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𝙲𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛 𝙲𝚛𝚎𝚊𝚝𝚒𝚘𝚗
𝙲𝚑𝚊𝚛𝚊𝚌𝚝𝚎𝚛 𝙲𝚛𝚎𝚊𝚝𝚒𝚘𝚗
Title | ☞ | Character creation begins with the title of your PM (or, if you intend to petition publicly in the OOC, an analogous header). You have the span of a single sentence in which to summarize your character's personal plotline—pressure-testing your ability to hook readers, roadmap story, and build interactive/collab anticipation all while operating within a stringent word economy. There's no room for fluff here: an adjective, maybe two about your main character, but the rest should be pure plot. This synopsis must despite the rigorous word count contain inciting incident, overt character trajectory and momentum, and yet just enough ambiguity or open-endedness that other players can meddle with the dials and levers. ![]() | ||||||||||||||||||||||||||
Name | ☞ | Self-explanatory. | ||||||||||||||||||||||||||
Age | ☞ | Self-explanatory. | ||||||||||||||||||||||||||
Sex | ☞ | Gender too, if not apparent. | ||||||||||||||||||||||||||
Business | ☞ | Maybe you're a normal Joe, with a normal job, just swept up in a shitty circumstance. Maybe between the nine-to-five and all the shady side hustles you barely get to sleep anymore. Maybe you're all-in on The Life; have been since your first street brawl as a troubled kid in a dirt-poor family on the bad side of town. Choice and coercion, desperation and drive. In this section, clarify your character's relationship with work: legal, extralegal, over the table and under it, public and moonlit. Both what your W4 says you do and what your fellow dirtbags actually use you for. | ||||||||||||||||||||||||||
