Hidden 7 yrs ago 4 yrs ago Post by Riven Wight
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Riven Wight Insomniac Vampire

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Full Name: Elayra (ee-LAY-ruh) Alane Heart

Age: 16

Heritage: The daughter of the late White Queen, Alyce Heart, named after another ancestor somewhere down the line. Her father died a couple months before she was born, making him one of the firsts murdered by the Red Sorceress before anyone realized war was at hand.

Appearance: Elayra stands at about 5’6”, is of a small build, and has a light skin tone. She has gray eyes, her mother’s eyes, that often have a haunted look in them, and is often told by those few who remember the White Queen that she looks like her mother. She wears her platinum hair with its loose curls down most of the time, and her fingernails are almost always chewed short.

Distinguishing Marks: She has many scars on her body from both training and battle with the creatures of Wonderland. From blade wounds and burn marks from spells, to claw and bite marks, the scars are all in various stages of healing, some now only faint silvery lines. Of easiest notice is the still healing scar stretching vertically over her left eye from just above her eyebrow down to her cheek the length of her nose. She’s fairly proud of this one, having gained it just before killing one of the Red Sorceress’ scouts.

Clothes Wear: Though it is the standard of the common female in the land to wear a dress, Elayra loathes the things and refuses to wear one unless absolutely necessary. She prefers a pair of trousers and a form-fitting top in colors that help her blend in with her surroundings. She wears tall leather boots with a slight heel, and a pair of matching bracers. She also has a belt that holds her trusty sword and favored dagger, as well as a pouch in which she keeps what little amount of the stones that are the land’s currency she has managed to collect, along with a few other small odds and ends. However, she does have a dress in her wardrobe for those rare occasions when it would help her to better fit in with the world around her.

Abilities: Magic-wise, she is capable of only a few simple spells, since she has spent honing her ability to access the magic that flows through the world. On the other hand, she has been learning how to fight since she was capable of holding a weapon. She is rather extraordinary at wielding polearms, hand-to-hand combat, shooting a bow, and various types of swords. However, she tends to favor the sword, and is fairly quick on her feet.

Weapons: Ever since Drust deemed her worthy and able enough to have her own, good weapons, she's used two particular weapons: a saber, and a kris dagger. Both of these, according to Drust, were gifts from her mother. While the White Queen never used the sword, the dagger itself was once a favored side weapon by her mother. Sword: It resembles a long, double-edged saber, the blade curving slightly. The blade has a blue hue to it, and the rather plane hilt is a dull silver color with a black leather-wrapped handle. Kris Dagger: Essentially the same in appearance as her sword, only with a wavy blade. Bow and Arrows: A simple recurve bow made of a strong, sturdy wood. She has added random small carvings onto it. The arrows are of a matching wood with brilliant blue fletching that changes shades and even adds a bit of purple and green in different lighting. She often has the bow slung over her back, and the quiver of arrows hanging at her hip. Unless, of course, she feels she has no eminent need for them, in which case she stores them away in her pack. The quiver is enchanted to keep the arrows from falling out, no matter how violently shaken, but allows for its owner to easily pull them out. Unlike her bladed weapons, this was "borrowed" from one of the Forsaken.
Weapon Update: As of page 16 in IC, she no longer has her kris dagger. Instead, courtesy of unforeseen events, she's using one of her guardian's, Drust's, spare stiletto daggers. It's a rather simple affair. The silvery metal forms a spiral at the the hilt, topped by an elegant round pummel. Its needle-pointed, triangular blade’s length is around nine inches. Unlike your common Earth stilettos, each of the three thin sides are forged and sharpened in a way that lets it be used for cutting and slashing, not just thrusting.

