HELLO MY LOVELY WRITERS!
First off thank you for stopping by! This thread is dedicated to stories I have been workshopping. I've reformatted this thread in order to have the ability to change and add stories at my whim! As such, there are bound to be plot holes and things that may be unclear! What am I looking for? A partner with an imagination as crazy as mine to embark on this adventure with. Someone who isn't afraid to not only ask questions but willing to help build this world of ours to play in! Please, read through this thread carefully and if you feel this is you then I WELCOME YOU!!!!
With all that out of the way, next up is the most boring part of this thread but just as important as the plot itself, the rules! Ugh, I know, I know. I don't have many so it'll be brief I swear!
With all that out of the way, next up is the most boring part of this thread but just as important as the plot itself, the rules! Ugh, I know, I know. I don't have many so it'll be brief I swear!
- Please be over the age of 18. This WILL be a Mature story, so, elements of Mature themes such as Drugs, Sex, and Adult Language.
- As stated above Sexual theme is an element in this story, so, this will take place in the PM's. Now hold on! This is in no way a Smut-based play. This play will focus on the story first, and sex second.
- Still talking about the birds and bees? Yeaaaaaaaah, I'm open to writing the scene out or fading to black, whichever my partner is more comfortable with! Keep it tasteful!
- I'm expecting a partner who can write at min 3 paragraphs. I can get lost and write up to seven, BUT, in no way am I expecting you to match that.
- Speaking of writing expectations, I'm looking for someone that can paint a picture with their posts, dive into the feelings of your character at the moment, and bring them and the scene to life!
- Post frequency. I'm a very lenient person, I work and go to school myself so I understand if we cannot swap 20+ replies a day! Just don't be gone longer than a week without a heads up or a reply and I'm good!
- Lastly, have fun, and be creative after all this is just a way for us fellow creatives to explore the deepest aspects of our imaginations!
This world, this damned world. For over 300 thousand years modern humans have walked and cultivated this world without concern for otherworldly beings. We flourished, created, made love, and caused our destruction through war. Humans are beautiful and flawed creatures. Those relatively short years were harmony all things considered, but, as we progressed in secret, under the cover of night evil creatures plot their take over. Vampires, Wolves, Witches, and warlocks, all things we once thought were myths were frighteningly true accounts told throughout history.

We knew not who threw the first blow, but, one day, the veil was torn open and a grand war for our survival started across the globe. Man and women took up arms against abominable creatins capable of nightmarish power. These, creatures burned civilizations and razed whole kingdoms to the ground, without abilities of their own nor the weapons to combat them the humans were pushed to the brink of extinction. This was until a benevolent coven of powerful warlocks and witches came to aid the humans, hand in hand they gifted hundreds of humans with the powers of the supernatural. These chosen warriors imbued with enhanced strength, elongated lifespans, durability, speed, and even in some rare instances humans with the ability of their magic began to fight back fiercely and over time began to push them back behind the torn veil. When the time came, Witches and Humans joined together once more to combine their power and resealed the veil stopping further advancement permanently or so they thought.

It has been thousands of years since the last grand attack on the human race, reality turning to stories told around a fire and then fading into obscurity once more. The war is long from over however and all across the globe the whispers of the supernatural still plague us. That's where The Eternal Cord comes in. An elegant Organization working in secret not only to protect and keep our claim to this beautiful blue jewel we call home but to protect those unaware of the ever impending danger that is lying just beyond the short reach of the veil. At the head of this elite organization sit several powerful Slayers capable of immense power. With their ears close to the ground, they wait for other strong individuals borne with the mark of the Slayer.

Those born with this mark embedded into their very skin are taken at birth and raised in secret to develop their abilities and protect hunt those the organization deems too dangerous to live.

We knew not who threw the first blow, but, one day, the veil was torn open and a grand war for our survival started across the globe. Man and women took up arms against abominable creatins capable of nightmarish power. These, creatures burned civilizations and razed whole kingdoms to the ground, without abilities of their own nor the weapons to combat them the humans were pushed to the brink of extinction. This was until a benevolent coven of powerful warlocks and witches came to aid the humans, hand in hand they gifted hundreds of humans with the powers of the supernatural. These chosen warriors imbued with enhanced strength, elongated lifespans, durability, speed, and even in some rare instances humans with the ability of their magic began to fight back fiercely and over time began to push them back behind the torn veil. When the time came, Witches and Humans joined together once more to combine their power and resealed the veil stopping further advancement permanently or so they thought.

It has been thousands of years since the last grand attack on the human race, reality turning to stories told around a fire and then fading into obscurity once more. The war is long from over however and all across the globe the whispers of the supernatural still plague us. That's where The Eternal Cord comes in. An elegant Organization working in secret not only to protect and keep our claim to this beautiful blue jewel we call home but to protect those unaware of the ever impending danger that is lying just beyond the short reach of the veil. At the head of this elite organization sit several powerful Slayers capable of immense power. With their ears close to the ground, they wait for other strong individuals borne with the mark of the Slayer.

Those born with this mark embedded into their very skin are taken at birth and raised in secret to develop their abilities and protect hunt those the organization deems too dangerous to live.
Hi there! This section will briefly discuss SOME of the factions, and their info on the types that will be at play during this story.
Yes, there are many many many supernatural beings out there. This story will focus on a core few to keep our focus and not expand too much! When creating your character please feel free to let your imagination run wild as you please! Once again just to reiterate, you are free to choose your origins, should a being you wish to be isn't listed below doesn't mean you cannot play it, there are plenty of benevolent supernaturals that just want to live peacefully with humans after all. Just include Strengths/Weaknesses so we are on the same page.
