Hidden 10 yrs ago 10 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Edit: We're live! Check the OoC out here!

Disclaimer: This RP is primarily inspired by Log Horizon and Overlord. Y'know, not like there ain't already half a million of those out there already, but hey! Simple is good. Simple is nice.

Welcome to the world of Untold Eternity!
And by welcome, I quite do literally mean welcome.

Launched in 2018, Untold Eternity was released on the PC by Lucent Co., Ltd. as an old callback to older MMORPGS as the genre was beginning to fade away. Some way or another, it managed to explode in popularity, bringing the genre back to life even as VR technology seemed to be on the verge of a breakthrough. Even without the allure thereof, the game managed to garner a large audience, largely thanks to the wonders of the internet.

Either as an old veteran or a new player, you've decided to pick up the game when its newest patch, 'Dawn of a new Era', was released in 2020. You came in expecting another old game update, but instead, you're actually in the game!

I mean, there's not much weirder you can get than that.



So, here are a few things that are a bit more... Different than you'd expect.
1) Meta-knowledge. I don't necessarily mean "I know what will happen at point X, Y, and Z," even though for "veteran" characters that'll likely be the case. I mean this more along the lines of... Media like SAO, Log Horizon, .hack, and all those other series have existed in-universe for quite a while.
2) Classless, player-driven progression: The RP will start with the older areas filled in; there's an entirely new section of the world that is yet to be uncovered, and it'll be filled in as players move around and explore.
3) Collabs ENCOURAGED: Combat against mindless AIs get boring. It gets stale. This is just a fact of life: grinding is BORING. So in order to spice things up, I'd recommend you pair with whoever you're with and write things up as a team.
4) Raids? Dungeons? EVERYWHERE. Raids are what you'd expect; giant multi-man parties tackling giant missions for some reason or another. Dungeons... Well...
If you guys have every played any games in ANY Mystery Dungeon series, they're supposed to play out like the dungeons in there; randomly generated upon entry, random rewards, then boss. Difficulty and size vary, of course, but... Well, you get the picture.


Mechanics:
Since the characters are effectively going into a fantasy world with game mechanics, there are some things to be clarified. They'll be expanded on below.

Skills:
As I've stated earlier, this is a classless game; all characters have the freedom to learn whatever skills they wish, but must a) meet the prerequisites to do so and b) put time and effort into making the skill stronger. Furthermore, not all skills HAVE to be combat skills; life skills, like blacksmithing and cooking and tailoring, all exist in-game.
RPers will have the ability to make their own skills, but they'll need approval by me if they're gonna slide.
In-game technology is roughly Renaissance level, reaching over into the Age of Exploration with the arrival of guns and seafaring ships. Make of that as you will.

Inventory:
A player's inventory is made up of 3 things:
1) Hammerspace money bag. Par for the course, it can store an infinite amount of money. As a downside, you lose a percentage of that on death. Banks are VERY helpful.
2) Key item hammerspace hammerspace bag. So long as it's important to a quest, it can be put in here.
3) Weighted normal inventory. Basically hammerspace bag with a weight limit. Equipped items don't count towards this total (for obvious reasons). Movement doesn't start getting sluggish until the bag is over capacity. It's not as if you'll stop moving, but from then on, until you start emptying that mess out, you can't stuff anything else in there.
All items are accessed with a GUI that pops out of the main menu (a la EVERY MMO EVER). No one ACTUALLY has to dig anything out of their bags.

Combat:
Going off the Log Horizon standard, skills can be cast 2 ways: either done via menu, or cast by means of player actions. With the full range of mobility that actually BEING in the world grants a person, this becomes a lot more feasible. There are some features to help things not miss as much, but most of what'll happen is up to the players and how good they are at aiming. No automatic trick shots, aspiring archers!

Items, Item Drops, and Equipment:
EVERYTHING drops stuff. Most mobs will have bodies you can loot post-battle (think Monster Hunter), so be careful of what's damaged and what's not. Equipment drops are only from field bosses, dungeon bosses, and raid bosses; they can be anything ranging from aesthetic gear to endgame weapons, but usually something's guaranteed from completing things.
Equipment does NOT count towards the weight total of an inventory, nor does it drop upon death. Which leads me to...