Savvy | ☞ | You're assumed to be baseline-competent in most the skills you need to function within your criminal niche. (No need to expound that your mafia soldato is, in fact, talented with a handgun.) In this section outline your more surprising proficiencies: rare, high-demand specializations like hotwiring, gunsmithing, cracksmanship; or simply more unexpected ones, such as Michelin-grade cooking, car chopping, cobbling, poetry. In the case of the former, justify. Where and how and whom-from did you procure this valuable knowledge?—what did it cost you? | ||||||||||||||||||||||||||
Ruin | ☞ | A brief word on upbringing if you wish, segueing succinctly and summarily into the far more pertinent context of how and why a once-decent kid, mommy's little angel, degenerated into the lowlife we see today. Then, a typical day in the life in the now-and-present. May be written as a biopic, a confessional, even an epistolary. Any person, any tense. Far more interesting than an objective sequence of events is a personal romance colored by hearsay and contradiction; bias and prejudice and ulterior motive. Unreliable narration welcome. Misinformation encouraged. | ||||||||||||||||||||||||||
Cred | ☞ | The word on the street; others' estimation of you; your last defense against the fate which catches up to every snitch and every candy-ass and every flake eventually. How competent are you? How reliable? Do jobs go well when you're on the crew, does everyone get away in time when you're behind the wheel of the getaway car? Is someone serving time on account of something you've said to somebody? Do others in town have an accurate measure of you, or has something (someone) botched your reputation? Are you the Sun Tzu of the streets—underestimated at every turn—or do you puff and posture and throw your weight around? In this section, describe how people talk about you when you're not around to hear. What they know and what they hunger to know. The more varied and complicated the better. A flat character has never made mistakes [that anyone else knows of], has never screwed anyone over, has never backed off when they should've gone down swinging. A richer character has a Cred as complicated and colorful as she is. | ||||||||||||||||||||||||||
