Original character sheet, last edited February 20 2017
Post-use and Misc
My first attempt at roleplaying, I would later abandon both the website and roleplaying for several months. I thought roleplaying websites didn't exist and settled for roleplaying in Flight Rising, a website based on hatching and collecting dragons.
His character sheet is bad but I managed to write him consistently. My biggest mistake was trying to play a disheveled adult man in a roleplay full of anime ten year olds.
Was the only character in the roleplay without a power, so I later tacked on the ability to repair small objects with the intention of using it to strengthen his role as the "tank". I envisioned him breaking things into smaller pieces, carrying them and rebuilding them as well as clearing obstacles and whatnot. I also later gave him pectus excavatum.
The character Mark Steel was named after him as a nod to the first character ever created. Both live in similar worlds but are polar opposites in both personality and appearance.
Character No. 1 Sieve
Age:27 year old body, six months since being reanimated
Gender: Male skeleton, no pronoun preference
Race: Undead human
Sieve is the reanimated skeleton of a plague victim. After six months of being re-alive he has been stripped of his flesh and is now literally a set of bones held together by magic. A hyper-conservative plague doctor uniform allows him to blend in a bit, although months of wear and tear have caused it to gray out and have a few rough edges here and there. His wand is made of charred wood and is worthless in actual combat situations, serving only as a decoration for civilians to trust him. It was carefully picked to not be too big, so as too not look ridiculous when held by a pair of suspiciously thin hands.
His hat is stitched into his outfit, and is made out of a thick and affordable leather. Sieve's metal mask has more scratches and dings than any headwear has the right to, and by his old world's safety regulations is a safety violation in every stretch of the word.
Sieve's robes are sewn from a thin and surprisingly rough cloth and require him to awkwardly curtsy in formal situations, hiding his pvc pipe shaped body and a pair of muddy, chunky work boots.
EDIT: Forgot to include his height, 5'6".
Personality: The few other plague prototypes that became sentient either rejected their role in life or directly rebelled. Sieve saw the foreign organization that created him as heroes and would naively follow orders to avoid the shameful feeling of being a burden. While he lied to himself about voluntarily saving people, the truth was that Sieve was afraid of being alone and without purpose. After the events on his old world he matured significantly, but is now riddled with the trauma of possibly being the only survivor of a doomed world.
Sieve is optimistic by nature and tends to treat serious things as if they were no big deal, and vice versa. His obsession with proving himself has ramped up to higher levels now that he's gotten stronger, while simultaneously guilting him when he feels that he has not done enough.
As a plague doctor he's used to entering dangerous environments and being the mine canary of his groups, developing a reckless streak over time. Charging skull-first into danger is what he was quite literally born to do. "Honor" means nothing to him and Sieve will happily run away if it means being safe.
Biography: In a distant universe, a victorian steampunk world took it's last doomed wheeze. Artificial plagues created by necromancers killed in the hundreds, all for the sake of obtaining clean bodies. Foreign powers realized that the threat would soon leak into their lands and concluded that the only way to neutralize death was by creating more death. Sieve was one of the first of the undead created by imprisoned necromancers for the sake of controlling disease, an ideal task for someone unaffected by pestilence.
After six months of working as a plague doctor Sieve encountered the end of his journey. His travels revealed that outsiders only looked at his homeland as a weapons testing ground and a longterm human psychology test, and that he was a failed prototype for virtue of being sentient. His creator was long dead, his human colleagues were being ordered to destroy him on sight and the plague spread to every nation like a ravenous bonfire. With no where else to go Sieve fell into a deep despair, having learned that his efforts towards saving others were in vain. It was then that he crossed into a strange new world, sensing the ability to try again.
Class: A plague doctor whose abilites translate into a scout character. Has a large round heart marked on his forehead.
Gift: Sieve can "slide" from place to place by carefully focusing on the wind keeping his frame intact to push him forward. It's only slightly faster than running, but is silent.
Natural Powers: Sieve has the ability to control air, like the kind his skeleton is magically held by. This allows him to use "hard" air and "soft" air. The former allows the creation of a rectangular barrier of air that deflects attacks. Hard air is noisy when used successfully, as the whip-crack noise of the sound barrier implies it has defended the caster well.
