16 Feb 2017 5:54 18 Feb 2017 23:45
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

The Grand Enigma


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As the last men and women of Earth, it is our duty to make one last ditch effort to reach paradise... however long the journey.




Millennia ago the human species was rendered extinct.

A thousand years ago, our kind was born again.

From the wombs of machines born to live on a humid tropical world.

From the few thousand raised by machines came the future.

From the first tribe would develop every civilization that exists today.

Having to struggle in a humid environment filled with alien beings.

Worse still, some of them were smart and genuinely a danger to us.

As they would be monitored by custodians and attacks by the natives.

Still, our ancestors persisted despite the constant struggle.

And went on to build the foundations for billions to thrive once more.

And from those foundations we launched yet again into space.

To colonize other worlds and understand this strange place.

It was known the other worlds also had life.

Still, it was a massive shock to find intelligence still.

It became a fact of life, how common civilization is.

As even Solomon proves not as secure as it was initially assumed.

For we have been just scratching the crust when there is far more.

Layers upon layers of underground jungles on Solomon and sprawling ghost cities.

Some still maintained by mindless and mad custodians.

Overwhelming it all can become, the more you take it in.

The whole star system being touched in some way by the degenerative descendants.

Of the true creators of the worlds we live upon.

And every time we look we see swarms of activity.

Be it from the numerous ecosystems of wildlife across multiple worlds.

Giving rise alien civilizations primitive and advanced.

Or how every day a citizen sees specks of light drifting.

That weld the means to oblivion at the push of a button.

The flux and traffic of activity between the orbital cities we have set up.

Has created endless traffic around and between the worlds of Gabriel.

The scariest part is knowing how so few people can affect the lives of billions.

Across multiple civilizations, worlds and species.

Making the only certainty we have now being uncertainty.

May the first tribe save us all!

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Out of Character


The Grand Enigma or "The Grand Enigma of 82 Eridani" is a fusion of near-future technothriller and planetary romance and is the product of a desire to make a sci-fi NRP that is neither sol or has a galaxy to worry about. For here there is only one star system, near future technology in the far future and lots of exotic locales to work with across multiple worlds.

In terms of applying for Grand Enigma, all you need to do is PM me your first IC post as a trial after making some lore and promise to work with other players in regards to collaborative world building while not doing the things on the list of NO. For ideas, check the list of YES which you can also add to by saying what you as a player want to have someone else take on the role of.

But first you must understand the Eridani 82 system and the worlds you are to inhabit and figure out where you want to set up.



[/hider]

INCOMPLETE REGIONS
-Vulcan Zone [one complex biosphere, a venus-like, high gravity super earth with oceans of sulfuric acid]
-Outer Zone [no complex biospheres out there]

System stats overall-
Worlds with Life: 5 worlds with complex biospheres (the majority of which exist in the Gabriel System), unknown amount of worlds with simple biospheres or habitation zones.
World Count: 43 or so (this includes smaller worlds and gas giants)
Asteroid Belts: Two Belts
Star Count: One G8 Star, 82 Eradini

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Now dedicate to one of three perspectives and put your work within said perspective. You can make individuals from another perspective, but you cannot make civilizations or species from other perspectives once you make a civilization for one of the three perspectives.





There are also hybrid perspectives and guidelines regarding any potential mixture of the above three perspectives.



The Grand Enigma of 82 Eridani is oriented around adventuring with near future technologies and gadgetry, with lots of play space to work with. Try to have diverse tech over powerful tech even if dropping kinetic rods and nuclear weapons are all acceptable to have (but let's not go around willy nilly with the apocalyptic devices! Thankfully smaller scale warfare and skirmishes when adventuring is more what I am looking for here- Don't have overly massive spaceship fleets please. I'd say around a couple hundred at most, nothing too fancy okay!)

Creative freedom is important so I will just say what I don't want to see:

-humanoid aliens who minus well be people

-Furry aliens

-Interstellar mass invasions

-Planet killers (overkill, no?)

-Massive space fleets (again, overkill when you just have one planetary system to worry about... Though one filled with drones that hate you and other civilizations who also hate you)

-Pop cultural things (This is not a fandom Rp, please don't treat it like one)

-Anything that has control over a entire world (don't be greedy! These are big worlds with lots of things to control, no need to monopolize it and you probably won't be able to as things are too multi-polar for that... Too many thinking creatures and robots with surface-orbit missiles)

-Making a world with complex life elsewhere in the star system. I want most of the action and content for this NRP within the Gabriel planet system. Note: If you can make the case for adding a new planet with complex life elsewhere I may consider it, but Gabriel's Planet system will remain the only notable place in the human habitable zone.

