Hidden 8 yrs ago 8 yrs ago Post by LHG100
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LHG100 Irreverent and Salty!

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NCQ5: Rebellion in a Howling Age


In the year 2270, mankind's golden age of progress, understanding, and liberty was destroyed by its own hands. A nuclear apocalypse wrecked the surface of the globe, destroying the icecaps and causing a new great flood. Gigantic 'Burrows', built just in time to survive the catastrophe, were the new residence of mankind as it slept away the radioactive fallout and the rebirth of the oceans. Before fifty years passed, the governments of old were replaced by the megacorporations that built the Burrows, and a new corporatocracy emerged. As the radiation subsided, mankind began to return to the surface, and the Ruling Corporations waged war once again.

This centuries long period of consistent warfare and controlled drudgery has been the status quo for four hundred years, and the most iconic implement of this period is still in use today; the 'Neural Combatant'. Originally forged during the golden age of technology, each NC is built around a 'Neural Frame', a skeleton woven from synthetic neurons and an alloy lost to the ages, worked into many shapes. Each NC, many from before the fall, is a totally unique machine, yet all share the same necessity for a special pilot, with a special psychic trait.

This trait, the specifics unknown, allows a person to interface with the machines directly through a set of Neural Plugs, built into the pilots' spine, that jut out from the skin. These plugs allow the pilot to control their Neural Combatant directly, as if it was their own body. This fusion of a myriad of advanced technologies allows each Neural Combatant to fight with the ferocity and power of a small army.

Uniquely for the forces of the Ruling Companies, NC pilots were allowed freedom and individuality, due to necessity, each NC being its own unique construct. In many cases, NC pilots were even allowed to break off from their Ruling Companies and become free agents, capriciously assisting each and every corporation as mercenaries. The front-company that serviced these mercenaries, Maverick, was cooperatively shared by all of the major players. For four hundred years, this status quo of controlled drudgery and emotionless, monetized warfare was accepted.

But one day, April 14th, 2756, some of the thirty most powerful and renowned NC pilots in the world, mercenary and corporate alike, completely broke off from Maverick and the Ruling Companies. Each and every chairman of all of the Ruling Companies received a message.

"We, who christen ourselves as the New Union, order the Ruling Companies of the world to dissolve, and allow mankind to choose its own destiny once again. The Ruling Companies have woven the future of mankind for too long, and the reigns of fate deserve to be in the hands of the greater populace once more. If these conditions are not met in the three months provided, we will declare total, open war. We have the technology, manpower, and simple determination to see each and every one of you to be executed. The clock is ticking."

Today is May 1st, 2756, and the entire community of NC Pilots is preparing for this war, with the vast conventional armies of the Ruling Companies following. This war, no matter its victor, will change the future of mankind.

One NC Pilot, retired due to combat injuries, mentors a divided group of rookies from across the world. Operating for Maverick, this band of pupils will be forced to choose a side, either together, or divided. Will they tear themselves apart, being lost to the annals of history? Will they fight for the corporate masters of the world? Will they raise their flag for the New Union, and allow mankind to choose its own future? Or will they blaze their own trail?

Only time will tell.


This story takes place shortly before, and during the 'Corporate Rebellions', where the status quo of the mega-corporations that controlled the planet was assaulted. One type of unit will be instrumental in this war; the Neural Combatant. As aforementioned, a Neural Combatant is a very large warmachine (25-40 meters high or long), directly connected to the pilot through an implant that runs along the person's spine.

This story follows the adventures of one retired NC pilot, Christopher Fenix, or more precisely, his school of students. This group of pupils will help decide the future of humanity during the course of the war... They will meet new allies, new enemies, and their strength and skill will be tested as a new world war rears its ugly head.


Alright, coming completely out of character, this RP takes place in a derivative of an older setting that I've used not a few times before. I do apologize if it seems a bit roughly hewn in comparison to other 'Advanced' RP's, but I can assure you I have the general setting down pat. I've done this sorta stuff before.

Anyway, here's how this'll work. Every player can have up to four characters. Only one of them can be an actual NC pilot. The other three can be anything; friends, family, off-the-battlefield rivals, drinking buddies, whatever, preferably as long as they're distinctly related to the first character. Obviously, you aren't forced to have multiple characters.

As your characters have to have some type of history with Fenix, their combined mentor, I'll give you guys his character sheet so you can get an idea of who he is.



As you can see, Christopher was designed to have a decent amount of shit going on, so it should be easy enough to think up a way for your character and him to meet. If you'd like help, feel free to ask.

