
✦ Narrator ✦ — "Our story begins south of the border between Ryke and The Republic..."
Location: North Ryke - Dungeon Entrance | Time: Early Morning
After several days of negotiations, contracts, and carefully reviewed fine print, the state of Ryke has finally granted its approval. The Adventurer’s Guild has been authorized to deploy its members into the newly uncovered dungeon.
Today marks the dungeon’s official opening.
Enthusiasm hangs in the air, fueled by the promise of wealth and adventure. Explorers of all rank and renown have gathered at the site.
The Guild’s strategy is simple. Divide and conquer.
By decree, 15% of all recovered value will be claimed by the state of Ryke. An additional 10% will be collected by the Adventurer’s Guild. The remaining share will be divided among the explorers.
To reduce congestion and casualties, dungeon access is restricted by rank:
• Lower-ranked adventurers are assigned to explore the first four floors in groups of five at minimum.
• Mid-tier adventurers are authorized to operate within floors 4 through 20.
• High-tier adventurers are permitted to descend deeper into uncharted territory, alone or in organized groups.
All participants are required to wear a Guild-issued mana tracking device while inside the dungeon. The device records every confirmed monster kill. Each creature is assigned a point value based on threat. Accumulated points will determine each groups final reward.
This system exists to streamline compensation, to thin the dungeon’s monster population, and prevent anything from escaping.
As you stand among the lower-ranked adventurers, a guard steps forward to address your group.
“Alright,” he says, folding his arms. “I’m sure you’ve heard this a thousand times, but you’re going to hear it again.”
He explains the rules plainly. While each floor has been loosely explored, many side passages, sealed rooms, and hidden spaces remain untouched. These are places that often contain their own hazards, puzzles, or traps. That is where you will be sent.
“You’ll want to share your strengths and weaknesses with each other,” he adds. “Figure out how you’re making decisions before something goes wrong. Down there isn’t the place to argue.”
With that, he gestures toward the dungeon entrance.
“You’re cleared for the first four floors. Don’t go past them.”
✦ @Proto ✦




