maze-like network of tunnels that lie underneath the city. They are either maintenance tunnels or sewers. Many parts of the tunnels are inhabited by homeless, criminals, and all manner of outcasts. Australians also visit from time to time.
The Three Wise Men Bridges: The three bridges that connect the two ends of Black Fall. These bridges are average suspender bridges, with thousands of cars traveling on and off of them daily. In between the two bridges that offer roadside travel is the single thin pedestrian bridge, that has crowds of people almost all the time and some vendors offering cheap and nasty food.
The Adrian Pier: Set up on the beaches of the Golden River, massive wooden boardwalks that have been there for decades. Often walked upon by thousand of people daily. The pier was built above the beaches, and there is plenty of space between the sand and the pier itself. While nobody is allowed to walk under it, plenty of people do so anyway. For romantic, illegal, or loitering, purposes. This also leads to the beaches - there are plenty of stairs up and down them. The pier is on both sides of Black Fall, therefore it falls under the other locations of. There are plenty of stores, vendors, and so on.
The Woods: Black Fall is surrounded by thick woods. It's thick, dense, and hard to maneuver in. There aren't too many people in these areas - there are plenty of animals however. Which is why some people head here to be alone.
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Meta-human Information::
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Meta-Human Information
Mutants, Freaks, Overhumans, Gods themselves... Commonly called Meta-humans are normal humans that were afflicted with a strange condition that has given them powers that defied the laws of nature and physics. Men with super strength, women who can teleport, children who can control nature itself. These powers are extremely varied. These abilities stem from a strange energy that resides deep within them. A green flowing energy that is known as the Meta-human energy. A invisible energy that is extremely hard to detect through normal means. This energy inhabits a Meta-human's entire body, from their skin, to their bones, to their blood. The energy isn't detrimental to them, or the environment, not even in the slightest, it can even be called beneficial. What is interesting is that scientists have observed that energy is the same, everyone has a slightly different form of the energy. Which is believed to be related to how no Meta-human has the same exact power.
Facts:
- Meta-humans have been around for two centuries (Rumored longer). They lived in secret until they were revealed to the world by the President of the United States in 1952.
- Powers take a toll on the body and mind. Using any powers will tire out the user. Excessive and unrestrained use would cause what could be described as physical overexertion.
- When a Meta-human uses their power on the outside world, a small amount of the meta-human energy gets projected and focused in that area. Such as a Water-Elemental controlling a cup of water will get some of the energy projected into it, until they cease control and the energy will fade away. However, a faint amount of the energy will remain.
- The power grows as the user does over years of usage and training. The user may discover new uses with it, or a brand new trait may develop. This is directly linked to the amount of the energy in a single Meta (The energy concentration will grow).
- There's a particular connection between high-stress situations and the advancement of powers. Under high-stress situations, powers rapidly develop.
- There is no set age when powers develop. Some Meta-humans are born with their powers, while others won't develop until later into their lives. Powers received are sporadic at best.
- There are powers passed from parents to the children, or simply run in the family. They are called Inherent powers, these are relatively uncommon, though. However, while inherent powers do exist, anyone will get a different version of a passed down power. In what ways vary.
- There is a particular effect that is known as The Black Fall Effect. This has two main effects on the meta-human population:
-- All Meta-humans are subconsciously attracted to each other. So subtly that it's next to impossible to even notice. It causes the shyest people to head out and interact, or draws people to one particularly location. The more Meta-humans that are around, the stronger "flocking" effect.
-- Those who spend a lot of time around Meta-humans tend to develop powers themselves. It has to be years around Meta-humans for someone to develop powers. Which is why family members and close friends are extremely likely to get powers.
- Meta-humans only use a fraction of their full power. High-stress situations allow Meta-humans to perform stronger feats - at the cost of putting more strain on the user.
- Pushing powers beyond their limits would cause an effect known as "Ashing" - Which all Meta-humans fear. This is basically a deadly ailment where a Meta-human self destructs. Their powers shut off, and all their cells will die off at an alarmingly fast rate. Their cells will drop off their body like specs of ash, and this process will continue until there is absolutely nothing left of a Meta-human. This state is extremely deadly, and there's a mere 4% chance of survival. However, there are ways to stop ashing.
- Technology that weakens powers exist. These devices come in many shapes and sizes (Darts, collars, even fields/rooms) but their one main effect is simple; they produce a wavelength that weakens powers. Depending on the device it may temporarily severe the link between the body and power, or weaken powers. This technology is now widespread in many official locations.
- Ever since the reveal of Meta-humans to the world, the infant children of Meta-humans have been going missing...
