Hidden 10 yrs ago Post by 13sparx13
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13sparx13 Psionic time wizard with a laser gun

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Catharyn said
Good morning guys Replace 'America' with 'Babylon'.

Eerie huh?


Learning to play this now. :P
Hidden 10 yrs ago Post by Cath
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Cath So this is what we're up against...

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13sparx13 said
Learning to play this now. :P


No way! Film it and put it up here for us to listen to!
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13sparx13 Psionic time wizard with a laser gun

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Catharyn said
No way! Film it and put it up here for us to listen to!


With the weather that I have right now, it would make a perfect video with the style of music this is. If I had a camera, I would record a video, but I don't. We'll just have to settle with audio. :/
I'll get around to it when my brother wakes up so I can get a mic out of his room.
Hidden 10 yrs ago Post by Cath
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Can't wait. :D
I'm in the progress of writing my first of the three bios - Jack Tiberius Thegn III.
Hidden 10 yrs ago Post by 13sparx13
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Got it on Soundcloud!
Beast/Beast of Babylon
It's shorter than the original, but it's still pretty good. Especially for a song I'd never heard of before eight hours ago.

Enjoy!
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13sparx13 said
Got it on Soundcloud!It's shorter than the original, but it's still pretty good. Especially for a song I'd never heard of before eight hours ago.Enjoy!


Wow, it's amazing! You only knew it for 8 hours and managed to play and sing it?! You have a really nice voice too.
I'm putting it on the front page as the theme song of our roleplay. Thank you, that's really cool of you <3
Hidden 10 yrs ago Post by Maxxorlord
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Leidenschaft said
I'm having trouble trying to figure out if The Group and The Minutemen are going to butt heads or find some compromises. Either way, I welcome both.


A bit of both, I'd imagine.

Love the remix, Spar. Too bad about the audio levels though..

Where might I find the CS template? I think I may have seen it somewhere in the interest check, but I can't find it now.
Hidden 10 yrs ago Post by Cath
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Full Name: Jack Tiberius Thegn (Archaic spelling of Thane) III

Age: 34

Race: Human

Appearance:

A fan of classy clothes, Jack always look the part of the old school gangster by favoring old-style suits with a real clockwork fob watch.

Personality:
Coming from a long line of thieves, con-men and smooth criminals, Jack Thegn is the embodiment of Babylon's successful underbelly. He oozes charisma, the kind of aura that lights up the room and turns heads. He has friends in high places and will often be found discussing things with the most powerful man or woman in the room, only to stop and immediately change the subject as you approach. His accent is well-to-do and he preaches impeccable manner, but he has a shark-like nature which makes the polished demeanor seem like a private joke which nobody is allowed to make fun of except him. His face often features a wide, cheeky grin and his eyes glint with a devious intent. Selfish to a degree, he makes sure people who help his cause for personal wealth get richly rewarded.

History:
Thegn's history doesn't start when he himself was born, but rather when his grandfather, Jack Godwin Thegn the First was born. Godwin was from a dirt poor family who lived on the planet Beta Theta Gamma IV, a barren rock on the Frontier of Humanity's jurisdiction. When Jack was sixteen, a parasite began spreading like wildfire across the planet. Carried by humans who would become irrational and rabid, biting and mutilating anyone in sight, the corporations who ran the company organized an 'evacuation' which would only accommodate anyone willing to pay the exorbitant 'donation'. They put it down to lack of available resources, but many of the automated transports left the planet half full. Jack's family, fearing the ancient family name would die out with this plague, put all of their money together and got a ticket for Young Jack; resting the responsibility of a carrying on a dynasty on his head. He left, with only a meager supply of currency and a gritty determination to win providing the framework of everything that follows.

He gained control of the vessel by winning the hearts of the passengers; telling them that the only reason they were going to a much further colony instead of Outremer was because Babylon didn't want more refugees. Stirring up their emotions, he gained their support and quietly eliminated any opposition before taking the guards captive. Changing course, they broke from formation and headed to Outremer. The motley crew of refugees landed in the desert, some left but most chose to follow Jack Thegn. They couldn't officially work in Babylon so instead they unofficially formed Thegn Desert Salvaging Co, each with an equal share. They bought a Sandship, the Hercules, and worked their way up the ladder, bankrupting or killing off the competition till they had a sizable empire. That's when Jack purged the other refugees, taking their share so he was the sole owner.

Seventy years have past since then, all three Jacks work actively to increase the family's fortunes and to make a name for themselves in the savage world of Outremer. Since they were born on the planet, Jack Thegn III and his father are full citizens and are able to work in the city. This is where you will commonly find them, whereas grandpa Jack works exclusively out in the desert, dodging from one Tower Town to the next.

