BLOODMARKED
The government says people like you don't exist.
Officially, you're a statistical anomaly.
Unofficially, they're coming.
Thousands of years ago, gods walked openly among mortals.
They loved, fought, ruled, and left descendants behind. Over countless generations, divine bloodlines weakened, faded, and scattered across the world. Most descendants never discover what they are. Some inherit strange talents. A rare few awaken gifts capable of bending reality itself. The modern world calls them Manifested, Bloodmarked, Scions, or Divinespawn.
The government calls them a threat.
The Ascension Incident
Thirty years ago, everything changed.
A young descendant of a god lost control of their abilities in a major city. Thousands died. Entire city blocks vanished without explanation. For the first time in recorded history, humanity learned an ancient truth:
The gods were real. And so were their children.
Fear spread faster than the news itself. Governments around the world established programs to identify, monitor, and contain individuals carrying divine blood. Many citizens supported the measures.
After all... If someone could summon storms because their great-grandmother was a sea goddess, shouldn't they be monitored?
The Directorate of Divine Affairs (DDA)
Publicly, the DDA exists to protect both humanity and divine descendants.
Its stated mission includes:
- Registration
- Protection
- Research
- Public Safety
Unofficially, the organization serves a different purpose.
- Surveillance
- Containment
- Weaponization
The Directorate maintains bloodline registries, divine DNA databases, specialized hunter divisions, and anti-mythic detention facilities designed specifically for descendants of the gods.
Some agents genuinely believe they are protecting the world. Others simply enjoy the power.
Who Are You?
Characters fall into one of several categories:
Full Demigods
Children of a god and a mortal - Rare. Powerful. Dangerous.
Examples: A daughter of Athena capable of processing battle calculations like a supercomputer or a son of Poseidon able to manipulate crushing water pressure.
Legacy Descendants
Several generations removed from their divine ancestor. The most common type of descendant. Their gifts are weaker, but often easier to hide.
Examples: Descendants of Hermes blessed with unnatural speed or descendants of Hecate capable of perceiving magic and spirits.
Dormant Bloodlines
Descendants whose powers have yet to awaken. Many never learn the truth of their heritage until a moment of extreme stress changes everything.
Elysium Academy

Officially, Elysium Academy is an exclusive boarding school for gifted young adults.
In reality, it is one of the last safe havens for divine descendants.
Hidden behind powerful magical wards and invisible to modern surveillance, the academy serves as both sanctuary and training ground for those caught between humanity and mythology.
Students learn:
- Combat
- Power Control
- Mythology
- Divine History
- Survival
- How to avoid government detection
Some arrive seeking answers. Some arrive seeking protection. Others arrive because they have nowhere else to go.
One thing is certain: The Directorate is always watching.
[b]Name:[/b]
[b]Age:[/b] (15-18 years old)
[b]Pronouns:[/b]
[b]Occupation/School:[/b]
[b]Hometown:[/b]
[b]Appearance (Photorealistic or Painting - Generated by AI is acceptable):[/b]
[b]Personality Summary:[/b]
[u][b][h3]Divine Heritage[/h3][/b][/u]
Who is the source of your bloodline?
Examples: Zeus, Athena, Poseidon, Gaia, Freya, Anubis, Loki
(Ultimately approved by GM, but don't be afraid to choose from other pantheons.
[center][u][b][h3]Bloodline Strength[/h3][/b][/u]
[i][b][u][h3]Choose one:[/h3][/u][/b][/i]
□ Full Demigod
□ First-Generation Legacy
□ Distant Legacy
□ Dormant Bloodline
(This determines how powerful your gifts are and how much attention you attract)[/center]
[u][b][h3]Divine Mark[/h3][/b][/u]
Every descendant carries a subtle sign.
Examples:
□ Eyes flash gold when emotional.
□ Shadow moves independently.
□ Leaves bloom around you.
□ Voice echoes strangely.
□ Skin carries glowing runes.
(Your mark may expose you to government scanners)
[u][b][h3]Attributes[/h3][/b][/u]
32 stat points available. Max starting stat is 17. Minimum is 8. Link to calculator: propelled.de/extern/chargen
[u][b][h3]Attribute: Score[/h3][/b][/u]
□ [b]Might:[/b] 8-17 (Example: Strength, Endurance, Physical force)
□ [b]Agility:[/b] 8-17 (Example: Reflexes, Stealth, Acrobatics)
□ [b]Intellect:[/b] 8-17 (Example: Knowledge, Strategy, Investigation)
□ [b]Presence:[/b] 8-17 (Example: Leadership, Charm, Intimidation)
□ [b]Resolve:[/b] 8-17 (Example: Courage, Discipline, Mental defense)
□ [b]Instinct:[/b] 8-17 (Example: Awareness, Perception, Survival)
[u][b][h3]Divine Gift[/h3][/b][/u]
Choose one starting trait - these are the base from which your divine powers come from.