Agency of NEST
With the oncoming rise of Meta-humans, an organization was deemed necessary to keep them in order. So shortly after Meta-humans became known to the world, the Government revealed their special police force: Code-named NEST. NEST is a powerful organization trained and equipped to handle any and all Meta-human threats. Credited for saving cities, and even humanity at large, they are highly celebrated for their heroism. NEST is comprised of Agents that were selected from various military and police backgrounds and trains them to face off against Meta-humans. However, NEST only accepts the best of the best. They need professional soldiers to face off against some of the most dangerous human beings on the planet.
Facts:
- Each branch of NEST is ran by a Director, who makes all the big decisions for every city, and their Meta-humans. The Director of Black Fall is: Jacob West.
- They have Branches set up in every major city in America, and Canada - There has been talks to expand NEST to major South and Central American countries. The NEST teams are well enough connected that should a significant enough threat show up; forces from other teams will be allocated.
- NEST employs Meta-humans as well, since they are highly effective against other Meta-humans, and NEST needs every edge they get.
- They have access to technology that would weaken, or downright disable, the powers of any Meta-humans, via a counter energy that interferes with their powers. For non-lethal missions, they have guns loaded with power-suppressing darts. However, as you may have guessed, when they have permission to use deadly force they will swap those out for bullets. Detained Meta-humans are issued a power suppressing collar.
- They have technology that would allow them to detect Meta-humans by sensing their energy.
- NEST also has access to a wide range of armors that will defend them against most Meta-human powers.
- Every NEST Branch has a fleet of land, air, and sea vehicles that are specially made to combat Meta-humans.
- Aside from combat-duty, NEST handles civilian meta-humans, and enforces the many laws that keep them in check. They act as Superhuman social works, more or less, and they handle larger backlashes against Meta-humans. They strictly enforce the many rules and restrictions set on Meta-humans, while also keeping track of their development.
- They head the Meta-human Registration Act: where Meta-humans must be deemed physically and mentally able to control their powers before they are allowed to conduct a normal life. To be deemed fit, all metas must go through a series of tests, and go through basic safety training (Like gun training, except with powers). Any Meta-humans that don't meet the criteria are sent to a special base known as a "Box" until NEST deems them safe (Some Metas never leave them).
- All Meta-humans must have a chip surgically implanted under their forearms that has their information coded onto it. NEST agents use scanners to get their information in the fields.
- There are laws in place to regulate Meta-humans.
- All Meta-humans are required go to a monthly Power-assessment appointment to allow NEST to be constantly aware of all power developments.
- Any Meta-human who breaks the laws will be punished depending on severity - NEST runs off the three strike system, and once those strikes are up, they will be sent to an appropriate facility (I.E Prison designed specially for Meta-humans). Any Meta-human who commits a serious crime will be immediately sent to a prison.
- Supers below 18 are handled much more leniently. They will be given more chances, and most of the time Meta-human delinquents are sent to a special Academy. However, young or not, any dangerous or unstable Meta-humans will be sent to a Box.
- NEST has a detective agency that specializes in solving Meta-human related crimes. Whether it's by or against them, they will have someone to investigate it.
- NEST also distributes equipment that will assist Meta-humans with their powers (Such as flame retardant clothes for a pyromancer).
Power Classes
The NEST organization assigns every Meta-human a specific class based on their type of power.
Cerebral: The Mind. Powers that have to do with the minds of the user or others - or powers that gather information. These powers are rather common, but not as diverse as Super-System or Elemental types. Most Cerebral types either have information gathering abilities (Such as telepathy, precognition, etc), or have powers that make active changes to the mind (Memory/emotion manipulation, and so on). There are other powers that would be classified as Cerebral due to their mental nature. Such as Telekinesis, Astral Projection, and etc.
Super-System: The Body. Super-System type Meta-humans have abilities related to the body of themselves or others. These powers are fairly diverse. Any power that changes (or enhances) the body in any way can be classified as a Super-System power. Powers such as Super-strength, flight, and Regeneration are prime Super-System abilities. But, powers such as animal transformation also count as a Super-System. So, technically, the Super-System class is rather diverse in terms of abilities. Thus they have been separated into subclasses by using terms such as Bestial (Relating to animals), Biological (Related to altering the normal biological structure), and Chemical (Relating to the body's chemicals).
Elemental: The World. Where Cerebral types have to do with the mind, and Super-System types, the body - Elemental is the World. The basis behind their powers is that they have powers that alter the world around them in a variety of ways - usually specializing in a single element. Any power that affects the world can be called an Elemental power. A generic elemental type has the ability to move their specialized element, and alter its properties. Others can turn into their element (Sometimes crossing over to the Super-System), create it, and more. The Elemental class easily the most diverse and common type of Meta-human. Elemental-types can also have powers related to energy, chemicals, or the stars above them. However, an elemental type cannot control the human body - it would fall under the Super-System class then.