Personality: Having grown up in the perilous world of Wonderland, Elayra tends to be suspicious of everyone and everything, since you can’t even trust what you see in the world anymore. She is careful and watchful, and always on the move, always secretly hoping to encounter one of the Red Queen’s followers so she could bring about their demise. When around people she knows, or in a situation where emotions are heightened or heated, she is not afraid to speak her mind, often not thinking through her words before they leave her tongue, which has often ended poorly and resulted in a couple of her scars. She is not one to hesitate to defend what she believes is right, or to fight for those hurting from the Sorceress’ rule. She is the brutal, fearless sort, and even when she does feel fear, sorrow, or any other ‘weak’ feelings, she refuses to show it, either her bitter, angry side emerging with more potency, or putting on a cocky, self-assured grin and spouting off a few smart comments. Though she often fantasizes about what Wonderland was like before the curse, the weight of reality is always a crushing one, and she fears to dwell on the dreams for long for fear the world may never be restored. After all, if the fate of the world really would rest on the shoulders of her and someone she knew nothing about, she dares not hope for the best. Life had taught her all too well that hope did little besides bring about painful disappointment.

Major Positive Traits: Active. Dedicated. Adaptable. Curious. Brave. Alert. Compassionate toward those suffering from the Red Queen’s rule. Fierce.

Major Negative Traits: Stubborn. A bit sadistic when it comes to her enemies. Bitter. Overly serious. Untrusting. Harsh. Hot-tempered.

Weaknesses: She often acts too fast and without thinking things completely through, letting her emotions get the best of her. Though it often works for her, she can be too fierce, often getting carried away and taking it from a heartfelt intensity to an almost scary ferocity.

Ticks and Tags: Ticks: Chews on her fingernails. Twirls or chews a strand of hair when thinking. Tags: “I’m nobody.” “It’s a living nightmare.” She always speaks with a serious, and authoritative tone.

Fears: Extremely small spaces, and otherwise being locked up. Complete darkness—or, rather, not being capable of seeing what might be lurking in it. Failing to dethrone the Red Sorceress. Of facing the Red Sorceress. Of not being capable of living up to the shadow cast by her mother.

Other: Cherished Object: A necklace the White Knight gave to her. It is a family heirloom in the shape of the royal coat-of-arms that the queen ordered him to give Elayra once she turned thirteen. About an inch large, a red stone creates a heart with a curved bottom and a point that curls up into a spiral. Atop it is a small blue rose in bloom. Two swords of tarnished silver weave through part of the heart on either side to create an X, the tiny metal pieces visible through the red stone. The pendant hangs by the swords from a chain that is shockingly sturdy, and she always keeps it hidden beneath her shirt to prevent it from possibly giving her identity away. It’s said to glow when the thing the wearer seeks is near, and has proven that rumor to be truth.

Short Bio: Elayra remembers little, if anything, of how life was before the Sorceress’ curse ravaged the land. She has been told the story of how they escaped: the White Knight took the two children through a hidden passage in the palace, and they made their way over the land to Harrow Hollow Hill, where it is said portals to many worlds reside. With the opening of a couple of them eminent, they jumped on the opportunity. With the portal entrance too small for the three to fit through together, the boy went first. Before the other two could follow, they were ambushed by a few of the Sorceress’ creatures and forced to flee or be killed.
When the queen’s curse took effect, it did no harm to Elayra, but it changed the White Knight. Though he remained mostly in control of himself, never forgot the task he had been charged with, the kindness and genteelness that once ruled him was all but abolished. In its place was an almost crazed brutality kept at bay by only the little of who he once was that remained.
So, Elayra grew up knowing only the nightmarish side of Wonderland and with a surrogate parent who was firm and harsh, always unrelenting in his training. He taught her how to wield various types of weapons, as well as educated her about everything he could to aid her in succeeding in bringing down the Red “Queen.” Though he showed a restraint that all others affected by the curse lacked, his methods were just shy of barbaric on the field. However, the Knight did have moments where his true self shone through, showing a kindness befitting a doting father. But, on the other side of the coin, there were times when the curse took almost full control, sending him into a terrifying rage.
The two occasionally stayed with a few other survivors and supporters of the White Queen, all living underground and hoping they would not be found. She kept who she was a secret, by order of the Knight, and for knowing that if anyone knew who she was, it could very well mean her death.
She learned quickly, as one must when living in a world where even the grass could try to tear you apart, and your mentor, when more consumed by the curse, lived by the philosophy that “pain is the greatest teacher.” Even so, the Knight was the only family she had, and she cherished every moment when the curse was subdued long enough for her to see a small glimpse into the gentle, caring people Wonderland was once filled with.
At long last the Knight, who watched the skies diligently, told her it was finally nearly time for the portal to Earth to open and for her to seek out the Hatter’s son. The two set out on the journey once more to Harrow Hallow Hill in the dismal hope that she would succeed and be capable of bringing him home to Wonderland and putting an end to the evil Red Queen’s reign, and the rule would once more belong to the Heart family.

