Iseldis


Race: Human
Age: 22
Class: Initiate Priestess of Lunaia

Physical Description: Iseldis is a lean, toned young woman of average height with long charcoal black hair typically kept in a single loose braid, and deep blue eyes. Her skin is fair, with only a few small marks of her difficult upbringing in the form of old scars covering her, including one on her face, near the end of her left eyebrow. It contrasts with her otherwise youthful, almost soft appearance. In her priestess robe she can look like the very picture of elegance, but this is typically undone by her actions and demeanor.

Outfit: Every servant of Lunaia has their robe tailored to their preferences. Iseldis's is snug-fitting above the waist, where it's fastened by a thin black leather belt. The skirt flows near to the ground but is slit up to her upper thighs both in front and in back so as not to restrict her movement. The robe is hooded and sleeveless, but she wears arm sleeves that cover her from nearly her shoulders down past her wrists. The outfit is for the most part a clean white, with trimming in a glossy silver-grey, the colors serving to identify her organization. She wears the robe over her smallclothes, full leggings, and an undershirt, and she dons knee-high, low-heeled traveling boots of black leather.

Weapons: Her primary weapon is a magically-infused bo staff, which is capable of shrinking itself down to about a foot in length, to be easily transported on her belt. At full length it surpasses her in height. She's also capable of conjuring other forms of weapons in moonlight, as well as directly attacking with magic.

Armor: Iseldis has no armor to speak of, her robe offering her protection only from the elements.

Combat Overview: Iseldis is a well-trained fighters that relies on aggression and swiftness in her strategy, versatile and dangerous from most ranges on the offensive. She fights nonlethally when she can with her bo staff or in hand-to-hand. Her weapon gives her good range and allows her to nimbly dance around opponents before making strong attacks and kicks. She has to be careful with her use of magic. Though the weapons and direct spells she can conjure are very powerful especially against creatures of darkness, she is still only an initiate of the craft, and will be drained of energy very swiftly if she uses too much.

Her weakness is in defense. Iseldis has no armor to soften hits she takes, and her physical build isn't overly durable to begin with. Prolonged fights can leave her vulnerable as well, especially when magic is involved, as her effectiveness is significantly reduced once she's exhausted or wounded without the ability to heal.

Personality: Fun, fierce, fiery, and a troublemaker at heart, Iseldis doesn't have the conventional temperament one might expect of a priestess of Lunaia, someone expected to be centered, calm, collected enough to resolve disputes, act as a healer, and in general serve the good of the people. But she came from a rough background, and she has always combated it by lightening the load.

Not to say she can't be a serious person, and indeed she takes her responsibilities and her role very seriously. She knows she has an important position, and her strong set of morals guides her to do what is right even at personal cost.

History: Iseldis comes from a background of poverty and misfortune, but through hard work and dedication, she has lifted herself out of it. The only child born to peasant farmers, her mother died while she was very young of sickness, and a few years later her father was conscripted into the king's army. He would die in a faraway battle of little importance, in a place Iseldis had never even heard of.

Iseldis was passed into the care of the state, and grew up in a temple of Lunaia, the moon goddess. Care of the children was left to the less combat-inclined of the brothers and sisters, and Iseldis came to be none too fond of them. In reality she grew up on the streets of the capital more than anything, thieving and getting into trouble and only returning to the temple when she needed a place of safe haven.

It couldn't last, and before long she was delivered a warning: the temple could not protect her if she continued her ways as she grew older. Fortunately, this was when her magical talent emerged. Iseldis had always harbored a secret admiration for the traveling warriors of the priesthood, brothers and sisters that wandered the land, driving out darkness at its roots and forging a good life for themselves through service to the people. It was a path she could dedicate herself to.

So she trained hard, for years, learning to fight and honing her body and mind, finding a sort of inner peace in the pursuit that she'd lacked on the streets. Always competitive, Iseldis strove to be the best among the students, and by her early twenties she'd become proficient in all of her studies, albeit entirely untested.

Now twenty-two, Iseldis is prepared for a final rite of passage. She has been gifted the fine robes that identify her as a priestess of Lunaia, and must expel the darkness encroaching nearby to complete her training. The challenge has been deemed adequate for an initiate, and if it proves to be greater, it will be up to Iseldis to adapt and prevail.