Hidden 10 yrs ago Post by Kadaeux
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Kadaeux

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Bugoycmike said
1. Do Giants count as monsters and a national race?2. Must lakes drain into the ocean (specifically when taking into account aqueducts)?


1: No they're not monsters. But for scale, you're looking at say, Jack the Giant Slayer giants, not the 10ft tall variety.

2: Depends on how I put the map together. *Shrugs* :p

Elendra said
Awwww darn.Unrelated question, can ships with flying runes be in the water or are they always in the air?


They can sail in the waters well enough. The Captains of such ships know how to use the control runes for their flight.
Hidden 10 yrs ago Post by Sadko
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Sadko lord of sails

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Nation Name: Malapudreji

Races of the Nation:
Kobolds, Draconians, Black Orcs, Frogmen, Skaven, Goblins, Centigors.

Nation History: The lesser, more sly races have made several pacts among themselves, and easily manipulated the bigger races, putting a scary "weakest rules" hierarchy among themselves. The racism grew and generally more races have began to hate the Gor Ruler Kapamki. Other have united under the name Songor and soon turned into a big clan of mixed races who grew to like each other, and started the war with Kapamki. The war with Kapamki carried on for some time until Kapamki killed himself, and the massive immigration of the races and the massive malfunction attracted the attention of many Cyclop raiding parties down the coast. But instead of grief they have brought many military inventions (not purposely). The legendary victory achieved against the Cyclops brought new ways of life into the tribal communities of the underdog races. New philosophies have gave them time to think over their military doctrines and thus allowed even more other races into the army, however they did not centralize. They soon created a meeting of representatives of the races, split their territories to house the other races, and et cetera.

Important Characters:
Kamar Urbash Nagnath, Ruler of Kobolds.
Dracon Vir'Kajas, Ruler of Draconians.
Orgum Morgor Gorhide, Ruler of Black Orcs.
Sliman Chavin Musaen, Ruler of Frogmen.
Metalet Kurgum Valegn, Ruler of Skaven.
Cron Mishakal Rumblegut, Ruler of Goblins.
Shepherd Jegos Chaek, Ruler of Centigors.
Traits:
National Traits: 7
Spies, Spies everywhere.
Manipulative.
Vengeful.
Riverfolk.
Delatores.
Silent Assassins.

Population Traits: 9
Jackrabbits!
Brutal.
Executions.
Game Trails.
The Peoples 'Entertainment'.
Showmanship.
Chain Gangs.
The Bloody Altars of the Priesthood.

Academic Traits: 6
University of War.
Institute of Commerce.
Magpie's eye.
Information Brokers.

Military Basic Traits: 9
Ambush Predators.
Strategists.
Bring down the Walls!
War Paint.
Youngbloods.
Nightmares in the Trees.
Buckets of Heads.
Camouflaged Sally Ports.
Siege Train.



Archery Traits: 2
Block out the Sun.
Bushes are your Friend.

Infantry Traits: 2
Drunkard Warriors!
Arrow Fodder.


Cavalry Traits: 4
Thunder of Hooves.
Elephant Cavalry.
Elephant Powered-Siege Machines.
Beast Cavalry.


Navy Traits: 4
Dragonships.
Heavy Ships.
Warriors of the Sea.
By Neptunes' Cock!

Airborne Traits: 2
Runes of Flight.
Chimera.

Tradesman Traits:
Farmlands
Fish the Seas.
Bang for your Buck.
Trackers.
Industrious

Merchant Traits: 5
Moneylenders.
Silk Roads.
Slavers.
Underground Markets.
The Black Market.

Magecraft Traits:
The Burning Man.
Blood Magic.
Death Magic.

Monster Traits: X=(Points Spent)
Basilisk.
Beast Armour.

Mechanist Traits: X=(Points Spent)
Steam Engines.
Locomotives.
Greek Fire.



Flaws:
Plagued by Bandits.
Dangerous Cults.
Raiders First.

Territory:
Capital City (Coastal) (Majolsi)
2 Large Cities (Cumapac)
2 Medium Cities (Coastal) (Jabeen and Lavtomoro)
4 Forest
8 Plains
3 River
5 Desert
1 Mountain
2 Coastal
Army:

Command:

Monsters:

Air Force:

Navy:
Hidden 10 yrs ago Post by SpartanDoesAcid
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Hidden 10 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Is there any side benefit to be gained from foregoing a navy?
Hidden 10 yrs ago Post by Kadaeux
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Kadaeux

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Kangaroo said
Is there any side benefit to be gained from foregoing a navy?


If you also have no coastal provinces, it means you can't be attacked by sea. :p
Hidden 10 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Kadaeux said
If you also have no coastal provinces, it means you can't be attacked by sea. :p


Haha well that suits me :)

Although I could do one trap coastal province and spawn my Krakens there :D
Hidden 10 yrs ago Post by Jorick
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Jorick Magnificent Bastard

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Speaking of lacking a navy, that would mean that navy gold simply goes to waste, right?