Anyway, the CS you'll be expected to fill out;

For your other characters, remove the irrelevant sections from their CS and fill out as necessary.

Now, onto NC's and their sheets. I have to admit; I'm still thinking about how I should do this. In my previous adventures with this setting, too much freedom and individuality of NC's made for an over-complicated mess often. So, I'm thinking of making pre-made NC sheets for use instead of allowing the players (AKA you) to make their own. Call me a control freak; the accusation certainly has some merit! Nonetheless, I do see it fit to give an NC sheet, and some more information on them.



Before I finish this wall of text, I'm just going to admit that while I have everything that's absolutely necessary, as I've changed a bit of the setting and its history/characters compared to what I usually do, we may not start in earnest for a while. I have to write up a lot of things, but I can assure you I know what I actually want at least, hah!

Edit: I forgot the rules! Aside from the standard, universal implied rules (as set by the staff here and by common sense), if you'd like to play you obviously have to give me your CS and whatnot. However, once you do, I'd like to write a small short-story with you on how your character met Christopher Fenix and/or a combat situation it'd be reasonable for them to have been in. If the story is up to snuff (Which shouldn't be too difficult), you'll be fully approved.

Anyway, if you have any questions, concerns, or comments on anything at all, please say so. I'd love to answer questions, and it can help make the specifics of the universe more visible. I'll be editing this with more information on occasion, so re-check the OP and a 'codex' post I'll be adding to the characters tab every so often.
Hidden 8 yrs ago Post by Chao
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@LHG100 Sign me up m8.
Hidden 8 yrs ago Post by LHG100
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@Chaotic ChaoFirst person who responds and he isn't even a guy who I've been talking to about this in PM's. Recently, anyway.

I'm not sure when I'd like to start, but if you'd like help with making a CS or if you'd like to comment on anything, feel free to ask or say so.
Hidden 8 yrs ago Post by M127
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Sign me up too.
Hidden 8 yrs ago Post by LHG100
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@Chaotic Chao@M127 It'd be great if you could provide at least simplistic CS's.
Hidden 8 yrs ago Post by Chao
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@LHG100 Sorry, busy with school.
Hidden 8 yrs ago 8 yrs ago Post by Admiralkio
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Sounds chill as fuck.
CS coming soon.

Name: Samara Nyx

Pilot Rank: [AWAITING CLASSIFICATION]

Nickname(s): Widow

Age: 22

History: Samara was a orphaned child. At birth, her parents loved and doted on her, but with a second child soon coming along, she fell out of the favored standing with her parents. Unforeseen mental complications soon drove them away from her even more, leaving her a ghost in their house. Samara was a savant, unknown to her and her parents. At the age of four, her parents up and left with their 'perfect' child, leaving Samara abandoned in the streets of one of the major Burrows. Lost, afraid, and terrified, she survived for a few months, just barely, before being put into a orphan home.

Her mental troubles proved to cause issues there as well. A tendency to commit violent acts towards herself and others made her unsuitable for most homes, and for four years she was bounced around various foster homes before finally being dubbed 'Unadoptable'. With no diagnosis, Samara spent most of her life alienated and socially stunned, with a reluctance to speak that neared being mute. At the age of fifteen, she was about to be put into psychiatric care, but was lucky enough to get caught in a regular sweep for NC-compatible children. Samara scored excellent for integration into most systems, with her strengths leaning towards fine motor control and mathematics.

Picked up by Invictus, Samara started training early in life for her career in mechs. She had little choice in the matter. Become a instrument of death and war, or live on the streets. Samara's issues proved somewhat useful - brutally effective at close ranges in the simulations, she was decided as a stealth combatant and pushed towards that path. It took quite some time to find an NC for her, as no particular configuration had ever been found that Samara would need to be effective. While special, she was certainly not the best. She became bitter rivals with other NC pilots that piloted with a far more direct style, but none quite ever lived up to the same potential as her.

Personality: Dark, brooding, and edgy. All of these things describe Samara well. She is socially stunned, with a aversion to verbal communication and does her best to shake off those that want to know more about her than required. At times, she is irredeemable hostile towards others, but most of the time she is simply in a state of apathy...but looks at most people like they're nothing but insects to her. She has an incredible fascination with sharp objects, bordering a fetish of some form. This has affected her choice of NC weaponry, for sure.
Appearance: i.imgur.com/FpsomWo.jpg

Personal Skills: Incredibly skilled at mathematics, coding and with a great sense of spatial awareness, Samara is suited to stealth roles. She can provide advanced battlefield support in the form of ECM and electronic warfare, with a bevy of scripts and skills that she will employ to confuse, disorient, and destroy those who go against her.

