_Character Sheet_

**Name:** Gray Allmen
**Alas:** Gray the Bane
**Gender:** Male
**Age:** 16
**Personality:** A child born after the wake of a war, Gray grew in not so happy times. He has a dry outlook on life but carries himself cheerfully through life. He fights to mask his despair and fear, to resist the urge to throw himself to the firing squad. Outwardly, he expresses himself as being aloof, slackish, and all around lazy but inwardly, an array of overemotional attributes swirl. Initially a coward, he's recently started to become resolve and firm in his actions. He knows that the situation needs to change and that action needs to be taken to do so. He just doesn't know what more he can do.
**Habits:** Has the bad habit judging people off their looks and even go so far as completely being cold if he "feels" they're up to no good. He has a killer gaze that he doesn't notice most of the time, often having to put forth effort to soften up his face. When lost in a conversation, he's stubborn enough to deny that he's lost but has a tell-tale sign that alerts those that know him. He'll scratch the front of his neck three times, something he picked up from his grandfather before he died.
**Strengths:** He's instinctively smart, preferring to rely on his gut feelings than on his actual brains. He has plenty of it though, his intellect while average is nothing to bat an eye at. He picks up on concepts and ideals pretty quickly and has a good understanding of it afterwards. Growing up, he was taught hand-to-hand combat by a homeless man living nearby. His skills are only sub-par with military trained veterans but he's more than capable of taking down the untrained and brutes.
**Weaknesses:** Over-emotional and empathetic, Gray is recklessly merciful. Going so far as letting his opponent(s) go untied or unshackled if they surrender to him. He counter reacts to situations instead of actively starting them, putting him at a disadvantage most of time. He can't swim and get dizzy at the sight of it but has often found ways of navigating that illness in extreme moments of emotion. When whirled up in passion or anger, he can become oblivious to strategies and other mechanics that could offer victory during war.
**Bio:** Born to engineers of the war-front, after its collapse and solution, his parents found themselves virtually useless. They became bored and searching for projects that they could put their brain to use on, eventually leading them to potential dangerous and shady lines of work. When things got bad for them on a project, they sent Gray off to live with their grandparents in the middle-east. Both Alaine and Bulbad Allmen were no non-sense parents, they were strict, harsh, and caring. They never hid the truth of his parents to him, telling him that they went crazy for the next big machine.
When he turned ten his grandmother died of a heartattack and a year later, his grandfather died protecting him against oppressors. After that day, Gray found himself surviving from the kindness of others that knew his grandparents, going to school only to be ignored, and crying himself to sleep from his loneliness. A few months later he bumped into a homeless man during a brawl with his bullies. After dispatching them the man begin to teach him martial arts to defend himself. The homeless man didn't seem to be helpless or pitiful but instead seemed to be content with his life. And for awhile, so was Gray with his own.
**Mobile Suit:** GM
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**Model:** USMF-0810
**Name:** GM
**Material:** Gundarium
**Frame:** Mass Production Mobile Suit
**Power Source:** Neutron Radiator (Power Reading 10000x25)
**Fix Armaments:** 1x Beam Saber stored in right hip; Gundarium Armor (Cannot be pierces by anything weaker than Titanium)
**Optional Armaments:** 1x Gundarium Shield; 1x Ballistic Spray Gun