Hidden 8 mos ago Post by Karma Love
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Karma Love Karma

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I'm currently in the middle of making a detailed RP in order for someone I know to try their hand out at RPing but as I began getting into more tiny details, I was wondering about the preferences of others so I had a few questions.


  • For those of you who like writing a minimum of 2 paragraphs for your posts, do you hope an RP restrict people from posting one to a few lines (whether they're interacting with someone else's character or not)? Or is this something that isn't a problem for a lot of you?
  • Do you avoid RPs because the art types they request for appearances don't include the art you want to use?
  • Careers: When it comes to picking a career for your character, in a world of magic, do you think certain jobs are pointless to mention? Such as food industry jobs (chefs, waitering/hosting, cafes, etc) or even administrative careers, IT/technology, finance, and even infrastructure?



  • Education of your character:
  • For those of you with characters who are still in school, do you want you student to actually attend classes with teachers in them? Or would "class time" being skipped be more to your liking?
  • For those of you that have no interest in reading a bunch of different things, do you think there should be an easier way for those with characters who have "graduated" and already in their careers to learn what their character needs to know?

    • Battling System:(against characters of the same power level or even special characters that might have a chance against someone stronger)
    • Should battles include a "rolling" system, should there be a separate list of what kinds magic is weaker against others? Or would it be better to have conversations OOC in order to dictate how the battle should go/end?
    • Do you like the idea of of "lower leveled" characters being able to roam around the world to learn and get stronger? And in this question is another. While your character is "learning" would you prefer to skip the learning process?
Hidden 8 mos ago Post by Karma Love
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Karma Love Karma

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I'll probably post an example of how the careers work for feedback here!
Hidden 8 mos ago Post by Rhona W
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Interesting questions, and good ones too.
I don't really enjoy fantasy RP's much, or ones that heavily involve magic, so some of it isn't as relevant to me. But I still have input based on being a roleplayer in general that might be useful and relevant.

Regarding writing; I tend to vary the length of my posts depending on what the situation is. Does the other person I'm interacting with give me a lot to work with? Is there a lot to bounce off of there with interactions, questions, descriptive language (e.g. expressions, body language, etc etc). It all depends on what the situation is. Sometimes interactions are short and quick, sometimes posts are the same. There's sometimes only so many words you can wring out of something. Sometimes a door is just a door, sometimes it's a forboding portal of blackened oak, bound by iron as dark as the night. But I'd hope anyone I RP with is making an effort to be descriptive, so I'm getting immersed in the moment, and it feels exciting and enjoyable to read their posts as much as my own.

Art types don't often bother me. I can't say I've come across an RP where the particular choice of images for refs has put me off - at least, for characters.
I've been put off of mecha RP's because I don't like the aesthetics of the mecha, but that's also to do with how they're utilised and fit into the setting, not just their looks.
I will admit if someone asked me to use a photo reference for a character I'd find it difficult and a bit off-putting. But otherwise, not a huge issue for me.

As for the careers - I can't speak about a world of magic so much. As I said, I don't really do fantasy or high-fantasy RPs or things that heavily involve magic at all.
But I suppose from an objective point of view, and not knowing anything about how the magic in this speculative setting works - it would depend on the mechanics of the magic, how it works, and how it develops. Are there different schools or types of magic? Are they related to talents inate to a character, or are they learned and honed by skill and training? Because if it's more the second, then careers and the experiences from them may have more of an influence on the characters' magical proficiency and ability. If it's more the first, then I suppose it depends on if their career choices were important to their personal development and the history that's got them to the starting point of the RP, and if those skills are going to be relevant throughout the RP or not.
As a GM, it can be useful to know how a player character got to where they are, as there might be strings in their background you can pull on to give them sub-plots, and to know that if you're setting up a problem for the player party, there's someone who can solve it using their skills, from whatever professions they may have had.
As a player, I think it's good to have at least the broad strokes of their history involved.
Even in a world of magic, if there are 'mundane' jobs, like you describe, presumably that's because those things still exist and are therefore at least useful and part of life in some way that could potentially be useful to the players?