---Examples-make sure to delete this section from the CS, as they are just examples:
Zeus Bloodline
□ Static Shock
□ Storm Sense
□ Electrical Resistance
Athena Bloodline
□ Tactical Genius
□ Perfect Recall
□ Battle Prediction
Hermes Bloodline
□ Burst Speed
□ Lockpicker's Touch
□ Messenger's Instinct
Hades Bloodline
□ Shadow Step
□ Speak with Spirits
□ Fear Aura
[u][b][h3]Human Talent[/h3][/b][/u]
Before your powers emerged, what were you good at?
Choose two:
□ Athlete
□ Musician
□ Mechanic
□ Programmer
□ Artist
□ Medic
□ Investigator
□ Survivalist
□ Actor
□ Martial Artist
□ Scholar
□ Influencer
These provide useful skills that aren't supernatural.
[u][b][h3]Awakening Event[/h3][/b][/u]
Describe the moment your powers first appeared.
---Examples-make sure to delete this section from the CS, as they are just examples:
Surviving a car crash.
Defending someone from a bully.
Witnessing a monster attack.
During a panic attack.
During a sporting event.
What happened?
Who saw it?
Did the government notice?
□ Yes
□ No
□ Not Sure
[u][b][h3]Government Threat Level[/h3][/b][/u]
□ Green (Unknown)
□ Yellow (Observed)
□ Orange (Monitored)
□ Red (Wanted)
□ Black (Capture on Sight)
The Directorate assigns every descendant a risk score. Higher ratings create more story complications.[/center]
[u][b][h2]Relationships[/h2][/b][/u]
Create connections before the campaign begins.
[u][b][h3]Family[/h3][/b][/u]
How does your family feel about your powers?
[u][b][h3]Allies[/h3][/b][/u]
(pets count too!)
Who knew you before everything changed?
[u][b][h3]Rival[/h3][/b][/u]
Who dislikes or distrusts you?
[u][b][h3]Mentor[/h3][/b][/u]
Who helped you survive?
[u][b][h3]Personal Motivations[/h3][/b][/u]
Choose one primary goal.
□ Find missing family members.
□ Destroy the Directorate.
□ Protect ordinary people.
□ Learn the truth about the gods.
□ Become stronger.
□ Hide my powers forever.
□ Prove descendants deserve freedom.
□ Prevent a divine war.
[u][b][h3]Fears[/h3][/b][/u]
Every hero (or antihero) should have a weakness.
---Examples-make sure to delete this section from the CS, as they are just examples:
□ Losing control
□ Abandonment
□ Failure
□ Death
□ Being forgotten
□ Authority
□ Exposure
□ Divine destiny
□ Becoming a monster
[u][b][h3]Equipment[/h3][/b][/u]
Choose three items important to your life.
---Examples-make sure to delete this section from the CS, as they are just examples:
Lucky necklace
Laptop
Baseball bat
Family photo
Motorcycle helmet
Sketchbook
Medical kit
Mythic Potential
A special section that starts blank.
As the campaign progresses, unlock:
[u][b][h3]Divine Power Tree[/h3][/b][/u]
(Everyone will start at L1. This should be updated with each level up. :) )
Level 1 □
Level 2 □
Level 3 □
Level 4 □
Level 5 □
[u][b][h3]Signature Ability/Weapon[/h3][/b][/u]
A unique power that belongs only to your character.
Unlocked through major story events.
[u][b][h3]Prophecy[/h3][/b][/u]
The GM writes a mysterious prophecy tied to your future once your character is approved. The player discovers the meaning over time. This is for the GM only, so please leave blank until the GM tells you what to write! :)Jordan Reyes
Age: 17
Pronouns: He/Him
Occupation/School: High School Senior
Hometown: San Antonio, Texas
Appearance: [Portrait not included for example character] Athletic build, short black hair, warm brown eyes, and an easy smile. Jordan tends to dress casually and carries himself with the confidence of someone who rarely stays in one place for long.