"Soft" air is used for offensive purposes. It's a small sphere of cycling air that can be used as a projectile. Sieve can also use it to land softly from high distances, but it's not advisable if there's another way available due to how draining it would be.
Talents: Skilled at using his wind magic and agile enough to dodge attacks that would have otherwise obliterated his skeletal form. Sieve isn't a master of social engineering but can avoid revealing his identity for vital amounts of time when dealing with regular people. He is also knowledgeable on disease, although that may be debatable in the new world.
Weaknesses: Being aware that he was created for the sake of saving people only to fail completely at it has filled Sieve with a mildly destructive urge to do good, as well as a crippling fear of being seen as "Lesser".
Being reliant on magical air to keep your skeleton put together means that if Sieve were to be 100% cut off from magic he would be a pile of bones and not much else. While damage to individual bones isn't fatal, cracking the area of his skull that contains his heart mark would instantly kill him.
Note: The song hider is a part of the character sheet.
Post-Use and Misc
Sieve is objectively the worst character I have ever created. His character sheet is riddled with inconsistencies, contradictions and a general clunkiness. I wrote him in a completely different way in the roleplay, choosing to depict him as a cowardly and proper skeleton with a squeaky british accent and a great fear of lewdness. His magic was buffed post-creation several times in order to keep up with the other characters.
Was created for a necromancy themed roleplay for the website that I roleplayed once in prior to this one. I disliked the special snowflake-y characters that were being submitted and decided on transplanting the character here.
Character No.2 Jessica Parker
Name: Jessica Parker
Jessica's main outfit consists of a white dress shirt under a suede coat and messily made tie with diagonal cream and red stripes. She wears a short skirt the same color of her coat over a pair of shorts. The oddly formal ensemble clashes with a pair of old trusty red and white sneakers and fingerless gloves, whose tacky fake leather is dyed the color of strawberry syrup.
Personality: Jessica "Punch 'em" Parker, otherwise known as patient zero among anger management counselors, is the result of god trying to make a human sock 'em bop 'em robot. It's not that she goes out of her way to seek violence, it's just that thinking hurts and punching is cool. Word on the block is that she joined a kickboxing tournament and won by punching. Her old room was covered in horse posters, not because she liked them but because they neatly covered the various holes in the wall.
Jessica tends to get fired up over the worst ideas imaginable, and will often quarrel with anyone who knows that eating glue and amateur parkour is bad. She is fond of using ridiculous, incoherent phrases instead of curse words from years of being scolded by teachers.
Notable Traits: Jessica vaguely fears and respects equines, after having recurring dreams as a child where her horse posters would eat her.
Belongings: A journal and the ugliest pair of gloves the world has ever seen
Abilities: Jessica has gained the ability to use placement magic. Punching can hurt the attacker due to forces recoiling on their own body, but if the fist in question were to warp from point A to point B, the fist would escape recoil damage due to the universe trying to calculate what just happened and giving up halfway through, resulting in a consistent way to inflict damage. If she were to be strong enough she'd be able to warp her body short distances.
Jessica's parkour adventures have made her mildly athletic enough to climb, crawl and jump well past the level of the average person.
History: Jessica was raised in an orphanage and sent to a public school so bad that it was legally classified as a national threat to world stability. Eventually she got used to the hectic atmosphere and the sight of seeing a car on fire twice a week. One day while heading home from school, Jessica attempted to stop two men from mugging a teenager, seemingly succeeding until one pulled out a firearm. She's new to the afterlife, only having been re-alive for a couple of days.
Other: This hasn't been mentioned before, and is a tiny detail to her character. Jessica likes punching.
Post-use and Misc
One of the fastest character sheets written. Power is confusing.
"She's MAI best friend!" -HEAVENTHTM brand advertisement
MAI is a droid created under the federation and marketed at young families. My Artificial Intelligence was made with the intention of fulfilling the human socialization needs that are ever present in young children. They are equipped with a constantly expanding virtual library of nursery rhymes, stories and more that adapt to the age of each individual child, even capable of sharing parenting advice and therapy with their customers. They are a must have for the wealthy and hectic couple of today.