Hidden 7 yrs ago 4 yrs ago Post by kiiblade
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kiiblade how sad...

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Full Name: Ghent ("GEHENT") Vincent Madrail

Age: 17

Heritage: The son of Hatter Madrail. Ghent's mother was murdered a few years after he was born.

Adoptive parents: Frederick and Elise Preston. Elise was the first to find Hatter's son; she was astonished to discover him in the woods near their home, disoriented and impossibly lost.

Appearance: Thick, medium length black hair. The style is unpredictable, but the layers sometimes give it an unruly appearance. His bangs fall in front of his eyes, which are blue in color and have a sharp, piercing quality to them. The rest of his features are dark and seem to contrast against his paler-than-should-be skin. He has a lithe build and currently stands at 5'9", but has about a year left to grow.

Distinguishing Marks: A few light freckles running across the bridge of his nose. A more noticeable one is underneath his left eye. He has a small scar underneath his jaw.

Clothes Wear: Whatever's comfortable. He usually wears hoodies, jeans, worn out sneakers, and three quarter/graphic t-shirts.

Abilities: Strength and magic, both inherited from his race. As far as magic goes, Ghent was completely unaware of the ability until Drust and Elayra came to earth. Understandably, he is inexperienced but has the potential to become better with practice.

Weapons: A staff, given to him on page 13.

Personality: It's no secret that Ghent can be a pain. He isn't malicious, but he enjoys pushing the buttons of others in order to get a reaction out of them. His sarcasm usually lands him in trouble, but his past experiences haven’t been enough for him to keep his mouth shut. Despite his immaturity, he has a good heart. Ghent has lazy tendencies, but can be hard working with proper motivation.

Major Positive Traits: Compassionate. Empathetic. Hardworking (sometimes).

Major Negative Traits: Sarcastic. Cocky. Klutz. Impulsive. Awkward.

Weaknesses: At times, Ghent doubts himself and his abilities. The fear of failure usually prevents him from achieving success. Having lived in two worlds, he struggles with deciding where he belongs and where his loyalties lie.

Ticks and Tags: Ticks: Fidgets a lot, often with the drawstrings of his hoodies. When he’s faced with a situation he can’t wrap his mind around, he will pace and/or mumble to himself until he can make sense of what’s happening. Tags: "Cut me some slack!" "Great." "Wait, what?"

Fears: Ghosts. Failure. Being unable to return home. Wonderland in general.

Short Bio: Ghent’s story could have been a tragic one, had he not been found. He was discovered in a forest as a toddler, and later adopted by the very family that took him in.
For much of his childhood, Ghent lived in the comforts of a small farmhouse in the country. Life was serene, quiet, and good. He grew up happy and healthy, with a mother who doted on him and a dedicated, hardworking father.
Things changed when they moved. Seeking better employment, Mr. Preston uprooted his family to the city, which is where they remained for the years that followed.
The city posed many differences and challenges, but Ghent learned to adapt and knew his way around. Unfortunately, street smarts didn't help much in school.
As Ghent grew older, the nightmares and flashbacks became more frequent. Different events or images would trigger a memory, many of which involved Elayra and Drust. The memories confused and frightened Ghent. He never forgot Wonderland, but he learned to stop talking about it after his parents sought him professional help. It was something his mother made the mistake of telling her longtime friend, Mrs. Saxon.
News spread and rumors started. High school proved to be Ghent's biggest obstacle. He became an easy target for jokes and ridicule, and his grades began to suffer for it.
Motivated by money and the desire to help his family financially, he began to take on odd jobs. His fifth job turned out to be his favorite: a part-time shift at Frank's Book Barn.
Even there, Ghent wasn’t free from Wonderland. Flashbacks would hit him at the most inconvenient times…and they didn’t cease until became reunited with two important faces from his past.

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Hidden 7 yrs ago 2 yrs ago Post by Riven Wight
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Riven Wight Insomniac Vampire

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