Ilk | ☞ | Choose one. If you want the GM to really, really like you, you may optionally choose a second. Overlap with one or two other players is fine but I will veto if any one Ilk is becoming too popular. Do not choose two Ilks which directly controvert each other (e.g. Real Clean, Like My Conscience and This is Business, Not Personal). Custom Ilks, if you wish to submit one, must contain concrete, unambiguous trigger conditions; must beget indelible IC consequences when triggered; must foment conflict and drama.
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When a hitman murders his best friend and sends their crew scattering for safety, a career bank robber must stick around and chance becoming the next victim if he wants a shot at answers, justice—or vengeance.
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𝙲𝚞𝚛𝚝𝚒𝚜 𝚃. 𝙶𝚘𝚘𝚍𝚗𝚎𝚙𝚑𝚎𝚠
𝙲𝚞𝚛𝚝𝚒𝚜 𝚃. 𝙶𝚘𝚘𝚍𝚗𝚎𝚙𝚑𝚎𝚠
███████𝚃𝚑𝚎𝚢 𝚠𝚎𝚛𝚎 𝚊𝚕𝚠𝚊𝚢𝚜 𝚝𝚑𝚎 𝚌𝚊𝚛𝚎𝚏𝚞𝚕 𝚔𝚒𝚍𝚜. 𝚃𝚑𝚎 𝚙𝚊𝚝𝚒𝚎𝚗𝚝 𝚔𝚒𝚍𝚜. 𝙿𝚛𝚘𝚋𝚊𝚋𝚕𝚢 𝚌𝚘𝚞𝚕𝚍'𝚟𝚎 𝚋𝚎𝚎𝚗 𝚕𝚊𝚠𝚢𝚎𝚛𝚜 𝚘𝚛 𝚖𝚊𝚝𝚑𝚎𝚖𝚊𝚝𝚒𝚌𝚒𝚊𝚗𝚜 𝚘𝚛 𝚜𝚘𝚖𝚎 𝚊 𝚝𝚑𝚎𝚖 𝙸𝙱𝙼 𝚐𝚞𝚢𝚜 𝚒𝚏 𝚝𝚑𝚎𝚢 𝚑𝚊𝚍𝚗'𝚝 𝚐𝚛𝚘𝚠𝚎𝚍 𝚞𝚙 𝚘𝚗 𝚝𝚑𝚎 𝚠𝚘𝚛𝚜𝚎 𝚜𝚒𝚍𝚎 𝚘𝚏 𝙶𝚛𝚊𝚌𝚎𝚌𝚑𝚞𝚛𝚌𝚑——𝚝𝚑𝚎 𝚠𝚊𝚜𝚝𝚒𝚗𝚐 𝚜𝚕𝚞𝚖𝚙 𝚘𝚏 𝚜𝚑𝚘𝚝𝚐𝚞𝚗 𝚜𝚑𝚊𝚌𝚔𝚜 𝚊𝚗𝚍 𝚝𝚛𝚊𝚒𝚗𝚝𝚛𝚊𝚌𝚔 𝚍𝚛𝚘𝚜𝚜 𝚝𝚑𝚎 𝚛𝚎𝚜𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚌𝚒𝚝𝚢 𝚙𝚘𝚕𝚒𝚝𝚎𝚕𝚢 𝚌𝚊𝚕𝚕𝚜 𝚃𝚑𝚎 𝙲𝚑𝚊𝚙𝚝𝚎𝚛𝚜——𝚋𝚞𝚝 𝚝𝚑𝚎𝚢 𝚍𝚒𝚍. 𝚃𝚑𝚎𝚢 𝚍𝚒𝚍 𝚊𝚗𝚍 𝚜𝚘 𝚝𝚑𝚎𝚒𝚛 𝚘𝚙𝚝𝚒𝚘𝚗𝚜 𝚠𝚎𝚛𝚎 𝚙𝚊𝚗𝚑𝚊𝚗𝚍𝚕𝚎𝚛, 𝚜𝚘𝚞𝚝𝚑𝚋𝚘𝚞𝚗𝚍𝚎𝚛, 𝚘𝚛 𝚌𝚛𝚒𝚖𝚒𝚗𝚊𝚕. ███████𝙱𝚞𝚝 𝚐𝚘𝚍𝚍𝚊𝚖𝚗 𝚒𝚏 𝚝𝚑𝚎𝚢 𝚍𝚒𝚍𝚗'𝚝 𝚋𝚎𝚌𝚘𝚖𝚎 𝚝𝚑𝚎 𝚋𝚎𝚜𝚝 𝚌𝚛𝚒𝚖𝚒𝚗𝚊𝚕𝚜 𝚝𝚑𝚎𝚢 𝚌𝚘𝚞𝚕𝚍. ███████𝙴𝚟𝚎𝚗 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚋𝚎𝚐𝚒𝚗𝚗𝚒𝚗𝚐 𝚠𝚑𝚒𝚕𝚎 𝚘𝚝𝚑𝚎𝚛 𝚔𝚒𝚍𝚜 𝚠𝚎𝚛𝚎 𝚜𝚖𝚊𝚜𝚑-𝚊𝚗𝚍-𝚐𝚛𝚊𝚋𝚋𝚒𝚗𝚐 𝚍𝚎𝚙𝚊𝚛𝚝𝚖𝚎𝚗𝚝 𝚜𝚝𝚘𝚛𝚎𝚜 𝚛𝚒𝚗𝚐𝚕𝚎𝚊𝚍𝚎𝚛 "𝙼𝚘𝚗𝚝𝚢" 𝙼𝚘𝚗𝚝𝚊𝚐𝚞 𝚊𝚗𝚍 𝚑𝚒𝚜 𝚜𝚝𝚊𝚞𝚗𝚌𝚑 𝚊𝚌𝚌𝚘𝚖𝚙𝚕𝚒𝚌𝚎 𝙺𝚞𝚛𝚝 𝙶𝚘𝚘𝚍𝚗𝚎𝚙𝚑𝚎𝚠 𝚠𝚎𝚛𝚎 𝚙𝚕𝚊𝚢𝚒𝚗𝚐 𝚝𝚑𝚎𝚒𝚛 𝚌𝚘𝚗𝚏𝚒𝚍𝚎𝚗𝚌𝚎 𝚐𝚊𝚖𝚎𝚜: 𝚘𝚗𝚎 𝚠𝚊𝚕𝚔𝚒𝚗𝚐 𝚒𝚗 𝚊𝚕𝚕 𝚜𝚞𝚜𝚙𝚒𝚌𝚒𝚘𝚞𝚜 𝚠𝚒𝚝𝚑 𝚑𝚒𝚜 𝚑𝚎𝚊𝚍 𝚊𝚜𝚠𝚒𝚟𝚎𝚕 𝚊𝚗𝚍 𝚑𝚒𝚜 𝚑𝚊𝚗𝚍𝚜 𝚏𝚒𝚍𝚐𝚎𝚝𝚒𝚗𝚐 𝚍𝚘𝚠𝚗 𝚒𝚗 𝚑𝚒𝚜 𝚌𝚘𝚊𝚝 𝚙𝚘𝚌𝚔𝚎𝚝𝚜 𝚠𝚑𝚒𝚕𝚎 𝚝𝚑𝚎 𝚘𝚝𝚑𝚎𝚛 𝚙𝚘𝚌𝚔𝚎𝚝𝚎𝚍 𝚝𝚑𝚎 𝚐𝚘𝚘𝚍𝚜, 𝚖𝚎𝚎𝚝𝚒𝚗𝚐 𝚞𝚙 𝚊𝚗 𝚑𝚘𝚞𝚛 𝚕𝚊𝚝𝚎𝚛 𝚏𝚘𝚞𝚛 𝚋𝚕𝚘𝚌𝚔𝚜 𝚘𝚟𝚎𝚛 𝚝𝚘 𝚍𝚒𝚟𝚟𝚢 𝚞𝚙 𝚝𝚑𝚎 𝚜𝚙𝚘𝚒𝚕𝚜. 𝙾𝚝𝚑𝚎𝚛 𝚔𝚒𝚍𝚜 𝚛𝚊𝚗 𝚘𝚞𝚝 𝚝𝚑𝚎 𝚐𝚛𝚘𝚌𝚎𝚛𝚢 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎𝚒𝚛 𝚜𝚑𝚘𝚙𝚕𝚒𝚏𝚝𝚎𝚍 𝚜𝚘𝚍𝚊𝚙𝚘𝚙𝚜 𝚊𝚗𝚍 𝚌𝚊𝚗𝚍𝚢 𝚋𝚊𝚛𝚜 𝚊𝚗𝚍 𝚒𝚏 𝚜𝚘𝚖𝚎𝚘𝚗𝚎 𝚐𝚘𝚝 𝚝𝚊𝚌𝚔𝚕𝚎𝚍 𝚝𝚑𝚎 𝚛𝚎𝚜𝚝 𝚌𝚑𝚊𝚕𝚔𝚎𝚍 𝚒𝚝 𝚞𝚙 𝚝𝚘 𝚊 𝚜𝚕𝚘𝚠𝚗𝚎𝚜𝚜 𝚒𝚗 𝚝𝚑𝚎 𝚑𝚎𝚊𝚍 𝚘𝚛 𝚝𝚑𝚎 𝚕𝚎𝚐𝚜, 𝚜𝚒𝚐𝚑𝚒𝚗𝚐 𝚝𝚑𝚊𝚝 𝚕𝚒𝚏𝚎 𝚠𝚊𝚜 𝚑𝚊𝚛𝚍 𝚊𝚗𝚍 𝚐𝚎𝚝𝚝𝚒𝚗𝚐 𝚌𝚊𝚞𝚐𝚑𝚝 𝚠𝚊𝚜 𝚒𝚗𝚎𝚟𝚒𝚝𝚊𝚋𝚕𝚎 𝚊𝚗𝚍 𝚒𝚝 𝚠𝚊𝚜 𝚠𝚑𝚊𝚝 𝚒𝚝 𝚠𝚊𝚜. 