Hidden 4 yrs ago Post by Bell
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Bell

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A new home, a new life. Two girls just moved from the mainland all the way to Kul'tiras together to start a new life. They heard that Drustvar was pretty cheap, but for some reason, nobody would tell them why. Of course, that didn't stop them as they bought up a property, and within a month they were stepping off a ship into the port of their new home. A little town called Falconhurst. And... the place was a bit more dreary and dark than they thought it would be. Even in the middle of the day the sky seemed so cloudy that the sun couldn't break through.

But here they were, ready to start their new lives together in this mysterious place. Oh if only they had known the secrets of Drustvar before coming here... things would have turned out so much better.

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This is a RP set in current BFA. The war between the Horde and Alliance is over, Drustvar has been mostly cleaned up, and Kul'tiras is a safer place to live. At least, that's what they would have you think. One doesn't clear out a coven of witches to easily, and there are still mysterious things going on, dark plots in the shadows, an old scarecrow in someone's basement. Or so you heard.

This RP will take place mostly in Drustvar, in the town of Falconhurst. In this setting, the town is a good bit bigger than it is ingame. Meaning there's more than like, 5 houses. It acts as the main port for Drustvar, and has some 20 total buildings, with about 15 of them being houses.

The RP will focus a lot on dark magic, witchcraft, curses and spells and things like that. Our characters will have to get to the bottom of what is going on in the town, and try to stop it for the greater good of... well everyone really. The Alliance Garrison aren't really listening to the troubles, the Nobles have their hands full rebuilding the other towns and settlements, and while certainly a great asset against dark magic, the Order of Embers are defending the towns that need rebuilding, not helping out a port town that says there MIGHT be something going on.

And so it's left to the locals to deal with it. But who can be trusted? If there's truly witchcraft abound, how can you tell who is, and is not under a spell? Nobody can be trusted.

Except maybe some unlikely allies...
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Hidden 4 yrs ago Post by Bell
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Bell

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