If so, it'd probably be worth it then to just get a bunch of crappy river-capable ships (assuming you have rivers) just in case it some day becomes useful.
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Hidden 10 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Jorick said
Speaking of lacking a navy, that would mean that navy gold simply goes to waste, right?If so, it'd probably be worth it then to just get a bunch of crappy river-capable ships (assuming you have rivers) just in case it some day becomes useful.


Well I hope that Krakens can swim in rivers.

Actually Kad what's the rule on River Krakens?
Hidden 10 yrs ago Post by Asuras
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Asuras Into her woven halls, her children cover the walls

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It'd be awesome if you could look over my sheet, Kadeaux, as it's finally got everything (except some VIP bios and National History) done.
Hidden 10 yrs ago Post by Kadaeux
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Kadaeux

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Kangaroo said
Well I hope that Krakens can swim in rivers.Actually Kad what's the rule on River Krakens?


Those are called "Squid" and are much smaller ;)

Kraken are larger than Galleons, Galleons also can't go down rivers. :p

Jorick said
Speaking of lacking a navy, that would mean that navy gold simply goes to waste, right?If so, it'd probably be worth it then to just get a bunch of crappy river-capable ships (assuming you have rivers) just in case it some day becomes useful.


Quite right. If you choose to begin with no coast or navy the points "go to waste" but as time goes on and, say, you took a coastal province with (again example) a small city, say a River Delta onto the Ocean, then that city could begin making warships for you.

These rules only cover how a nation begins, as time goes on your nations will grow noticeably.
Hidden 10 yrs ago Post by Sadko
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Sadko lord of sails

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Did anyone look over my sheet? And i'd like help about the army, i'm pretty new to his trait stuff.
Hidden 10 yrs ago Post by Meth Quokka
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Kadaeux said
Those are called "Squid" and are much smaller ;)Kraken are larger than Galleons, Galleons also can't go down rivers. :pQuite right. If you choose to begin with no coast or navy the points "go to waste" but as time goes on and, say, you took a coastal province with (again example) a small city, say a River Delta onto the Ocean, then that city could begin making warships for you. These rules only cover how a nation begins, as time goes on your nations will grow noticeably.


Damn, it could've become really, really fun to try and cross one of my rivers.

Also once you get the chance mate, I've finished with all my stat points so if you could have a check that'd be great :)
Hidden 10 yrs ago Post by Jorick
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I've got a sort of important question about monster cavalry. Do you have to pay for all mounted monster units out of your monster points too, or are they assumed to be accounted for just by regiment points in the same way horses and ridden beasts are?
Hidden 10 yrs ago Post by Elendra
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Kadaeux said
Galleons also can't go down rivers.


Flying ones can!

Also, I noticed All Roads Lead to Rome had a required flaw by the same name, as does The Wandering Way, but Sellswords has a flaw by the same name and doesn't have this note! Is that an oversight or intentional? :3
Hidden 10 yrs ago Post by Iarumas
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Iarumas

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Can Celestial's die of old age? Do they function like normal humans in that department?

Again, not a confirmation of my joining. Just curious.
Hidden 10 yrs ago Post by Elendra
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Elendra

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Does the Capital City count towards total cities with regards to military settlement restrictions?
Hidden 10 yrs ago Post by Kadaeux
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Kadaeux

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Jorick said
I've got a sort of important question about monster cavalry. Do you have to pay for all mounted monster units out of your monster points too, or are they assumed to be accounted for just by regiment points in the same way horses and ridden beasts are?


You need to pay for the monsters they ride as well. And the "unit size" is limited by the number of monsters available.

Eg: You get 1 Regiment of Monster Cavalry. The race size (example) means it would normally be 100 men strong.

But if you chose, say, Hydra's as their mount and could only afford 10 Hydras (That's still a lot of Hydras), then the regiment might only be 30-40 actual men. (Say, 1 "driver" per Hydra +2-3 Archers in a Howdah)

@Everyone wanting my reviews on their sheets so far. I'll get to it soonish, busy day here. Only really have time for question answering :p
Hidden 10 yrs ago Post by Kadaeux
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Kadaeux

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Elendra said
Flying ones can!Also, I noticed All Roads Lead to Rome had a required flaw by the same name, as does The Wandering Way, but Sellswords has a flaw by the same name and doesn't have this note! Is that an oversight or intentional? :3


It's intentional, I considered hard before deciding on that specific instance.

Iarumas said
Can Celestial's die of old age? Do they function like normal humans in that department?Again, not a confirmation of my joining. Just curious.


Celestials do have a longer lifespan, but they do die of old age.

Elendra said
Does the Capital City count towards total cities with regards to military settlement restrictions?


It does.
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