Vampires: I'm sure everyone is aware of these creatures and the things they can do so we will not be going over every nuance about them.
Werewolf: Same as above so I'll keep this short.
Witches/Warlock: Capable of terrifying magic. Some covens specialize in one area of magic while others are "Jack of all trades" practitioners.
Slayers: Humans imbued with the powers of the supernatural.
Yes, there are many many many supernatural beings out there. This story will focus on a core few to keep our focus and not expand too much! When creating your character please feel free to let your imagination run wild as you please! Once again just to reiterate, you are free to choose your origins, should a being you wish to be isn't listed below doesn't mean you cannot play it, there are plenty of benevolent supernaturals that just want to live peacefully with humans after all. Just include Strengths/Weaknesses so we are on the same page.
Vampires: I'm sure everyone is aware of these creatures and the things they can do so we will not be going over every nuance about them.
- In this story they do not day walk whatsoever.
- The older they are the strong they are.
- To fully kill one must Stake the heart and chop off their head or set them on fire.
- They have the usual weaknesses of silver, garlic, UV rays, etc etc.
Werewolf: Same as above so I'll keep this short.
- They are still weak to Silver, Wolfsbane, Magic
- Their transformation can be a painful one, they can freely turn regardless of the presence of a full moon.
- Slightly slower than Vampires at full speed.
Witches/Warlock: Capable of terrifying magic. Some covens specialize in one area of magic while others are "Jack of all trades" practitioners.
- Aside from being able to perform impressive abilities the arcane Witches/Warlocks are still as mortal as regular humans. Their lives can be fairly long however but they are still susceptible to the same dangers a human is.
- More powerful practitioners do not need a grimoire to cast a spell, some can even cast without uttering a word.
Slayers: Humans imbued with the powers of the supernatural.
- Naturally all Slayers share similar traits such as; Speed, strength, endurance, agility, etc. Think the super soldier Capt. America/Bucky Barnes but slightly stronger.
- Can still be killed if not careful when facing a Supernatural
- The trait of developing powers on top of their traits was once common but as time went on it became rarer and rarer.
- The majority of Slayers are purebreds, however, it is not unheard of a Slayer to reproduce with a human and hide from The Organization (They are not all-knowing after all).
- Most Slayers work in a two-man cell overseen by a handler (Think a spy agency).
- At full speed a Slayer can match agility and strength with a full fledge Vampire.
- Weak to a special incantation that the witches created as a safeguard. Most covens have long since lost this incantation but they are still practiced by the descendants of the original witches that cast the spell.
Setting: Modern
Genre: Fantasy, Horror, Romance, Adventure
Pairing: MxF FxF
Slayer x Witch/Warlock
All your life you had a strange feeling you were created to be special, to do something great what exactly? Hell if you knew, but, there was this annoying itch in your spirit that compelled you to overachieve in everything you tried. As you got older you felt your parents were always hiding something from you, but, they were parents, that's normal isn't it? But, screw it! It's summer! Why not call up some friends and let loose for a night or two!?
With summer winding down you figure what better way than a grand send-off with a huge party? But not just any party, oh no, a total rager something out of a movie! Drinks, drugs, good friends, and sexy potential lovers? What's not to love? All went to plan and the party went off without a hitch! Your night was amazing, to say the least, until, it wasn't. Suddenly, chaos breaks loose, people screaming and running in every direction. Blood, so much blood was being spilled but why? Gunshots rang out echoing over the wall shaking speakers. Your chest heaved heavily, your legs burned from running, and your eyes scanned every possible nook and cranny as you desperately tried to find a place to hide. You stay put, hands clasped over your mouth to muffle your ragged breathing. Your friends, were they alright? Would you even survive? These thoughts swirled in your mind. "I know you're here" A voice cut through the deafening silence. "Come out. Now!" it demanded. Coming from your hiding spot your eyes fell upon a woman whose face was masked and eyes were glowing brighter than the moon itself, more importantly with two guns pointed directly at you. Dammit, it was all over wasn't it? Would you live or would you die, you weren't sure but one thing was for certain. It was here your old life died and your true life began.
Genre: Fantasy, Horror, Romance, Adventure
Pairing: MxF FxF
Slayer x Witch/Warlock
All your life you had a strange feeling you were created to be special, to do something great what exactly? Hell if you knew, but, there was this annoying itch in your spirit that compelled you to overachieve in everything you tried. As you got older you felt your parents were always hiding something from you, but, they were parents, that's normal isn't it? But, screw it! It's summer! Why not call up some friends and let loose for a night or two!?
With summer winding down you figure what better way than a grand send-off with a huge party? But not just any party, oh no, a total rager something out of a movie! Drinks, drugs, good friends, and sexy potential lovers? What's not to love? All went to plan and the party went off without a hitch! Your night was amazing, to say the least, until, it wasn't. Suddenly, chaos breaks loose, people screaming and running in every direction. Blood, so much blood was being spilled but why? Gunshots rang out echoing over the wall shaking speakers. Your chest heaved heavily, your legs burned from running, and your eyes scanned every possible nook and cranny as you desperately tried to find a place to hide. You stay put, hands clasped over your mouth to muffle your ragged breathing. Your friends, were they alright? Would you even survive? These thoughts swirled in your mind. "I know you're here" A voice cut through the deafening silence. "Come out. Now!" it demanded. Coming from your hiding spot your eyes fell upon a woman whose face was masked and eyes were glowing brighter than the moon itself, more importantly with two guns pointed directly at you. Dammit, it was all over wasn't it? Would you live or would you die, you weren't sure but one thing was for certain. It was here your old life died and your true life began.
