Hidden 8 yrs ago 8 yrs ago Post by Pie Flavor
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Pie Flavor No ordinary Pie

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Hidden 8 yrs ago 8 yrs ago Post by Pie Flavor
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Pie Flavor No ordinary Pie

Member Seen 2 yrs ago

Character WIP

⚜Name⚜

⚜Class⚜
Archer

⚜Parameters⚜
Strength: C
Agility: A+
Endurance: B
Mana: C
Luck: E
NP: B

⚜Description⚜
There once upon a time was an archer who had the potential to surpass the great archer Ajurna himself, born to the Nisadha tribe as their greatest hunter but as their last king as well. Archer was born as the heir to the title of chieftain of his tribe who lived in the north, he during his earliest years showed the most promising ability of becoming a skill hunter and archer. By the age of seventeen, his skill had surpassed all of those whom offered him a hurdle to overcome and thus to challenge his son further, his father sent the boy southward to the new land of the Indian subcontinent. With every intention of his to use the journey to learn from the masters among masters which he would meet along the way.

One one such passing day in the realm of Hastina, Archer heard of a potent style of archery known as Danurveda which was taught to the Hastina royal family. Interest caught his ears and eyes to fully pay attention to seek out who to look for in this new land that Archer was unaccustomed to. Learning that this teacher of archery was known as Dronacharya, which upon learning this, he had every intention to seek out them out in order to expand his skills beyond the limits placed on him. Little did he knew his blind ambition, would disguise the trickery that Danurveda would play upon him that will be his downfall...

⚜Class Skills⚜
Independent Action (A):
The skill which allows the possibility of Archer to stay anchored into the world for many days without a Master to support his existence if kept to the bare minimum functions. At this rank, Archer can preform actions without his master or energy being provided from them unless it is needed for a Noble Phantasm. Easily handling combat itself with relative easy, capable of holding out through long and stretched out battles without requiring aid either.

Magic Resistance (C):
The skill to cancel out spells with a chant below two verses. At this rank it cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

⚜Personal Skills⚜

⚜Noble Phantasms⚜
Name:
Rank:
Type:
Description:




Character WIP

⚜Name⚜
Carin du Rietz

⚜Class⚜
Saber

⚜Parameters⚜
Strength: B
Agility: B
Endurance: C
Mana: D
Luck: C
NP: A

⚜Description⚜
Self-explanatory hopefully.

⚜Class Skills⚜
Riding (A):
Rider has the ability to ride beasts and vehicles, however as a servant of the Modern Age he cannot ride beasts who are magical in nature. With knowledge of his unique training, he is able to ride mechanically advance vehicles such as space rocks while at the same time he is able to effectively use any vehicle of the modern age which he are accustom to or any beast of burden for transport.

⚜Personal Skills⚜
'We've got a Visual' (C):
The ability that is granted to him by his Noble Phantasm, Huston. It grants him the ability to track fast moving object and react to them in time. A combination of both Instinct and Clairvoyance both at the C-rank which together considering his terrible stats, is a needed skill for Rider so he can avoid... things.

Explorer of the Stars (EX):
An ability that is given to Rider as a person who brought around an major event which changed history of humanity itself, he is a prime example of making what was thought impossible come true. With the event of the Apollo Landing being a success, Rider has proven that humanity itself is not limited to the confines of Mother Earth and have sprouted the possibility of expansion into the depths of spaces itself. With Rider's first step on the moon, cementing the progress that would be a reminder of humanity's ambition for heading into space that would be the first one for many more to come. At this rank, Rider is truly capable of bringing forth grand miracles to occur in his presence to turn the tide and flow in his favor with no chance of failure with anything being possible with Rider.

⚜Noble Phantasms⚜
Name: Our Star Spangled Banner "One tiny step for man, One giant leap for mankind"
Rank: C (A+)
Type: Anti-Unit / Barrier / Reality Marble
Description:
An unusual Noble Phantasm that Rider has which is the Flag of America, his home country which he planted into the moon it is the very same flag. However, exposure to the sun has bleached the color of the flag hiding the true decorations of the flag of its nature. He is able to use the flag pole as a makeshift spear to stab his opponents or to whack them with the blunt side of the pole. It is not the true function of the Flag which can be planted into the ground, once piercing the floor it will create a bounded field in a large area that will simulate the gravity on the moon, making movement very awkward almost every servant.

However this is only partial representation of the Noble Phantasm's power as upon the night of a Full Moon, slamming the flag into the ground will cause a Reality Marble to form around the spear. Simulating the environment of the moon, representing the cold vacuum of space which will be deadly to any unprotected human and servants as well if they aren't careful. The reality marble can be destroyed by removing the flag from the ground with a C-rank in Strength or bombing the ground with A-rank magecraft.

Name: Environmental Independence
Rank: A+
Type: Support
Description:
A unique Noble Phantasm that takes on the appearance of a astronaut's suit which grants various defenses to whoever wears it. Most commonly worn by Rider, it can be given to anyone to transfer the abilities that this Noble Phantasm has to them.