-Elves. Please no.

-AI gods. AI is fine, but for go full retard on it okay?

-Tech that is advanced. Most advanced I'd prefer people get are orbital killsats or spaceships with kill rods in terms of WMDs. For this NRP is not a matter of how fluffy you can be!

-Human cultures that have blatant continuity with today's nation-states (so try to avoid having something called "New France" or such). Having something Abrahamic is fine (I am using biblical stories to name the world's after all), though please consider the theological impact the environment and its strangeness has had on the human factions. Also consider the dark ages and split that happened centuries earlier. We can work backwards on the details.

-Species/entities that are redundant to what already exists. Consider forming a family with said already existing species (give them some trait continuity) or use the already existing species in play but with a separate civilization. Worlds are huge places!

So, anyone interested?

It'll be all the fun of a Sci-fi NRP mixed with some of the good aspects of fantasy NRPs in regards to having a geography to think about instead of simply blobbing it up on a galaxy map or overthinking the BILLIONS of stars your empire should be in control of. And I even included a diverse range of environments and worlds that suit all matter of strange esoteric beings from icy caves and dense jungles to cool deserts and stormy cloudscapes.

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Imagery made in the following programs:
Universe Sandbox 2 (where I modeled the star system used in this RP)
Space Engine (Used for the splash picture)

Useful links:
82 Eridani Information


16 Feb 2017 16:41
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thorgili

Member Seen 21 Feb 2017 3:20

hmm a sci-fi RP that doesn't sound like a cluster fuck of OPness I'm in.
16 Feb 2017 21:05 17 Feb 2017 0:24
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

hmm a sci-fi RP that doesn't sound like a cluster fuck of OPness I'm in.


Am I going to fast with the OP?

Just curious.

The premise is based on brainstroming I was doing to try to work aorund a problem with sci-fi NRPs that bothered the shit out of me. That problem being how to have a small scale while still allowing for more exotic locales or having to use the solar system. However I don't really define this as a colonization NRP as the humans are already developed and said humans were more or less a lone colony ship leaving a dead earth.

Also I thought it would be a good idea to have a colony of people descended from robots.

And to have ancient ruins and a really huge playspace. That is tiny compared to actual space NRPs.

As I hate wasting so much space in sci-fi NRPs, so this NRP tries to be economic even if it means casual WMD use isn't the norm. (lobbying nukes still happens but you have lasers to shoot the nukes so not a big deal. Rods from god are more dangerous though, but you can still blow them up using surface-orbit missiles or a superjet that reaches the troposphere of the world you are waging war on. Yes I consider that near-future tech, I don't see why we wouldn't have all this before the 22nd century).

Interplanetary travel takes weeks here, even for the custodians and i'd rather most players place their civilizations in the moon system around or on one of the major moons or the main planet Gabriel. Most action takes place within the Garbiel planetary system and for those wondering about sensors and such, the idea is that the details are lost due to how much heat there is and there is tons of traffic between the moons and in orbit of planets to hide in. Your sensors would see tons of stuff moving about as these worlds are all densely populated by multiple sapient beings, with humans not holding exlcusivity on building spacecraft (not even counting the custodians).

Climate is erratic as hell, even with the lack of reliance on oil/gas by the more advanced societies who like their nuclear fusion due to how much waste heat is given off by all the people and things doing stuff around the moon system.

And yet the depths are still not well understood by humans, hell Exodus and Gabriel haven't been explored that much. It is not like scanning the moon either, as you have to deal with thick atmospheres and underground cave systems that are all over the place along with artificial structures on the surface that love making it hard to see inside. It can be overwhelming to be honest and I am kinda worried that you may get players who are overwhelmed by all the factors in play- it is a huge, varied place to say the least. Or that is what I want it to be anyhow.

But even with that a few individuals can have a huge effect thanks to the simple fact that from a cosmic scale, this is but a pinpoint. What drama happens on Ezekiel can have a ripple effect that causes wars on Solomon for instance.

I will make a map and stats for all the major bodies used here, a detail map for each moon/planet. Help with more detailed maps would be nice, but not a need. I am willing to do the heavy work for I have a whole weekend to work on it. I also want to make sure I have a good share of people on board.

All the major worlds except Ezra are complex biospheres who I expect people to populate with a extremely diverse range of creatures. Go wild on that for you have regions for most kinds of life. Ice world life proved the hardest though, due to the limits of being in a temperature range where ice melts (if I wasn't, Solomon would be a ice world too) and thus limited to much more niche regions than desert or forest dwellers. Hell, creatures who bathe in acid has the highly volcanic and smoggy moon of Exodus.

