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Hidden 10 yrs ago 10 yrs ago Post by Hank
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Hank Dionysian Mystery

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Name: Sovor.
Age: 98.
Race: Dunmer.
Gender: Male.
Starsign: The Serpent.
Birthplace: Somewhere in the Ash Wastes of Morrowind.

Appearance: Standing at just under six feet, Sovor is of average height and build for a male Dunmer. His skin is ashen gray, predictably enough, and his eyes bright, scarlet red. Sovor wears his black hair tied up behind his head in a traditional Dunmer hairstyle and his face is marked with Ashlander tattoos. More evidence that points to his tribal background are the two earrings he has in both of his pointed ears. He has some mild scarring on his body from years of hard living; the most significant permanent injury is the loss of two fingers, his ring and middle finger, on his left hand.



Personality: Like most provincial Dunmer, Sovor is grim, aloof, and reserved, as well as distrusting and disdainful of other races. He has little regard for the life, limb and property of strangers, something that frequently gets him into trouble.

Backstory: Born to nomadic Ashlanders in the ashen wastes of Vvardenfell, Sovor grew up in tough conditions. His tribe, the Urshilaku, were persecuted by the Tribunal at every turn and subsequently forced to exist as far away from civilization as possible.

Sovor displayed a natural talent for magic and swordplay, learning the traditional Destruction and Mysticism practiced by the Ashlanders as well as their distinctive martial arts; a fluid, elusive fighting style that emphasized avoiding injury above anything else. An infected wound out in the Ashlands could spell certain death.

He witnessed the rise of the Nerevarine, being present when his tribe's Wise Woman put the aspirant Nerevarine through the Seven Trials of the prophecy. Sovor, intrigued by the outlander, decided to leave Vvardenfell after Dagoth Ur was defeated and the Tribunal disappeared. The Temple was still desperately clinging to power but they no longer had the resources to spare to persecute the Ashlanders; as such, Sovor was free to go where he pleased. Feeling the call of adventure and freedom, he traveled south to Seyda Neen and sought passage to the mainland of Morrowind. From there, Sovor has traveled across large swaths of Tamriel, frequently getting into (and out of) trouble with the local authorities for his disdain for Imperial law. In Black Marsh, Sovor lost two of his fingers to a vengeful Argonian who wanted his Hist sap back.

After more than a decade of this kind of life, Sovor has ended up in the Imperial Prison. He has been sentenced for three counts of burglary and one count of manslaughter -- he attempted to subdue a confrontational homeowner in Cheydinhal who caught Sovor in the act of robbing his house, but accidentally ended up killing him.

Skills: Having lived off the land for decades in the Ashlands, Sovor is an expert when it comes to wilderness survival. He knows which plants and berries are edible and which are dangerous, how to create potions to cure diseases or poison weapons and how to stalk and kill a wild animal. He prefers to use one-handed longswords as weapons, though the thinner and lighter the better, and augments this with various Destruction spells; mostly fire-based, or spells that directly damage health. Sovor considers heavy armor an unnecessary burden and will use medium and light armor wherever possible. He also knows a little about Mysticism, namely spells that detect nearby life, move objects remotely and deflect or dispel the effects of magic. Sovor grew up in a society where money had little value and, as a result, is terrible at managing his septims. This has created a necessity for skills like sneaking, pickpocketing and lockpicking, though he hasn't quite gotten the hang of these yet; hence his recent capture.

Extra: Sovor is certainly not unintelligent but has significant trouble with reading. In modern times he would have been diagnosed with severe dyslexia.
Hidden 10 yrs ago 10 yrs ago Post by MiddleEarthRoze
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MiddleEarthRoze The Ultimate Pupper

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Name: Stefanie "Stef" Beauamant
Age: 29
Race: Breton
Gender: Female
Starsign: The Ritual
Birthplace: Bruma, Cyrodiil

Appearance:
Being a Breton, Stephanie does not stand tall - at an unassuming height of 5'4, with a slim yet curvaceous figure. Toned muscles exist in her arms and legs, but are not obvious to the eye. Her heart-shaped face is in no doubt a comely one - slightly pointed ears, a dimpled smile, and light blue eyes rimmed with hazel. Atop her head is long hair the colour of a warm mahogany - red and gold hues within, and a slight wave to it's shape.

However, she does have her fair share of scars - several claw marks have left small ridges in her skin on the top of her arms and back - there are also some old crescent shaped marks on her neck, from vampire attacks in her past. She doesn't like talking about them.