A Hybrid has moved into town with a surprisingly strong army of vampires and werewolves. For months they've been hunting down and abducting Witches and Warlocks alike. The last time one walked the earth was thousands of years ago, it took several Slayers to bring it down saving humanity from yet another apocalyptical event. Along with whom you believed was a childhood friend you venture out to find and kill the hive before it becomes problematic and The Chord has to step in. All the while learning to control your newfound abilities and navigate this brand new world you find yourself in the middle because like it or not you are quite special!
Name: Celeste
Alias: Lyn Castillo
Age: 240 years old (Appears to be in her 20's)
Power: Ability to teleport short distances leaving behind a mist-like trail when she does. (Think Nightcrawler)
Appearance:
When not actively hunting her eyes are a light hazel. In combat or when sensing danger her eyes glow a fierce Silver.
Description:
Celeste; was born in [REDACTED] TO [REDACTED] and [REDACTED] in the year [REDACTED]. Taken at birth like all Slayers, all she's known was pain, fear, and violence. Deep underground she was tortured mercilessly and taught to harness her powers, she learned to master that fear, harness her pain and become a machine purely meant to eradicate the undesirables that plagued the planet. A prodigy in her own right, Luna quickly adapted and became a feared Slayer at a young age. Around eight it was discovered that Luna had developed the ability to teleport. Powers weren't uncanny to Slayers but to see one develop was a rare instance. It had been years since one had been born with that trait, it's said that other than the leaders of the organization there were only a handful of slayers that shares this similarity. Due to her power and her skillset, she became a feared Slayer in the Supernatural community and wasn't long before The Cord began to send her to different cities around the world to quell the whispers of supernatural uprisings. Every few years she is relocated with her two handlers posing as her parents and her direct link to the organization. At her current age, she has garnered a bit of her reputation within the Chord, the solo hunter, the moonlight's shadow, and The Quiet death which is Celeste.
Alias: Lyn Castillo
Age: 240 years old (Appears to be in her 20's)
Power: Ability to teleport short distances leaving behind a mist-like trail when she does. (Think Nightcrawler)
Appearance:

When not actively hunting her eyes are a light hazel. In combat or when sensing danger her eyes glow a fierce Silver.
Description:
Celeste; was born in [REDACTED] TO [REDACTED] and [REDACTED] in the year [REDACTED]. Taken at birth like all Slayers, all she's known was pain, fear, and violence. Deep underground she was tortured mercilessly and taught to harness her powers, she learned to master that fear, harness her pain and become a machine purely meant to eradicate the undesirables that plagued the planet. A prodigy in her own right, Luna quickly adapted and became a feared Slayer at a young age. Around eight it was discovered that Luna had developed the ability to teleport. Powers weren't uncanny to Slayers but to see one develop was a rare instance. It had been years since one had been born with that trait, it's said that other than the leaders of the organization there were only a handful of slayers that shares this similarity. Due to her power and her skillset, she became a feared Slayer in the Supernatural community and wasn't long before The Cord began to send her to different cities around the world to quell the whispers of supernatural uprisings. Every few years she is relocated with her two handlers posing as her parents and her direct link to the organization. At her current age, she has garnered a bit of her reputation within the Chord, the solo hunter, the moonlight's shadow, and The Quiet death which is Celeste.
New story bump
- So first no GODMODDING. Now for all intents and purposes this is a story of powerful beings, but powerful doesn’t equal unbeatable.
- Don't ghost, please don't! I understand that we all have lives and by all means I'm no expecting anyone to make our story priority in their day to day! But, I cannot stand ghosters! It's just polite to let someone know if you are no longer interested (I don't hold my tongue I will let you know if I feel we aren't working) or will be away for a while! I have no problem waiting for someone so long as I know. Heck, going away for a month or more just tell me! We can pick up whenever! I will give the same respect to you!
- No one-liners! Absolutely no exceptions here, in no way will I ever send you a post with a single line. I get writers block happens to us all, but, I will be sure to give plenty of material that one can work with to respond to.
- Must be 18+. This RP will take place in the DM's as it WILL contain adult themes such as, blood, gore, drugs, sex, violence and more!
- Let's chat in OOC! OOC will be the place where we discuss ideas as we go through the main plot, adding, changing and removing shared thoughts or just a place to say hey and catch up! I don't bite I swear!
- Building on the previous point, I expect someone who can introduce their own ideas, DO NOT LET ME JUST RUN THE SHOW! This is a story ran by TWO people, let me hear those amazing ideas you have rattling around that precious mind of yours! Chances are I'll say yes, I'm very very easygoing I promise!
- Once you've read and understood all these rules in your PM tell me your favorite animal!
Pairing: MxF or FxF
Pairing: Originalx System-user
Pairing: Originalx System-user
Humanity has always reached too far. Teleportation was supposed to be the final breakthrough an answer to distance, isolation, and the dream of the stars. Instead, it became a fracture in reality.
The first expedition stepped into a war that had been burning long before humanity was even a blip in creation. Into a realm of collapsed horizons and broken skies, already ruled by something intelligent, organized, and deeply hostile to anything unfamiliar. Whether it was luck or pure happenstance it didn’t matter; the first expedition team managed to escape by the hairs of their very necks, however, they didn’t come back alone. What followed them wasn’t a natural force of that world, but a species known as the Draken, dragon-like humanoids of terrifying intelligence and overwhelming dominance. First contact wasn’t that of camaraderie but of pure devastation that escalated into invasion, and invasion into global collapse.