Regarding education of characters - personally, I can think of nothing worse than playing a character who is in a scholastic environment, so I'm not going to be much help there.
As for learning things, everyone learns a lot of things both through formal training and education, and also by just trying things. For example, IRL; I have a degree in English and Creative Writing, and I've worked in admin for various companies in different sectors. However, in my own time, I have also done DIY and house maintenance, visited many museums, read many books, learned to cook, learned how to repair my bicycle, and how to shoot and maintain airsoft guns, and how to move in a group tactically (to a degree, not at all professionally, but it's still knowledge that I can impart to others).
All of those things are skills and information that I've picked up from a variety of places, and through lived experience.
I suppose it depends how much you want to 'formalise' skills, as opposed to just narrative, free-form skills as part of a background.

Same with the 'battling' system. I never formalise combat or character creation with points and dice rolls in forum RPG's; everything is freeform for me, as I find the narrative flows better and I'm not a big fan of 'crunchy' rules, I prefer 'fluffy', narrative based stuff for forum-based RP.
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Hidden 8 mos ago Post by IAmTheIsland
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IAmTheIsland A Victim of the Transience of Life

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On Battle Systems: Personally, if I'm GMimg, I prefer to just go freeform and moderate accordingly if it seems a player is taking too many liberties. I do, however, see where dice rolls can mitigate things like powerplaying and such. The pitfall is that dice tend to be very lacking in nuance outside of TTRPG settings with stats and mathematic functions to go along with such a system. I feel that having some RNG to resolve disputed combat scenarios could be helpful. But I also wouldn't want that to get in the way of storytelling.
Hidden 8 mos ago Post by Mas Bagus
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I'm currently in the middle of making a detailed RP in order for someone I know to try their hand out at RPing but as I began getting into more tiny details, I was wondering about the preferences of others so I had a few questions.



  • For those of you who like writing a minimum of 2 paragraphs for your posts, do you hope an RP restrict people from posting one to a few lines (whether they're interacting with someone else's character or not)? Or is this something that isn't a problem for a lot of you?


As a player: No problem.
As a GM: Not at all.
In fact, I kinda feel like home seeing a fast-paced one-paragraph style of back-to-backs. The only downside is that this kind of chaotic collaboration requires more tacit coordination between the parties involved. And I have experienced a new player voicing their confusion on our flurry of posts; they couldn't keep up.

Today, because I seem to RP more as the GM, I am adopting a more reserved kind of management and posting interval.

  • Do you avoid RPs because the art types they request for appearances don't include the art you want to use?

Uh... depends? I prefer something anime-ish with semi-realistic style to it (Like Genshin vs WuWa art style, I prefer WuWa)if the request is solely on the face claim, I don't think it is a complete dealbreaker.

  • Careers: When it comes to picking a career for your character, in a world of magic, do you think certain jobs are pointless to mention? Such as food industry jobs (chefs, waitering/hosting, cafes, etc) or even administrative careers, IT/technology, finance, and even infrastructure?

I think it is important regardless of the existence of magic. Something as mundane as profession could tell a lot about what to expect from them.


  • Education of your character:
  • For those of you with characters who are still in school, do you want you student to actually attend classes with teachers in them? Or would "class time" being skipped be more to your liking?

Depends on the execution and how the GM presents it? If I can find madness and chaos, or at least something intriguing in the class my character is attending, sure. If the RP is about school life, not having "class time" would be kinda jarring.

  • For those of you that have no interest in reading a bunch of different things, do you think there should be an easier way for those with characters who have "graduated" and already in their careers to learn what their character needs to know?

Again depends on what you are writing, I guess. I'm honestly couldn't get a good grasp on what you are trying to convey in this part.


  • Battling System:(against characters of the same power level or even special characters that might have a chance against someone stronger)
  • Should battles include a "rolling" system, should there be a separate list of what kinds magic is weaker against others? Or would it be better to have conversations OOC in order to dictate how the battle should go/end?

I don't really like the rolling system and would only use it if some serious disputes were emerging between players and the GM. The rock-paper-scissors kind of magic is... well, no comment on that since I don't have experience with it. Apologize.

  • Do you like the idea of of "lower leveled" characters being able to roam around the world to learn and get stronger? And in this question is another. While your character is "learning" would you prefer to skip the learning process?

Hmm, this is kinda a 'your mileage may vary' question TBH.

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