Alright! So. I have a lot of different ideas I want to explore, some requiring knowledge of my world of Eusimare, some existing in my post-apocalyptic Requiemsetting, and some existing in isolation. I don't have any ready made ideas for Requiem, as I never planned to play in it as a player, but I am still open to ideas. To preface the above: it is not absolutely neccesary to pick one of these ideas and run with it. If you're intrigued and have your own ideas, or we meet and get to talking and come up with an idea of our own, awesome. The items listed below are just character concepts and settings that are either raw or only kind of fleshed out.
Before we get started, let me be transparent about my expectations:
Now that we have that out of the way, let's begin! You don't need to read the entire Eusimare lore doc, and quite frankly I don't expect you to. A lot of that world was developed with an old partner whom I am no longer in contact with, so we can take it or leave it, but some of my ideas involve that setting, and we will cover those first.
OPUS
Born in the mining colony of Emery in the Jewel of The Desert Opus is destined to be a laborer, a miner, like her father, and his father before him, etc., etc. She grew up with hymns to Saint Ember echoing off the walls of a mining shaft, dust choking her lungs. Occasionally the clergyponies would apprehend a pony peddling red dust, and they would be dragged off to the penitentiary. That could be her life: working herself to the bone in the dark, never expecting more than a meager meal and iron prayers.
But Opus is not an earth pony like her parents. She is a unicorn, which means she has options- no, an obligation to become the greatest mage in the Jewel! She's going to leave this dirt hole and go to Cabochon, where she will be enrolled in the Madrasa and become a Crystal Mage, the highest honor a unicorn could hope to achieve. She'll have to weather prejudice to reach her goal, but she's determined.
What it's about
This is the story of a unicorn who refuses to toil away like slaves in a mining colony. She wants to become a powerful mage to prove that her place of birth doesn't dictate her destiny.
OMEN
In the Kingdom of Boscage, being born a unicorn may mean you have to take the least appealing jobs. Earth ponies will look at you with suspicion, and you'll be blamed for every little thing that goes wrong. The word "witch" will be thrown around a lot, and you may even take a beating if you're not careful. Such is the lot of the descendants of the unicorns of Caprice.
If she were born an average unicorn, it would be bad, but it wouldn't be the end of the world. Unfortunately, Omen was not an average unicorn. She was the crown princess of the Kingdom of Boscage, a unicorn born to the reigning king and queen of Boscage, and she wore at birth the colors of the Dragon, an ill omen indeed... If that was the end of it, she wouldn't be on the run, but of course nothing can ever be that simple. She was taught from a young age in the art of illusions to conceal her horn, and this gift afforded her the anonymity to mingle with her subjects on equal footing. She would become a fair and compassionate queen, if not for the conspiracy she uncovered. She doesn't know the specifics, only that her parents mean her ill, and her only hope of survival is escape.
But where to escape to?
There's the Witchwoods to the west, the sanctuary of the oppressed unicorn population that was able to make it to the borders of the forest. It is their mission to shelter unicorns in need, but she is no mere unicorn, she is the princess, and some might argue she and her family are partly to blame for their current situation. Her mere rpesence amongst the witches could spark a diplomatic fire, and after they worked so hard to win their peace.
There is Churel, to the North, a blighted wasteland of wild magic and wilder inhabitants, drunk on delusions of superiority and dreams of reclaiming their homeland- Boscage. Yes, they are notoriously biased in favor of unicorns, but Omen is not built for such a climate. The environment or the locals.
There is Alstonia to the South, the seed from which Boscage sprouted. They are not an unkind people, but they are closely tied to the Kingdom of Boscage. Could she really be safe amongst them?
Finally, there is the Court Magician. Legend says, 99 years ago, she was driven mad by her research into dragon transmutation. She was caught experimenting on ponies and banished into the hills, where she continues her research to this day, spawning hordes of monsters over the decades. It's possible Omen could find safety in becoming a dragon herself... Or, more likely, she would only become another victim of her madness.
And that's not counting the cults, the brigands, and weather...
What it's about
This is one I've really been wanting to play out. It would explore the politics of the Kingdom of Boscage, life amongst the different classes, and an everpresent threat- the nation itself, constantly searching for its wayward princess. If you like the setting, we can expand on it together. Really bring it to life! Maybe explore the history, foods, peasant customs, etc.
BRIAR
Briar lost her little sister, Bramble, to the Backwoods when they were both just foals. Everypony says she's dead, that no creature could survive in the malevolent forest- not for a day, yet alone years! But Briar knows better. Bramble is still alive. She has to be alive... And she is going to achieve the power to combat the Backwoods and reclaim her sister if it's the last thing she does.