Earth didn’t fall in days. It fell in hours. Nations unified out of necessity, not trust, as humanity realized conventional warfare meant nothing against an enemy that didn’t just overpower us, but seemed built to exist beyond our rules entirely. And then when all hopes were seemingly lost the Ascended appeared. No one ever agreed on what they truly were whether they were the next stage of human evolution, outsiders observing us, or something else entirely but each one carried an ability that bent reality in a way science could no longer define. Their intervention didn’t end the war, but it changed its shape. In that turning point, later called the Great Awakening, humanity was given the ability to awaken powers of its own.
For a brief moment, that was enough.
The Draken were pushed back, but victory never became peace. Humanity did what it always does best when survival is secured it divided itself. Power became structure, structure became control, and control became hierarchy. A global ranking system emerged, measuring individuals from 1 to 10 based on combat output and field capability, where strength determined access to resources, status, and survival itself. The Ascended left not long after, distancing themselves from what humanity had become, though seven remained behind and formed bonds with human bloodlines. These unions became known as the Originals, rare inheritances of unstable, unpredictable power that surfaced across generations. Five aligned with global governments and shaped the new world order from within, while two disappeared entirely from public record and remain unknown.
But the Draken war was never the only fracture. The same rift that allowed them through never stabilized, and across the world, Dungeons began to appear sealed pocket dimensions bleeding into reality, each one forming its own ecosystem of unnatural evolution and hostile lifeforms known as Beasts. No two dungeons behave the same. Some are stable enough for training and controlled entry, while others warp physics, perception, and time itself. Within them, humanity discovered Crystals and Beast Cores resources that quickly replaced global currency and reshaped every economy on Earth. Crystals power civilization, while cores are forged into weapons and armor that inherit traits from the creatures they are taken from, sometimes enhancing the user, sometimes resisting them entirely.
Not everyone awakened. Those who didn’t, or couldn’t and refused to become military-slaves became known as Pures, relying on engineered beast forged equipment just to remain relevant in a world built around power they can never naturally access. But since they often refuted the military and believed that the ascended ones weren’t truly on the side of humanity they were labeled as dangerous, as radicals. Those who had the potential to awaken but never did were granted abilities by the military themselves, however what they were granted could never be on the same playing field as those who awakened naturally and since the military granted their powers they were effectively owned by them forever, military-slaves, poor desperate bastards. Military academies rose globally to train the next generation of fighters, turning children into soldiers under the guidance of war veterans from the first invasion. Survival is no longer guaranteed by effort or morality only by capability, adaptation, and the willingness to endure what the world has become.
This is a setting built on fractured reality, escalating power, and a world where survival is constantly being renegotiated. Looking for a collaborative writing partner to build characters, factions, and long form story arcs inside this world, with a focus on grounded progression, dungeon exploration, political tension, and character driven storytelling where strength is never just power it’s consequence.
The first expedition stepped into a war that had been burning long before humanity was even a blip in creation. Into a realm of collapsed horizons and broken skies, already ruled by something intelligent, organized, and deeply hostile to anything unfamiliar. Whether it was luck or pure happenstance it didn’t matter; the first expedition team managed to escape by the hairs of their very necks, however, they didn’t come back alone. What followed them wasn’t a natural force of that world, but a species known as the Draken, dragon-like humanoids of terrifying intelligence and overwhelming dominance. First contact wasn’t that of camaraderie but of pure devastation that escalated into invasion, and invasion into global collapse.
Earth didn’t fall in days. It fell in hours. Nations unified out of necessity, not trust, as humanity realized conventional warfare meant nothing against an enemy that didn’t just overpower us, but seemed built to exist beyond our rules entirely. And then when all hopes were seemingly lost the Ascended appeared. No one ever agreed on what they truly were whether they were the next stage of human evolution, outsiders observing us, or something else entirely but each one carried an ability that bent reality in a way science could no longer define. Their intervention didn’t end the war, but it changed its shape. In that turning point, later called the Great Awakening, humanity was given the ability to awaken powers of its own.
For a brief moment, that was enough.
The Draken were pushed back, but victory never became peace. Humanity did what it always does best when survival is secured it divided itself. Power became structure, structure became control, and control became hierarchy. A global ranking system emerged, measuring individuals from 1 to 10 based on combat output and field capability, where strength determined access to resources, status, and survival itself. The Ascended left not long after, distancing themselves from what humanity had become, though seven remained behind and formed bonds with human bloodlines. These unions became known as the Originals, rare inheritances of unstable, unpredictable power that surfaced across generations. Five aligned with global governments and shaped the new world order from within, while two disappeared entirely from public record and remain unknown.
But the Draken war was never the only fracture. The same rift that allowed them through never stabilized, and across the world, Dungeons began to appear sealed pocket dimensions bleeding into reality, each one forming its own ecosystem of unnatural evolution and hostile lifeforms known as Beasts. No two dungeons behave the same. Some are stable enough for training and controlled entry, while others warp physics, perception, and time itself. Within them, humanity discovered Crystals and Beast Cores resources that quickly replaced global currency and reshaped every economy on Earth. Crystals power civilization, while cores are forged into weapons and armor that inherit traits from the creatures they are taken from, sometimes enhancing the user, sometimes resisting them entirely.
