Hidden 6 yrs ago Post by ScreenAcne
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The New Epoch




Mankind had long left Earth, spreading amongst the stars into hundreds of colonies. With the power and progress of further technology ships and stations began to sustain actual societies in the cold depths of space. Planets were irrelevant for living anymore yet just as desired. A dream come true, the end goal come to task and with it a freedom of ideas and foundations could begin anew in an infinity of space.

The only revision from the sci fi comics of old is that what Earth released wasn't human. The long chain of DNA shackling men to fated agony rattled more loudly with each year. If people were to be independent they must be biologically capable of doing so.

The transhuman generation begun, heeding stories of alien creatures and horrific designs. It was a generation meant to keep people human while wiping out the weaknesses of their birth: Genetic defects, fatigue, atrophy, dementia, cancer, and ineffective immune system. All of these issues and more were slowly phased out. Line by line. This is another end of an era, on this day. The first of a final line of human is released.

The EPOCH human wakes up in odd times. Aliens, cyborgs, radical geneticists, Earth left for dead and the dead come back to life. Former lines, whom had grown outside of the Purity Project Union branch of the government look upon you with Envy. Not human, yet obsolete. What will they do now that the EPOCH is here?


You are a____


















FACTIONS




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OOC


This was just a tast. If I get interest I will post more stuff, primarily. Some parts of the shopping lists-you can go shopping in this...oh boy can you go shopping= and some of the rules on stats.

This RP will have a general rule of 2 paragraphs. That's the rough standard, but I am ok with it dipping below that from time to time.

If you don't like this, but you saw one of my older RP you'd like me to revive, let me know. I'll revive it if I get enough interest.
Hidden 6 yrs ago Post by Todd Howard
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Potentially interested. Curious about how deep the tabletop elements are?

I lack familiarity (Still a bit of a tabletop baby) So I was curious how screwed I am lol.

If it's something I can learn as I go on even, that's cool. I'm willing to learn what I need to!

unless it sucks away at my life by making me read hundreds of pages of a PDF. No time for dat atm
Hidden 6 yrs ago 6 yrs ago Post by ScreenAcne
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@Raddum

The tabletop elements mostly exist in combat beside from certain scenarios where checks is applied. We don't roll for checks, you're either strong enough to lift a broken door or not.

Combat elments are:

Fatal Shots (EG: getting your unarmored head hit with a direct assualt plasma rifle will reduce your skull to candle wax)

Normal health (all other hits)

Stats:

Strength: applies to certain checks against getting your ass knocked over, your melee attack effectiveness, certain equipment handling due to heaviness and scenarios.

Dex: this determines your chance to auto-dodge attacks in an open feild. Your ability to let off shots in a rapid succecsion. Certain atheletic/acrobatic checks. Intiative (if your dex is higher than your enemy you go first, basically)

Int: this determines your plus to hacking, medicine, science shit. It also gives you OOC hints and clues to certain events. If a character with an int of 10 is looking at a vase, I will directly say. "you notice a pattern of symbols on the vase and ectr"

Con: is your resistence to physical effects. If you're in intense pain, Like marriage, Your con determines how long you can last under those circumstances. It also determines your resistence to bio weapons and illnesses/infections.

Charisma I give you points based on stuff your character said was appealing to their target "Your beard reminds me of my mothers locks" = 2 then I plus any charisma bonuses you have. The characters disposition/training/personality give them an invisible number for you reach for desired effects.

Career Points: basically a bonus to things relating to your career. EG: mechanic get a plus to repairing something or figuring out how it works.

Careers also give you logical benefits: if you're a solder you may get a bonus to handling weapon recoil Or, for example, if you're a merchant you might start off with extra credits.

The more pure non-homebrew DnD rules are: turns which is one movement and one action plus any minor actions (eg: closing a door dosen't take up your action unless the door is stuck or needs to be locked. An attack takes up an action))

you get a certain amount of feet you can travel in combat. Out of combat, you basically can move freely like in normal forum RP/

Most of the stat stuff is truly tied into your gear. So, if you're a fan of shopping. This may be for you.

The final thing we have is points:

Points are abstract expressions of time and personal development: At the start you can spend your precious points for early access to more expensive gear. Your points after your first mission is used to "do stuff".

You can spend a point and say "in the month we were gone. My guy spent 2 points and opened up a small shop which he left in the care of his brother" or something. That will produce a tiny amount of credits each year for you.

or

My dude trained at the gym endlessly and increased his strength by 1. Or, you can spend points to buy something at a huge downtime discount, so it's feasible for you to buy that big ass gun you wanted. Because in RP, your guy saved up for it.

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Hidden 6 yrs ago Post by Todd Howard
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@ScreenAcne

I can easily grasp what's here. Thank you very much for the explanation!

Fully interested, for sure.
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Hidden 6 yrs ago Post by ScreenAcne
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Firearms



"In a fair universe all creatures would have claws. This is one the few things humans fixed in gods stead" ~ Colonial Defender Eddie Yates of Judica Star.

Hand Guns


Rifles, Shotguns, Beams and Machine Guns



Specialist Weapons



OOC: Since I mentioned shopping. I should at least post an example. Here are some starting guns.
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