Hidden 9 yrs ago 9 yrs ago Post by Markofkri
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Humans are currently trying to deal with a disaster of their own making. To the east nestled in a cove of mountains is a sprawling city called Ridovia. Many of its buildings stood five to seven stories tall. At one point claiming a population over ten thousand. Styled under heavy Victorian designs, Ridovia encircles the founding building at its center. A church of light for the hopeful. Now just a mockery of the faith people once had.
It was only 60 years ago when people started disappearing from the streets. Soon a curfew was implemented to safe guard the populace. The royalty said it was their doing to decrease crime by relocating the beggars and vagabonds to the outskirts of the realm. No one questioned until it was too late. Eventually good people were disappearing in the night. The cry went to the royalty, again they lied. Some people left of their own volition. None of them made it very far. The darkness seemed to last longer as shadow fell over the city. Griped in fear the residents stayed in there homes. The local guard too drunk to feel fear did nothing. Anyone who left the safety of there homes never returned. Even the sun abandoned them to their fate. Huddled together in the dark. Their numbers shrank further, until finally during the second month of darkness the city Ridovia became silent. The forest gathered at the coves opening. Now the remaining residents are forever changed. The wild started to over take the outskirts and some of the buildings became dark green hills after the structure gave in to the weight of the over growth.

The Capitals dispatched small groups of riders at first to find out why Ridovia went silent. None of those riders ever returned. Public out cry for knowledge of lost families caused one Of the capitals to send a squad of warriors to find the answer. Out of 80 only one returned. Before succumbing to his wounds he gave account to the fate of Ridovia. Dead, Cursed, plagued, infested with all manner of evil. Even the forest outside the cities gates was twisted and dark. The whole city was a den of undead. After emerging from the forest they saw the streets were covered in the dried blood of the innocence. Some of the buildings were burned to the ground while others were in a state of decay. We were not there long before the dead came. As the front line fought for their very souls he beheld a vision of pure evil. A woman dressed in the very darkness of the city. She descended into the fray crushing helmets and the skull inside with nothing but her hand. She pulled the very souls from the fallen. This was his final report. It is said that after he died the mans body was purified by fire. The capitals sent a proclamation that travel to Ridovia was forbidden. Anyone claiming to hail from that city was to be denied entry under punishment of being sealed in a gibbet for the remainder of their lives. All mention of the city was erased from the history of man. Mothers tell unruly children to behave or they will be sent to live with their uncle in the cursed city.


Hidden 9 yrs ago 9 yrs ago Post by Markofkri
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To the north are two large islands exclusively inhabited by elves. On earth they would be known as Great Brittan and Ireland. Because of human greed for the elves ancient knowledge they decided humans were too primitive and theirs life span too short. Here on Prithvi, they are surrounded by an impenetrable mist. All that is know of the elves was gathered thousands of years ago. Elven equipment and their ancient craftsmanship always fetches a high price. Tol Eressea and Imladris were the two known kingdoms on those islands but that was three ages ago.




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Currently there are only 3 human kingdoms. The human kingdom to the north most part of what you know as France is Konos. Konos reflects the medieval area of time with knights heavy armor stone walls and cobble streets. The outer villages are responsible for acres of farm land. The rolling plains of wheat can be seen for miles from the top of the watch towers that stand beyond the inner wall to sound the alarm for danger. In the inner keep carved from a stone cliff face jutting out from the beach. Every stone was used for the streets, buildings, and the outer wall.


The second human capital is far to the south below the mountain range of the dwarven kings built in the image of Rome in its infancy. A power in its own right with a monopoly on trading ports. If you want to purchase anything of value, you go to Valis. Valis has the Ruling monarchy who hold the title of Emperor and Emperus. They have 2 sons Euphritis and Lucius. A elder daughter named Cassia who is quickly approaching marrying age. Trading business has also made Valis extremely wealthy to the point of being a central bank and money exchanger. Never was a location more ripe for thieves.


Third capital is across the sea of Ionia to the south, Neferirkare. Ruled by a queen in the style of Egypt with Monoliths and pyramids enormous stone constructs left after the second age. Deep beneath the sands are gem mines found after the second age and are still producing a fair amount of precious gems. Here the occasional sphinx walks the street. The guards and ruling class are all Anthro.(in every combination imaginable) Anthro are the royalty ruling over the human populace with the final say concerning the one sided laws.




Far to the east the non human empire known as Ciaro. Here the ruling class is a mixture of dwarfs and gnomes and Halflings they all got together in mutual co-operation and made a flourishing capital. This empire ruled by a council. Three gnomes and four dwarves make decisions on the daily affairs of the empire. It is here wonders of machines gain physical form. Her e there are constructs and mechanical mounts. Look at ay street in this empire there are people in steam punk attire. They buy the latest gadget or schematic. At night the homes and streets are lit by glass capable of holding light. This light is not magic, but the heatless light is not natural The birth place of the Sky gally and other marvels. Here "Steampunk" was born and here it thrives.
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The dwarves after having a near genocidal four way struggle between the drow, mind flayers, orc, and drider. Over whelmed by superior numbers and two of the four groups wielding deadly magic. Hid their innocent in the strongest part of any dwarven keep, the armory. The reinforced armory door was down a narrow corridor so the cave giants were useless, and the others were too weak to break them down. Here in the near dark the dwarves would over come traditional tactics and for the next 2 days and nights the dwarves put there plan into motion. While there enemy waited for their prey to charge out in the usual way, The dwarves used the time productively, and the armory doors did open. Instead of dwarves, golems rushed the passage way. Armed with spear tips and axe blades at the end of there arms the golems went to work. Golems were resistant to most of the magic, the drow poison, and completely immune to the mind flayers. These two golems bought time for the dwarves to complete more golems. Soon the tide had turned, The mind flayers left unable to harm these constructs. The drow had to shift tactic from poison and shadows to melee. That was a costly mistake, once the drow got into range the constructs made quick work of them. By the time there were 6 dwarven golems active the enemy was in full retreat. The more ground the dwarfs recovered the more material they had access to, the more golems they made.

They were nearly wiped out. Completely exhausted the remaining group took turns crafting more golems until at last the kingdom was secure. For now the last of the dwarf kingdoms Gul Rutheim remains. They work to build and improve on their constructs. The king sent out notices to other dwarf clans to unite under a banner of the dwarf. There use to be many trade roads to this dwarven stronghold. Now only a narrow passage that can be reach by foot and a two day march to a cavern on the south face of the mountain. More dwarves answered the call to the mountain and learned the craft of golem making. Gul Rutheim was the largest dwarf kingdom except the remaining clan members were a mere 1/12 of its original force. Most of these survivors were the women and children.
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Further beyond the reach of humans far to the east Is the Titan lands. Here giants and titans live in oversized clan sturctures most made from stone. They live in a tribal style, where their is one chief and other heads of different factions in the clan. This is Olympus. Not atop a mountain but in fact from a mountain. They tore down an entire mountain range to make their dwellings. They carved great markers out of surrounding mountains to warn other creatures these lands are claimed by the larger races of the world.

Little is know of the leaders or culture. All who would travel through the giant lands and wish to tell of their exploits are never heard from.


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