Here is where you actually post your character sheets. But post them in the OOC FIRST.
Character Sheet: Name: Age: Appearance: Background: Other Information You Want Us To Know: Archetype/Mythic Path:All protagonists start out superhuman in their physicality, such as strength and speed, regardless of Archetype or Mythic Path.
Back on the farm he was born on. Raised by loving parents and spending days raising the animals, riding the horse, harvesting wheat and potatoes and all the other crops. Not a worry beyond when the next rain would come.
Even enrolling in the small school in the nearby town did nothing to overtly change things. He went to the same building and had the same teachers all the way up to graduation. He made friends, learned things practically and mundane, and when presented with an option to join a college he turned it down.
The only thing he had to worry about was the annual competition with the neighbor across the way to see who could harvest the most spuds.
Then they arrived, a set of well dressed men. Not a suit and tie, but nice clothes, tight shoes. The kind you do not see in a farming town, with some gilded tags to show off a name brand. They spoke with his father and left with many insults to their backs.
Life tensed, but carried on. Until they returned.
Alexander did not know how many came into the town to set it ablaze, he only knew once his house was lit. A cold night spent sleeping in the barn to keep an eye on a sick horse, warmed by the distant bonfire of wood and lit horizon of grain. By the time he arrived, nothing could be done.
All that could be seen were cars peeling off and a town that disappeared overnight.
Searching found few survivors, some of his friends. Together they pooled what information they had and set out on a journey to track down those who decimated their town.
First came criminals, the nearby gangs of a city and the mafia. Neither had answers no matter how many legs they broke. Moving onto cartels or other large syndicates proved just as worthless. Leaving them all battered and confused about who it was that they should direct revenge to.
Then, Alexander had a stroke of luck. Walking through crowded city streets, he spotted a generic car. It was newish, with a few scratches in the paint and a set of fuzzy dice on the rear-view mirror. But he saw the license plate, caked in dust but that dirt just let him remember it easier.
So he waited an hour, then two before a familiar face got in it. A simple effort led to him sliding into the passenger side and…persuading them into a more private area.
A day later and they had their information and a target. It was a surprise, but the government itself had moved against them. Further investigations proved this was hardly the first time, using their own secret forces and mercenaries to clear out towns for whatever reason they had at the moment. Money, or expansions, or just because some member wanted to.
It mattered little, they had crimes and they must pay. So Alexander's band of friends expanded out into a revolution. Turning a quest of vengeance into one of freedom for their small country. Creating a bloody civil war that led to a year of conflict that ended with the capital city consumed in explosions.
Soon, they stood upon a gallows of rubble and hung those who caused it all to start. It was a glorious day of fireworks and celebration, then…
His friends, those who he had fought and bled for try to reinstate that which caused all their problems. They spent so long fighting a government, why would they want to make another? Why would they betray him like that?
Perhaps he should have walked away, perhaps he should have seen the benefits of what they planned, but all he could see in the reflections of that celebratory bonfire were eyes that looked so similar to that Tyrant they overthrew.
Hindsight means nothing for what happened next. Alexander pooled his resources, called in his favors, and on the day that the new government building had been finished did the country once more see the fires of anarchy.
There was nothing left of that bright eyes revolution. Only dust and blood caked underneath the nails. So he left, traveling far north till he ended up in the vast regions of Siberia after years of wandering.
He built a cabin, a barn. Tended to what few animals could survive the cold and planted more potatoes. It was a peaceful life.
Until he got summoned.
Archetype - The Anarchists Blade
Those who have taken the title of ‘The Blade’ is a being who has become so proficient in the art of death that anything in their hand is as deadly as a Blade wielded by a master. They are not just mere warriors, they are those who have become a creature that has found some cause that they will do anything to win their battles for. They will scheme, they will shed their blood to leave an enemy on the ground, they will drive a pick through the teeth of those who dare try and obstruct them. They are presented as cunning, and simple minded folks who have been pushed beyond tilling the earth for potatoes and now seek to fertilize it with mountains of bodies.
The Anarchists Blade is marked by a singular obsession with freedom above all. Many call them Anarchists for many who become one have been under the thumb of an unjust government for far too long, but such reasons are not the only reasons one becomes a Blade. Some seek to free those from binds, others simply wish to see their family's wings free to soar the sky, others still just want the absolute freedom to be left alone in a cold cabin with their companions.
In the end, they fight for freedom. The only measure is how extreme the individual gets.
Mythic Path - Blood God
To those who have nothing left but the blood soaked fields they stand in. Those who have been abandoned by family, country, friends, traitors all. Those who have the thousand thousand voices of all those they have slain chanting in their minds and soul, BLOOD! BLOOD! BLOOD!
