The First Assault
Jilly vanished into the hat in a wobbling, absurd little ritual of trust, and Fredrick answered it with raw force. He swung once and let her fly.
The throw carried farther than any sane person should have managed. The blue blur arced over the brush and dropped straight onto the nearer archer before the bandit even had time to look properly upward. There was a wet, elastic whump as Jilly crashed into him in a tangle of hat, slime, and surprise. The bowman folded hard into the dirt near the cage, stunned out cold before he could so much as cry warning.
That single impact cracked the camp’s stillness wide open.
Fredrick did not waste the opening. He broke away at once, cutting across the clearing toward the second archer, feet eating ground in long, urgent strides. But the throw had cost him. By the time he closed in, the burst of speed bled out of him; breath hitched, muscles burned, and he stopped just shy of striking distance, close enough to threaten, not close enough to finish.
Garreth moved at the same moment, advancing from the southern edge with sword already in motion. He met the melee bandit near the fire with a veteran’s directness, steel flashing in a low, committed cut. The bandit caught it by instinct more than skill, blade scraping hard against blade, and the deflection turned ugly fast. A return slash slipped in tight and bit Garreth across the side.
Not deep. Enough.
Now the camp was awake. One archer was down, one still standing, and the clearing had gone from tense to violent in the span of a breath.
The camp answers
The camp reacts fast.
The remaining archer at I4 jerks at the sudden violence, then immediately gives ground—backpedaling to G4 where the angle between tent and brush is cleaner. Bow already in hand, he nocks and looses in one practiced motion, sending a hurried shot toward
Fredrick at K4 before the red-haired man can fully recover from his sprint. [Incoming 2d4-3 attack]
At nearly the same moment, the melee bandit at H7 breaks toward the center, boots cutting across open dirt to J9. He does not rush blindly at Jilly or the cage—instead he angles for
Garreth at K10, trying to catch the old soldier from the side while the clearing is still in disarray.
The bandit already facing
Garreth at J10 wastes no time either. Steel flashes low, mean, and close as he presses the veteran head-on, trying to keep him pinned in place long enough for the second melee man to close the trap. [Incoming highest roll 2d4-2 attack from J9 and J10]
By the cage, the watcher at H13 snaps to the real danger at last. He strides to G13, planting himself between
Jilly at G12 and the cage gate at G14, then lashes out to drive her back from the bars. It is not subtle work—just brute urgency, the kind of swing meant to buy one more second between rescuer and prisoner. Inside, Marra’s daughter recoils from the iron bars, alive and terrified. [Incoming 2d4-3 attack]
The downed archer near F12 remains crumpled, not rejoining the fight.
Then the tent at E9 stirs.
The flap at E9 parted, and a woman stepped out—not dressed like a ragged marauder, but like someone who understood exactly how much cleaner authority looked when it wore dark wool and fitted leather instead of scraps. Her hair was tied back, her jaw narrow and severe, and a green cord circled one wrist above the hilt of a plain but well-kept saber. One look took in the fallen archer, the breached perimeter, and the strangers in the clearing.
She did not shout.
She only said, cold and clipped,
“Kill the old man first.”