Power: The Essence. The rarest type of Meta-human out there. Opposed to altering the mind, body, or the world, Power-types alter the very essence of Superpowers; the Meta-human energy. For example they can alter it (On a large or small scale) to give themselves different powers (Power replication comes to mind), or enhance, or weaken, the powers of others. They can be fairly diverse, and extremely versatile. But easily the most feared. There are some Meta-humans under this class who can give or take away powers - there's even some who can manipulate powers themselves.
Other: Powers that simply don't fall under the above categories.
Power Ratings
The Power Rating system was created by NEST Agents to gauge a Meta-human's power level, and thus, their threat level depending on their class. It tells NEST what they are getting into when taking down a Meta-human, and make appropriate adjustments to their arms and countermeasures. It's a simple one-to-ten numerical system:
Ratings::
1: Meta-human in question poses a just above average threat. Either have slight enhancement, or severely weakened, abilities. One Agent, or even a prepared citizen, should more than capable of handling them.
2: Somewhat above level one powers. These abilities either have a moderate boost or abilities that puts them above peak human levels, but abilities that don't require them to be classified a level above other humans. One skilled Agent, or civilian, should be able to handle them.
3: Level three is where Meta-humans are at the point where they are superior to normal human in a noticeable way. These Meta-humans cannot be handled by average civilians and require special training or powers to take down. Even then they aren't the strongest.
4: Meta-humans that are level four aren't quite at the Medium/Average level, but they still have some abilities that can be dangerous if used right.
5: A moderate or average threat. These Meta-humans are what NEST names medium-level threats. They have strong enough abilities that would allow them to pose a somewhat moderate threat. A team of NEST agents should be assigned to bring this Meta-human down.
6: A step above five, these powers are a simple step above level five. They can cause much more widespread damage, or have a power that places them above the average. These Meta-humans require a somewhat larger NEST team, and countermeasures must be deployed.
7: A larger threat than average, seven is where powers begin to get powerful. Sevens are above the rest of the levels through sheer power. It's almost always necessary for a large NEST squad and countermeasures to be deployed.
8: A high-tier Meta-human, a level eight is capable of widespread destruction, as these are among the strongest Meta-humans in existence. They are considered a large threat by NEST, and must be dealt with and controlled accordingly. A large team should be assigned to take down an eight, mixed with Meta-humans of varying strength levels.
9: These Meta-humans are reaching the very top of the class. They are shoulders above the rest of the Meta-humans in terms of raw power. However, they are exceedingly rare compared to level eights which are, at best, uncommon. A large NEST effort is necessary to take down a single level nine.
10+: The very apex of Meta-human abilities. These powers are extremely dangerous and may allow a Meta-human to level a city, or cause widespread destruction and go unmatched. It may take army of NEST agents, or a trained squad of Meta-humans with powerful abilities just to bring down one. Fortunately, level ten meta-humans are extremely rare, and governed by NEST extensively.
Once again, powers vary greatly, and the response to them should as well.
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Rules/Notes::
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[1.] Me and my GMs have ultimate authority in the RP. When we tell you that something needs to be changed, you do it. Unless you're actually correct, I don't want to see any arguments about it. I can have your character get assassinated by a flying motorcycle and you will love it. Deal with it, scrublords.
[2.] No godmodding, metagaming, powerplaying, autohitting, etc.
[3.] I highly recommend that you get in contact with me on an IM service, so if we have any problems, we can discuss it behind closed doors rather than it spilling out into the OOC with pointless arguments. I prefer Skype (My handle is Mr AllenJ), but I have a Steam. On the plus side, we might become homies!
[4.] This will be a mature RP. So, yeah, there will be plenty of swearing, death/gore, alcohol, drug use, and so on. The story will be getting pretty dark at some points, so be prepared. Sex is also allowed as long as you fade to black/do it off screen. But I expect everyone to be mature, and not do it excessively or unnecessarily. On that note, I am fine with characters of any gender-roles (Transgenders, Androgynous, etc) and sexualities (Gay, Bi, etc) long as they are written respectfully.
[5.] I will get this out of the way now: Characters can and will die in this RP. This means if a building is collapsing on John Doe and there's no way out, then I guess he's out. I won't be actively trying to kill most of the characters I like, so you have nothing to worry about, right? Characters are also allowed to kill other characters within reason, long as it isn't a rampage. If this is taken out of hand, it will be retracted.