Occupation: Businessman, con-man, smuggler, general organized criminal.

Weaponry: When he has a weapon on his at all (because it is not always acceptable) he takes his custom made 'Hunter' with him in a specialized holster. It fires explosive rounds.

Augments: Augmented eyes, which give him access to information banks, communications and general HUD as well as enhanced modes of eyesight. When active, his irises glow a blueish hue which fades when he doesn't need it anymore.


Other:
N/A
Hidden 10 yrs ago Post by Cath
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Maxxorlord said
A bit of both, I'd imagine. Love the remix, Spar. Too bad about the audio levels though..Where might I find the CS template? I think I may have seen it somewhere in the interest check, but I can't find it now.


Full Name:
This includes last name and any middle names they might have.
Age:
Any age is acceptable, but i strongly suggest you choose between he 15-75 margin, just because you lose the plot either side of that group.
Race:
Choose one from the provided.
Appearance:
You can provide a picture and text or just text on it's own. Make sure to include text though, to describe everything the picture doesn't show.
Personality:
What is your character like? This space can include any behavioral problems or habits your character may possess. The more interesting the better.
History:
What has happened to your character prior to the start of the Roleplay?
Occupation:
What do they do for a living?
Weaponry:
This is optional, aside from CSEC standard issue there are thousands of rifles, shotguns and pistols made by the Corporations in the Capitol. So do not worry if you want something different, just post a picture and a quick description followed by the company that manufactured it.
Augments:
Ask me for details concerning augments.
Other:
Anything else i may have forgotten, criminal record, medical condition, vehicles, pets etc.

That's the one i used.
Hidden 10 yrs ago Post by Maxxorlord
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Thanks!
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I said I'd stop but added two more NPCs (EIS Science Officer and War Priest) in my first post at the front page. lol. Also, I love that song (nice job on the remix, sparx) and game, Cat. Infinite was my first game into the franchise and it absolutely blew me away with how immersive the intro playthrough was on Columbia. I really need to play the others...
Hidden 10 yrs ago Post by Cath
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It blew my mind too! It engendered so many questions about faith and what we might call the soul. Absolutely amazing.
What do you guys think about my first bio? Okay?
Hidden 10 yrs ago Post by SIngemeister
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Joy, more delicious unfinished stuff!

Faction Name: The Tindrel Rights Movement, also known as the New Collective, the Tindrel Equality Front,the Tindrel Rights Movement, the Black Carapace, the Shadow-Weavers, HiveTank and the Tindrel Underground. 

Structure: One great Tindrel Rights movement under numerous names, split into several factions that are more united than they seem to an outward observer.

 Tindrel Liberation Front
"We shall not stop until we are truly free."
The Tindrel Liberation Front attack businesses and businessmen that treat Tindrel species poorly and liberate the workers. More openly, they also provide physical protection for Tindrel species in neighbourhoods with anti-Tindrel gangs and regular police brutality against them, and lead more violent rallies. Structure is informal, with elected leaders as the only form as management. 

"With education, we better ourselves. With knowledge, we can leave our current state. With learning, we can earn our place."
The New Collective establishes education programs and spreads awareness and cohesion within the Tindrel community. Much of the membership is made up of those Tindrel who have managed to achieve something with their lives, becoming doctors, accountants, etcetera. They are also the primary recruitment centre for the Rights Movement as a whole. Structure is meritocratic - the most skilled and capable are promoted to various levels of Teacher. 

"Through peace, we achieved equality once before. It shall be so again."
Tindrel Equality Front is a peaceful protest group that tries to get Tindrel into positions of learning and power, and reduce the oppression of their people.  The most public of all the subsections, the TEF have several politicians amongst them, none elected, and are the only section that accepts non-Tindrel members. 

"To ash and to glass with them! Remember our homeland!"
The Black Carapace work on a level above the Liberation Front, conducting bombings, abductions and assassinations. They step forward to claim responsibility for their terrorist actions almost as soon as they are carried out, and sometimes give prior warnings. They are willing to attack civilian targets, and are most feared for their willingness to act with the servility expected of them to carry out their ends. They frequently release footage to the public of their acts. Members are divided into myriad cells, given orders anonymously by their commanders. 

"Walk with soft feet, my friends, soft feet, for with soft feet we shall catch our prey."
The Shadow-Weavers are espionage agents and saboteurs, often working to bribe, blackmail and sway politicians, tycoons and other influential figures to their cause. They also serve to spread Tindrel Rights ideologies throughout other organisations as well, and are often involved in placing fliers and leaflets in unusual places - the desk drawers of CEOs for instance. They are the source of many an anonymous tip-off for the police and the journalists. The Shadow-Weavers also contain the majority of the Rights Movement's hackers and computer specialists. They are organised very similarly to the Black Carapace. 

