Hidden 9 mos ago 9 mos ago Post by Ever Glade
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Ever Glade

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Prowlers and Paragons Ultimate Edition
Standard power level
150 hero points
12d trait cap
8d gear limit
specialties enabled
house rules : gatorrules.wikidot.com/house-rules

up to 4 players

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Experience high adventure in the mystical land of Saarna!

Beat the crap out of wizards!

Ride giant beetles!

Save the world, probably!

Enjoy delicious novelty treats!

Get obliterated by a supersonic dragon!

Newbies welcome, whether you're new to this system or roleplaying games in general!

=====

This is a sword and sandals and sorcery and lasers game set in a power metal album cover.

I hope to have some cute slice of life moments in between sick battles, ideally involving swords, dinosaurs, and vile sorcery.

You can be a native of this world, or someone transported there by any means you can imagine. It doesn't have to be via isekai truck, but it can be.

You can be a supernatural being, a super powered person, or a totally mundane guy. Almost any sort of character is permitted. The only hard rule is no gods (or any other concept that involves being omnipotent), and no children. I would also prefer players to avoid making meme characters like sentient potted plants, swarms of bees, and the like.

Don't worry about power gaming. This system is robust. Make the best decisions you can with the information you have. This applies to playing the game and to character creation.

The initial stages of the game will involve us brainstorming together to make the setting as cool as possible, so don't worry too much about getting your character sheet done right away, you'll have plenty of time. Also you're free to change your mind about what you want to play as much as you like right up until you start playing. Even after play starts, players will periodically be able to make changes to their characters, and you have the option of leaving some choices unpicked if you're not sure.

Players will be able to, and are encouraged to, add locations and characters to the world in support of their character concepts.

I will provide the basic "scaffolding" of the setting.

There is no minimum or maximum post length. Write as much as you need to communicate your ideas.

I usually use present tense, I seem to fall into it naturally even when trying to do past tense.

Please only join the game if the premise genuinely interests you. I would prefer people to post every one or two days, but that's the ideal. No biggie if you need extra time.

In the interest of smooth play, I don't enforce a post order. Once I've resolved the GM turn, you can post as soon as you're able. Please communicate with your fellow players early and often. If you feel like you need to know someone's intentions before you make a decision, let them know. If there's any doubt or confusion, I recommend making a brief post, even a single sentence, that just says "I want to try doing X on my turn".

Remember, talking is free. Your characters should be communicating to each other about their intentions too!

Because there's no post order and players go as a group, don't worry too much about having high Edge (for those of you familiar with D&D, that's like Initiative). In most of the games I've run, it's never come up, but I'll use your Edge when I need to determine which of two or more actions would resolve first, in any case where it matters.

Ghosting rules : I won't punish players who participate on behalf of players who do not. After 3 days of inactivity, your turn will be skipped. After another 3 days of inactivity, you will be assumed to no longer be interested in the game. If you return, you may be required to make a new character and join as a new player. If I have accepted another player in the interim, you will not be able to join if the game is at the player limit.

The number and strength of villain reinforcements scales with the average time between player posts.
The frequency and severity of environmental hazards and natural disasters scales with the average time between player posts.

You don't need to own the game to play. This system is so simple that I can easily create a character for you in a few minutes based on a concept you give me.

This interest check is intentionally pretty bare bones since the players will have an active role in shaping the game. Questions are of course welcome and encouraged.

When creating a character, remember to indicate which starting package you selected somewhere on your character sheet. "None" is a valid selection.

====

GEOGRAPHY

For ease of play, the world is basically Earth like - temperature ranges, pressure, gravity, liquid water, basic stuff like that works how you'd expect. It orbits a single star and has the usual day and night cycle.

The overall geography is an ocean world dominated by a single continent, which is the result of a colossal tectonic collision in the geologic past. Because of this the continent is several times longer in one direction. Specifically, it resembles a 4000 kilometer long ribbon running from southwest to northeast (about as long as the diameter of Australia). Its width varies considerably at different places, from just a few dozen kilometers across to around 350 at its widest.

The interior of the landmass is mountainous, really the whole continent is a continuous range. The lower lands around them are mostly dense jungle, giving away to beaches of quartz sand at the coast. With all of these mountains and plenty of rainfall from the sea, the whole continent is lousy with creeks and rivers of varying size.
Hidden 9 mos ago Post by rush99999
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Count me in.
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Hidden 9 mos ago Post by Ever Glade
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Then we shall begin with one.

