Battlefield
Name: Sandtides
Size: 1 mile by 1 mile (most won't be used)
Properties:
* The various smaller sand islands scattered about the bay sink downward very easily if treaded upon by anything larger than a rodent, being incredibly unstable. Within four back and forth posts of moderate combat scenarios, half of the island will be submerged to cause water to go up to the ankles or deeper depending on how far at the edge you are. After eight posts only a small portion of the island will have ankle deep water, the rest completely submerged and reforming a bit away into another island as they drift in gentle tides. If the players agree then it can be raining, speeding up the process of islands vanishing by two times.
* Multiple small brown and reddish brown crabs skitter around the sand, burrowing and shifting it around for some mysterious purpose. Most are the size of mice but some seen around can become as large as cats. They're mostly very cautious so will scurry away when you get too close. They only attack if you provoke them or in a very vulnerable state, in which case they all swarm in, grabbing on and trying to drag the person down into the sandy depths. If both players agree then the crabs will be much more aggressive all the way down to not taking any aggressive action at all.
* The water is calm enough where it's only gently flowing around, carrying you to another of the sand islands. It's 400 feet deep at the deepest but the amount varies depending on the level of sand around.
Player Capacity: Duel on a single island with two people or multiple people spreading across the islands is recommended.
Description: A large number if islands made out of sand is scattered around the bay, always shifting around as sand leaves some islands and builds up into another. Most are around 80 feet long but the actual shapes and sizes can vary wildly.
The largest island in the middle is made out of rock, grass, plants, and tropical trees so never goes under half a mile long by a quarter of a mile wide. Sand can build up on the outskirts to increase it's size. There's a crater near the middle that's 800 feet across. The edges are rocky and steep so would take a decent amount of effort to climb back out if you fall in, which could badly hurt normal people due to being 40 feet deep, luckily not being at a 90 degree angle so could have some rolling down to help keep the damage down, if only a little.
The water is crystal clear and beautiful near the surface but due to the large amounts of sand swirling below it quickly gets murky down lower.
Flavour Text: The sand tides are famous for shipwrecking many ships long ago due to the constant shifting, although the wreckage has been cleaned up both by workers and the crabs, who mysteriously drag objects down below the sand if they're left unattended. Rumor has it, which is very likely, that the skeletons missing from the wrecks are still underneath the sand. Although the crabs aren't known to be incredibly aggressive, the creepy nature of these rumors and some instances of people disappearing is enough to stop most tourism to the Sandtides.
Name: Sandtides
Size: 1 mile by 1 mile (most won't be used)
Properties:
* The various smaller sand islands scattered about the bay sink downward very easily if treaded upon by anything larger than a rodent, being incredibly unstable. Within four back and forth posts of moderate combat scenarios, half of the island will be submerged to cause water to go up to the ankles or deeper depending on how far at the edge you are. After eight posts only a small portion of the island will have ankle deep water, the rest completely submerged and reforming a bit away into another island as they drift in gentle tides. If the players agree then it can be raining, speeding up the process of islands vanishing by two times.
* Multiple small brown and reddish brown crabs skitter around the sand, burrowing and shifting it around for some mysterious purpose. Most are the size of mice but some seen around can become as large as cats. They're mostly very cautious so will scurry away when you get too close. They only attack if you provoke them or in a very vulnerable state, in which case they all swarm in, grabbing on and trying to drag the person down into the sandy depths. If both players agree then the crabs will be much more aggressive all the way down to not taking any aggressive action at all.
* The water is calm enough where it's only gently flowing around, carrying you to another of the sand islands. It's 400 feet deep at the deepest but the amount varies depending on the level of sand around.
Player Capacity: Duel on a single island with two people or multiple people spreading across the islands is recommended.
Description: A large number if islands made out of sand is scattered around the bay, always shifting around as sand leaves some islands and builds up into another. Most are around 80 feet long but the actual shapes and sizes can vary wildly.
The largest island in the middle is made out of rock, grass, plants, and tropical trees so never goes under half a mile long by a quarter of a mile wide. Sand can build up on the outskirts to increase it's size. There's a crater near the middle that's 800 feet across. The edges are rocky and steep so would take a decent amount of effort to climb back out if you fall in, which could badly hurt normal people due to being 40 feet deep, luckily not being at a 90 degree angle so could have some rolling down to help keep the damage down, if only a little.
The water is crystal clear and beautiful near the surface but due to the large amounts of sand swirling below it quickly gets murky down lower.
Flavour Text: The sand tides are famous for shipwrecking many ships long ago due to the constant shifting, although the wreckage has been cleaned up both by workers and the crabs, who mysteriously drag objects down below the sand if they're left unattended. Rumor has it, which is very likely, that the skeletons missing from the wrecks are still underneath the sand. Although the crabs aren't known to be incredibly aggressive, the creepy nature of these rumors and some instances of people disappearing is enough to stop most tourism to the Sandtides.