These are those who have hit the breaking point, the farmer turned butcher by those they sought to protect, gaining power from the viscera that soaks them and muddies the ground. From it, drawing forth weapons, constructs, beasts and magics that all cause more bloodletting to occur. Crafting a perfect feedback loop of violence unending.
They lay no claim to divine domains or power, but their title comes from the fearful tales spread of them. Of those who witness one man face a nation and leave a crimson ocean. Those who whisper in shaky breath, ‘Fear the Blood God, for nothing mortal remains that can be reasoned with if his eyes see you.’
Progression
Level 1 Fallen Hero Gain access to blood magics both offensive and self-healing. Their effects scale with the amount of bloodshed in the area, but take a toll on the user faster than they can heal. They must incorporate their own lifeforce into each move.
Level 2 Blood-Soaked Warrior Gain Access to blood weapon constructs. Inanimate objects made of hard, crystalline ichor that can match most mundane weapons construction.
Level 3 Bloodborne Power Can imbue others with blood transfusion, giving them limited time healing factors. In return, can claim a tithe of blood from willing participants nearby to strengthen himself and powers for a duration.
Level 4 Bloodshot Eyes Can now see blood through objects and effect it through Line-of-sight with magics and manipulation. Letting them draw it from great distances and see biological things that try to hide.
Level 5 Bloodrush A large increase in power of all abilities, alongside increased control. The cost of abilities is reduced and physical attributes are enhanced.
Level 6 Life Blood Able to now make Constructs of crystallized blood they have a life of their own. They can be self propagating or nearly rivaling the Blade in strength if built up enough. A side effect of this is the ability to teleport through constructs or through large enough pools of blood.
Level 7 Blood Chant The mere presence of the Blade causes the weather to change, drawing the blood fresh and long dried from the earth to cause a storm of crimson lightning and Wuthering Gales of viscera. The blood magics gain more raw power, now in the realm of being able to tear the life straight from the body of an enemy to create a weapon to stab back in. The sheer scale of everything also receives an increase.
Level 8 Blood Toll The self-sacrifice costs of all moves are now basically nonexistent, letting the Blade now become a truly unstoppable force that spews blizzards of crystallized blood shards and can heal or replace lost limbs in seconds.
Level 9 Final Bell Chime The toll of the final bell rings across the battlefield. All who hear it feel their ears run with blood and cry tears of crimson. Their pores weep and their hearts beat in tune with every ring of that distance sound. Merely being around the Blade when they are in combat will cause all that perceive him as an enemy to profusely bleed and empower him. The only correct way to describe them is a juggernaut, and the land shakes with his steps.
Level 10 Blood God There is no such thing as the divine for one so drenched in blood. There is no hell flame hot enough to dry his hands. He walks the earth alone, with only the countless Legions of blood made constructs around. Above roars the greatest creation, and below is an ever churning sea of faces that fell. Each voice an echo within their head as their life is used to drown the world in a biblical flood created from their bodies. How does one stop a man who bled the world dry and still wrung more out of it?
An older man with gray, short well-trimmed hair. He has dark olive skin, a grayed out beard, and bags under his eyes. He is well put together and wears his hair elegantly slicked back; he takes pride in his appearance. He used to wear standard civilian clothing, just a long sleeved shirt and a sweater vest and a nice pair of pants. But ever since he was isekai'd into Mer, he's taken on a more dramatized appearance--dressing more like Dracula, long red high-collared cloak and all. If magic is real, then he should at least have fun and look the part.
Background:
Warlow was always a good kid, maybe a bit eccentric with a heavy interest in drama and gossip, but a good kid. In high school, he was most likely a "theater kid"; very loud, melodramatic, and always trying to take center stage. Regardless, he was well-studied and generally liked by all his teachers for his attentiveness in class. Yes, he was both a theater kid and a top student. It was the only thing that kept him sane.
And his theater kid nature remained as such during his time in university as he studied...
Teaching.
He was gunning to be an English teacher! He'd spice up his students' life with plenty of theatrics and show them the drama of non-fiction, fiction, and everything else! A noble idea, though it was a boring and stressful period of his life. After graduating, he taught at a high school to mixed reception. Either seen as highly annoying or extremely hilarious by his students, he was a bit disappointed, but it was his duty as a teacher to accommodate his class. For some, he was more 'serious' and to the point, for others; he was more theatric and jokey.
During his late 30s as a teacher, he married another co-worker. The marriage was average--nothing special, nothing really "great". They had a single daughter, but the love was already fading due to workplace drama and eventually his co-worker left him for another man.
And he was not able to take care of his daughter nor his students as he was unceremoniously pulled into Mer.