Death and Respawning:
Not gonna lie; people ARE gonna kick the bucket. But death, as you'd expect from the previous statement, ISN'T PERMANENT. You'll lose a % of your EXP, a % of your currently-carried gold, and be stuck in limbo for a good while as a spirit of sorts. You've got two options at this point:
1) Wait it out. You'll respawn at the nearest 'safe' location.
2) Pray that a party member has a revival item. Phoenix down is more effective than phoenix feathers; the latter is usually sold in healer shops in bundles. For a price.

Pets: They're USEFUL! Pets come in all shapes and sizes, but what they all have are the following:
a) Summon timers. Though their length varies, all pets can only be out for a certain amount of time before they go 'poof' for the day.
b) Their own inventories. They work similarly to the players' own, so use that to your advantage.
Pets can be obtained in 3 ways:
a) PURE luck; some things may or may not drop things you need to call a pet up.
b) Actual money; in-RP, this means the veterans. Only one of these per character, as you'd expect.
c) In-game purchases; You know, like... Annoying a stablemaster for one or something.

Quick Movement:
Once a location has been visited by a player (ANY player), a Teleportation Gate is set up such that the location can be accessed by ANY other player at ANY other Gate. Powered by mana, these gates cut down on travel times absurdly quickly, but only exist on the outskirts of towns, cities, or ports.

Let me know if I missed anything.


The World:
The world of Untold Eternity, pre-Dawn, is a large continent with multiple smaller towns surrounding two cities. The new patch, of course, added seafaring vessels and basically opened up exploration of a nearby continent and the ability to set sail on the oceans to places unknown! Other continents may or may not exist; the patch was pretty big...

Old World (Pre-Dawn):
This continent, known as Yeran, is standard fare; most of the villages are situated upon one of the three rivers originating from the Rolu Mountain right in the center of said continent. Most players start out in Toray, situated to the north, and spread out from there.

The two major cities, Araldyne and Caroli, have developed in two locations and, thus, have different economies. The former is located inland, a few miles off from the southeastern base of Rolu Mountain; having started as a trade outpost for merchants in the past, thanks to the continued efforts of adventurers since the game's release, the location is touted as one of the fastest-growing locations pre-Dawn. Caroli, on the other hand, is a port city retconned in by the developers on the western coast of the continent upon the game's update. Similar to how a port like Venice would look, Caroli's growth has been tuned to follow Araldyne's, barring anyone messing with the system.

New World (Post-Dawn):
The new continent, as expected, is to the west. Yet unnamed by the inhabitants of Yeran, from what the sailors can tell, nobody knows if the place is inhabited or not.

(Note: I'll update this section as the RP progresses.)

Interested? Questions? Ask down below, and I'll get right back to you!
Hidden 10 yrs ago Post by Walnutella
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Walnutella Grand Magus

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I'm always interested with this type of RP's idea! However, complicated system can send me away! So, this type of RP has pros and cons. Anyway, count me in, let us see ^^
Hidden 10 yrs ago Post by FujiwaraPhoenix
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Well, I don't plan to make the systems particularly complicated. Some things may have prerequisites here and there, but for the most part the complicated bit is it getting the skills.
If you've ever seen/heard of/played Mabinogi, I plan to make the skill system here implemented similarly to the one there... To some extent. Instead of having things locked by class or level, you've got everything on the plate from the get-go. Just gotta figure out how to progress.

On that note, I'm not expecting everyone to jump into this with characters that are... Well, clean. So there's probably going to be characters that have time invested in them prior and, as a result, have some skills and strengths above those less dedicated. Nobody maxing everything, though. Maybe some endgame characters, but there's going to be some sorta limit on that.

Inventory's the following 3 things:
1) Hammerspace money bag. Par for the course.
2) Key item hammerspace. Also standard issue.
3) Weighted normal inventory. Basically hammerspace bag with a weight limit. Equipped items don't count towards this total (for obvious reasons).

Combat... Well, I'll use Log Horizon logic. You've got full range of mobility and actions, so yeah. Skills that might've been hotkey based in the past can now be cast otherwise but can still be used via menu. Clunkier that way, though; I'll elaborate more if necessary.

World... Well, I can draft that up tomorrow.

