Hidden 3 yrs ago 3 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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The end was nigh.

The future that had been forecast by seers past seemed to point towards oblivion. Gates from beyond opened up, endless maws from which otherworldly beings seemed to spill forth. The weaponry man had devised seemed to mean nothing—even the nuclear arsenals of which they had been so afraid of seemed to do nothing at all. Quickly, the world fell, leaving nothing behind but a barren planet devoid of life.

What, then, were the Overseers of Earth to do? They had long since lost their right to overturn the laws of the world, which meant that they could do naught but stand by and watch as the land beneathed turned to ash.

Or so it might have been, had the impending future brought about another change within.

The destruction of the world then would bring about more than just a simple apocalypse—a complete erasure of humanity would mean that all of them would follow suit. The demons and angels, beasts and heroes, spirit and deity—for once, all their goals aligned.

"Find a way to allow man to overturn this otherworldly cataclysm."

The solution, as it turned out, was oddly simple—bestow upon the worthy the strength and feats to overwhelm the enemy. It was a trick that many among them had used in the past; using humans as proxies, lending them tools and skills to clash against those with overpowering might... Who was to say that they could not do the same with those of the modern era?

The creators quickly began their work, fashioning another realm to which those who showed potential could be brought to in order to train. The cities, empty of people, were filled by all manner of mythical creatures to sustain those who chose to undergo these trials.

And the rest of the overseers? They began to work tirelessly, sifting through each person to choose those who had the potential to become humanity's vanguard and to create adequate trials to test their limits.

Despite all their efforts, though, the overseers could not return to their own unequivocal declaration of mortals to be under their wing. The power of humanity now was the power of choice, and it was that power that the overseers finally deferred to. They could only offer rewards for trials—under aliases, no less—and it would be up to the mortal to decide whose to choose.

With the stage set, the overseers—the gestalt of humanity's past—sent a simple question to those who they had chosen.

"If the world was to end, and you had the power to prevent it, would you?"



This is... A weird RP, inspired by a bunch of Korean WNs/manhwa (among other things). The setting is a parallel Earth, in an almost 1:1 reflection of Earth as it is today. Players will be dropped into this parallel Earth and will work their way up to become representatives worthy of preventing the fall of the world. Of course, this journey won't be easy for any of them (because when have trials ever been easy?); failure is quite possible, and even despite our main cast's best efforts, they may still not succeed—at least, maybe not the first few times. But should they persist, the rewards may be well worth the cost.

There are a few things to note, both within context of the player characters and to the RPers (you people) who join them. Let's start with the PCs.

All of the player characters will be given the following information at the start:
1. So long as you remain in this world, time will be frozen on Earth.
2. You may choose to return at any time. Doing so will not forfeit that which they have gained, but anything in that vein will become unavilable until the cataclysm occurs.
3. Technology functions as it does in our world, unless a Trial causes it to act otherwise.
4. The Earth is perpetually watched by 'Overseers', which are composed of almost every major mythological and historical figure throughout Earth's history. Of course, there are more than a few whose deeds are so aligned against humanity that they are excluded from this pool, but you likely know who those people are.
5. There are various trials set forth across the world, either as passing events or as perpetual challenges that stand as tests to those who may pursue them (otherwise known as Grand Trials). Clearing Grand Trials may net you the particular interest of an Overseer (or a few, depending on what it may be), and it is in your best interests to clear as many as you can.
6. After clearing a Trial, Overseers may choose to offer rewards (Boons) to you. The type of Boon will be revealed (items, skills, or other such things), but their name will be replaced by an alias. Upon receiving a certain amount of Boons from a specific Overseer, their name will be revealed, and any subsequent rewards from them may have amplified effects. Only names that have been revealed in this way will be eligible for this bonus.
7. Travel between locations is very similar to how it would be on Earth; there is no magical teleportation between places; there are, however, flights and boat rides that function just as well to move people from one locale to another.
8. Death is not the end—at least, not in this parallel world. Dying within a Grand Trial causes you to revive where you entered it, but also prevents you from entering it again until a set amount of time has passed. Dying during a normal Trial causes you to revive outside of the bounds of the Trial, after which you will be unable to re-enter. Dying otherwise causes you to return to the last safe zone they were at. This does not remove the pain of death, of course, so choose wisely.
9. At any time while not in a Trial, players can choose to return to a safe zone.
10. The goods and services offered by the residents of cities will change depending on how distinguished you are. Choosing to live here and aid those from Earth is just as viable a path to becoming recognized by Overseers, but whether or not that is a path to choose is up to you. At the very least, you'll be guaranteed basic sustenance and water, so don't worry about starvation.
11. There may be some hidden events or Trials that might be off the beaten path. The conditions to clear them might be difficult, but reward will likely be worth the effort.

As for information that the RPers should have...
1. Feel free to try and puzzle out the names of the Overseers among yourselves; that meta-knowledge might become useful. Who knows? Just don't try and metagame too hard; for example, if a moniker is too vague or the character you play might not have the knowledge of a specific Overseer, don't suddenly give them that information. People tend towards what they know rather than what they might not, after all.
2. A lot of figures of the Abrahamic faith are in the pool of Overseers, but don't expect to see the really big names here. By that same logic, don't expect people who are a) not dead or b) too nefarious to pop up in the list either. You know exactly who I'm talking about here, and if you have to ask, the answer is probably "no".
3. Just because characters who are usually 'evil' are Overseers doesn't mean you have to act like an edgelord or a psychopath to get them to notice you. There'll be more than enough conflict between people naturally anyways.
4. Characters start as normal people when they drop into the world; I, as GM, will give everyone a set of starting Boons to pick from. Don't expect anything too fancy to start with, though.
5. Expect groups to shuffle around a lot. Trials can pop up as solo, duo, or group activities, and it's pretty obvious that some people are going to chase specific Boons and Overseers regardless of what I as a GM would try to pull. Do remember, though, that the bigger the name, the harder the Trial will probably be. Don't get in over your head, or you might not have fun.
6. Post clock! Unless life stuff comes up, I'd like if everyone could post once a week, minimum; feel free to post more if you prefer. Without a proper excuse, though, one week missed is a warning; two is a boot.

As a pre-emptive thing, here's a form if you're interested. I won't be accepting until an OoC goes live, though.


Questions? Concerns? Anything I missed? Feel free to ask down below.
Hidden 3 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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I'm interested if I can think of a character idea!
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