In the thick of a marching horde of undead the only thought that popped into KaMara's head was that burning zombies smelled like hotdogs roasting over a campfire... She wasn't sure if she should be sickened by that or burst out laughing. Neither option she chose as Rextelian's orders boomed over the battlefield. If he wanted the line held, held it'd be!
Wary of her Mousekin companion's presence, she was careful to give him his freedom of movement to evade or attack as he would. Her movements were primarily defensive, covering herself and her Mousekin ally, keeping the Dead at bay.
Gripping her buster sword with both hands she swung it above her head in a great arc. The eerie sound of sizzling and popping growing louder as strange motes of iridescent green and void black surged around the oversized blade. Wielding it like a cricket bat, she slammed the encroaching zombie with all her strength intent on sending it as far as she could from the defensive line.
ACTIONS:
1 & 2): Step Off!!
3): Block (defend herself or Itsy)
• *STEP OFF!!*
Fighting Style D + Knockback F + Blight: Acid F + Superstrength F + Athletics F
Actions: 2, Cooldown: 2
Grade: D
This heavy strike leverages the weight of a weapon and the strength of the user to push an opponent back or knock them prone.
Cooldowns:
F- 0 | E- 0 | D- 2
Wary of her Mousekin companion's presence, she was careful to give him his freedom of movement to evade or attack as he would. Her movements were primarily defensive, covering herself and her Mousekin ally, keeping the Dead at bay.
Gripping her buster sword with both hands she swung it above her head in a great arc. The eerie sound of sizzling and popping growing louder as strange motes of iridescent green and void black surged around the oversized blade. Wielding it like a cricket bat, she slammed the encroaching zombie with all her strength intent on sending it as far as she could from the defensive line.
ACTIONS:
1 & 2): Step Off!!
3): Block (defend herself or Itsy)
• *STEP OFF!!*
Fighting Style D + Knockback F + Blight: Acid F + Superstrength F + Athletics F
Actions: 2, Cooldown: 2
Grade: D
This heavy strike leverages the weight of a weapon and the strength of the user to push an opponent back or knock them prone.
Cooldowns:
F- 0 | E- 0 | D- 2