Fortunately, there's a school for ponies just like her. The Blackwood Academy. A school whose sole purpose is to nurture hatred and forge it into a weapon capable of combatting Alstonia's ultimate foe, and all the horrors that pour from its wooded maw.
What it's about
This is a story about vengeance and exploring hatred, sorrow, and other such dark emotions, while Briar deludes herself into believing her little sister is still alive. She might be... But if she is, it may not be the way Briar left her. The setting of Alstonia was largely inspired by the Uprooted novel, by Naomi Novik, a personal favorite. In it, there's a sentient evil forest trying to kill the people of a small kingdom. This is similar, only there's angry deer indians in the woods to the east, and Briar subscribes to a banned religion that will for sure make her life harder if she's found out. I think it's a cool setting with room to grow, but I haven't really had the opportunity to explore it.
Now for some non-Eusimare stuff...
RENAISSANSE
Deep in the dark,
The Trench Mare sleeps,
Deep in the dark,
She waits.
Deep in the dark,
She waits for you,
Down by the Tartan gates.
Deep in the dark,
A throne awaits,
Left empty for ages to come.
Deep in the dark,
The Trench Mare waits,
For the night she may fin'ly come home
1,000 years ago, the tyrannical siren Renaissance ruled over the Choral Reef. She commanded fear and awe in her subjects. She mastered the currents with her innate magical might... And she was alone. One day, as these stories tend to go, a band of heroes rose up against her, wielding magical relics they had quested for in preparation for this battle. And battle they did, for hours, until at last the siren queen was defeated over the Black Trench, and improsoned...
1,000 years later, the seals have broken, and Renaissance is free once more to reclaim her throne. Only... There are no guards to meet her. No servants to bow and praise her. There is... Nothing. She is nothing, nothing but a fairy tale sung to stubborn guppies at night. She is gradually regaining her power, she could return to the Choral Reef and reclaim what was rightfully hers, but... It had not brought her happiness before. Why would this be any different?
What it's about
This is the story of a siren who has been given a second chance, but she doesn't know what to do with it. The setting itself isn't very fleshed out beyond "The Choral Reef" and "The Black Trench," sot here's room to grow. The main focus is Renaissance trying to adapt to a world that has moved on without her. An unfamiliar world. Think that gas station that went out of business, only it's your entire home town.
SPELLCRAFT
"Spellcraft", real name Lentil, dreams of becoming a real mage. Not some stage magician performing parlor tricks, but the best of the best! The only issue? She's 10... And an orphan, two things ponies tend to look down on in her humble village. But it's no matter, these are just obstacles, and she's ready to overcome them! One day soon, she will earn the reccomendations of all the Mages Guilds headmasters, then she'll be admitted into the Arcane University in the capital city, the Starlit Citadel! She's not sure what she's going to do there, and it doesn't matter either- just reaching that goal will be proof enough that she did it.
What it's about
Inspired directly by the Mages Guild quests from Oblivion Remastered, this is just a cute idea I came up with that I really want to explore. I don't have much more than "Magic magic magic" and "Vague Elder Scrolls architecture," but I would be more than happy to build a setting around this little filly's dreams... Go ahead and make her life a living hell XD. I like it when my characters suffer. Means they're growing.
And now that we have those out of the way...
There are a couple smaller ideas I've had milling around my noggin, but they... Haven't really taken shape yet. One of them involves the super soldier-esque black pegasi of Blue Island (In my world of Eusimare), an island inspired by the movie Wish (Yes, that Wish), and ruled by a Wizard (Who is not Magnifico). The idea itself was actually inspired by the mounted Black Mages from Fire Emblem. I was curious why mages got black pegasi, and if the black pegasi were special. Unfortunately, they were not, but the idea remained- Magically enhanced black pegasi created by a Wizard to protect his tower and his island. I actualyl drew one of them (That's my pfp btw.)
Another idea was following The Antiquarian, a specialized kirin from the Dragon Kingdoms, as she searches ancient ruins for an artifact of tremendous power for her master's collection. The general vibes are "The Black Reliquary", with heavy Darkest Dungeon inspirations.
There are a few more ideas I could list, but I'd rather wait and see if this post garners any interest first. If you're curious, have your own ideas, suggestions, etc., don't be afraid to reply below or send me a DM. And thanks for reading all of this ~
Before we get started, let me be transparent about my expectations:
- * This will be based on My Little Pony: Friendship is Magic (G4), but with the understanding that whatever we create will be completely divorced from the canon. There's no Elements of Harmony, no Equestria, and in most cases alicorns don't exist or don't function the same way they do in the show. This is not an Equestria AU, this is a unique world and it happens to have ponies in it, because they're cool.