Not everyone awakened. Those who didn’t, or couldn’t and refused to become military-slaves became known as Pures, relying on engineered beast forged equipment just to remain relevant in a world built around power they can never naturally access. But since they often refuted the military and believed that the ascended ones weren’t truly on the side of humanity they were labeled as dangerous, as radicals. Those who had the potential to awaken but never did were granted abilities by the military themselves, however what they were granted could never be on the same playing field as those who awakened naturally and since the military granted their powers they were effectively owned by them forever, military-slaves, poor desperate bastards. Military academies rose globally to train the next generation of fighters, turning children into soldiers under the guidance of war veterans from the first invasion. Survival is no longer guaranteed by effort or morality only by capability, adaptation, and the willingness to endure what the world has become.
This is a setting built on fractured reality, escalating power, and a world where survival is constantly being renegotiated. Looking for a collaborative writing partner to build characters, factions, and long form story arcs inside this world, with a focus on grounded progression, dungeon exploration, political tension, and character driven storytelling where strength is never just power it’s consequence.
YC in this world is unremarkable by every definition of the word. Being born your dream was always to awaken a powerful ability, but, fate had other plans. Of course it did, most people awakened by the time they were in highschool, yet for you highschool came and went and nothing. Unfortunately it looked like you were of the unlucky few destined to be the scum of society, that or stuck as a military-slave. Every day was hell, constantly picked on by those who perceived themselves as better all because they awakened, such was the law of the land unfortunately, no powers meant you were nothing more than target practice for others. Weak powers meant the same. The fateful day finally arrived, tomorrow yc would be 21 and that’s day the military would conscript you like everyone else who turned fighting age. On your way to home, or what you called a home, lost in thought you were blindsided once again. The same neighborhood bullies, the same treatment, except this time the beating was worse. Maybe they figured since they were leaving they could get a way with murder? Perhaps they just wanted one last hoorah and whooping on you, whatever the reason they didn’t let up. Not even when your nose broke, not even when the tears and grunting stopped and you went still, not even when your head leaked precious life blood. They left you there, clinging to life, clinging to what hope you had left and that’s when it happened.
A system?? Now with this new odd power. Perhaps your luck has changed.
System Initializing…
A system?? Now with this new odd power. Perhaps your luck has changed.
The summer was supposed to be simple.
Four young explorers. One final trip before real life swallowed them whole. Cameras packed. Climbing gear checked. Spirits high. They came chasing rumors whispered through the dense jungles of Guatemala, stories of a forgotten artifact hidden deep within the mountains. An object older than recorded history. An object once worshipped by a god so cruel even speaking its name was forbidden by the locals. Most dismissed the legends as superstition. They didn’t.
To them, it was the opportunity of a lifetime.
Riches. Fame. Discovery. Maybe even immortality, young eager minds made all sorts of possibilities real.
The deeper they traveled into the jungle, the stranger things became. Villagers refused to guide them beyond certain paths. Children stared at them in silence. Ancient symbols painted onto trees seemed to appear no matter which direction they walked. And every night, just before sleep, they heard it;
A low hum, faint, almost alive.
Still, excitement drowned out caution. They pressed onward into the mountains where the artifact was said to rest. But nature had other plans. A violent storm descended without warning.
Rain hammered the earth hard enough to split stone. Winds tore through the jungle canopy like screaming spirits. In the chaos, the group was separated. Calls vanished into thunder. Flashlights disappeared into darkness. Only two managed to survive together.
Cold. Injured. Disoriented.
They stumbled through the storm until they found shelter within the mouth of a massive cave carved into the mountainside.
At first, they believed they were safe. Then they heard it again. The humming, only now it was louder.
Not a sound carried through air but through the stone itself. Rhythmic. Pulsing. Like the cave possessed a heartbeat. Against every instinct screaming at them to leave, curiosity won. They ventured deeper. With every step, the cave changed.
Jagged rock walls became impossibly smooth. Strange runic symbols appeared etched into the stone, glowing faintly beneath centuries of dust. The air grew warmer. Heavier. Almost sacred. Then they found the doors. Towering high enough to make them feel microscopic.
Two colossal stone figures stood guard before them. One wore an expression of manic joy, its grin stretched unnaturally wide. The other looked trapped in eternal terror, its face twisted in horror so vivid it barely seemed carved at all.
And then, the doors moved. Stone groaned like awakening titans as the entrance slowly opened on its own. Beyond it rested a chamber untouched by time. No dust, no decay.
Only silence and that deafening hum. It vibrated through their bones so violently their teeth rattled. Each pulse felt deliberate. Alive. Calling to them.
Begging them closer and their bodies stopped listening to reason and before either could resist, their legs carried them forward involuntarily.
The doors slammed shut behind them.
No handles.
No escape.
At the center of the chamber stood a massive pedestal bathed in golden light. Resting atop it was the artifact from the legends. An hourglass radiant enough to rival the sun itself.
Yet somehow…
It hurt to look away more than to stare directly into it. The humming reached its peak. A single flash engulfed the chamber.
Then, Silence.
When they awoke, they were lying at the base of the very mountain they had climbed.
The storm was gone. The cave had vanished and hours they couldn’t remember had disappeared from their minds entirely.
Barely able to stand beneath migraines that felt like nails driven into their skulls, they returned to the nearby village seeking answers. Only to discover the village no longer existed.
The humble settlement they remembered had become something ancient. Weathered stone roads replaced dirt paths. Crumbling towers loomed over the horizon. Strange banners hung from buildings built in styles impossible to recognize.
