Hidden 10 yrs ago 10 yrs ago Post by Camerch
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You find yourself lying on a cold tiled floor. The room is dark; there is only just enough light to look around. Around you are tall tables, stools, beakers, dark fluorescent lights hang above you. A lab. You do not know how you got here, nor where 'here' is. There is nobody around you. No scientists, no workers, nobody at all. Just you. There's something wrong about this place. Something happened here. Suddenly, floors and floors above you, a man screams. It's barely audible.

You need to escape.




Inspired by SCP-Containment Breach, Escape the Room games and text adventures. You find yourself in a scientific facility, and you need to escape.

How it works
  • The GM will post, signalling the next turn, describing to the player what the player can see or hear, and some possible options.
  • The player moves, or takes an action. Multiple actions can be taken at once within reason. (see below)
  • The GM will post, describing the consequences of the player's decision, and any events that may have happened.
  • Repeat


Notes
  • Each player gets their own info when the GM posts, put in separate hiders. Players should not look at each other's info, so hands off!
  • Players can interact with other players. If you and another player want to work together, or kill each other, be my guest.
  • Collabs are allowed. If you want to prepare a conversation with another player, go ahead. Keep in mind, though, that it may take a turn.
  • After you enter a room, you can examine it in more detail to uncover items, documents and other useful things, but doing so will take up your turn.
  • BE CREATIVE! If you find a locked door, kick it open, or pick the lock, or pour acid on it, or find a battering ram. Not only keys can open doors!


Other questions
  • How many actions can I take in a turn?
    • A turn is about 30 seconds to 1 minute In Character. A character can grab an item and run into another room in a single turn. However, longer actions like filling a bottle would take a full turn. If you're not sure if something will take a turn or not, ask the GM.
  • How long IRL do I have to make a turn?
    • The next turn starts every Tuesday and Friday. (If this doesn't work for you, we can discuss this)
  • Does anything interesting happen?
    • That's a spoiler! ;)
  • How do I win?
    • You escape.
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Hidden 10 yrs ago Post by Benzaiten
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Do you want us to drop a CS?
Hidden 10 yrs ago Post by Camerch
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I'd prefer a small amount of roleplay, (e.g. what your character is thinking), so a CS will help with that. I'd rather not just have posts that say "Go right" or "Pick up the jar", y'know?
Hidden 10 yrs ago Post by Camerch
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Bump.
Hidden 10 yrs ago Post by Benzaiten
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@Camerch when does the first IC post come?
Hidden 10 yrs ago Post by greywolf375
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Fek, I missed this. Well, I'm here now.
Hidden 10 yrs ago Post by Camerch
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If this is everybody, then we can start Tuesday.

Just to be sure though, if everybody who wants in could say so, that'd be great.
Hidden 10 yrs ago Post by greywolf375
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@Camerch Me, I want in!
Hidden 10 yrs ago Post by Camerch
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@SeombiRich, are you joining?
Hidden 10 yrs ago Post by Camerch
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@greywolf375@KahleenCuthald

First post is up! I promise the next ones will be longer.

Hidden 10 yrs ago Post by Benzaiten
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@Camerch thank you so much for the opportunity of this. I hope my post is okay. If it needs changing tell me.
Hidden 10 yrs ago Post by Camerch
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@KahleenCuthald Looks fine to me!

I might do the next turn early since you guys have posted already!
Hidden 10 yrs ago Post by greywolf375
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@Camerch Soudns good to me, I'm ready whenever you are
Hidden 10 yrs ago Post by Benzaiten
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As far as I remember we are not allowed to check other person's hiders, right? Only the ones meant for our own character?

Where do you make the maps? Is there a website or anything? How do you do them? I like the layout.
Hidden 10 yrs ago Post by Camerch
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@KahleenCuthald Yeah, you're not allowed to look at each other's hiders. Course I can't really stop you from doing so, so we're working on an honor system here.

Oh, and the maps are made in Flash by yours truly. I made a full map and I just exported whatever parts you guys can see.
Hidden 10 yrs ago Post by Benzaiten
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Oh, and the maps are made in Flash by yours truly. I made a full map and I just exported whatever parts you guys can see.


Is that easy? I'd like to have something I can create maps with easily.
Hidden 10 yrs ago Post by Camerch
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@KahleenCuthald Depends on what you want to make, I suppose. Flash allows you to make a library of images, so I saved images of walls and icons and snapped them together easy. It helps that you can edit the master image and it changes all the individual instances together.

BUT

If you want to design a map, get some Lego or playing cards and draft out a map with those. Being able to manipulate a physical "map" with two hands is a lot easier and lets you be more creative than manipulating a digital map with one cursor. I actually made the lab map with playing cards and bits of paper with room names written on them.

Once you do have a plan though, yeah, Flash is a good tool.
Hidden 10 yrs ago Post by Camerch
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@KahleenCuthald@greywolf375

Cruud!! I forgot to tell you guys that IC you're in hospital scrubs! Just so you know.

You do have an inventory though, so don't worry about carrying junk around.
Hidden 10 yrs ago Post by greywolf375
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@KahleenCuthald@greywolf375

Cruud!! I forgot to tell you guys that IC you're in hospital scrubs! Just so you know.

You do have an inventory though, so don't worry about carrying junk around.


Noted, thanks for the update
Hidden 10 yrs ago Post by Camerch
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