I think that things can be kept short of being totally overwhelming, there's a lot of ground to cover and the smaller scale of this NRP means detailing out the moons in-depth is not a waste of time as multiple players will likely be using all five of these worlds along with adding in minor worlds.

Minor worlds are large asteroids and should always not have a biosphere. How many small moons and asteroids the Gabriel planetary system has I don't even know. I presume it to be in the dozens however. They can however have artificial habitation centers and bubble ecosystems (for instance, a small ecosystem housed within a O-Neill cylinder).

Outside the Gabriel system I may be open to adding more planets that have complex biospheres if it must happen, but only if it must happen. For instance, if you must have a europa-like world. However you will be expected to have the world be public domain.

I expect activity all over the star system from multiple factions, human or not human, but a majority of the civilizations capable of space travel should still base themselves around the Gabriel system.

17 Feb 2017 4:59
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Liotrent Rogue General

Member Seen 30 May 2017 0:21

I might be interested, if you don't mind the questions.
17 Feb 2017 5:04
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

I'm here, ask away.
17 Feb 2017 5:28
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Liotrent Rogue General

Member Seen 30 May 2017 0:21

Well, in terms of the "no FTL" rule, how do you want players to describe travel is sub-light considered FTL?, And by exotic can insectoids work, also is there a posting schedule and format we have to follow or nah?
17 Feb 2017 5:47 17 Feb 2017 5:48
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

@Liotrent
No FTL means you can't travel at relativistic speeds (I consider that a apocalypse device, as do I consider Reactionless drives, zero point energy and other such tech that is decidedly far future in nature. The machine womb colony ship is actually the more economic and cheap choice to interstellar colonization believe it or not... I intentionally leave it unclear as to how long the trip took but lemme just say now it was not a short trip at all) or really any warp drives/wormholes.

I recommend a speed limit of 1% the speed of light and nothing faster (even than such speed would be for interplanetary velocities). The reason is since FTL = interstellar travel and the scope of this NRP is one star system at most, even than it is mostly centered around a single planetary system in regards to where most activity is.

Insectoids are fine, though try to do something a bit unorthodox here. Creativity is highly encouraged with the other species, as is giving them interesting and more compelling traits than mindless droning about.

Posting format is free form but I will ask you to give a time slot for when Everyone can expect activity from you. Time stamps and giving a location for your posts are recommended. Other than that it's very free form and narrative based.
17 Feb 2017 5:53 17 Feb 2017 5:57
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Liotrent Rogue General

Member Seen 30 May 2017 0:21

Hmm, alright, when do you want my draft of my race? I'm most active on Friday afternoon and the weekends, if I don't have homework, and if I'm not busy during weekdays (Mondays-Fridays) I will see if I can post. Also would it be alright if I use the Humans exploring the system as a plot point in describing my race through their perspective?
17 Feb 2017 6:00 17 Feb 2017 16:02
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

I'd prefer the use of species as a term over race.

Race implies a very close heritage with humans.

I'd like the draft whenever you have it written.

App is minimal, just open verse.

However please make seperate sheets for your species and any major factions they have.

All you need is the following-

Name:
Type: (species, faction, individual, organization etc.)
Description:

In what style you write your description is up to you as I don't put many limits on what you can contribute beyond not being allowed to dominate any whole world (the major ones, anyways. Having total control of a asteroid is not a problem)

Humans exploring the star system is fine, just don't make a interstellar expedition out of it (a mission to earth at 1% the speed of light would take around 20 thousand years, believe me it's not worth it). The rest of the star system is much more barren, I should note. There may be a pocket or two of life hiding somewhere or some strange ruins with hostile custodians though.
17 Feb 2017 8:07
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Liotrent Rogue General

Member Seen 30 May 2017 0:21

Should I PM it to you or should I post it here?
17 Feb 2017 8:08
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

@Liotrent
Post here.
17 Feb 2017 11:46
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Liotrent Rogue General

Member Seen 30 May 2017 0:21

Name: Liotrent
Subject: UNNAMED (Draft name)
Description:

A primitive looking insectoid that hails from the desert moon of Ezekiel, first discovered by a Human expeditionary force, fatigued from their long travel to the star system, they were described as being of low intelligence and not of import, their physiology resembled that of big mantises with their large front limbs fixed into an arrangement that looked similar to that of the praying mantises stance before striking, however it is theorized that these large appendages are used for digging out their large cavernous homes underground, they have shown no hostility, but further studies indicate that their intellect is equal to that of a human bar a few minute differences, they were intelligent enough to solve complex puzzles and their cooperation was on par with that of highly organized ants, though as they observed their behavior it seems that they were following a caste system similar to that of government, from large warriors, which have appeared to have grafted some sort of weapon system onto their back and their front facing limbs, to the queen who seemed immobile without the assistance of a specialized worker caste. it is theorized that the insects maintain their muscular physique even with the low gravity, is through intense labor, and warrior sparring, they filter the air and atmosphere, through a complex respiratory system that requires certain muscles in the torso to manipulate the cavity within their body to become a vacuum, therefore getting as much air as they need they also have pseudo-wings that have somewhat atrophied into a hard exoskeletal shell, but even that has been changed on the warriors to have some sort of armor. They speak a language but it has not been translated fully, it sounds like a series of clicks and chirps.

They dispose of their dead in a pile, we have gathered that they do not feel attachment or emotions, at least not ‘human’ ones, this is the source of all physiological observations and theories made on these sentient creatures.

The expedition kept a close observation of the mantis like colony of insectoids, it seemed they did not mind them being inside their nest, they observed, large vehicles for Sea, Space (I don't know how to describe their spacecraft yet), and Land being used, some for transport, others for more obscure reasons (Such as farming and military purposes), they have not been let into the depths of the colony, the warrior caste guarding the entrance to the deeper parts of the colony have shown a more aggressive stance, but from drawing on past knowledge of Earth’s insect behavior the expedition speculates that the depths of their underground are home to an agricultural ground of a fungus of some kind, perhaps to feed the colony, large protrusions and the light rumble around these protrusions indicate that either they get moisture from the air, or from deep underground in water pockets, either way, this would explain their sustainable living underground and further supports the theory of their food source, as the number of prey items in their immediate vicinity is scarce whilst the shrubbery though numerous, have shown signs of ‘harvest’, this also explains their mandibles and claws. Further survey of the planet showed many other colonies similar to the one that was initially encountered with more traits such as worship of a god, and sculptures are present, suggesting that the species of aliens are also artisans, though it is unclear whether they are all connected.

Factions

The Locusts (placeholder name)
Nicknamed as such for their voracious appetite, they move from territory to territory in massive migratory columns, often bringing everything with them and abandoning their old homes for new ones that would be empty the next month after all resources in the area have been consumed. They are typically more aggressive.

The Farmers (placeholder name)
These are more permanent, settlers, having massive underground networks of farmland, and a vast expanse of hydro-farms to capture moisture from the air. They are less aggressive than their Locust counterpart, however they are still one in the same from genetic mapping of their species, they have just adopted two different strategies to their survival.

The Imperial (placeholder name)
These are a mixture between the Farmers and Locusts, and are believed to be derived from one or the other trying different tactics of survival and combining it into one, with large foraging parties, and a huge net of hydro-farms and underground agriculture. They are the most advanced of the two, being more well equipped and have more resources due to their tactics, it is unknown whether the cooperation of two Imperial type colonies, are due to instincts polygamy, or if the colonies are displaying a version of a peace treaty, or even if the two colonies are one and the same and that the two queens are actually from the same gene-pool, a sort of ‘cloning’ through biological means.
17 Feb 2017 15:21 17 Feb 2017 16:01
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

They sound more like a real life hivemind than something like the zerg.

That's already a nice improvement from what I feared you may do and I hope that further revisions and IC will differentiate them more from being mindless drones as time goes on.

I am curious as to why they have space travel and what the vehicles are as they don't seem to have guns and seem mostly docile beyond defensiveness of the queens (do they have actual authority or are they more or less factories that don't actually manage anything?).

Asymmetrical conflict is a major element to the scenario and it would destroy lots of variation in the types of potential scenarios for how relationships between factions work out if every native species manages to independently develop space travel and makes symmetrical warfare the norm.

Though you don't specify their means of space travel much, so it could well just be in the form of colonial seed ships, something based on some symbiotic relationship with custodians or something else. Space travel is optional in this NRP and you can always find reasons to have spaceships outsourced/stolen from another player's faction.

I should have specificed the name/subject thing.

Name is what you intend to call them and subject was misleading.