And the people, We’re not human but Elves. Thin. Exhausted. Chained like livestock beneath the watch of armored soldiers. The sky itself looked wrong. Two moons and stars impossibly bright.
And somehow, even stranger the two had changed as well. Something had followed them back from that chamber.
Abilities they couldn’t explain began manifesting within them. Whispers invaded their dreams. The symbol of the hourglass appeared everywhere they went, etched into ruins, armor, even flesh. They weren’t transported somewhere else. They were thrown into another world entirely. A world drowning in war.
A world ruled by ancient powers. A world where gods were real and whatever slept inside that hourglass may have just awakened.
Now hunted by forces they don’t understand and trapped in a conflict that predates history itself, the two must uncover the truth behind the artifact, survive the horrors of this dying realm, and somehow find a way home before the thing connected to them consumes both worlds entirely.
Because the hourglass did not choose them by accident.
And time is no longer moving the way it should.
Four young explorers. One final trip before real life swallowed them whole. Cameras packed. Climbing gear checked. Spirits high. They came chasing rumors whispered through the dense jungles of Guatemala, stories of a forgotten artifact hidden deep within the mountains. An object older than recorded history. An object once worshipped by a god so cruel even speaking its name was forbidden by the locals. Most dismissed the legends as superstition. They didn’t.
To them, it was the opportunity of a lifetime.
Riches. Fame. Discovery. Maybe even immortality, young eager minds made all sorts of possibilities real.
The deeper they traveled into the jungle, the stranger things became. Villagers refused to guide them beyond certain paths. Children stared at them in silence. Ancient symbols painted onto trees seemed to appear no matter which direction they walked. And every night, just before sleep, they heard it;
A low hum, faint, almost alive.
Still, excitement drowned out caution. They pressed onward into the mountains where the artifact was said to rest. But nature had other plans. A violent storm descended without warning.
Rain hammered the earth hard enough to split stone. Winds tore through the jungle canopy like screaming spirits. In the chaos, the group was separated. Calls vanished into thunder. Flashlights disappeared into darkness. Only two managed to survive together.
Cold. Injured. Disoriented.
They stumbled through the storm until they found shelter within the mouth of a massive cave carved into the mountainside.
At first, they believed they were safe. Then they heard it again. The humming, only now it was louder.
Not a sound carried through air but through the stone itself. Rhythmic. Pulsing. Like the cave possessed a heartbeat. Against every instinct screaming at them to leave, curiosity won. They ventured deeper. With every step, the cave changed.
Jagged rock walls became impossibly smooth. Strange runic symbols appeared etched into the stone, glowing faintly beneath centuries of dust. The air grew warmer. Heavier. Almost sacred. Then they found the doors. Towering high enough to make them feel microscopic.
Two colossal stone figures stood guard before them. One wore an expression of manic joy, its grin stretched unnaturally wide. The other looked trapped in eternal terror, its face twisted in horror so vivid it barely seemed carved at all.
And then, the doors moved. Stone groaned like awakening titans as the entrance slowly opened on its own. Beyond it rested a chamber untouched by time. No dust, no decay.
Only silence and that deafening hum. It vibrated through their bones so violently their teeth rattled. Each pulse felt deliberate. Alive. Calling to them.
Begging them closer and their bodies stopped listening to reason and before either could resist, their legs carried them forward involuntarily.
The doors slammed shut behind them.
No handles.
No escape.
At the center of the chamber stood a massive pedestal bathed in golden light. Resting atop it was the artifact from the legends. An hourglass radiant enough to rival the sun itself.
Yet somehow…
It hurt to look away more than to stare directly into it. The humming reached its peak. A single flash engulfed the chamber.
Then, Silence.
When they awoke, they were lying at the base of the very mountain they had climbed.
The storm was gone. The cave had vanished and hours they couldn’t remember had disappeared from their minds entirely.
Barely able to stand beneath migraines that felt like nails driven into their skulls, they returned to the nearby village seeking answers. Only to discover the village no longer existed.
The humble settlement they remembered had become something ancient. Weathered stone roads replaced dirt paths. Crumbling towers loomed over the horizon. Strange banners hung from buildings built in styles impossible to recognize.
And the people, We’re not human but Elves. Thin. Exhausted. Chained like livestock beneath the watch of armored soldiers. The sky itself looked wrong. Two moons and stars impossibly bright.
And somehow, even stranger the two had changed as well. Something had followed them back from that chamber.
Abilities they couldn’t explain began manifesting within them. Whispers invaded their dreams. The symbol of the hourglass appeared everywhere they went, etched into ruins, armor, even flesh. They weren’t transported somewhere else. They were thrown into another world entirely. A world drowning in war.
A world ruled by ancient powers. A world where gods were real and whatever slept inside that hourglass may have just awakened.
Now hunted by forces they don’t understand and trapped in a conflict that predates history itself, the two must uncover the truth behind the artifact, survive the horrors of this dying realm, and somehow find a way home before the thing connected to them consumes both worlds entirely.
Because the hourglass did not choose them by accident.
And time is no longer moving the way it should.
Pairing: M x F or F x F
In a world where humans have long gone extinct two friends are separated from their group and find themselves in another dimension of Earth in the midst of bloody conflict. Prophecies talk of gods and goddesses reincarnating when the world was on the brink of complete collapse. They must adapt to the new rules of this world, fight enemies that once only existed in fantasy and find their way back to their own world before the darkness plaguing this realm swallows this world and their own. Equipped with abilities that they truly don’t understand they embark on a new adventure, make allies in the most unlikely places and become the shining beacons of hope in a world that have long forgotten what that felt like. Either that or succumb to the madness that seeps through the air and fall to the influence of a dark god. Unfortunately nothing is ever as simple as it seems.
