EUSIMARE




The Age of Dragons has come to a recent end, and with it comes the liberation of ungulates everywhere- Including ponykind. Roughly five centuries have passed since the last dragon of the Age of Dragons, Pertho, has died, marking the end of a legacy of tyranny.



THE MIND, THE BODY, THE "SOUL"

While the term "soul" does not exist in the Eusimare vocabulary, the living spirit of all sentient beings is analagous to a soul, or a theistic trichotomy. It encompasses the concious thoughts, emotions, and will of an entity, and is the vehicle through which sorcery may be practiced- Assuming the aspiring practitioner is capable of overcoming physical limitations. The concept of the living spirit may also be interpreted as a dichotomy as the spirit and the body may exist seperately, and indefinetely, albeit in a disoriented state.

While the living spirit is the conciousness of an entity, it exists independently in a perpetual state of derealization, perceiving the physical world as unreal, distorted, and dreamlike. A physical body devoid of a living spirit, conversely, devolves into an animal acting on base instincts alone, with no greater will guiding its actions. The body acts as a filter for the spirit, providing a base of reference for reality through physical sensation such as sight, hearing, smell, taste, and touch- none of which a living spirit is able to experience independent of a body.

Magic


"Magic" is the term used to describe the phenomenon wherein a creature exerts their will on the world to create tangible changes in their environment, or others. Three to four factors are involved in the act of utilizing magic, and these are:

Thought
The entity has some concept of the effect they wish to achieve, and how specifically to achieve it.

Feeling
The entity is experiencing a strong emotion, which amplifies the strength of the magic.

Will
This is the entity's intention, independent of their rationale or emotional state. This determines what happens, but is shaped by thoughts and feelings.

A focus
In theory, any creature may influence another through magic- through exerting their will diretcly upon another, communicating concepts or commands via thought and feeling alone -however this requires a level of introspection atypical for most ordinary creatures, and instances where magic is used in this way are commonly dismissed as "strange feelings" or "reading each other's mind." A more overt utilization of magic is usually through an aspect of the physical body that, for some reason or another, has developed the ability to channel the spirit's energies directly. Much like the physical body itself, the magic is filtered and expressed in a limited way, sometimes overt, and sometimes subtle.

A creature's physical appearance is subconsciously influenced– if not determined –by their spirit, and largely reflects who they are on an individual level. It is for this reason that physical changes may follow psychological changes, such as hopelessness leading to a diminished color palette. A creature may undergo dramatic physical changes when under the direct influence of another spirit, such as in cases of possession, wherein they take on physical traits determined by the invasive spirit. An example would be growing feathers if possessed by a bird. Finally, a creature with sufficient understanding of the self may utilize internal magic to consciously alter their appearance, or the appearance of others, however this is exceptionally rare, especially for creatures without a focus.

Very few creatures are capable of grand displays of magic, instead being limited to racial traits. Exceptions to the rule include unicorns and dragons, which possess strange and extraordinary powers. A creature may also display extraordinary powers if they are under the influence of another spirit, whose thoughts and feelings amplify their own, and which are expressed outside the filter of the physical body.





NIDIR

Nidir is not a separate plane of existence, but a physical point in space wherein all living spirits, without exception, feel a pull. Untethered spirits will naturally gravitate towards this space unless prevented from doing so, such as being forcefully bound to a living material, or being distracted by a high saturation of local magic.

Very little is known about Nidir, but creatures who have died and returned to life will report a "pull" in a specific direction, which they then become consciously aware of.

HISTORY

The Great Continent was once ruled over by mighty dragons, but in recent centuries they have experienced a near-total extinction. Dragon culture remains prevelant even amongst their liberated slave races, and the dragon tongue is the default language of many creatures, making it analagous to "Common."

Social Islands

The dragon's Empire spanned nearly the entirety of the Great Continent, but following their fall, these powers fractured and weakened. Modern pony settlements- and the settlements of other emerging species -are typically islands unto themselves, taking the form of centralized city-states with small territories that highly favor specialists over generalized workers. Lacking fast communication or transportation, these small nations are isolated, and travel between settlements, yet alone nations, is dangerous.


THE WORLD

There are seven major continents in Eusimare, although some creatures may argue there are only six or five.

THE GREAT CONTINENT
The Great Continent is the central and largest landmass in Eusimare, featuring a wide array of environments; towering mountains, lush forests, vast deserts, and more.







The below is non-canon, or only dubiously canon/undecided