Upon wearing this Noble Phantasm and securing it, the suit will prevent any outside interference to whoever is wearing it. Allowing them to survive in the vacuum of space itself, and survive impossible environments where humans cannot tolerate normally such as the underwater depths of the oceans without problem. Able of sustaining whoever is in the suit for several hours before they will start running out of air. It can consume prana of whoever is within to suit to sustain themselves if the situation call for it as well. Granting the wearer the bonus skills of Battle Continuation of rank of C and Magic Resistance of rank B to certain elemental magic and mental interference.

Name: Command Station Huston "Huston, respond! Rider has a Problem. I repeat Rider has a Problem."
Rank: B
Type: Support
Description:
A technological entity which supports Rider through the communication systems in his suit, they are also are transferred if he chooses to give his suit to someone else. It is another passive Noble Phantasm which observes the battlefield the same time that Rider does as well. Alerting him should its enhanced awareness system pick up anything, the Noble Phantasm will alert him to anything potentially dangerous develop. Giving his basic information that can be discern in combat that can be noticed (all physical stats except endurance until a attack has landed). Granting him the Instinct and Clairvoyance skill of C-Rank. This Noble Phantasm however cannot explain any magical phenomenons in nature as it simply it is something that Huston cannot recognizes.
Hidden 8 yrs ago 8 yrs ago Post by Pie Flavor
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⚜Class⚜
Berserker

Gender:
Male

Alignment:
Perceived as Chaotic Evil (Chaotic Good)

⚜Parameters⚜
Strength: A+ (B+)(B)
Agility: B+ (C+)(C)
Endurance: B+ (C+)(C)
Mana: C (D)
Luck: E
NP: A

⚜Class Skills⚜
Mad Enchantment D+ (B)(E-)
At this rank, Beserker's lingual ability are simple but intelligent to be understood and can comprehend his own master but is a nervous wreck. However, continuing on processing complex thoughts over long periods of time becomes progressively difficult after a while. Increasing all of his parameters except Mana and Luck at this rank. Upon engaging in combat, this skill increases to B-rank upon the opponent's discovery of the identity of Beserker.

Should his master die, this skill is reduced to E- rank and negates all bonuses granted to parameters but restores clarity of thought to a degree. He is still plagued by his nervous and anxious personality which will always following him and is numb to pain at this rank but will seek out ways to end his existence.

⚜Personal Skills⚜
Infamous: EX
Beserker skill comes is engraved onto his very being, being notorious for his evil deed that it is impossible to escape from his past. At this rank, any hero from time will perceive Beserker as suspicious with an aura of evilness radiating off him if he has his Noble Phantasm covered. The initial attitude for every encounter is automatically set to hostile and further interactions within the encounter will be the same if not worse with distrust. An ability bestowed by his Noble Phantasm, once it is revealed, his identity as a Servant is automatically registered due to the sheer notoriety of Beserker's legend. The ability to form relationship and allies are reduced to a near impossible percentage even to Beserker's own master depending on their own alignment.

Anchor of the Curse: EX
The Mark of Cain curses Beserker to stay in the world until he is killed, extending his tormented existence with the skill Independent Action of EX rank. Not even killing his master would result in the expulsion of Beserker's existence from the world as he is sustained by the divine power of his Noble Phantasm which both physically, mentally and magically links to him in every way granting him C-rank Battle Continuation unwillingly. Once his sanity is regained, he will do anything to kill himself by the hands of another but it is doubtful that the other servants would put themselves through the pain for Beserker.

Fate of the Banished: A
A skill that is given to those who have been banished from their homeland, it is gained by one's being a wanderer with no place to be called 'home'. As one who had traveled across the world, the rank of this skill depended on one's time on his/her venture while being independent and self-sufficient of living. Gained from the curse that Beserker bears, it grants all parameters excluding Mana and Luck a plus modifier when operating without a Master or is 1 mile away from her Master.

Divinity: B
Beserker was the son of Adam and Eve who are the creation of God, which means that his birth also extends that same link of divinity along to Beserker as well as he is their offspring.

Natural Body: B
Born as the 'first child' to the 'first woman of humanity', Beserker is born with a natural body due to his parent's unique nature from being closest creations of God

⚜Noble Phantasms⚜
Name: Mark of Cain
Rank: A
Type: Anti-Self
Description:
The brand that was given to Beserker by God as punishment for committing the first Murder. The Noble Phantasm is the mark of God which promised Beserker to prevent him from a 'premature death' and grants him divine protection along with the Independent Action skill of EX-rank. The Mark upon any potential engagement of violence will instantly let others perceive the divine power of it and will intuitively know that trying to kill Beserker will result in divine punishment from God. It's possible of killing him, however, attacks that are considered fatal are reduced by the divine protection and all damage dealt is returned to the attacker multiplied sevenfold. It also negates all self-harm from attacks Beserker may do to himself. Meaning it will takes several painful attempts to kill Beserker in order to beat him.

A unique quality of this Noble Phantasm also grants anyone who sees the cursed mark identify him and allow them to see his Mad Enhancement skill and Infamous skill along with all of the effects of this Noble Phantasm. Revealing all of the effects and consequences to anyone whether they be Master, Servant, a normal human, or even animals to them. The Mark of Cain also lowers Beserker's luck parameter to the lowest it can possibly go at anytime as divine punishment for his deeds.
Hidden 5 yrs ago 5 yrs ago Post by Pie Flavor
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