𝙼𝚎𝚊𝚗𝚠𝚑𝚒𝚕𝚎 𝚝𝚑𝚎𝚜𝚎 𝚝𝚠𝚘 𝚜𝚝𝚊𝚜𝚑𝚎𝚍 𝚜𝚖𝚊𝚕𝚕, 𝚎𝚡𝚙𝚎𝚗𝚜𝚒𝚟𝚎 𝚒𝚝𝚎𝚖𝚜 𝚒𝚗𝚝𝚘 𝚝𝚒𝚜𝚜𝚞𝚎 𝚋𝚘𝚡𝚎𝚜, 𝚙𝚊𝚒𝚍 𝚊𝚝 𝚝𝚑𝚎 𝚛𝚎𝚐𝚒𝚜𝚝𝚎𝚛, 𝚊𝚗𝚍 𝚠𝚊𝚕𝚔𝚎𝚍 𝚘𝚞𝚝 𝚌𝚘𝚘𝚕 𝚊𝚜 𝚊𝚕𝚕𝚎𝚢𝚌𝚊𝚝𝚜 𝚍𝚘𝚠𝚗 𝚝𝚘 𝚝𝚑𝚎 𝚌𝚘𝚗𝚌𝚘𝚞𝚛𝚜𝚎𝚜 𝚊𝚗𝚍 𝚊𝚝𝚎 𝚕𝚒𝚔𝚎 𝚙𝚛𝚒𝚗𝚌𝚎𝚜. ███████𝙽𝚊𝚝𝚞𝚛𝚊𝚕𝚕𝚢 𝚠𝚑𝚎𝚗 𝚊 𝚌𝚛𝚎𝚠 𝚘𝚏 𝚑𝚘𝚞𝚜𝚎𝚋𝚛𝚎𝚊𝚔𝚎𝚛𝚜 𝚙𝚞𝚝 𝚝𝚑𝚎 𝚠𝚘𝚛𝚍 𝚘𝚞𝚝 𝚝𝚑𝚊𝚝 𝚝𝚑𝚎𝚢 𝚗𝚎𝚎𝚍𝚎𝚍 𝚊𝚗 𝚊𝚍𝚘𝚛𝚊𝚋𝚕𝚎 𝚊𝚗𝚍 𝚒𝚗𝚌𝚘𝚗𝚜𝚙𝚒𝚌𝚞𝚘𝚞𝚜 𝚕𝚒𝚝𝚝𝚕𝚎 𝚕𝚘𝚘𝚔𝚘𝚞𝚝, 𝚊𝚗𝚍 𝚊𝚗 𝚒𝚗-𝚍𝚎𝚎𝚙 𝚙𝚊𝚠𝚗𝚋𝚛𝚘𝚔𝚎𝚛 𝚜𝚞𝚐𝚐𝚎𝚜𝚝𝚎𝚍 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚋𝚘𝚢𝚜, 𝚝𝚑𝚊𝚝 𝚘𝚗𝚎 𝚙𝚛𝚘𝚖𝚙𝚝𝚕𝚢 𝚍𝚛𝚊𝚐𝚐𝚎𝚍 𝚝𝚑𝚎 𝚘𝚝𝚑𝚎𝚛 𝚒𝚗𝚝𝚘 𝚝𝚑𝚎 𝚜𝚌𝚑𝚎𝚖𝚎 𝚊𝚗𝚍 𝚋𝚎𝚏𝚘𝚛𝚎 𝚕𝚘𝚗𝚐 𝚝𝚑𝚎𝚢 𝚑𝚊𝚍 𝚎𝚊𝚛𝚗𝚎𝚍 𝚝𝚑𝚎𝚒𝚛 𝚏𝚒𝚛𝚜𝚝 𝚗𝚒𝚗𝚎 𝚍𝚘𝚕𝚕𝚊𝚛𝚜 𝚗𝚘𝚝 𝚊𝚜 𝚖𝚎𝚛𝚎 𝚖𝚊𝚕𝚒𝚗𝚐𝚎𝚛𝚒𝚗𝚐 𝚍𝚎𝚕𝚒𝚗𝚚𝚞𝚎𝚗𝚝𝚜 𝚋𝚞𝚝 𝚊𝚜 𝚖𝚎𝚗: 𝚋𝚘𝚗𝚊-𝚏𝚒𝚍𝚎, 𝚋𝚊𝚙𝚝𝚒𝚣𝚎𝚍 𝚝𝚑𝚞𝚐𝚜. 𝚂𝚒𝚗𝚌𝚎 𝚝𝚑𝚎𝚗 𝚒𝚝'𝚜 𝚋𝚎𝚎𝚗 𝚓𝚘𝚋 𝚊𝚏𝚝𝚎𝚛 𝚓𝚘𝚋, 𝚕𝚘𝚘𝚔𝚒𝚗𝚐 𝚘𝚞𝚝 𝚏𝚒𝚛𝚜𝚝 𝚝𝚑𝚎𝚗 𝚜𝚌𝚘𝚙𝚒𝚗𝚐, 𝚌𝚊𝚜𝚒𝚗𝚐 𝚝𝚑𝚎𝚗 𝚊𝚌𝚝𝚞𝚊𝚕𝚕𝚢 𝚐𝚎𝚝𝚝𝚒𝚗𝚐 𝚝𝚑𝚎𝚒𝚛 𝚑𝚊𝚗𝚍𝚜 𝚍𝚒𝚛𝚝𝚢 𝚋𝚎𝚑𝚒𝚗𝚍 𝚝𝚑𝚎 𝚐𝚎𝚝𝚊𝚠𝚊𝚢 𝚠𝚑𝚎𝚎𝚕, 𝚝𝚑𝚎 𝚒𝚛𝚘𝚗𝚜 𝚘𝚏 𝚊 𝚠𝚑𝚎𝚎𝚕𝚐𝚞𝚗. 𝙰𝚗𝚍 𝚒𝚗 𝚝𝚑𝚎 𝚕𝚊𝚜𝚝 𝚍𝚎𝚌𝚊𝚍𝚎 𝚊𝚗𝚍 𝚊 𝚑𝚊𝚕𝚏 𝚘𝚗𝚕𝚢 𝙼𝚘𝚗𝚝𝚢'𝚜 𝚜𝚒𝚡-𝚢𝚎𝚊𝚛 𝚜𝚝𝚒𝚗𝚝 𝚊𝚝 𝙷𝚘𝚙𝚎𝚠𝚎𝚕𝚕 𝙲𝚘𝚛𝚛𝚎𝚌𝚝𝚒𝚘𝚗𝚊𝚕 𝚑𝚊𝚜 𝚜𝚘 𝚏𝚊𝚛 𝚜𝚞𝚌𝚌𝚎𝚎𝚍𝚎𝚍 𝚒𝚗 𝚜𝚎𝚙𝚊𝚛𝚊𝚝𝚒𝚗𝚐 𝚝𝚑𝚎 𝚝𝚠𝚘 𝚋𝚛𝚘𝚝𝚑𝚎𝚛𝚜, 𝚝𝚑𝚎𝚒𝚛 𝚋𝚘𝚗𝚍 𝚏𝚘𝚛𝚐𝚎𝚍 𝚒𝚗 𝚜𝚝𝚞𝚏𝚏𝚜 𝚝𝚑𝚒𝚌𝚔𝚎𝚛 𝚝𝚑𝚊𝚗 𝚠𝚘𝚖𝚋𝚠𝚊𝚝𝚎𝚛: 𝚝𝚑𝚎 𝚋𝚊𝚌𝚔𝚜𝚎𝚊𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚐𝚎𝚝𝚊𝚠𝚊𝚢 𝚌𝚊𝚛, 𝚝𝚑𝚎 𝚜𝚑𝚊𝚍𝚘𝚠𝚜 𝚘𝚏 𝚊 𝚜𝚊𝚏𝚎𝚑𝚘𝚞𝚜𝚎, 𝚝𝚑𝚎 𝚜𝚖𝚎𝚕𝚕 𝚘𝚏 𝚙𝚘𝚠𝚍𝚎𝚛 𝚝𝚒𝚗𝚐𝚎𝚒𝚗𝚐 𝚝𝚑𝚎𝚒𝚛 𝚏𝚒𝚗𝚐𝚎𝚛𝚝𝚒𝚙𝚜. | ![]() 𝟹𝟺 𝙼𝚊𝚕𝚎 𝙰 𝚛𝚘𝚋𝚋𝚎𝚛, 𝚊 𝚝𝚑𝚒𝚎𝚏, 𝚊𝚗 𝚊𝚛𝚖𝚘𝚛𝚎𝚍 𝚌𝚊𝚛 𝚑𝚒𝚓𝚊𝚌𝚔𝚎𝚛 𝚋𝚢 𝚌𝚑𝚘𝚒𝚌𝚎. 𝙰 𝚖𝚞𝚐𝚐𝚎𝚛 𝚊𝚗𝚍 𝚊 𝚋𝚞𝚛𝚐𝚕𝚊𝚛 𝚠𝚑𝚎𝚗 𝚗𝚎𝚌𝚎𝚜𝚜𝚊𝚛𝚢. 𝙰 𝚝𝚛𝚘𝚞𝚋𝚕𝚎𝚍 𝚔𝚒𝚍 𝚠𝚒𝚝𝚑 𝚋𝚒𝚐 𝚍𝚛𝚎𝚊𝚖𝚜 𝚗𝚘 𝚕𝚘𝚗𝚐𝚎𝚛. When your employer described the job it sounded too good to be true, too opportune of a coincidence to ignore: your last big chance to settle the score against someone who burned you in the recent past. Choose a character who will feature prominently in your story: preferably a PC, but the GM can sign off on a prominent NPC also. If you see the opportunity to hurt this character as they once hurt you, you will take it—in the process sabotaging the job, endangering people you'd sooner not, and/or giving your boss(es) the inclination that you've gone AWOL. You might have an unfortunate and incorrigible sense of style, a reason for leaving a deliberate