Additional players may join as they wish, even after the game begins (up to the limit, of course).
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@rush99999
Do you know what sort of hero you'd like to play?
Level of familiarity with the system?
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My level of familiarity is that I'd never even heard of Prowlers and Paragons until your interest check informed me of its existence.

As for what sort of hero I'd like to play, I found a copy of the rules and quickly gravitated towards the headquarters section. The current idea in my head is that my character will be the king of a glorious power metal album cover kingdom with a massive capital city and a slightly less massive flying palace.
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That's the best thing I've ever heard

The city will require Great Wealth (6 pts), Headquarters should be able to cover everything you need for the palace, as you figured out
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I forgot to mention, I have a few house rules for the game that I keep here : gatorrules.wikidot.com/house-rules

Most of these are just clarifications but there are a few actual changes. I will add this link to the opening post.
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The city will require Great Wealth (6 pts), Headquarters should be able to cover everything you need for the palace, as you figured out


So would I only need the Great Wealth perk to have the city or would it also need to be built as a Headquarters?
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If there is some important feature that you want the city as a whole to have that headquarters grants, you can apply headquarters points to it. In general though, I think the best thing is to just let me know what your overall ideas are without worrying about rules, and I'll decide how to represent it.
Hidden 9 mos ago 8 mos ago Post by rush99999
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I've never been the best at explaining my ideas. So I made a character using my limited understanding of the rules to try and show what I'm driving at instead.

Let me know if any changes are necessary.

King Coronal IX of House Zephyros, Lord and Master of Zephyros Hall, Gods-Chosen Ruler of the Kingdom of Coraar, Foe of the Pharaoh, and Protector of the Realm









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Just so you know, spaceflight probably won't ever be relevant in the setting. You're free to still take it if you want, I just want to make sure you're aware of that so you can make a decision. Everything else looks fine at a skim, once you finish spending your hero points I'll validate.
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Just so you know, spaceflight probably won't ever be relevant in the setting. You're free to still take it if you want, I just want to make sure you're aware of that so you can make a decision.


I think I'll still take it regardless. Better to have it and not need it and all that.



Everything else looks fine at a skim, once you finish spending your hero points I'll validate.


Once I've finished spending my hero points? Do I have any left? By my calculations I've already spent them all.
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Looks like I'm the one that missed something lol. I'm new to the site and didn't even realize the orange text was your character sheet link. Now I know.

Friendly GM advice : You might want to consider investing more in Abilities, and not just for combat. They affect pretty much everything you do in the world. It's still up to you, of course, and I allow retcons periodically.

(I get what you're going for with the huge Resolve total and I support it, I think it's a cool strategy, I just try to avoid being the kind of GM that withholds information for no reason, especially at character creation.)

Either way, I will validate your character tonight.
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Looks like I'm the one that missed something lol. I'm new to the site and didn't even realize the orange text was your character sheet link. Now I know.


Ah. I see. Sorry for the confusion. I'll keep that in mind in the future.



Friendly GM advice : You might want to consider investing more in Abilities, and not just for combat. They affect pretty much everything you do in the world. It's still up to you, of course, and I allow retcons periodically.

(I get what you're going for with the huge Resolve total and I support it, I think it's a cool strategy, I just try to avoid being the kind of GM that withholds information for no reason, especially at character creation.)


The advice is appreciated. I think I shall stick with this initial character build I've made for the time being. If it turns out to not be such a good idea, I'll make use of those retcons you mentioned.
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All good. Another thing I always forget to mention : Under Notes, can you indicate which starting package you selected if any? They're optional, if you didn't pick one, just write no starting package. I'll add a blurb on this to the opening post.
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Notes have been updated.
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For Omni Power, please indicate if it is narrow or broad, and provide a short explanation of how it works, and what it can and can't do. The book has examples you can pick from / use as inspiration. (This applies to Omni Power on your Hero and your Vehicle.)
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As requested, I have specified that both versions of the Omni-Power are broad and have added an explanation of how the power works.
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I've made a character sheet thread : roleplayerguild.com/topics/196798-her…

When you're able, you can paste your sheet link and other character info there. Any new stuff you think of like lore or anything else can be edited into your post in the future. I'm pretty sure your guy is good to go at this point, I'll let you know in a little bit
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I have posted my character sheet in the provided thread.
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