Name: Alexander Atreides
Age: 322
Gender: Male
Race: Bionically Enhanced Human
Height: 5' 11"
Weight: 177lbs
Appearance:
Equipment:
Nemesis Daemon Blade: The Daemon bound within the weapon grants the name it carries, known to mortals as Nemesis, and doubles as a cruel parody of the weapons wielded by the Grey Knights. While its origins are lost, as to when and where it was forged and bound (And Nemesis itself does not impart such knowledge), it is clearly an old weapon, older than its current wielder, and an archaeic design. It is a daemon weapon, however, and is bound to the soul of it wielder, channeling the wielders malice and hate into each blow, the more felt for an enemy, the more powerful beyond a daemon weapons normal force each swing shall carry.
Corrupted Bolt Pistol: Overexposure to the warp has left this bolt pistol, originally a Guard pattern issued to officers, tainted and corrupt. Each round is coated in empryean flames, causing each round to have the unnecessary effect of causing flames and stubborn fires in addition to each bolt round detonating upon impact.
Bound Carapace Armor: Enscrolled with sigils of Chaos Undivided, one would think the aid of the Dark Gods aids this armor, and its wearer, in doing superhuman tasks. They would be mostly wrong, while some blessings have been bestowed upon the armor, it is a forging crafted by the finest Warsmiths one could find, capable of matching Astartes Power Armor blow for blow, while remaining in the appearance of humble carapace.
Custom Breaching Charges: Take several dozen krak grenades, meltas bombs, and other, far tamer methods of demolition, and fuse them into one insane, volitile combination of explosives stuffed into one bag. This combination are called CBC's, or Custom Breaching Charges, by the siegemaster and those he leads.
Powers:
Corrupted Bionics: Iron within, Iron Without! Having undergone over 300 years of warfare, Atreides has been wounded and nearly slain countless times, only to be rebuilt stronger, more powerful, more durable than the last. Being tainted by the warp, the augmatics and flesh have no bounderies between one another, metal fusing with flesh, healing like flesh, but not breaking like weak flesh.
Tainted Auspex: Imbedded into his head, and sacrificing an eye, Atreides can swap into many visual modes, from tracking weapons fire and rangefinding, to various spectrums of vision invisible to the unaided eye.
Rank Among Chaos: Siegemaster
Bio: Men and women captured by the Iron Warriors suffer one of two fates. Slave soldiers, or just slaves. Alexander Atreides does not remember what Imperial holding he was born on, if any, but all he does remember is his induction into the slave soldiers of an Iron Warrior Grand Company. The traitor marines barely noticed the mortal warriors used as cannon fodder and suicide missions, and that was how it always was. But, one raid on a fortified keep changed that.
The planet burned, its name lost to the annals of history, and one last bastion of Imperial Might remained. Gathering the remaining slave soldiers, all veterans or blessed by the Dark Gods to survive, they were issued their last task of the invasion. Open the gates, and let the Iron Warriors claim their prize. Atreides had authority over the others, naturally taking over leadership of such scattered men and women, and led them on their invasion.
No gods whispered dark promises of power or success to these slaves, nothing was offered to them as Alexander Atreides stormed the keep's grandest hold, while the other slaves died opening the gates to the city. And if only the slave soldier had known his own father was the man leading the defense, and was the man Atreides slew with his own bare hands. Fate had conspired to allow this man to see the dawn of another day, and for good reason.
Even with the gates swung open, the small detachment of the Grand Company that sent them were nearly wiped out by the defenders, and it was childs play to bring them low. Atreides was free, reporting back to the Grand Company, alone but successful. He began to make a name for himself, leading countless sieges and raids, each engagement earning another scar, another bionic replacement, another deed done in the dark gods names. But he had little desire to utilize slaves and mercenaries, he had his eyes on far more useful forces, as few Iron Warriors would willingly swear themselves to a former slave soldier.
The fall of the 122nd Astrais Legion was a simple, but devious one. Atreides posed as a newly commissioned officer, arriving and quickly filtering out the commissars through 'Unfortunate Enemy Actions'. Instructing the now unpoliced regiment, it was easy to spirit the best of them away for his own personal use, and from those select few found worthy, would aid the Siegemaster in laying claim to both the title, and many victories for the Dark Gods.
Aligned: Undivided
Retinue: 50 Renegade Grenadiers, 15 Renegade Engineers, 15 Renegade Special Weapon Experts
Equipment:
Nemesis Daemon Blade: The Daemon bound within the weapon grants the name it carries, known to mortals as Nemesis, and doubles as a cruel parody of the weapons wielded by the Grey Knights. While its origins are lost, as to when and where it was forged and bound (And Nemesis itself does not impart such knowledge), it is clearly an old weapon, older than its current wielder, and an archaeic design. It is a daemon weapon, however, and is bound to the soul of it wielder, channeling the wielders malice and hate into each blow, the more felt for an enemy, the more powerful beyond a daemon weapons normal force each swing shall carry.