Other Information You Want Us To Know:
Heavily inspired by Dr. Orpheus from Venture Bros. Couldn't resist it. also I'm totally cool with adding some kind of limiter in case he's too powerful magic-wise as a spell master/archmage, I'm thinking he NEEDS a staff or another kind of weapon to channel his magic through as using his own body as a conduit is hyper dangerous (could accidentally blow himself up casting magic missile from his hands or something of the sort), but I'm open to other ideas.
Generally my greatest limiter for these kinds of characters is making them highly flawed, if not a bit stupid. So I do anything goofy or strange during the RP, that's just kinda what I do to keep myself from being too OP if the situation calls for it.
Archetype: Spell Master Wizard A generalist, Warlow takes pride in being able to cast at least one spell from each and every school of magic. He is a jack-of-all trades in terms of magical prowess.
Mythic Path: The Archmage
Perhaps an isolating path, the way of the Archmage is one of intense studying. Wizards undertake a solitary oath to focus on nothing but their magic. In that, they become all-powerful, much more so compared to other mages. After their studies; they are teachers, scribes, and the carriers of all things magic. Of course, they are also the strongest in their field of magic, excluding a few other hyper-specialized mythic paths.
Warlow walks the path of the Archmage; he specializes heavily in his spells and surpasses standard magical limitations through intense practice and honing of his powers. This, in addition to his generalist magic powerset, grants him an incredibly versatile skillset in the battlefield.
While high versatile and powerful, using multiple schools of magic at once is hard on Warlow's mind as an Archmage. When using multiple schools of magic at once (i.e. conjuration, necromancy, and illusions), each spell will be weaker compared to specialist Archmages.
Level 1 Chapter One When in touch range of a magical being or item, Warlow can steal it's arcane essence to add to his own magical power. At the first level, he steals only a small portion, but this amount increases with mythic progression. At the highest level, Warlow is capable of fully absorbing a being's full arcane essence on touch.
This can only be triggered via actual touch with his finger. He must be in melee range for this to work.
Level 2 Magical Imbuement Warlow can imbue creatures and people with his magic, allowing them cast minor spells such as, but not limited to: fireball, minor restoration, mage armor, etc for a short period of time. This imbuement will prevent Warlow from accessing techniques level 5 and onward until the effect wears off or he transfers his power back to himself.
If Warlow imbues another magical practitioner with his magic, they will gain access to stronger spells and have an increased level of magic for a short period of time. (Stacking buff, basically.)
Level 3 Overdue Extension Warlock can double the duration of any magical effect. He can extend the duration of invisibility spells, growth and shrinking spells, flight spells, etc. Any buff or debuff spell you can think of, he can double the duration.
Level 4 Double time Warlow can freely double the effects of any spell. It's exactly what it sounds like, and he does it at virtually no cost. This is replaced by Triple time at level 7.
Level 5 Spell Empowerment Once a day, Warlow is capable of empowering a single spell to the highest degree to maximize it's effectiveness. It can turn the simplest of fireballs into a controlled mini-nuke, the weakest of ice spells into boulder-sized glacier, and can even turn the frailest of summons into a mythical beast (in a metaphorical sense, of course).
Level 6 Metamagic Mastery Warlow is capable of extending the range of his spells to the highest degree. Need a shield from another zipcode? All he needs is sight of you, some focus, and bam! You got it! Need fireball casted but the demon you're fighting is high up in the sky and you can't reach? Don't worry, Warlow's got you!
He needs line-of-sight for this spell to work. Blindness/smoke/darkness/swarms that block vision will negate the effects of this and prevent him from extending his spell range.
Level 7 Triple Time Any spell that Warlow casts is tripled. If he summons one dog, he now gets three. If he applies one barrier to an ally, it's now three barrier spells cast on the same person. This technique does not apply for necromancy's raising the dead.
Level 8 Body of the Apprentice Warlow can enchant his staff/conduit of choice and change it's form to suit his needs. He is now capable of using his staff to act a makeshift enchanted melee weapon, corpse, familiar, and person should it be needed. Should he ever need to cast a quick "raise the dead" spell or support another necromancer, he'll be able to turn his staff into a corpse to raise the dead.
Of course, he is also capable of transforming his staff back into a staff after the fact.
Level 9 The Final Chapter Warlow can freely combine any two schools of magic at once without any penalty to damage or spell effectiveness. This merging of two schools is less stressful his mind and becomes almost natural.
Level 10 The Grandest Climax Consumed by arcane knowledge, Warlow becomes a walking pillar of magic. He combines each and every school of magic into itself--a rugged fusion of everything he's ever learned--without penalty. He is overflowing with power and should he cast magic without a proper conduit, the surrounding area will be harmed. Greatly. No one shall be spared from his arcane wrath, nor will any enemy of his live to see the mighty Archmage.