calling card at every crime scene, maybe an unforgettable face; or you might simply refuse to part with your favorite heater. Sentimental reasons. (You know, that nickel-and-ivory beaut with the polished trigger and the engraved housing—the one that takes a proprietary caliber used by fourteen people in the whole damn state.) Every peanut-counting bookie schnook knows to take a twenty-dollar snubbie and wipe it for prints afterward and throw it in Lake Michigan before the barrel's even stopped spitting steam, but not you. Not you, autographing every alley, every dead-drop, every body with your trademark. When the fuzz (and anyone else wise enough to care) investigates a crime scene of your making, evidence will line up faster. Methods, motives, cases will come together cleaner, knotting seemingly unrelated crimes into an inexorable web of pathology: yours. You made yourself legible, and you—out of everyone else in the family, they'll read you like a bodice ripper. |
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"𝚈𝚎𝚊𝚑, 𝚑𝚎 𝚊𝚗𝚍 𝚝𝚑𝚊𝚝 𝚏𝚛𝚒𝚎𝚗𝚍 𝚊 𝚑𝚒𝚜 𝚘𝚏𝚏𝚎𝚛𝚎𝚍 𝚖𝚎 𝚊 𝚜𝚙𝚘𝚝 𝚒𝚗 𝚝𝚑𝚎𝚒𝚛 𝚌𝚛𝚎𝚠 𝚘𝚗𝚎 𝚝𝚒𝚖𝚎. 𝚃𝚑𝚎𝚢 𝚔𝚗𝚎𝚠 𝚖𝚎 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝙳𝚞𝚊𝚗𝚎 𝚅𝚊𝚗𝚍𝚛𝚘𝚘𝚐𝚎𝚗𝚋𝚛𝚘𝚎𝚔. 𝙼𝚞𝚜𝚝 𝚋𝚎 𝚍𝚎𝚌𝚎𝚗𝚝-𝚎𝚗𝚘𝚞𝚐𝚑 𝚏𝚎𝚕𝚕𝚊𝚜 𝚒𝚏 𝚘𝚕𝚍 𝙳𝚞𝚝𝚌𝚑𝚒𝚎 𝚕𝚒𝚔𝚎𝚜 𝚎𝚖, 𝚛𝚒𝚐𝚑𝚝? 𝙸 𝚠𝚘𝚞𝚕𝚍 𝚘𝚏 𝚋𝚎𝚎𝚗 𝚘𝚗 𝚘𝚟𝚎𝚛𝚠𝚊𝚝𝚌𝚑 𝚊𝚌𝚛𝚘𝚜𝚜 𝚝𝚑𝚎 𝚜𝚝𝚛𝚎𝚎𝚝 𝚠𝚒𝚝𝚑 𝚊 𝚍𝚎𝚎𝚛 𝚛𝚒𝚏𝚕𝚎, 𝚘𝚛 𝚒𝚗 𝚝𝚑𝚎 𝚍𝚛𝚒𝚟𝚎𝚛 𝚜𝚎𝚊𝚝 𝚒𝚏 𝙸 𝚠𝚊𝚗𝚝𝚎𝚍 𝚒𝚝, 𝚜𝚘𝚞𝚗𝚍𝚎𝚍 𝚕𝚒𝚔𝚎 𝚊 𝚜𝚠𝚎𝚎𝚝 𝚕𝚒𝚝𝚝𝚕𝚎 𝚐𝚒𝚐 𝚝𝚘 𝚝𝚎𝚕𝚕 𝚝𝚑𝚎 𝚝𝚛𝚞𝚝𝚑 𝚋𝚞𝚝 𝙸 𝚍𝚞𝚗𝚗𝚘, 𝚐𝚞𝚢𝚜 𝚖𝚊𝚍𝚎 𝚖𝚎 𝚗𝚎𝚛𝚟𝚘𝚞𝚜. 𝙸𝚝'𝚜 𝚗𝚘𝚝 𝚝𝚑𝚊𝚝 𝚝𝚑𝚎𝚢'𝚛𝚎 𝚜𝚙𝚘𝚘𝚔𝚜, 𝚝𝚑𝚊𝚝 𝚊𝚒𝚗'𝚝 𝚗𝚘 𝚋𝚘𝚝𝚑𝚎𝚛. 𝙽𝚘 𝚒𝚝 𝚠𝚊𝚜 𝚑𝚘𝚠 𝚝𝚑𝚎𝚢 𝚠𝚊𝚕𝚔𝚎𝚍 𝚊𝚗𝚍 𝚝𝚊𝚕𝚔𝚎𝚍 𝚊𝚕𝚕 𝚗𝚘𝚗𝚌𝚑𝚊𝚕𝚊𝚗𝚝, 𝚗𝚘𝚝 𝚊 𝚌𝚊𝚛𝚎 𝚒𝚗 𝚝𝚑𝚎 𝚠𝚘𝚛𝚕𝚍, 𝚕𝚒𝚔𝚎 𝚝𝚑𝚎𝚢 𝚔𝚗𝚎𝚠 𝚊𝚒𝚗'𝚝 𝚗𝚘𝚝𝚑𝚒𝚗 𝚌𝚘𝚞𝚕𝚍 𝚝𝚘𝚞𝚌𝚑 𝚎𝚖. 𝙼𝚊𝚔𝚎𝚜 𝚖𝚎 𝚟𝚎𝚛𝚢 𝚗𝚎𝚛𝚟𝚘𝚞𝚜, 𝚐𝚞𝚢𝚜 𝚕𝚒𝚔𝚎 𝚝𝚑𝚊𝚝. 𝙻𝚎𝚝 𝚖𝚎 𝚝𝚎𝚕𝚕 𝚢𝚘𝚞, 𝚖𝚢 𝚏𝚛𝚒𝚎𝚗𝚍, 𝚝𝚑𝚎𝚛𝚎 𝚌𝚊𝚗 𝚘𝚗𝚕𝚢 𝚋𝚎 𝚘𝚗𝚎 𝚛𝚎𝚊𝚜𝚘𝚗 𝚊 𝚖𝚊𝚗'𝚜 𝚗𝚘𝚝 𝚊𝚏𝚛𝚊𝚒𝚍 𝚊 𝚐𝚎𝚝𝚝𝚒𝚗 𝚙𝚒𝚗𝚌𝚑𝚎𝚍, 𝚊𝚗𝚍 𝚒𝚝'𝚜 𝚘𝚗 𝚊𝚌𝚌𝚘𝚞𝚗𝚝 𝚊 𝚑𝚎'𝚜 𝚐𝚘𝚝 𝚜𝚘𝚖𝚎𝚝𝚑𝚒𝚗 𝚝𝚘 𝚝𝚛𝚊𝚍𝚎 𝚒𝚗 𝚑𝚒𝚜 𝚋𝚊𝚌𝚔 𝚙𝚘𝚌𝚔𝚎𝚝. 𝙹𝚞𝚜𝚝 𝚢𝚘𝚞 𝚠𝚊𝚝𝚌𝚑. 𝚂𝚘𝚖𝚎𝚍𝚊𝚢 𝚝𝚑𝚎𝚢'𝚕𝚕 𝚋𝚎 𝚑𝚊𝚗𝚐𝚒𝚗𝚐 𝚝𝚠𝚎𝚗𝚝𝚢, 𝚝𝚑𝚒𝚛𝚝𝚢 𝚢𝚎𝚊𝚛𝚜 𝚘𝚟𝚎𝚛 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎𝚜𝚎 𝚋𝚊𝚜𝚝𝚊𝚛𝚍𝚜. 𝙷𝚎'𝚕𝚕 𝚢𝚊𝚖𝚖𝚎𝚛 𝚕𝚒𝚔𝚎 𝚊𝚗 𝚊𝚞𝚌𝚝𝚒𝚘𝚗𝚎𝚎𝚛."