Corrupted Bolt Pistol: Overexposure to the warp has left this bolt pistol, originally a Guard pattern issued to officers, tainted and corrupt. Each round is coated in empryean flames, causing each round to have the unnecessary effect of causing flames and stubborn fires in addition to each bolt round detonating upon impact.
Bound Carapace Armor: Enscrolled with sigils of Chaos Undivided, one would think the aid of the Dark Gods aids this armor, and its wearer, in doing superhuman tasks. They would be mostly wrong, while some blessings have been bestowed upon the armor, it is a forging crafted by the finest Warsmiths one could find, capable of matching Astartes Power Armor blow for blow, while remaining in the appearance of humble carapace.
Custom Breaching Charges: Take several dozen krak grenades, meltas bombs, and other, far tamer methods of demolition, and fuse them into one insane, volitile combination of explosives stuffed into one bag. This combination are called CBC's, or Custom Breaching Charges, by the siegemaster and those he leads.
Powers:
Corrupted Bionics: Iron within, Iron Without! Having undergone over 300 years of warfare, Atreides has been wounded and nearly slain countless times, only to be rebuilt stronger, more powerful, more durable than the last. Being tainted by the warp, the augmatics and flesh have no bounderies between one another, metal fusing with flesh, healing like flesh, but not breaking like weak flesh.
Tainted Auspex: Imbedded into his head, and sacrificing an eye, Atreides can swap into many visual modes, from tracking weapons fire and rangefinding, to various spectrums of vision invisible to the unaided eye.
Rank Among Chaos: Siegemaster
Bio: Men and women captured by the Iron Warriors suffer one of two fates. Slave soldiers, or just slaves. Alexander Atreides does not remember what Imperial holding he was born on, if any, but all he does remember is his induction into the slave soldiers of an Iron Warrior Grand Company. The traitor marines barely noticed the mortal warriors used as cannon fodder and suicide missions, and that was how it always was. But, one raid on a fortified keep changed that.
The planet burned, its name lost to the annals of history, and one last bastion of Imperial Might remained. Gathering the remaining slave soldiers, all veterans or blessed by the Dark Gods to survive, they were issued their last task of the invasion. Open the gates, and let the Iron Warriors claim their prize. Atreides had authority over the others, naturally taking over leadership of such scattered men and women, and led them on their invasion.
No gods whispered dark promises of power or success to these slaves, nothing was offered to them as Alexander Atreides stormed the keep's grandest hold, while the other slaves died opening the gates to the city. And if only the slave soldier had known his own father was the man leading the defense, and was the man Atreides slew with his own bare hands. Fate had conspired to allow this man to see the dawn of another day, and for good reason.
Even with the gates swung open, the small detachment of the Grand Company that sent them were nearly wiped out by the defenders, and it was childs play to bring them low. Atreides was free, reporting back to the Grand Company, alone but successful. He began to make a name for himself, leading countless sieges and raids, each engagement earning another scar, another bionic replacement, another deed done in the dark gods names. But he had little desire to utilize slaves and mercenaries, he had his eyes on far more useful forces, as few Iron Warriors would willingly swear themselves to a former slave soldier.
The fall of the 122nd Astrais Legion was a simple, but devious one. Atreides posed as a newly commissioned officer, arriving and quickly filtering out the commissars through 'Unfortunate Enemy Actions'. Instructing the now unpoliced regiment, it was easy to spirit the best of them away for his own personal use, and from those select few found worthy, would aid the Siegemaster in laying claim to both the title, and many victories for the Dark Gods.
Aligned: Undivided
Retinue: 50 Renegade Grenadiers, 15 Renegade Engineers, 15 Renegade Special Weapon Experts
Equipment: Terminator Armor,Power Maul blessed by Nurgle to constantly ooze pus and rust armour that it hits, stab the butt of it into flesh or the soil and corruption follows.
Powers: Blessing of Nurgle: As a Plague Lord, Ravager is immune to pain and disease, and is arguably one of the toughest beings to kill, not counting his legions of Plague brothers.. He can spread his diseases through his pus and blood
Nurgle’s Rot: A fog of disease that follows the wielder around.
Disturbing Voice and Intimidation
Rank Among Chaos: Plague Lord
Bio: A former Space Marine, and former follower of the chapter of the Death Spectres, he was a skilled melee warrior priding himself on his sheer strength. Unfortunately, his strength failed him one day, as he and his men were overcome on a mission gone horribly, horribly wrong. As his men around him died, and he himself was mortally wounded. At first, he felt as if he was dying, and indeed he was-his injuries had gone septic, and his life was now agonizing pain. In this time of pain, he was visited by dreams and whispers of a Great Unclean One, persuading him to give his soul to Grandfather Nurgle. For a day and a half, his world was nothing but pain and disease and dreams and whispers, until finally, he gave his soul, and in return, his soul was branded with allegiance to Nurgle.