- * I am a "player" by nature. That means I prefer to explore a setting from the perspective of a single character who is not omniscient. I do not make or use NPC's, as I have no desire to do so, and I am not particularly proficient with NPC's either. I am not an author. I write no books, and I am not skilled at creating narratives of any kind. I am searching for people who are enthusiastic about helming a world and populating it (In the position some may call a "GM"), who will discuss the world, its characters, religions, potential story beats, etc., OOC. I'm not going to sit idle and let you do 100% of the work: I am the set designer, and you are my playwright.
- * I'm a bit of a grammar Nazi. I notice when people use "a" when they should use "an," and I notice when paragraph spacing is done right or wrong. I'm not saying it's the worst thing in the world if you're not William Shakespeare, but I have fairly high expectations of my partners. I can make exceptions for people who I just really click with, however.
Now that we have that out of the way, let's begin! You don't need to read the entire Eusimare lore doc, and quite frankly I don't expect you to. A lot of that world was developed with an old partner whom I am no longer in contact with, so we can take it or leave it, but some of my ideas involve that setting, and we will cover those first.
OPUS
Born in the mining colony of Emery in the Jewel of The Desert Opus is destined to be a laborer, a miner, like her father, and his father before him, etc., etc. She grew up with hymns to Saint Ember echoing off the walls of a mining shaft, dust choking her lungs. Occasionally the clergyponies would apprehend a pony peddling red dust, and they would be dragged off to the penitentiary. That could be her life: working herself to the bone in the dark, never expecting more than a meager meal and iron prayers.
But Opus is not an earth pony like her parents. She is a unicorn, which means she has options- no, an obligation to become the greatest mage in the Jewel! She's going to leave this dirt hole and go to Cabochon, where she will be enrolled in the Madrasa and become a Crystal Mage, the highest honor a unicorn could hope to achieve. She'll have to weather prejudice to reach her goal, but she's determined.
What it's about
This is the story of a unicorn who refuses to toil away like slaves in a mining colony. She wants to become a powerful mage to prove that her place of birth doesn't dictate her destiny.
OMEN
In the Kingdom of Boscage, being born a unicorn may mean you have to take the least appealing jobs. Earth ponies will look at you with suspicion, and you'll be blamed for every little thing that goes wrong. The word "witch" will be thrown around a lot, and you may even take a beating if you're not careful. Such is the lot of the descendants of the unicorns of Caprice.
If she were born an average unicorn, it would be bad, but it wouldn't be the end of the world. Unfortunately, Omen was not an average unicorn. She was the crown princess of the Kingdom of Boscage, a unicorn born to the reigning king and queen of Boscage, and she wore at birth the colors of the Dragon, an ill omen indeed... If that was the end of it, she wouldn't be on the run, but of course nothing can ever be that simple. She was taught from a young age in the art of illusions to conceal her horn, and this gift afforded her the anonymity to mingle with her subjects on equal footing. She would become a fair and compassionate queen, if not for the conspiracy she uncovered. She doesn't know the specifics, only that her parents mean her ill, and her only hope of survival is escape.
But where to escape to?
There's the Witchwoods to the west, the sanctuary of the oppressed unicorn population that was able to make it to the borders of the forest. It is their mission to shelter unicorns in need, but she is no mere unicorn, she is the princess, and some might argue she and her family are partly to blame for their current situation. Her mere rpesence amongst the witches could spark a diplomatic fire, and after they worked so hard to win their peace.
There is Churel, to the North, a blighted wasteland of wild magic and wilder inhabitants, drunk on delusions of superiority and dreams of reclaiming their homeland- Boscage. Yes, they are notoriously biased in favor of unicorns, but Omen is not built for such a climate. The environment or the locals.
There is Alstonia to the South, the seed from which Boscage sprouted. They are not an unkind people, but they are closely tied to the Kingdom of Boscage. Could she really be safe amongst them?
Finally, there is the Court Magician. Legend says, 99 years ago, she was driven mad by her research into dragon transmutation. She was caught experimenting on ponies and banished into the hills, where she continues her research to this day, spawning hordes of monsters over the decades. It's possible Omen could find safety in becoming a dragon herself... Or, more likely, she would only become another victim of her madness.
And that's not counting the cults, the brigands, and weather...
What it's about
This is one I've really been wanting to play out. It would explore the politics of the Kingdom of Boscage, life amongst the different classes, and an everpresent threat- the nation itself, constantly searching for its wayward princess. If you like the setting, we can expand on it together. Really bring it to life! Maybe explore the history, foods, peasant customs, etc.