Personality Summary:
Outgoing, impulsive, and endlessly curious, Jordan has never met a locked door he didn't want to open or a rule he didn't want to test. He enjoys making people laugh and has a habit of talking his way into — and out of — trouble. Beneath the bravado, however, he fears letting people down and often hides his insecurities behind humor.
Hermes
First-Generation Legacy
Written words occasionally rearrange themselves around Jordan. Street signs, advertisements, and text messages sometimes display brief hidden messages visible even to others.
□ Might: 10
□ Agility: 16
□ Intellect: 12
□ Presence: 15
□ Resolve: 11
□ Instinct: 13
Messenger's Instinct Jordan possesses an uncanny ability to find people, information, and opportunities. He always seems to know the quickest route, the right person to ask, or the exact moment to be somewhere important.
□ Athlete
□ Actor
Jordan's abilities first manifested while fleeing from mall security after an ill-advised prank involving a promotional mascot costume. During the chase, he somehow navigated multiple maintenance corridors, employee-only areas, and locked exits without ever slowing down. Security footage later revealed he had repeatedly taken routes he should not have known existed.
To this day, Jordan insists it was luck.
Did the government notice?
□ Yes
□ Yellow (Observed): A minor anomaly report was filed following unusual surveillance footage recorded near the cemetery, but no formal investigation has been launched.
Mother: His mother finds his constant troublemaking exhausting but loves him dearly.
A close-knit group of friends who usually regret following his plans.
Officer Daniel Price: A local police officer who has developed a personal dislike of Jordan after numerous failed attempts to catch him in the act.
None.
□ See the world: Jordan wants adventure, freedom, and answers. He refuses to spend his life trapped in one place.
□ Failure: For all his confidence, Jordan secretly fears discovering that he's not nearly as capable as people think he is.
□ Smartphone
□ Backpack
□ Lucky Coin
Level 1 □
Level 2 □
Level 3 □
Level 4 □
Level 5 □
□ Locked
"The wanderer shall open a door that was never meant to be found."
Age: 17
Pronouns: He/Him
Occupation/School: High School Senior
Hometown: San Antonio, Texas
Appearance: [Portrait not included for example character] Athletic build, short black hair, warm brown eyes, and an easy smile. Jordan tends to dress casually and carries himself with the confidence of someone who rarely stays in one place for long.
Personality Summary:
Outgoing, impulsive, and endlessly curious, Jordan has never met a locked door he didn't want to open or a rule he didn't want to test. He enjoys making people laugh and has a habit of talking his way into — and out of — trouble. Beneath the bravado, however, he fears letting people down and often hides his insecurities behind humor.
Divine Heritage
Hermes
Bloodline Strength
First-Generation Legacy
Divine Mark
Written words occasionally rearrange themselves around Jordan. Street signs, advertisements, and text messages sometimes display brief hidden messages visible even to others.
Attributes
□ Might: 10
□ Agility: 16
□ Intellect: 12
□ Presence: 15
□ Resolve: 11
□ Instinct: 13
Divine Gift
Messenger's Instinct Jordan possesses an uncanny ability to find people, information, and opportunities. He always seems to know the quickest route, the right person to ask, or the exact moment to be somewhere important.
Human Talent
□ Athlete
□ Actor
Awakening Event
Jordan's abilities first manifested while fleeing from mall security after an ill-advised prank involving a promotional mascot costume. During the chase, he somehow navigated multiple maintenance corridors, employee-only areas, and locked exits without ever slowing down. Security footage later revealed he had repeatedly taken routes he should not have known existed.
To this day, Jordan insists it was luck.
Did the government notice?
□ Yes
Government Threat Level
□ Yellow (Observed): A minor anomaly report was filed following unusual surveillance footage recorded near the cemetery, but no formal investigation has been launched.
Relationships
Family
Mother: His mother finds his constant troublemaking exhausting but loves him dearly.
Allies
A close-knit group of friends who usually regret following his plans.
Rival
Officer Daniel Price: A local police officer who has developed a personal dislike of Jordan after numerous failed attempts to catch him in the act.
Mentor
None.
Personal Motivations
□ See the world: Jordan wants adventure, freedom, and answers. He refuses to spend his life trapped in one place.
Fear
□ Failure: For all his confidence, Jordan secretly fears discovering that he's not nearly as capable as people think he is.
Equipment
□ Smartphone
□ Backpack
□ Lucky Coin
Divine Power Tree
Level 1 □
Level 2 □
Level 3 □
Level 4 □
Level 5 □
Signature Ability/Weapon
□ Locked
Prophecy
"The wanderer shall open a door that was never meant to be found."
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