In a world where humans have long gone extinct two friends are separated from their group and find themselves in another dimension of Earth in the midst of bloody conflict. Prophecies talk of gods and goddesses reincarnating when the world was on the brink of complete collapse. They must adapt to the new rules of this world, fight enemies that once only existed in fantasy and find their way back to their own world before the darkness plaguing this realm swallows this world and their own. Equipped with abilities that they truly don’t understand they embark on a new adventure, make allies in the most unlikely places and become the shining beacons of hope in a world that have long forgotten what that felt like. Either that or succumb to the madness that seeps through the air and fall to the influence of a dark god. Unfortunately nothing is ever as simple as it seems.
Pairing FxM / FxF
“Come, all you who hunger for more. Claw your way upward… and take the heavens for yourselves.”
The voice thundered across the planet. Every man. Every woman. Every child. Awake or asleep, it didn’t matter. The words carved themselves directly into humanity’s mind like a brand burned into flesh. No language barriers. No static. Everyone heard it exactly the same.
Then the lands merged. The earth convulsed with an earthquake so violent it should’ve wiped humanity out ten times over. Continents screamed as they dragged across the oceans, crashing together in a collision that reshaped the planet overnight. Borders vanished. Entire seas merged. Mountains split apart and fused into new ranges that scraped the sky. And somehow… not a single building collapsed.
Cities remained standing untouched amidst impossible destruction, as though some unseen force had decided humanity wasn’t allowed to die yet.
Not yet.
A week later, the Tower appeared. No warning. No explosion. One night there was only empty land at the center of the newly fused world. The next morning, there it stood.
A black monolith stretching beyond the clouds so high its peak could never be seen. People stared upward until their eyes bled trying to find where it ended. Some called it a stairway to godhood.
Others called it humanity’s grave. Then came the Awakening. Every person on Earth was granted an ability. Young. Old. Rich. Poor. It didn’t matter.
And those who didn’t awaken? They died where they stood. Schools. Hospitals. Highways. Dinner tables. Millions dropped lifeless in an instant. The survivors learned quickly: this new world had no place for the weak.
That was a hundred years ago.
The old world exists only in faded photographs, half-rotten history books, and the stories told by grandparents whose voices tremble when they speak about oceans that once separated nations.
We were born into the aftermath. Into the age of the Tower. Humanity adapted fast. It had to. Power became law. Abilities were ranked from E to S, and those rare monsters who survived a second awakening rose beyond human limits entirely, earning the mythical designation of S+.
Guilds replaced governments. Mercenaries replaced soldiers. Gold and silver mined from within the Tower itself became the world’s currency, because nothing from the old world held value anymore.
And the Tower?
After a century, humanity has only conquered seventy-eight floors. Seventy-eight. Beyond that lies an endless stretch of darkness no one has returned from alive. Still, people climb.
For wealth. For glory. For knowledge. For power strong enough to rule the world. Rumors spread of something waiting at the summit a treasure beyond imagination, a divine relic, maybe even the answer to why humanity was chosen in the first place.
Most who seek it end up dead. Their bones are probably still rotting somewhere inside those endless floors. Everyone has a reason for climbing. Some chase ambition, others chase revenge. Some are simply too afraid to live ordinary lives in a world ruled by monsters.
Me? I climb because someone I love is dying. And I’m too broke to save them. Today, I turn 21. The day of my Awakening. Maybe I’ll be strong, most likely I’ll be worthless.
Maybe the Tower will chew me up and scatter my corpse across its halls before the week is over. Doesn’t matter. I have a goal, and I’ll drag myself to the top even if I have to crawl there with broken hands.
Now that leaves you. Who will you become when the Tower strips everything else away? Because whether you like it or not…the Tower has a way of forcing you to meet the real person hiding underneath.
The voice thundered across the planet. Every man. Every woman. Every child. Awake or asleep, it didn’t matter. The words carved themselves directly into humanity’s mind like a brand burned into flesh. No language barriers. No static. Everyone heard it exactly the same.
Then the lands merged. The earth convulsed with an earthquake so violent it should’ve wiped humanity out ten times over. Continents screamed as they dragged across the oceans, crashing together in a collision that reshaped the planet overnight. Borders vanished. Entire seas merged. Mountains split apart and fused into new ranges that scraped the sky. And somehow… not a single building collapsed.
Cities remained standing untouched amidst impossible destruction, as though some unseen force had decided humanity wasn’t allowed to die yet.
Not yet.
A week later, the Tower appeared. No warning. No explosion. One night there was only empty land at the center of the newly fused world. The next morning, there it stood.
A black monolith stretching beyond the clouds so high its peak could never be seen. People stared upward until their eyes bled trying to find where it ended. Some called it a stairway to godhood.
Others called it humanity’s grave. Then came the Awakening. Every person on Earth was granted an ability. Young. Old. Rich. Poor. It didn’t matter.
And those who didn’t awaken? They died where they stood. Schools. Hospitals. Highways. Dinner tables. Millions dropped lifeless in an instant. The survivors learned quickly: this new world had no place for the weak.
That was a hundred years ago.
The old world exists only in faded photographs, half-rotten history books, and the stories told by grandparents whose voices tremble when they speak about oceans that once separated nations.