Type or Class may work better. Basically what you classify them as in regards to lore content on the question of if they are species, a faction, a individual, some non-state actor and so on.
17 Feb 2017 16:52
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Liotrent Rogue General

Member Seen 30 May 2017 0:21

(OOC) I see, so space travel is optional, I can actually hold off space travel since I haven't thought of a valid reason as to why they would even want to leave, there's a lot of land they still have to cover, and they have a moderate amount of resources so I see no reason for them to 'want' to leave, since I've tried to imagine them as more of a sentient alien species that has been misunderstood/underestimated due to their 'primitive' appearance. Their weapons and vehicles are actually quite unique in the sense that instead of making a chassis, or a frame for the engine and such, they use their bodies as the chassis and attach things to it, so expect combat walkers, or heavy lifters, (Say 8ft at most to be at least semi realistic) they are heavily industrialized, however, they still rely on manual labor, the reason for that is because in a situation where the colony needed to evacuate or defend from some sort of enemy opposition even the workers can fight, their muscular builds allow them to fight at least moderately effective in melee, their weapons platforms I haven't quite decided whether I should make bio-tech or make them smarter than they seem so that they have cybernetic prosthetic used for combat like say Battle Los Angeles Aliens as a reference, their conventional vehicles from what I imagined would be anti-grav or repulsor lift of some sort, however, I would be fine with crab type walkers or good ol' wheels and steel tracks, for a more rustic feel. The queens do have actual authority, they are not merely factories, they mitigate the command downwards through Super Majors, Majors, then warrior, etc. like an ant colony but with actual command authority, that's the main difference in an ant colony it's more of a democracy, the more the ants signal for one thing, the more follow, like a voting system. I would actually ask your opinion on this since I would really like it to fit to the world you've imagined.

(I'm gonna clean up the Draft later today since I'm posting at 12:53 in the morning, though I am enjoying, Haha)

17 Feb 2017 17:20 17 Feb 2017 17:37
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

I'd go with the walkers instead of anti-gravity... Even humans i'd prefer having wheeled vehicles still.

All in all when you must choose between the high-tech or the lower tech option, opt for the cruder tools.

17 Feb 2017 17:40
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Liotrent Rogue General

Member Seen 30 May 2017 0:21

Sure, alright I'm gonna get some sleep, I'll get back to you later today when I get my revised draft done.
17 Feb 2017 18:02
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Oraculum The Eldritch Scribbler

Member Seen 30 May 2017 0:05

This seems intriguing. I recall something of this sort being discussed elsewhere, and I would tend to agree that limiting space could have a positive impact on the course of a role-play of this sort. That said, I am not altogether certain as to whether I could manage another undertaking at this point, so consider this a tentative display of interest at best.

Out of curiosity, how much control over the aesthetic aspects of the unknown force/entities/objects would one have if playing as a custodian, and how familiar would one be with it in-character(s)?
17 Feb 2017 18:11 17 Feb 2017 18:26
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Arawak The Alien Bastard

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@Oraculum
You have lots of creative freedom with custodians. The major drawbacks is that I you have to take orders from PM or at least pretend to (though if you don't I will make IC consequences happen for your disobedience).

In terms of designs you can be biosynthetic, digital, logic breaking and surreal as you want them to be. They can be everything from a monitor, to automatons enforcing long dead laws on every living thing, the beings that keep the machinery of Solomon, Ezra and so on functioning and so on.

Basically the custodians reveal the ancients to be much less monolithic than first impressions of the sprawling ruins or mega engineering projects would make you think.

As for familiarity, they'd know more than the humans but still be in the dark on things even if they have a much better understanding of the nature of Solomon and the whole star system for that matter. Changes are you have visited every world at some point if you are a custodian that can travel between worlds and have likely been around for some ridiculous amount of time (though custodians can also be generational in nature).
17 Feb 2017 18:24 17 Feb 2017 19:40
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Arawak The Alien Bastard

Member Seen 13 May 2017 15:30

@Liotrent
Finally I should note that Ezekiel is in the same moon system as Solomon.

The astrophysics of a 5-body planetary system are turning out to be hell though. I am seriously tempted to make Solomon into a full fledged gas giant at times but have so far resisted this change as I want multiple worlds in close proximity to each other like in a jovian moon system.

In Universe Sandbox I managed to get three bodies, but whenever I try for a 4th or 5th body it falls apart.

The actual 82 Eridani system has 3 burning hot super-earths in the inner system, so Gabriel is the 4th planet from the sun despite being actually closer to 82 Eridani than Earth is (82 Eridani is a not as hot as the sun is, it's a G8 star).

UPDATE:

It would seem that I can make a Ice world part of the Gabriel system after all, replacing the acid world with a large ice world as the innermost world. Or perhaps it is a highly acidic ice world!

This is possible due to the smaller size of the ice world and having a low atmospheric pressure. Lots of volcanic activity on said ice world though.
17 Feb 2017 20:30
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Nytefall The Old One

Member Seen 13 Apr 2017 4:31

Yeah i'm interested in this
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