Now a Plague Marine, and aspiring champion, he worked towards gaining Terminator armor, so as better to suit his newfound purpose spreading the entropy and decay that Nurgle bestows upon and blesses humanity with. However, obtaining this armor within the treacherous territory would not be easy, even if he was now a dedicated servant of the Plague Lord, immune to pain. As it stood, however, he needed to find a set. Yet there were still more obstacles in his way; he and his former crew-now just a handful of Plague Marines-still had to find their way off world, and so they set out, travelling to the nearest inhabited city, infecting it in a matter of days before killing any remaining resistance and taking a ship in search of Terminator armor.
This did not take long, as the voice of the Great Unclean One led him across the vast, endless sea of space , through dozens of enemies, to a warband led by a Champion decked in Terminator Armor. The battle was fierce, and lasted longer than he expected it to, but in the end, as all things do, his enemy died;the cause was by his hands; regrettably the armor was damaged by the prolonged conflict, yet, after days of fighting, he won,and the armor was his. This was not a surprise as he heeded his master; thus, good things were bound to follow. Yet now, even as he was heavily armored. The weapons he had used up to this point served his purpose of spreading the corruption and rot of Grandfather Nurgle, but no longer. Now, he heeded the words of the Daemon once again, and sought out a Plague Mace, once used by a Champion of Nurgle, now lost in a desert world. Once again, he listened and was rewarded, forcing his own men to search or die.
They, however, were not as loyal to Nurgle and thus they died, as all things do, forcing him to not only find it himself, but bring the warband of a nearby cult of Nurgle under heel. For fifty years, he and his men wandered the desert, until finally they found the mace, hidden within the ruins of a starship. Finally having his Mace, he thought that the Lord of Decay would leave him to his own ambitions, but it seems the Grandfather has other ideas….
Aligned: Nurgle
Retinue: 20 Plague Marines of lesser ability, 40 Plaguebearers, and 6000 cultists

Equipment: Force Staff, Ro' wears gold plated armor over her breasts and a gold colored thong of sorts to cover his male and female genitalia, her two horns are gold armored as well as her spiney tail, knee high gold colored boots accompanied by elbow length gold armored gloves complete his attire.
Powers:
Doombolt- Bolts made of raw chaos energy are launched by the sorcerer against his enemies.
Warptime- The sorcerer alters the flow of time around himself, allowing for attacks with supernatural precision.
Wind of Chaos- The sorcerer calls forth the corruption from within his soul, unleashing a golden cloud of rapturous agony or a rain of hypnotic light.
Pavane of Slaanesh- The Psyker utters the forbidden dances of Slaanesh, forcing his opponents to jerk and spasm until their bones break.
Sensory Overload- The Psyker overloads the nervous and sensory systems of their enemies.
Siren- The sorcerer assumes the form of someone to whom the enemy, out of love or admiration, would never cause harm.
Beam of Slaanesh- The sorcerer unleashes a ray of rainbow colours that confuses and disorients the enemy.
Touch of Slaanesh- A delicate caress by the sorcerer renders his enemies insensible and unable to defend themselves.
She Who Thirsts- Having dealt a mortal blow to his enemy, the sorcerer rips out their very soul, causing fear in those around the unfortunate being.
Teleportation- Allows the sorcerer to teleport short distances.
Rank Among Chaos: Chaos Lord
Bio: Ro'lithe is from the twin moon Slaadux, the larger of the two moons that orbit the gas planet Disktrit, whereas Disktrit is uninhabitable both its moons are considered paradise, Slaadux is a sandy satellite with warm blue coastal waters and purple trees.
Slaadux is large in comparison to its twin Razaleft but both moons are incredibly small compared to the planet they orbit. Slaadux is inhabited by a large population of humans who look to Slaanesh as their god, they are best known for their sexual nature and are leaders in the gas trade.
Ro'lithe discovered her Psyker abilities and heavily endulged herself in the carnal nature of her powers, killing a large portion of the planet and its inhabitants, what was left of the Slaanesh followers quickly allied themselves with her and worshiped her for nearness to the god they so loved. Her and her followers began corrupting the twin moon Razaleft and its few human occupants.
Ro'lithe received attention from Slaanesh as he blessed her with a second gender, horns and a tale, moving her followers into an even deeper state of cultish carnage, Ro' releashed the Warp once more across her planet and its neighbor causing another wave of death and destruction and spurring the remainder of the population into a cultish frenzy, Ro' continued to build their loyalty until he was called to the crusade.
Aligned: Slaanesh
Retinue: Ro's cultist numbers on both twin moons center around four thousand, they were able to find and recruit five hundred psykers. The moons have