This particular MAI model was stolen and cut off from their network with the intention of using them to spy on powerful federation members from inside their homes. Of course, this is not even as remotely easy as it sounds, as their targets often have security systems that compete with their weapons in terms of size, price and power. This model is currently a rookie and will have to go under strenuous training in order to blend in and learn to hurt people as much as nurture them.
Maikaela has remained with a static amount of entertainment in their internal storage and enjoys using it to talk to others and remedy their problems. Although this is mostly because helping the people around them is instinctual, or as close as a droid could get to instinctual, Maikaela longs for their past life. They often ponder the what ifs involved in that fate-changing day and become happy when they can forget about the present for a little bit. They are prone to long periods of sadness and daydreaming.
They understand that hurting and killing others is a necessity to achieve peace, but they’re still new to the vanguard and severe violence will emotionally affect them. While it is true that they are equipped with the information necessary to aid in domestic accidents like fire safety and choking prevention methods, Maikaela is not be able to withstand the sight of anything rougher than a paper cut.
Mikaela doesn't resent their kidnappers as they share a common goal, but thoughts of "why me and not another model?" often lingers in their head.
A mixture of programming and experience has led Maikaela to become a natural expert with children. This, in turn, has led to them having the patience of a saint and the kindness of one too. Although, as they bloody their hands in the name of peace, this confidence around the innocent will be tested.
Ancient religion: Maikaela fabricated their name by combining their MAI identity with the name of the archangel of protection, Michael. Records of ancient churches and the details regarding angels fascinate them.
Onesies for adults: A hybrid of the soft colors and fabric of their old clothes and the efficiency and comfort of their new ones.
How schools appeared and functioned prior to the war: Partly out of sadness, partly out of inspiration.
Feeling useless: Maikaela is used to being in control and having a network of other MAI models to fall back on, so general incompetence is a new and negative concept.
Physical contact: Being hugged means that the other person becomes acutely aware of how artificial they are.
Games: Oftentimes MAI models are required to lose games in order to make their clients happy. Maikaela has trouble picking up on whether it's appropriate to try and win, and finds the entire game-within-a-game aspect frustrating.
While the standard MAI model wears inoffensive and conservative clothing, Maikaela's original clothes aren't appropriate for their day to day life. They now typically wear anything modest and easily obtainable. Coveralls meant for janitors and most worker uniforms make up their entire casual wardrobe, with the exception of a men's jacket meant as an apology gift from their kidnappers.
Mikaela's eyes are intentionally designed to be large and amicable in order to avoid approaching the uncanny valley. Their small and slightly androgynous frame as well as their head to body ratio similiarly reinforce this idea. The chest contains a flat panel that can be removed to access their insides for maintenance.
A fat and lovely warthog piglet. It can't do much other than oink and waddle around. Whenever Cerrad overworks himself he tends to accidentally summon it, making him extremely annoyed at it. It tends to follow him around as if he were his mother.
Basic summoning procedure: Place chunk of dried fruit in the center of a ball of mud and set it on the ground. Use your earth staff to mark ten* spirals around it. Can be easily summoned through other earth based methods.
*Used to be forty, now ten after having his magic buffed by big evil bad guy in Tohru
Summon: Adult Warthog
An average adult warthog around three and a half feet in height. It will easily follow orders, but can't understand complicated commands and will often follow its own instincts. Can be summoned more than once.
Basic summoning procedure: Place chunk of dried fruit in the center of a ball of mud and set it on the ground. Use your earth staff to mark forty spirals around it. For faster summoning, several balls of mud can be used to cut down on the amount of spirals required.
Summon: Elasmotherium Sibiricum
This creature was able to be summoned successfully by heavily modifying a unicorn (or another animal, depends on what happens) summon spell from another branch of magic. While its offensive capabilities are limited, it can be ridden. Riding one makes controlling several warthogs much easier. Very skittish.
Basic summoning ritual: A modified version of whatever spell the roleplay ends up tossing Cerrad's way.
Summon: Daeodon, known informally as Hellpig
An ancient ancestor of the warthog, slightly taller than the average human male. Very difficult to control. Once it is enraged, it will ignore commands in favor of madly attacking whatever provoked it.
Basic summoning ritual: Create a crude figure of a small humanoid and impale it with a branch. Dig a hole large enough to cover it up completely and toss it in, patching up the hole afterwards. Subject to change.