Hidden 2 mos ago Post by AnyAlex
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The Clearing

Never made it out from the interest check due to me getting overwhelmed by the amount of roleplays I was juggling





Patient Zero had been identified early on and was quickly contained. Doctors said it was a new genetic mutation of some sort, and that easily appeased the people. There was no reason to panic over it. While unsettlingly big, the growing tumour on the woman's temple didn't seem to affect her much. Her family said she was just as intelligent and charismatic as before the tumour. Eventually, she was released, and life seemed to continue as usual. However, more mutations started cropping up as time went on: people's skin changing colour, body parts growing out of nowhere, and complete personality shifts. Yet life carried on. None of it seemed especially dangerous. Personality shifts were managed with therapy, and the more physical mutations didn't pose any health problems.

There were still people who wanted to know what caused these 'alterations' to occur. Researchers spent years analyzing the mutated volunteers' DNA, skin, and blood samples, but nothing seemed out of place. If anything was causing this, it was impossible to detect with existing medicine.

Fifteen years later, the Creatures began crawling out of the sea.
And out of forests.
And from deep within the soil.

Their repulsive and unsettling appearance injected fear into the population. The creature's strength and unnatural abilities didn't help the situation either.

Their first kill was the beginning of the end.

The attacks multiplied, and people raced to prepare themselves for the end times. Individuals abandoned their families not to be slowed down by them, crime rates increased pretty much overnight, and governments slowly began shutting down. However, the mutants were affected the worst of all—the mutations were slowly making them resemble the creatures.


Ten years later, while searching for supplies, you found yourself in a forest clearing. It was peaceful and silent—the kind of silence that you never got to experience—or perhaps experienced decades ago. You ventured deeper into the clearing and waited. You knew something was coming. You don't know what, but it seemed significant. You heard the leaves rustle, and more people entered the clearing one by one.

The civilization now:










That's the basic premise of this RP. The main focus will be on the characters and how they deal with survival, although some mystery and horror elements will be thrown in. The characters can be both mutants and non-mutants from any of the groups listed above.


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Everton University (Mystery/ School RP)


Same as with the clearing, I took on too much and got overwhelmed. I still have my notes on the plot somewhere and would be happy to give this another shot. Revamp of Pine Hills set at a university to let me explore the darker aspects of the plot more comfortably











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Everton University has a singular mission: to ensure the success of its students. Since its establishment in 1845, the university's alums have consistently achieved remarkable feats. It is not uncommon for the foremost pioneers in any field to be graduates of this university's halls.

The requirements are strict, demanding near-perfect grades, and the entrance exams necessitate a minimum of three years of preparation. It is said that only a hundred students qualify each year. However, those skilled enough to pass will discover that tuition fees are nearly half that of other prestigious establishments. Moreover, living expenses are minimal, as the university provides five complimentary meals a day, free accommodation, and unrestricted access to study materials at all times.

Although the campus is situated far from civilization, this drawback is compensated by its expansive size. Its dimensions and the abundance of commercial shops, cafes, and recreational areas could qualify it as a town in itself. The dormitories resemble houses, accommodating four students each. They feature fully equipped kitchens, spacious gardens, and four bedrooms, each complete with an ensuite bathroom. The classrooms are state-of-the-art and meticulously designed to optimize learning while providing the utmost comfort.

Naturally, as with any esteemed institution, rumours are bound to circulate. Some allege that certain students have vanished mysteriously or that individuals have returned from their experiences at Everton University fundamentally changed. However, thorough investigations into these claims have failed to produce conclusive evidence or substantiate the allegations, leaving the general public to regard such rumours as nothing more than urban legends.