Tactical Preferences: Strike in the darkness. Samara lurks in wait for a chance to attack, preferring to jam communications and engage in close-range combat with a variety of blades, as she has found that most enemies do not expect someone to be laying in wait for them. Or above them, for that matter.
Neural Network Synchronization Score: Approximately 75%. Samara does worse with two-legged conventional NCs, and does better with multi-limbed mechs. Two-legged NCs result in a 62% score, with four-legged mechs providing a slight boost to her.

Other: Nothing to see here, citizen. Move on.


NC CS
Designation: Widow

History: Found in a ancient hangar, buried under rubble and uncovered by Invictus's excavation operations. Originally incomplete and without an armament, Widow went through various modernization cycles and passed around Invictus's forces for about as long as Samara had been alive, eventually being relegated to her after an inventory sweep discovered it. It's ranged weaponry and armor was stripped down and replaced with lighter alloys at the cost of strength, and added were E-WAR systems, including active comms jammers, smoke grenade launchers, including the capabilities to launch visual, IR and chaff-smoke. Chaff launchers, radar jammers, and computer mainframes replaced previously mounted lasers and heatsinks.

Frame Type: 4L-A. The frame was a four-legged prototype, originally designed to mount heavy weaponry, and included mounting spaces for an over-sized reactor core. However, the frame was ahead of it's time, originally, and thus, was put into storage until the technologies to make it relevant were created, however, nuclear war disrupted that, and 4LA was left to gather dust until being rediscovered.

Offensives: Dual blade-arms. The blades are made out of a hardened steel-titanium alloy, designed to punch through the metals used in the construction of NCs and cut through them like butter. Originally designed as a last resort weapon, Widow mounts two clusters of these, used to dismember and ultimately destroy hostile mechs in close-range combat.

Widow also includes previously mentioned electronic warfare systems for support and offensive operations.

Defensives: 60mm Tri-steel alloy plating provides some, but not much protection to Widow's frame. It however, reduces Widow's sensor signature and allows it to hide where other NCs would be bleeding obvious.

Equipment:
Sensor systems include a variety of multi-spectral systems, including radar detectors, radars, IR probes, x-ray scanners and deploy-able drones which allow Widow to scout ahead of it's position.

Propulsion systems consist of four legs with six claws on the end, with hydraulic spikes inside the end of each claw. This allows for Widow to anchor itself at the top of caves or buildings and drop down onto it's prey, often leading to a brutal but quick decapitation, or atleast, a brief struggle. Widow is fairly fast, as well.

Widow's reactor consists of a single MUX-4 Fusion reactor, providing the power required for the NC's core systems and EWAR operations but leaving little for anything else. The MUX-4 is a weak reactor, generally designed for individual weapon mounts to allow for it to ease the strain on a mech's primary systems, and was never designed to power an entire NC. It is a leftover from previous missions.

Widow has a distributed heat-management system, with various outputs around the armor to prevent a singular identifiable heat output point, to allow for the mech to hide better in cold spaces. Due to the MUX-4's low output, this system is even more effective, but would become rather useless if used with a higher-power reactor.

Special Equipment:
x4 EWAR Grenade launchers
x2 Chaff launchers
x2 EWAR multi-emitters (capable of RADAR, radio, IR, and sonic)
x2 EWAR receivers (allows for analysis of hostile NCs and replication of their signals)
x2 Broad-spectrum jammers (spews EM radiation, generally a blanket-jammer for various forms of communication and sensors.)

Grade: C/C/A/S/E/E/C/S/A++
Hidden 8 yrs ago 8 yrs ago Post by LHG100
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@Admiralkio Bruh that's a good CS, but you're supposed to put it in the OOC, then copy and paste it to the CHAr tab once I've approved of it.

It's a good CS but fucking hell fam, seriously?

Anyway, I'm still reading and digesting the NC, but you should add letter grades to each of the NC's attributes. Read the codex's entry on NC letter grades (should be under the 'Ruling Companies' tab right now).

Edit: Moved it to the new 'Neural Combatants and you' tab.

Edit 2: Thanks, but I didn't necessarily say to remove it. as I mentioned, it was a good CS. Yeah feel free to move it back is what I'm saying lmao. Nonetheless, remember the grading thing
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