"It is a case of punishment and reward in equal measure. Training a populace is a lot like training a pet, perhaps in more ways than it is comfortable for our audience to believe."
HiveTank, one of the most popular programs on the [network] are a think-tank of twenty Eliazoph that debate and propose solutions to problems suggested by a live audience on television - only eight out of the twenty Eliazoph are present per episode. The program was started partially as an attempt for people to see the Tindrel as more than bugs. Unbeknownst to most however, they are the true masterminds behind the Rights Movement, co-ordinating the efforts of the various sections to what they think is the best outcome. 

"Persecuted, we hide. Hunted, you flee. Take our hand!"
The Tindrel Underground spirit away wanted criminals to other parts of the city, and also steal food and healthcare for the betterment of those in the slums. Many of the criminals they rescue join them, often working as thieves to steal money and goods to be given to the impoverished Tindrel. They also manage the underground radio station 'khRahc' - derived from the Collectivist word for Uprising - that spreads word of Rights Movement success. 

History: 
"The surviving Tindrel citizens were informally enslaved by Humanity, forced to take on hard labor rebuilding all the damage they'd caused (Humanity called it reparations) and undertaking dangerous work on new colonies. When a fleet was formed to Explore the Hyades cluster, a large percentage of the Tindrel workforce was enlisted by what would later become BESC. Used as ground soldiers alongside Humans in the First Contact War, the Tindrel became conditioned to blindly obey and were given very little in return. They became second class Outremer citizens and its only recently that forward thinkers have begun pushing for equality."

A few have fled the human colonies to eke out a living in the bleak remains of their homelands, such as happened with the hijacking of the Rammenvaut-117 Cargo Ship by the thousand or so Collective labourers on board.

The vast majority, however, have stayed living the only life they have ever known, despite the horrific state of their existence, desperately keeping themselves in touch with their lost culture through the passed on words of the petty remnants of the Eliazoph Lorekeepers. 
But now Tindrel are beginning to stand up and let their voices be heard. The Tindrel species have grown more numerous than ever, and they are reuniting, slowly but surely. 
Alluvius Rut'Cha, a Gorrompek, was the first hero of the Rights Movement. A serf-soldier assigned to a squad from the 33rd  Xanadun Taprekts, he refused a direct order from his human superiors to lead his fellow serfs on a suicide attack on a bunker held by Rahtu holdouts from the [relevant war], stating that he and his compatriots would be 'no coward's meatshield'. When pressed and threatened, the Gorrompek serf-soldiers turned on the humans, subdued them, and surrendered to the Rahtu. Eventually, the bunker was captured by human forces and the Gorrompek were trialled and executed. The surprisingly impassioned and verbose speech of Alluvius has become the rallying cry of the Rights Movement. 
"We are not animals, to beg and fetch at your command! We are as capable as any man, and more so than many! Have we not paid our debt? Have we not earned our freedom a thousand times?"

-Riots
-First prominent rights leader emerges, a Chirix named Arrakatra Tokeri. Unifies the rioters with one vision. Possibly assassinated. 
-Several students who split the movement into factions
-TEF and TLF diverge
-Black Shadows split from TLF, then into the Black Carapace and Shadow-Weavers
-Underground formed out of necessity
-New Collective formed by TEF
-HiveTank and Lorekeepers approach the factions and offers them their considerable intelligence, knowledge and a long-term game plan. 
Hidden 10 yrs ago Post by Siphran
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Catharyn said
What do you guys think about my first bio? Okay?


Gusta :) I like the whole second generation immigrant thing, has a different past than most.
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Siphran said
Gusta :) I like the whole second generation immigrant thing, has a different past than most.


Me Gusta*

If you're going to speak in Spanish do it right D:
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Pretty cool, Singe! And that was a pretty good read, Cathy. Really looking forward to the start of this thing! :D
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Batarian Batman said
Me Gusta*If you're going to speak in Spanish do it right D:


I'm from south east asia, I fail at spanish for a reason.
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Siphran said
I'm from south east asia, I fail at spanish for a reason.


I'm from America. It's my job to be bad at other languages. Be lucky you chose something simple from one of the easiest languages to learn otherwise I never could have corrected you.
Hidden 10 yrs ago Post by Sauron The Dark Lord
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I'll also be making an NPC or two.

Edit: Well, they're done.
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Batarian Batman said
I'm from America. It's my job to be bad at other languages. Be lucky you chose something simple from one of the easiest languages to learn otherwise I never could have corrected you.


Haha, fair enough.
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