Personality:
Generally an easy-going and humerous girl; despite a less than easy life, Stef prefers to keep an light mind about things. It tends to make life easier, she's found. As such, she can be quick to build companionship's or make jokes; the more a situation deteriorates, and the more nervous she gets, the more jokes come from her mouth.

On the other hand, she has a fierce temper. Although not easily broken, the few times she has lost it has left people dead - and she was well within their rights to kill them, but it was done in a slightly more... frenzied manner than she is used to. From this temper lives a fierce protectiveness over things she cares about deeply, although she has become used to not sharing this type of bond with anything these days. After so many years of loss, she'd rather not become emotionally invested in someone, as it will lead to a grieving of death afterwards. As such, she lives a nomadic lifestyle - never staying with the same people for a long amount of time, and constantly traversing the countryside. Because a long travelling companion means emotions are bound to come into it once more.

If one is to become her friend, her jokes become less, and her naturally friendly and companionable side is shown; not making quips for the sake of breaking the silence, but rather enjoying once another's company.
She also has a very large reckless and rebellious streak - more often than not she will storm into danger, simply to see what happens on the other side.


Backstory:
As is the story of many a thief, her road has not been an easy one - not original. Losing her parents at the young age of ten, she was fostered by her Uncle - although a kind man to her, he was constantly hard at work as a guard, and had a more than discriminatory background. The small amount of time she spent with him, usually involved his racist rants, or him telling a story of mistreating a beggar in the street.

These were not words she was comfortable to hear - and in her own way of rebellion against him, turned to the streets in her free time to learn trade from the very beggars and burglars her Uncle shunned - in replace for gold coins and food, they taught her how to be quiet, how to pick pockets, and better yet, how to pick locks. While this was going on, her Uncle was paying for her to be trained in fighting - although many things, sexist was not one, and he firmly believed all should be taught how to defend oneself. She began with blades, but soon found her forte in the bow, practicing with both until she turned 15, and her Uncle had a most untimely death.

Left alone once again, she was unable to keep up the rent on the small Bruma home, and was cast out.
Now stuck in the awkward stage of not child enough to be given a free home, and not adult enough to get a decent upkeep - Stef turned to the beggars for aid.
And aid her they did.

By the time she was 20, she considered herself to be an expert thief - survival was no longer an issue; she would rob stately homes and castles simply to prove she could. Any fleeting friendships or romances with fellow thieves or marauders ended quickly, for none could keep up with her, nor stay quiet like her. Over time, they were killed or imprisoned, and she quickly taught herself to stop mourning for them.

However, it was companionship that saved her life, and broke her heart in the end.

At the young age of 23, she and a fellow Thief - a handsome Nord by the name of Amund - came across a vampires nest in an old castle. They split up to begin with - as was the norm - but Stef was unused to vampires. The very shadows that she was usually invisible in betrayed her to the beasts, unknowing of their existence and ability to see in the dark. It was Amund who saved her that day, only to succumb to blood loss himself upon killing the beasts.

This experience changed Stefanie - both in combat, and in personality. Although the recklessness still existed, she is cautious to take others along in her journey - lest they end up like all of her companions in the past.
As such, she had nobody to dig her out of trouble when she was pinned for a crime she didn't commit - some noblewoman murdered in her bed. Sadly, that had been while Stef was robbing her home. She's been in the Imperial Cells for about a month now, and her thin face is beginning to show it.


Skills:
As a rogue, Stefanie's skills lie in the sneakier category - sneak, acrobatics and athletics are at top tier, as her manner of surviving means she relies a lot on running and climbing as opposed to actual brute strength. Keeping in line with her fleeting lifestyle, she generally sticks to lighter armours such as fur or leather.

Not to say she doesn't have strength - there is more packed than one would think of her size. With a great love of light blades and the bow, she has honed her skill in both - although more proficient in the bow, her knives are to be considered just as deadly.

As for her less deadly of skills, she is skilled in lock-picking, pick-pocketing, and speech. She is let down by her lack of knowledge in magic, and inability to use any weapon heavier than a steel longsword.


Extra:
The one trinket she holds with sentimental value is an Amulet of Mara - her Mother's Amulet. She was thankfully able to store it before her arrest, as she figured it bad luck to wear such an item of purity while doing a deviant act like robbery. She also thinks her Mother would be ashamed of her lifestyle, and as such, doesn't wear it when on the job - perhaps her Mother won't know that way.
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