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This RP primarily revolves around uncovering the secret history behind the school's founding and the illicit schemes that sustain its operations. Depending on each character's classes, they will receive information about the academy or acquire skills that could prove valuable throughout the story. The outcomes of each lesson will be posted in the initial (0th) post in the IC. During the classes, we will employ a "fade to black" approach, summarising what the character accomplished during the school day while focusing on events transpiring outside of class. The exception to this rule would be if a character must do something meaningful during a class.
Any time a character uncovers new information about the academy, it will be updated in the character's 0th post, ensuring that we can keep track of all the developments. Alongside unravelling the school's enigmas, characters can foster relationships with one another or devote attention to their hobbies and academic pursuits.

This RP is mostly about uncovering the secret history behind the school's founding and the illegal schemes that keep it running. Based on which classes each character takes, they will receive information about the academy or gain skills that may help throughout the story. Each lesson's results will be posted in the 0th post in the IC. The classes themselves will 'fade to black', with a summary of what the character did during the school day, and we will focus on what happens outside of class. The only exception is if a character must do something meaningful during a class.

Whenever someone learns something about the university, it will be updated in the characters' 0th post so we can keep track of everything. Aside from uncovering the mystery, the characters can form relationships with each other or focus on their hobbies and school.






More information on the classes/courses available, as well as the campus, will be provided in the actual roleplay thread :)
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Pirates of Lreya


Another pirate roleplay of mine, this time with some defined worldbuilding. The described regions are a work in progress, and to be honest, I struggled to make each unique, so they might change in the actual roleplay thread.





This is meant to be a high fantasy RP, loosely inspired by the historical pirates. A large group is preferred, but I can also work with a smaller one. Any other information will be in the actual thread or added here once enough interest exists. It's meant to be more of a character lead, sandbox RP, with the plot and any side plots taking a secondary role.

Here's the basic premise:


Lreya is a set of islands in the middle of an expansive, ever-blue sea. Its land was once ripe with resources, and the seemingly neverending underwater caves provided the island's residents with materials to build upon its fertile land. Being the only land for miles, it became a common pit-stop for traders, who welcomed the chance to rest and restock before setting off again for their destination. Soon enough, Lreyans joined in on the trade. The common gems found in the mines were rare in other lands, and Lreyans prospered in their newfound riches.

Of course, that would only last for a while. With wealth, envy followed, and Lreyans, unaccustomed yet with disloyalty, were invaded by a larger, more powerful empire of Fherd. The land was stripped bare of its resources, its former glory only reflected in empty palaces, old portraits sold overseas and what little remains of the nobility that chose to betray their Lreya to retain their power.

That's the story you know, at least.

You were born in Lreya only a few years before the invasion. Your childhood was marked by bloodshed, heartbreak and loss. Only now are you recovering from the hardship, but it isn't easy when the island has no opportunities and everything is overtaxed. That is, until they arrived. You watched them from afar, fascinated by their rebellion and disregard for the powers in charge. And they had sugar, coffee and citrus. You could faintly remember such things being served at the dinner when you were young. Once they left, you knew what you had to do. Following in their steps would bring you power, riches and freedom. Or revenge against the empire that wronged your people. Whatever your motivation was, you knew one thing.

You had to become a pirate. But first, you needed a crew.
















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Plot seeds





Something loosely Arthurian. Round Table knights can be OCs, completely altered from the original (female Kay? Fuck yes!). Just keeping the feel of the myths and maybe the relationships that exist. It can also be based on BBC Merlin, but I want to keep the original myth's plots/feel.
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Based on my dream, Zombie Apocalypse meets the game Town of Salem. A parasite emerges, turning people into mindless drones. While their bodies rot, they seek other humans to feast on (basic zombies). However, their brains are kept alive. Not only do they work, but they are hijacked by the parasite, which uses the person's memories to replicate their regular behaviour. Could be a short tabletop or I could develop a plot for a longer roleplay.
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Something GOT related (once I read through the books)
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Something band-related, whether it's about starting up a music band or being in a battle of the bands sort of thing
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Camp Halfblood Roleplay of some sort
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A dragon age setting
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