[6.] In terms of powers, I am willing to accept anything reasonable. However the following powers are banned; "instant death" powers, mind/character control, time powers, anything with "omni-" attached to it, reality warping, gravity manipulation, life-force absorption, complete indestructibility/absolute defense. I also will not accept characters that have powers that can only be used in a fight.
[7.] This is what I don't want to see when you make a character: super perfect appearances or personalities, people that are perfect at everything, super duper badass masters of all combat, or ridiculous/over the top characters. This also transfers to the IC, as I will be calling people out on this when I notice it. In fact, let's do a little experiment here! When you write your character sheets, do not mention that they are attractive/pretty/handsome/whatever. Dark and tragic backstories are a gray area for me. I will allow characters with them long as they are written correctly (I.E. actually have psychological trauma). Sociopaths are an even bigger grey area for me. I will not accept sociopaths unless they are written respectfully/realistically instead of being brooding asshats.
[8.] No "experimented on and escaped a lab" back stories please. Those have more plot-holes than your character's corpse!
[9.] This is an interaction/character development RP, not a fighting RP. There will be fights, but if you're goal in this RP is to prove that your guy the best through fights, then you're going to get it. I want rounded, and relatable, characters that fulfill a role in the story, instead of badasses. Because let's be real here, tons of fights get pretty boring fast. However, I will allow characters that know how to fight. Let's also keep dick measuring contests to a minimum. Some characters will be better than others, yes, but that's no need to hammer in how amazing/awesome they are.
[10.] In terms of powers, I want a wide and diverse set of powers for the cast. I don't just want offensive powerhouses, I want some healers, some information types, and some other powers to round out the cast. Brute strength can only get you so far. It's next to impossible to make a power that truly can't be used in a fight, so yeah. That said, I will stop accepting certain powers after a period of time. That said, don’t try to make your characters powerful/the strongest. Aim for mid-tier and lower - better yet, aim to fulfill a niche. I won’t be accepting characters that are powerful just to be powerful. So keep that in mind.
[11.] I am pretty lenient in terms of post length. Long posts are nice, but I'd rather take a short and meaningful post over a unnecessarily long post full of filler to attain that length. I highly recommend that everyone makes a collab for most of their interactions. However, I want at least three paragraphs a post. One liners will make me tear my hair out. I also want some good content! Show, don't tell, kids.
[12.] You are required to post once a week or you will placed as inactive. But, please say if you're leaving the RP, especially if you're in the middle of any interactions/important subplots. Any inactive characters will be forgotten about, or killed off if they were significant enough to the story. However, everyone is free to do as they please with any inactive characters.
[13.] You are free to have as many characters as you can handle. I will be making a lot of characters myself. Though, if I see you struggle, I will not allow anymore. I must note that while there isn't a character cap, there is a player cap. Once I feel we have enough players, I will not allow any new RPers until a few drop off. However, current players can have as many characters as they please (Until we reach an absolutely retarded amount).
[14.] When submitting your sheets, I want a nice sample post written. You don't have to write an epic novel, but just show everyone an example of how your character would normally act. I want at least five paragraphs. The better the post, the better your chances at him getting in! Don’t aim for action/fight scenes, just try to show your character more than their fighting ability. And no, I will not be giving examples of a sample post. I seriously question your ability to write if you need an example to write as your character.
[15.] This Site and This site can help you with powers.
[16.] When making your characters, I want creativity and out of the box ideas! And I'm not just talking about powers, I'm also talking about characters. I love it when a unique character rolls around. Though, at least try to make the character fit in the story.
[17.] I will assign power ratings. So you should totes leave that blank. Also, place "Black Fall" in your other section, plox.
[18.] If you have any questions, criticisms, observations or ideas; just post them. I love them.
[19.] Oh, yeah, when writing a sheet, I want you to be detailed as all hell. When writing your appearance I don't just want two sentences and leave it, I want to know everything about how your character looks. I want to know their build, their facial features, their skin color, their hair and style, etc. Same with personality, I want layers, plox. I want you to follow the sheet format I provided too. Just look at my sheets for examples of what I want.
[20.] Post your sheet on the OOC first, when you get accepted, then you can post your sheet in the Character Deposit. Also when you post your sheets in there, put them in a hider.
[21.] I am a very silly bastard that tries too hard to be funny. Don't take most of the over-the-top things I say seriously and play along in my shitposting sessions and we'll be the best of buds.
[22.] Penis. anime tiddies
[23.] No, you cannot play as a NEST agent. Only a select few will be able to make a NEST agent, and that’s only the minority. So don’t bother asking.