No classes, as stated prior. Races are generally all fair game, but you'll have to run them by me, first.

Equipment... Well, uh, drops I'll generate, players have whatever they had on their char before. Stats, enchants, and stuff have to be run by me in that case (since, you know, it's in the form). Heavier stuff affects movement accordingly. No actual changing, just swap and change with the click of a button.

Pets... Some paid, some earned, some just pure luck. They've got their own inventories and their own summon times, so keep that in mind. Experienced 2 max, below that 1, newbies 0.

Got the usual group endeavors: raids, dungeons, field bosses... And so on. The RP will add some more elements pertaining to infrastructure and economics IF WANTED. It'll be there in the background, for sure, but it'll be up to the players if they want to engage in Shiroe shenanigans.

Anything I missed? Anything unclear?
Hidden 10 yrs ago Post by FujiwaraPhoenix
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Updated the first post to be a bit more... Cohesive.

If more people show interest, I'll draft up a form and get an OoC ready in a flash.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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*discreet bump*
Hidden 10 yrs ago Post by Bigg Slamm
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Bigg Slamm The Biggest Fish in the Sea

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i'm interested. although i havent read or watched log horizon i just recently finished season one and two of SAO. I'll probably base my knowlegde and char off of that. hope that's ok. :3
Hidden 10 yrs ago Post by FujiwaraPhoenix
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@Bigg Slamm: I don't see any issues with that. Any questions about the premise, world, w.e.?
Hidden 10 yrs ago Post by Bigg Slamm
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Bigg Slamm The Biggest Fish in the Sea

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not really. seems like your stereo-typical MMO. Nothing i can't ask in character and get the same answer if it comes up. :3
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Bigg Slamm The Biggest Fish in the Sea

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one question did pop into my mind. CSs: are they going to be terribly detailed? Like will we have to regularly keeps tabs of everything on them or is it just going to be basic description? I post via xbox web browser app so copy and pasting pictures will be a no go as well as the inability to open hiders and edit posts. just a heads up before this gets big
Hidden 10 yrs ago Post by FujiwaraPhoenix
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Ah... The forms themselves will be constant, but I'll personally be keeping track of everything on my own charts. Whatever you'd want to use for character appearance is fine, be it an image or a description. If it's a description, I'd like it to be two paragraphs, at the very least.

If you want, I could always send you a PM if I use a hider for something (Usually quests, more often than not).
Hidden 10 yrs ago Post by Bigg Slamm
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Bigg Slamm The Biggest Fish in the Sea

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that would be great, thanks. :3
Hidden 10 yrs ago Post by FujiwaraPhoenix
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No problemo.

Well, the idea has gained some degree of traction, at the very least. I'll hope that placing it in the main Casual section will attract more audience.

Speaking of which, @Bigg Slamm, @zellected, we're live!
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Hidden 10 yrs ago Post by Bigg Slamm
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Bigg Slamm The Biggest Fish in the Sea

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cool looks good. couple quick questions before im off to bed. stats: should we the players assign them by some sort of base stat total or is that just going to be implied? skills: since my char will be completely new to the game should i just put skills in my cs he is interested in to start with or is there a base set of skills a newbie whould be given?
Hidden 10 yrs ago Post by FujiwaraPhoenix
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@Bigg Slamm: In order:
Implied.
Newbies get A skill. Reasonble; not too strong.
Hidden 10 yrs ago Post by Ariamis
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Ariamis MonMon

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I'm interested if there is an option to play as an illithid/mind flayer. Also would be interesting if there's an option to build up your own base/dungeon with other players like Nazarick.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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I'm interested if there is an option to play as an illithid/mind flayer. Also would be interesting if there's an option to build up your own base/dungeon with other players like Nazarick.


Hey, so long as you can make it work, it'll work!
And yeah, that's going to be a thing. Definitely a thing.
Remember, OoC's live already, so you can ask further questions there if you need to.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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*bump*

Still accepting over here!
Oh, and I've updated the first post with a link to the OoC for convenience.
Hidden 10 yrs ago Post by Bigg Slamm
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Bigg Slamm The Biggest Fish in the Sea

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friendly bump. cmon guys it will be fun! come join us! we have cookies! X3
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