BRIAR
Briar lost her little sister, Bramble, to the Backwoods when they were both just foals. Everypony says she's dead, that no creature could survive in the malevolent forest- not for a day, yet alone years! But Briar knows better. Bramble is still alive. She has to be alive... And she is going to achieve the power to combat the Backwoods and reclaim her sister if it's the last thing she does.
Fortunately, there's a school for ponies just like her. The Blackwood Academy. A school whose sole purpose is to nurture hatred and forge it into a weapon capable of combatting Alstonia's ultimate foe, and all the horrors that pour from its wooded maw.
What it's about
This is a story about vengeance and exploring hatred, sorrow, and other such dark emotions, while Briar deludes herself into believing her little sister is still alive. She might be... But if she is, it may not be the way Briar left her. The setting of Alstonia was largely inspired by the Uprooted novel, by Naomi Novik, a personal favorite. In it, there's a sentient evil forest trying to kill the people of a small kingdom. This is similar, only there's angry deer indians in the woods to the east, and Briar subscribes to a banned religion that will for sure make her life harder if she's found out. I think it's a cool setting with room to grow, but I haven't really had the opportunity to explore it.
Now for some non-Eusimare stuff...
RENAISSANSE
Deep in the dark,
The Trench Mare sleeps,
Deep in the dark,
She waits.
Deep in the dark,
She waits for you,
Down by the Tartan gates.
Deep in the dark,
A throne awaits,
Left empty for ages to come.
Deep in the dark,
The Trench Mare waits,
For the night she may fin'ly come home
1,000 years ago, the tyrannical siren Renaissance ruled over the Choral Reef. She commanded fear and awe in her subjects. She mastered the currents with her innate magical might... And she was alone. One day, as these stories tend to go, a band of heroes rose up against her, wielding magical relics they had quested for in preparation for this battle. And battle they did, for hours, until at last the siren queen was defeated over the Black Trench, and improsoned...
1,000 years later, the seals have broken, and Renaissance is free once more to reclaim her throne. Only... There are no guards to meet her. No servants to bow and praise her. There is... Nothing. She is nothing, nothing but a fairy tale sung to stubborn guppies at night. She is gradually regaining her power, she could return to the Choral Reef and reclaim what was rightfully hers, but... It had not brought her happiness before. Why would this be any different?
What it's about
This is the story of a siren who has been given a second chance, but she doesn't know what to do with it. The setting itself isn't very fleshed out beyond "The Choral Reef" and "The Black Trench," sot here's room to grow. The main focus is Renaissance trying to adapt to a world that has moved on without her. An unfamiliar world. Think that gas station that went out of business, only it's your entire home town.
SPELLCRAFT
"Spellcraft", real name Lentil, dreams of becoming a real mage. Not some stage magician performing parlor tricks, but the best of the best! The only issue? She's 10... And an orphan, two things ponies tend to look down on in her humble village. But it's no matter, these are just obstacles, and she's ready to overcome them! One day soon, she will earn the reccomendations of all the Mages Guilds headmasters, then she'll be admitted into the Arcane University in the capital city, the Starlit Citadel! She's not sure what she's going to do there, and it doesn't matter either- just reaching that goal will be proof enough that she did it.
What it's about
Inspired directly by the Mages Guild quests from Oblivion Remastered, this is just a cute idea I came up with that I really want to explore. I don't have much more than "Magic magic magic" and "Vague Elder Scrolls architecture," but I would be more than happy to build a setting around this little filly's dreams... Go ahead and make her life a living hell XD. I like it when my characters suffer. Means they're growing.
And now that we have those out of the way...
There are a couple smaller ideas I've had milling around my noggin, but they... Haven't really taken shape yet. One of them involves the super soldier-esque black pegasi of Blue Island (In my world of Eusimare), an island inspired by the movie Wish (Yes, that Wish), and ruled by a Wizard (Who is not Magnifico). The idea itself was actually inspired by the mounted Black Mages from Fire Emblem. I was curious why mages got black pegasi, and if the black pegasi were special. Unfortunately, they were not, but the idea remained- Magically enhanced black pegasi created by a Wizard to protect his tower and his island. I actualyl drew one of them (That's my pfp btw.)
Another idea was following The Antiquarian, a specialized kirin from the Dragon Kingdoms, as she searches ancient ruins for an artifact of tremendous power for her master's collection. The general vibes are "The Black Reliquary", with heavy Darkest Dungeon inspirations.
There are a few more ideas I could list, but I'd rather wait and see if this post garners any interest first. If you're curious, have your own ideas, suggestions, etc., don't be afraid to reply below or send me a DM. And thanks for reading all of this ~