The Setting (the Wildlands on the PHB map)
The center of civilized life in the game is Skenrith Keep, which is literally a keep. The road from the south-west ends in the keep, from there to east and north there are only paths, if at all. There are only few villages: Woodhaven is south-east of Skenrith Keep, Alwick is north from it, Gravestone (mining 'town') is a little more north from Alwick.
The known factions: (all based in the keep)
- Skenrith Keep, focused on protecting the keep




- Eastwatch Rangers, focused on protecting the common folk

- Adventurers' Guild, focused on gathering gold and reputation

The whispered factions:
- rebels hiding in the east, plotting to occupy the keep
- shady witch hunter(s), hunting magic users and artifacts
- Elven tribe far to the east, protecting the forest
- a hidden heir of Sentra gathering support
- beastmen (orcs?) gathering in the north
- dark creatures led by ghostly horsemen
The center of civilized life in the game is Skenrith Keep, which is literally a keep. The road from the south-west ends in the keep, from there to east and north there are only paths, if at all. There are only few villages: Woodhaven is south-east of Skenrith Keep, Alwick is north from it, Gravestone (mining 'town') is a little more north from Alwick.
The known factions: (all based in the keep)
- Skenrith Keep, focused on protecting the keep




- Eastwatch Rangers, focused on protecting the common folk

- Adventurers' Guild, focused on gathering gold and reputation

The whispered factions:
- rebels hiding in the east, plotting to occupy the keep
- shady witch hunter(s), hunting magic users and artifacts
- Elven tribe far to the east, protecting the forest
- a hidden heir of Sentra gathering support
- beastmen (orcs?) gathering in the north
- dark creatures led by ghostly horsemen