"𝚆𝚑𝚊𝚝'𝚜 𝚝𝚘 𝚜𝚊𝚢? 𝙷𝚎 𝚝𝚎𝚕𝚕𝚜 𝚢𝚘𝚞 𝚠𝚑𝚊𝚝 𝚝𝚘 𝚍𝚘, 𝚢𝚘𝚞 𝚍𝚘 𝚒𝚝. 𝙷𝚎 𝚙𝚘𝚗𝚒𝚎𝚜 𝚞𝚙 𝚝𝚑𝚎 𝚊𝚖𝚘𝚞𝚗𝚝 𝚑𝚎 𝚜𝚊𝚒𝚍 𝚑𝚎 𝚠𝚘𝚞𝚕𝚍, 𝚠𝚑𝚎𝚗 𝚑𝚎 𝚠𝚘𝚞𝚕𝚍, 𝚎𝚟𝚎𝚛𝚢𝚘𝚗𝚎 𝚐𝚘𝚎𝚜 𝚑𝚘𝚖𝚎. 𝙳𝚘𝚗𝚎. 𝙾𝚑——𝚠𝚎𝚕𝚕, 𝙸 𝚐𝚞𝚎𝚜𝚜 𝚝𝚑𝚎𝚛𝚎 𝚒𝚜 𝚘𝚗𝚎 𝚝𝚑𝚒𝚗𝚐. 𝙳𝚘𝚗'𝚝 𝚐𝚘 𝚝𝚊𝚔𝚒𝚗𝚐 𝚊 𝚓𝚘𝚋 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎𝚖 𝚝𝚠𝚘 𝚊𝚝 𝚝𝚑𝚎 𝚠𝚑𝚎𝚎𝚕 𝚒𝚏 𝚢𝚘𝚞 𝚗𝚎𝚎𝚍 𝚢𝚘𝚞𝚛 𝚌𝚊𝚜𝚑 𝚚𝚞𝚒𝚌𝚔. 𝚃𝚑𝚒𝚜 𝚖𝚘𝚝𝚑𝚎𝚛𝚏𝚞𝚌𝚔𝚎𝚛'𝚜 𝚌𝚊𝚛𝚎𝚏𝚞𝚕. 𝙰𝚗𝚍 𝚠𝚑𝚎𝚗 𝙸 𝚜𝚊𝚢 𝚌𝚊𝚛𝚎𝚏𝚞𝚕 𝙸 𝚖𝚎𝚊𝚗 𝚠𝚎'𝚛𝚎 𝚊𝚕𝚕 𝚝𝚞𝚛𝚗𝚒𝚗𝚐 𝚏𝚞𝚌𝚔𝚒𝚗𝚐 𝚐𝚛𝚎𝚢 𝚠𝚊𝚒𝚝𝚒𝚗𝚐 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚊𝚌𝚝𝚒𝚘𝚗 𝚝𝚘 𝚜𝚝𝚊𝚛𝚝. 𝙸'𝚖 𝚝𝚊𝚕𝚔𝚒𝚗𝚐 𝚎𝚟𝚎𝚛𝚢𝚋𝚘𝚍𝚢 𝚠𝚊𝚗𝚝𝚜 𝚝𝚑𝚎𝚒𝚛 𝚌𝚞𝚝𝚜, 𝚠𝚎 𝚊𝚕𝚕 𝚐𝚘𝚝𝚝𝚊 𝚐𝚘 𝚝𝚘 𝚍𝚒𝚏𝚏𝚎𝚛𝚎𝚗𝚝 𝚍𝚎𝚊𝚍-𝚍𝚛𝚘𝚙𝚜 𝚝𝚘 𝚙𝚒𝚌𝚔 𝚎𝚖 𝚞𝚙, 𝚘𝚗𝚎-𝚊𝚝-𝚊-𝚝𝚒𝚖𝚎-𝚕𝚒𝚔𝚎. 𝙾𝚙𝚎𝚗𝚒𝚗𝚐 𝚊𝚗 𝚊𝚌𝚌𝚘𝚞𝚗𝚝 𝚊𝚝 𝚝𝚑𝚎 𝚋𝚊𝚗𝚔 𝚠𝚎 𝚙𝚕𝚊𝚗𝚜 𝚝𝚘 𝚛𝚘𝚋 𝚗 𝚜𝚑𝚒𝚝. 𝚁𝚎𝚊𝚕 𝙹𝚊𝚖𝚎𝚜 𝙱𝚘𝚗𝚍 𝚜𝚝𝚞𝚏𝚏. 𝙸 𝚛𝚎𝚖𝚎𝚖𝚋𝚎𝚛 𝚝𝚑𝚎𝚛𝚎 𝚠𝚊𝚜 𝚝𝚑𝚒𝚜 𝚌𝚛𝚎𝚍𝚒𝚝 𝚞𝚗𝚒𝚘𝚗 𝚠𝚎 𝚠𝚊𝚗𝚝𝚎𝚍 𝚝𝚘 𝚑𝚒𝚝, 𝚌𝚘𝚞𝚕𝚍𝚗'𝚝 𝚐𝚎𝚝 𝚒𝚗𝚜𝚒𝚍𝚎 𝚊𝚗𝚍 𝚓𝚞𝚜𝚝 𝚌𝚊𝚜𝚎 𝚝𝚑𝚎 𝚙𝚕𝚊𝚌𝚎 𝚘𝚞𝚛𝚜𝚎𝚕𝚟𝚎𝚜——𝚠𝚎 𝚠𝚎𝚛𝚎𝚗'𝚝 𝚖𝚎𝚖𝚋𝚎𝚛𝚜, 𝚜𝚎𝚎——𝚜𝚘 𝙺𝚞𝚛𝚝 𝚐𝚘𝚎𝚜 𝚝𝚘 𝚐𝚎𝚝 𝚝𝚑𝚎 𝚋𝚕𝚞𝚎𝚙𝚛𝚒𝚗𝚝𝚜 𝚏𝚛𝚘𝚖 𝚌𝚒𝚝𝚢 𝚑𝚊𝚕𝚕. 