- Name: (Captain) Laurentia – she's remarkably reluctant to give over her full name. She certainly has it written on certain documentation… but except for the Imperial officials who needs to see it, she's very careful about anyone getting a look.
- Age: Superficially, she's in her twenties. At minimum, she's been plying her trade as a freelance ship's captain for the past 50. So how old is she really…? The references Laurentia comes out with suggest much older.
- Gender: Female
- Species: Human
- Appearance: For all the presence Laurentia sometimes has, her size isn't part of it: a neat 5'1, lean, and generally unthreatening, though with a figure that she's all too happy to use for flirting with… well, far too many people. And if the figure doesn't do it, maybe the style would: dressing every part the antiquated naval captain – a long coat, a crisp white shirt, a cravat of all things, and even a matching bicorne to round things off. Of course, her fortunes aren't the best, so maybe the coat's golden trim is a little worn, and the lacey cuffs of the shirt are a bit torn… but it's a memorable getup all the same. Though always having gloves on is a little odd, even for her.
The captain is generally quite easy to pick out of a crowd: just look for the almost unnaturally red ponytail, or the equally green eyes. Unless you're on Earth, colours that bright tend to require some sort of genetic manipulation, or just good old-fashioned dye and lenses.
If asked, though, she'll say the freckles are her best feature. - Personality: An accurate description of the captain would be 'as far from an authority figure as you can imagine', cheerily taking suggestions from the rest of her crew on what they should be doing, and often needing to be the one dragged back to the ship because they have a job to do. Or, in many cases, prodded to actually take payment and not let people get services for free. Similarly, despite her dress-sense sometimes coming across as playing at being a pirate, she's almost a pacifist – if she doesn't have to fight someone, she's not going to, and it's going to be an even more extreme situation before she contemplates actually killing them.
Even if she can be charismatic, mostly through enthusiasm and gregariousness, if there wasn't a crew, it would be a miracle if she survived for long, which may be why she keeps taking people on no matter how often they leave. - Brief Backstory: It is, much like her age, mostly a mystery what Laurentia did before she started hanging around on the fringes as a general-purpose captain and problem solver. What's clear is that she is an Earth native and learned her magic through official channels – she has the paperwork and electronic trails to back it up, far too thorough to be a quick forgery, and more than enough to get the law off her back for having learnt what's tantamount to state secrets. But the full extent of that training, where she went after that…
What Laurentia is happily more open about is what she's been doing since she got her ship: helping. Oh, it's for money of course – or so she says – but the general gist of the jobs she's happy to take of her own accord? They're the ones that don't pay well, where someone might not be able to scrape enough for the full fee, or maybe there's something shady that needs investigating. But she also just tends to spend her off time (when not in bars) on acting as a source of free medical treatment, especially on the frontier where things like that might be rare.
But she does seem to have a bit too much familiarity with a lot of the less ethical things the crew ends up disrupting. - Equipment: Well, primarily the ship, of course! It's been patched up and modified so often over the decades that it's impossible to tell exactly what it started as, but it's a rather typical shape for a small inter-system craft; long, thin, with thrusters prominently at one end and the bridge proper at the other looking out into space. It's cramped, with the crew quarters cut down to fit in more freight space, and even more so because of her rather strange insistence on having at least one plant in everything that qualifies as a room, and even the limited passageways between them. The artificial light is a good deal more like Earth's daylight than anything stock.
But for her personal use, Laurentia has… a pistol. Not a caster pistol – although she undoubtedly has the natural ability to use them – or a modern energy weapon, but a very basic coilgun. Oh, it's been painted up nicely, but it's as fundamentally simple as a weapon gets: stick something into the other person's body, fast. It just uses electricity rather than a chemical propellant. And she really hates to use even that. - Skills: The captain's a little bit of a jack-of-all-trades when it comes to life aboard a ship – if there's nobody more specialised aboard, she can generally fix anything broken long enough to get to somewhere that can do proper repairs, or handle rerouting power to other systems. But her true specialty aboard a ship is as a navigator and helmsman; at some point in her life she was taught the full litany of navigation magic, which strongly suggests a past with the navy, or at least some affiliated institution. This lets her plot courses that would otherwise be reckless bordering insanity, leaving the safe leyline routes entirely for something nominally more direct, if broken up into many more stages.
Aside from that trick, she's also astonishingly good at life-affiliated magic – not just healing, although that is its primary purpose… and surgery. If you're alive, then she can heal you; no questions asked on her end. Cybernetics? Can fit, fix, and maintain them; what sort of specialised surgeon do you take her for?
Despite never displaying any skill with other magic, she's also a good source of information on what's possibly officially, and even unofficially.