Let's get ready. Time for our Liberation.
This is a Zombie-Survival RP, with a few extra quirks. Currently we are all in a place called Freedom City in America. Our adventure begins with all of us on a city bus coming to Freedom City late at night (Three AM in the morning to be exact). We all have our own reasons to be on this bus, plainclothes and unaware of what is about to happen. Soon the bus crashes, killing the driver and leaving it's passengers stranded. with nowhere else to go we have to head on towards Freedom City, were the horrible truth will be revealed to us. It's a fight for survival and a flight towards freedom, because it's only a matter of time before the horde gets to us. Can you survive, or will you just be another face in the horde?
Rules:
1. Follow the rules of the site as well as the GM's of the RP. We have the right to change the rules as we see fit, and arguments against us will result in immediate punishment.
2. Play nice, be fair, and if you want to do something particularly awesome or get a nice present ask us before you do it. You might not get it, but you certainly won't if you don't tell us first.
3. You should know that no one wants to play with that one person who insist is a former soldier who just happens to be on the bus with his standard issue sidearm. If you really want to be a cop or a former soldier, depending on how well you write out your CS, you may get him, but no one starts out with any firearms.
4. Additionally, we will be implementing a system to keep track of ammunition and equipment. The GM's will decide if you get a weapon when you're searching, as well as the weapon's condition and ammunition. Also you will be expected to be keeping track of your weapons, their condition, ammo, and other equipment. There will be a template below with more details.
5. Attendance is a must. If you've been gone for three days a GM will contact you. If you do not respond to that message or in the OOC within a week, you character will be killed off. If you know you will have sporadic time or may be gone indefinitely, contact the GM's so that we may save your character if you come back.
6. More rules and such added as necessary.
Backpack:
Your Backpack is your inventory for weapons, equipment, and other such things. while each backpack can vary, there's only so much you can carry. A couple cans of food, a first aid kit, maybe a sleeping bag, sure, but you are not walking around with a Light Machine Gun, a sniper rifle, a pump action shotgun, two pistols, and a sturdy shovel even if that's all you have. That's not including other things such as ammo and magazines (For said ammo), which you will also need to keep track of. You are expected to have your backpack information each one of your IC post, preferably at the end of your post. Any additions or alterations to your backpack without reasonable explanation or GM's consent will result in immediate termination of your character. You have been warned.
Weapons and other Equipment:
in addition to the backpack system, there will be a Weapons and Equipment system. All items found will have a certain amount of uses, including melee weapons and firearms. Certain items can be used more often than others, such as how a baseball bat can take more hits than a kitchen knife can. Each "use" of the item, such as using them as a weapon, will lower the condition of said item. The more times you use the item the lower the condition, until eventually it will break. You can repair those items with the right tools or items, such as duct taping a blunt weapon together or sharpening a blade's edge with a whetstone.
Guns and other firearms also have condition levels, but also require ammo. Ammo is limited, and without it your guns are just crude blunt weapons. And like melee weapons, you can only use guns for a certain amount of time before they also break, and guns require more complicated means to repair them.
Clothing will also have some use. As you can imagine, zombies spread their infection through fluids such as bites. Wearing long clothes will protect you, actual armor more so, but what you're wearing also dictates how tired you can get. Running around in a full military gear will tire you out more than just running in some shorts, but each one has their own merits and flaws.
Supplies are things with immediate use. First Aid Kits, Drugs, Food, and things you can use to help you survive. Further into the RP we go, the more supplies we can get, as well as making use of seemingly useless things.
Misc items are just things you've picked up that are either very situational or outright useless. For those of you with quirks of collecting bottle caps and bookmarks.