We were born into the aftermath. Into the age of the Tower. Humanity adapted fast. It had to. Power became law. Abilities were ranked from E to S, and those rare monsters who survived a second awakening rose beyond human limits entirely, earning the mythical designation of S+.
Guilds replaced governments. Mercenaries replaced soldiers. Gold and silver mined from within the Tower itself became the world’s currency, because nothing from the old world held value anymore.
And the Tower?
After a century, humanity has only conquered seventy-eight floors. Seventy-eight. Beyond that lies an endless stretch of darkness no one has returned from alive. Still, people climb.
For wealth. For glory. For knowledge. For power strong enough to rule the world. Rumors spread of something waiting at the summit a treasure beyond imagination, a divine relic, maybe even the answer to why humanity was chosen in the first place.
Most who seek it end up dead. Their bones are probably still rotting somewhere inside those endless floors. Everyone has a reason for climbing. Some chase ambition, others chase revenge. Some are simply too afraid to live ordinary lives in a world ruled by monsters.
Me? I climb because someone I love is dying. And I’m too broke to save them. Today, I turn 21. The day of my Awakening. Maybe I’ll be strong, most likely I’ll be worthless.
Maybe the Tower will chew me up and scatter my corpse across its halls before the week is over. Doesn’t matter. I have a goal, and I’ll drag myself to the top even if I have to crawl there with broken hands.
Now that leaves you. Who will you become when the Tower strips everything else away? Because whether you like it or not…the Tower has a way of forcing you to meet the real person hiding underneath.
Every month, the doors of the Adventurer’s Guild open for the Awakening Ceremony. For most people, it’s the single most important day of their lives. For others? It’s a public execution of their future.
Thousands gather beneath the massive cathedral-like halls of the Guild under the ever looming shadow of The Tower to witness the newest generation awaken their abilities and earn the right to enter the Tower. Families celebrate. Merchants flood the streets. Betting rings explode with predictions about who will become the next rising legend.
A testing orb, mysterious in nature that appeared next to the giant structure that awakens the dormant powers of newly turned 21 year old adventurers. But beneath all the excitement lies something uglier. Fear. Because once your ability manifests, your entire life is decided in an instant. The gifted rise while the weak disappear.
Every major guild sends representatives to watch the ceremony firsthand. Elite scouts line the balconies like vultures circling a battlefield, searching for talent worth investing in. They come armed with fortunes, sponsorships, private training offers, and contracts worth more money than most people will see in a lifetime.
All for the chance to recruit the next S-Rank. The next monster capable of dragging humanity one floor closer to the top of the Tower. Some awaken devastating elemental powers capable of leveling cities. Others gain abilities that manipulate gravity, control minds, or slaughter monsters by the thousands. Those people become celebrities overnight.
The rest become disposable. And then there’s you. Another name in a sea of hopeful applicants. Another fresh 21 year old stepping onto the awakening platform praying your life won’t end before it even starts. Your story is yours alone. Your reasons for climbing the Tower belong to nobody else. Maybe you seek revenge. Maybe you want power. Maybe you’re trying to save someone. Maybe you’re just terrified of dying forgotten in the slums beneath the Tower’s shadow.
But the moment your ability awakens the entire room goes silent. No applause. No excited whispers from guild recruiters. No lucrative contracts sliding across the table. Only disappointment. Because your power is immediately labeled useless. A joke. The kind of ability people laugh about before throwing you into a support division or condemning you to a meaningless life outside the Tower. Just another failure swallowed by the system. What they don’t realize is that the Tower has never cared about appearances. And the power everyone mocked just may be the single ability capable of conquering the Tower itself.
Thousands gather beneath the massive cathedral-like halls of the Guild under the ever looming shadow of The Tower to witness the newest generation awaken their abilities and earn the right to enter the Tower. Families celebrate. Merchants flood the streets. Betting rings explode with predictions about who will become the next rising legend.
A testing orb, mysterious in nature that appeared next to the giant structure that awakens the dormant powers of newly turned 21 year old adventurers. But beneath all the excitement lies something uglier. Fear. Because once your ability manifests, your entire life is decided in an instant. The gifted rise while the weak disappear.
Every major guild sends representatives to watch the ceremony firsthand. Elite scouts line the balconies like vultures circling a battlefield, searching for talent worth investing in. They come armed with fortunes, sponsorships, private training offers, and contracts worth more money than most people will see in a lifetime.
All for the chance to recruit the next S-Rank. The next monster capable of dragging humanity one floor closer to the top of the Tower. Some awaken devastating elemental powers capable of leveling cities. Others gain abilities that manipulate gravity, control minds, or slaughter monsters by the thousands. Those people become celebrities overnight.
The rest become disposable. And then there’s you. Another name in a sea of hopeful applicants. Another fresh 21 year old stepping onto the awakening platform praying your life won’t end before it even starts. Your story is yours alone. Your reasons for climbing the Tower belong to nobody else. Maybe you seek revenge. Maybe you want power. Maybe you’re trying to save someone. Maybe you’re just terrified of dying forgotten in the slums beneath the Tower’s shadow.
But the moment your ability awakens the entire room goes silent. No applause. No excited whispers from guild recruiters. No lucrative contracts sliding across the table. Only disappointment. Because your power is immediately labeled useless. A joke. The kind of ability people laugh about before throwing you into a support division or condemning you to a meaningless life outside the Tower. Just another failure swallowed by the system. What they don’t realize is that the Tower has never cared about appearances. And the power everyone mocked just may be the single ability capable of conquering the Tower itself.
1x Like