𝙱𝚞𝚝 𝚑𝚎 𝚍𝚒𝚍𝚗'𝚝 𝚠𝚊𝚗𝚝 𝚝𝚑𝚎 𝚎𝚗𝚐𝚒𝚗𝚎𝚎𝚛𝚒𝚗𝚐 𝚙𝚎𝚘𝚙𝚕𝚎 𝚊𝚜𝚔𝚒𝚗𝚐 𝚠𝚑𝚊𝚝 𝚏𝚘𝚛, 𝚜𝚘 𝚏𝚒𝚛𝚜𝚝 𝚑𝚎 𝚊𝚗𝚍 𝙼𝚘𝚗𝚝𝚢 𝚋𝚛𝚎𝚊𝚔 𝚒𝚗𝚝𝚘 𝚝𝚑𝚎 𝚖𝚊𝚗𝚊𝚐𝚎𝚛'𝚜 𝚑𝚘𝚞𝚜𝚎 𝚒𝚗 𝚝𝚑𝚎 𝚖𝚒𝚍𝚍𝚕𝚎 𝚊 𝚝𝚑𝚎 𝚠𝚎𝚎𝚔𝚍𝚊𝚢, 𝚜𝚝𝚎𝚊𝚕 𝚊 𝚋𝚞𝚖 𝚌𝚑𝚎𝚌𝚔 𝚊𝚗𝚍 𝚜𝚘𝚖𝚎 𝚓𝚞𝚗𝚔 𝚖𝚊𝚒𝚕 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚝𝚛𝚊𝚜𝚑 𝚋𝚒𝚗𝚜 𝚘𝚞𝚝𝚜𝚒𝚍𝚎, 𝚊 𝚏𝚎𝚠 𝚋𝚒𝚕𝚕𝚜 𝚘𝚏𝚏 𝚝𝚑𝚎 𝚝𝚊𝚋𝚕𝚎. 𝚃𝚑𝚎𝚗 𝚒𝚝'𝚜 𝚘𝚏𝚏 𝚝𝚘 𝚝𝚑𝚎 𝚏𝚘𝚛𝚐𝚎𝚛'𝚜 𝚝𝚘 𝚐𝚎𝚝 𝚜𝚘𝚖𝚎 𝚕𝚊𝚗𝚢𝚊𝚛𝚍𝚜 𝚍𝚘𝚗𝚎 𝚞𝚙..."
"𝙸 𝚝𝚎𝚕𝚕 𝚢𝚊, 𝚋𝚊𝚗𝚔 𝚓𝚘𝚋𝚜 𝚊𝚒𝚗'𝚝 𝚎𝚟𝚎𝚗 𝚠𝚘𝚛𝚝𝚑 𝚝𝚑𝚎 𝚝𝚠𝚎𝚗𝚝𝚢 𝚙𝚘𝚒𝚗𝚝𝚜 𝚑𝚊𝚕𝚏 𝚝𝚑𝚎 𝚝𝚒𝚖𝚎. 𝙼𝚘𝚜𝚝 𝚟𝚊𝚞𝚕𝚝𝚜 𝚘𝚗𝚕𝚢 𝚐𝚘𝚝 𝚝𝚎𝚗, 𝚝𝚠𝚎𝚗𝚝𝚢 𝚐𝚛𝚊𝚗𝚍 𝚒𝚗 𝚎𝚖, 𝚊𝚗𝚍 𝚊𝚏𝚝𝚎𝚛 𝚢𝚘𝚞'𝚟𝚎 𝚜𝚙𝚕𝚒𝚝 𝚒𝚝 𝚏𝚘𝚞𝚛, 𝚏𝚒𝚟𝚎, 𝚜𝚒𝚡 𝚠𝚊𝚢𝚜 𝚊𝚌𝚛𝚘𝚜𝚜 𝚊 𝚝𝚎𝚊𝚖? 𝙵𝚞𝚐𝚎𝚍𝚍𝚊𝚋𝚘𝚞𝚝𝚒𝚝. 𝚂'𝚠𝚑𝚢 𝙸 𝚘𝚗𝚕𝚢 𝚐𝚘 𝚒𝚏 𝚒𝚝'𝚜 𝚘𝚕𝚍 𝙺𝚞𝚛𝚝 𝙶𝚘𝚘𝚍 𝚛𝚞𝚗𝚗𝚒𝚗𝚐 𝚝𝚑𝚎 𝚜𝚑𝚘𝚠. 𝙷𝚎 𝚜𝚊𝚢𝚜 𝚠𝚑𝚎𝚛𝚎 𝚝𝚘 𝚐𝚘 𝚊𝚗𝚍 𝚠𝚑𝚊𝚝 𝚝𝚘 𝚍𝚘 𝚊𝚗𝚍 𝚠𝚑𝚎𝚗 𝚝𝚘 𝚍𝚘 𝚒𝚝 𝚊𝚗𝚍 𝚜𝚘𝚖𝚎𝚑𝚘𝚠 𝚒𝚝 𝚊𝚕𝚕 𝚠𝚘𝚛𝚔𝚜 𝚘𝚞𝚝. 𝙴𝚊𝚜𝚒𝚎𝚜𝚝 𝚐𝚒𝚐 𝚒𝚗 𝚝𝚑𝚎 𝚠𝚘𝚛𝚕𝚍. 𝙰𝚗𝚍 𝚝𝚑𝚎𝚢 𝚗𝚎𝚟𝚎𝚛 𝚋𝚎𝚎𝚗——𝚠𝚎𝚕𝚕, 𝚞𝚗𝚝𝚒𝚕 𝚝𝚑𝚎𝚢 𝚙𝚒𝚗𝚌𝚑𝚎𝚍 𝙼𝚘𝚗𝚝𝚢, 𝚗𝚎𝚒𝚝𝚑𝚎𝚛 𝚊 𝚝𝚑𝚎𝚖 𝚐𝚞𝚢𝚜 𝚑𝚊𝚍 𝚎𝚟𝚎𝚛 𝚋𝚎𝚎𝚗 𝚋𝚘𝚘𝚔𝚎𝚍 𝚠𝚘𝚛𝚝𝚑 𝚊 𝚍𝚊𝚖𝚗. 𝚂𝚝𝚒𝚕𝚕 𝚒𝚝'𝚜 𝚋𝚎𝚎𝚗 𝚠𝚑𝚊𝚝, 𝚝𝚑𝚒𝚛𝚝𝚎𝚎𝚗, 𝚏𝚒𝚏𝚝𝚎𝚎𝚗 𝚢𝚎𝚊𝚛𝚜 𝚜𝚒𝚗𝚌𝚎 𝙶𝚘𝚘𝚍𝚗𝚎𝚙𝚑𝚎𝚠'𝚜 𝚏𝚒𝚛𝚜𝚝 𝚋𝚒𝚐-𝚋𝚘𝚢 𝚓𝚘𝚋 𝚊𝚗𝚍 𝚑𝚎 𝚑𝚊𝚜𝚗'𝚝 𝚜𝚎𝚎𝚗 𝚊 𝚜𝚒𝚗𝚐𝚕𝚎 𝚖𝚒𝚗𝚞𝚝𝚎 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎 𝚌𝚊𝚗? 𝚃𝚑𝚎𝚖'𝚜 𝚍𝚎𝚌𝚎𝚗𝚝 𝚗𝚞𝚖𝚋𝚎𝚛𝚜. 𝙽𝚘𝚝 𝚋𝚊𝚍 𝚗𝚞𝚖𝚋𝚎𝚛𝚜 𝚊𝚝 𝚊𝚕𝚕."
