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Warden 1
(Grand Marshall) 1
Marshall 2
Lord-Commander 5
(Knight-Captain) 20
Commander 25
(Knight) 1000
Sergeant Major 25
Sergeant 250
Corporal 1000
Man at Arms 100000
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Words. A reminder to use my brain and access vocab.

Decussate- To cross/ intersect like an X
abate- lessen, or cause to grow less
inept- clumsy, unskilled
gauche- tactless
Pharaonic- Excessively large and lavish
rueful- feeling/showing/express sorrow repentance regret
parlous- dangerous
harbinger- omen, forshadowing
torrential- falling in abundant violent streams
ergo- therefor
abscond- depart with secretly, avoid capture/discovery
ambit- a sphere of operation or influence; range; scope.
discombobulate- confuse, disconcert, upset.
Nonpareil- having no equal
amity- peaceful harmony
Dissident- bursting open or apart
Ravelment- confusion entanglement, degrading frustratingly
Stultify- to render ineffectual absurdly futile
guilleless- sincere- frank, straightforward
eidetic- imagery vividly experienced, accurately reproducible in detail
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Gunslinger's Bible

"Go ahead, skin it. Skin that smoke wagon and see what happens."


MIL MRAD MEASURING SCOPE USES, EXTERNAL BALLISTICS EXPANSION, TERMINAL BALLISTICS EXPANSION GLASS, WOOD ETC.

Welcome to my guide for the gunslinger. Here I will introduce you to all the concepts in firearms and tactics that I believe will help pave your way to becoming the hotshot bounty hunter/ soldier/ assassin/ armorer/ fantasyweapondesigner you've always dreamed. I'm sure you'll find something useful here no matter your familiarization with firearms or roleplay genre. So, take and bake!

This is organized into 4 main categories. In experience I will give examples of what someone would experience slinging lead. This should help your sensory-based descriptions. Then I will break down the most common parts and mechanics of firearms and their many accessories. This will give you more insight on the purpose of different components. Also, it gives you a starting point for brewing up your own weapons. Next, the ballistics section will talk about the physics involved in all stages of the bullets life; from the time it is birthed by fire in the chamber, until it unifies with its target. This should demonstrate what you can expect squirting lead every which way. Lastly, I will give a brief overview of some weapons, tactics and techniques that you might understand being as badass as yourself. This will provide a foundation with which to build your character's style as it pertains to expertly handling their weapon of choice.

Here's some listenin' for your 45+min journey towards enlightenment.


Disclaimer: This is not an all-inclusive list of mechanics, accessories, techniques, etc. This is derived from my current knowledge and experience, however, shooting conventions are continually evolving.










Thanks for reading. Please shoot me a PM if you have comments, questions or suggestions. This will be updated as needed. I hope this information serves to help you create some bonkers-rad gunfighting stories.

Now that you've been smacked upside the head with some tasty deets,


"are you gonna do somethin' or just stand there and bleed?"

~Tombstone

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...
The Vessel

Anecdotes, All, hints interlinks

  • Name.
  • Epithets.
  • Age.
  • Birthsign.
  • Lineage.
  • Appearance. A blank canvas of dirt sodden bones.
  • Ipseity.
  • Tenets I.
  • Chronicles I.
  • Ars Mens.
  • Ars Corpus.
  • Relics. When you look at the silver bangle the cacophony of a hundred voices fight to dominate your mind.
  • x.
  • x.
  • x.
  • x.
  • x.
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::CLEARANCE REQUIRED- DELTA GREEN::
::MAY ONLY BE VIEWED BY CLEARED PERSONNEL::
((TS/SCI/DG/X1//NOFORN))

(U//FOUO)


::CLEARANCE REQUIRED - DELTA GREEN::
::MAY ONLY BE VIEWED BY CLEARED PERSONNEL::
((TS/SCI/DG/X1//NOFORN))








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