"𝚈𝚘𝚞 𝚠𝚘𝚞𝚕𝚍𝚗'𝚝 𝚔𝚗𝚘𝚠 𝚒𝚝 𝚓𝚞𝚜𝚝 𝚏𝚛𝚘𝚖 𝚕𝚘𝚘𝚔𝚒𝚗 𝚊𝚝 𝚑𝚒𝚖, 𝚋𝚞𝚝 𝚝𝚑𝚊𝚝 𝚜𝚔𝚒𝚗𝚗𝚢 𝚜𝚞𝚗𝚗𝚞𝚟𝚊𝚋𝚒𝚝𝚌𝚑 𝚜𝚗𝚎𝚊𝚔𝚜 𝚒𝚗 𝚊 𝚖𝚎𝚊𝚗 𝚞𝚙𝚙𝚎𝚛𝚌𝚞𝚝. 𝚂𝚎𝚎 𝚝𝚑𝚒𝚜 𝚝𝚘𝚘𝚝𝚑? 𝙽𝚘, 𝚗𝚘𝚝 𝚝𝚑𝚎 𝚋𝚛𝚘𝚔𝚎𝚗 𝚘𝚗𝚎——𝚝𝚑𝚊𝚝 𝚠𝚊𝚜 𝚠𝚎 𝚠𝚎𝚛𝚎 𝚑𝚊𝚟𝚒𝚗𝚐 𝚟𝚎𝚗𝚒𝚜𝚘𝚗 𝚏𝚘𝚛 𝚍𝚒𝚗𝚗𝚎𝚛 𝚊𝚗𝚍 𝙸 𝚋𝚒𝚝 𝚍𝚘𝚠𝚗 𝚘𝚗 𝚊 𝚋𝚞𝚌𝚔𝚜𝚑𝚘𝚝 𝚙𝚎𝚕𝚕𝚎𝚝——𝚗𝚎𝚡𝚝 𝚝𝚘 𝚒𝚝. 𝚃𝚑𝚎 𝚋𝚕𝚞𝚎 𝚘𝚗𝚎, 𝚢𝚎𝚊𝚑. 𝙽𝚒𝚐𝚐𝚎𝚛 𝚕𝚘𝚘𝚜𝚎𝚗𝚎𝚍 𝚒𝚝 𝚞𝚙 𝚛𝚎𝚊𝚕 𝚐𝚘𝚘𝚍. 𝙸 𝚍𝚊𝚖𝚗 𝚗𝚎𝚊𝚛 𝚜𝚠𝚊𝚕𝚕𝚘𝚠𝚎𝚍 𝚒𝚝. 𝙼𝚢 𝚍𝚎𝚗𝚝𝚒𝚜𝚝 𝚠𝚊𝚗𝚝𝚎𝚍 𝚝𝚘 𝚢𝚊𝚗𝚔 𝚒𝚝 𝚘𝚞𝚝 𝚋𝚞𝚝 𝙸 𝚝𝚘𝚕𝚍 𝚑𝚒𝚖 𝚏𝚞𝚌𝚔 𝚢𝚘𝚞, 𝚊𝚒𝚗'𝚝 𝚗𝚘 𝚠𝚊𝚢 𝙸'𝚖 𝚠𝚊𝚕𝚔𝚒𝚗𝚐 𝚊𝚛𝚘𝚞𝚗𝚍 𝚠𝚒𝚝𝚑 𝚐𝚘𝚕𝚍 𝚒𝚗 𝚖𝚢 𝚖𝚘𝚞𝚝𝚑, 𝚢𝚘𝚞 𝚔𝚗𝚘𝚠 𝚠𝚑𝚊𝚝 𝚝𝚑𝚎𝚢'𝚍 𝚍𝚘 𝚝𝚘 𝚖𝚎 𝚝𝚑𝚎 𝚗𝚎𝚡𝚝 𝚝𝚒𝚖𝚎 𝙸 𝚐𝚘𝚝 𝚜𝚎𝚎𝚗 𝚜𝚖𝚒𝚕𝚒𝚗𝚐 𝚘𝚗 𝙶𝚛𝚊𝚗𝚝 𝙰𝚟𝚎 𝚊𝚏𝚝𝚎𝚛 𝚍𝚊𝚛𝚔? 𝙰𝚗𝚢𝚠𝚊𝚢𝚜, 𝚗𝚘 𝚑𝚊𝚛𝚍 𝚏𝚎𝚎𝚕𝚒𝚗𝚐𝚜. 𝙸𝚝 𝚠𝚊𝚜 𝚖𝚎 𝚋𝚞𝚜𝚝𝚒𝚗 𝚑𝚒𝚜 𝚋𝚊𝚕𝚕𝚜."
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